Map Question
Moderator: Panzer Corps 2 Moderators
Map Question
How big is too big for a map? I am going to try to create my first scenario called the race to Leningrad. My map is 150 x 200. Will that crash the scenario?
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- Map I am using.
- North Russian map.png (644.73 KiB) Viewed 3605 times
Re: Map Question
I think is too big. The game does not support huge scenarios (yet), you could try but there is no guarantee is going to work.
So far, 60x60 seems to work just fine.
So far, 60x60 seems to work just fine.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Re: Map Question
Well, I got time on my hands so I am creating the map and just see what happens. Can you save a map and then go back and crop it? Maybe later I could create a campaign using bits and pieces of this map.
Re: Map Question
Sure you can.
Just create the big map and then use the crop tool to remove the hexes you want to exclude. Dont forget to "Save As"
Just create the big map and then use the crop tool to remove the hexes you want to exclude. Dont forget to "Save As"
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Re: Map Question
Thanks! at least it won't go to waste when I finish. This map-making tool is so easy to use. I use the map image on my post and now I am just making a huge freaking map, awesome! I have never modded before cause I was always intimidated by it but I got a feeling I will be in the future.
Re: Map Question
I've tried to create a map and then about 40x40 hexes the map resolution starts to fall.
Before going to details put the map in play and see the results….
Before going to details put the map in play and see the results….
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- Field Marshal - Elefant
- Posts: 5873
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Map Question
I don't understand what are you pointing at that hex. It looks like a clear hex, normal.terminator wrote: ↑Wed Apr 01, 2020 7:47 amI have the impression that 40 x 40 is the maximum. This is the size of the Huge Random Map :
Capture d’écran (312).jpg
Also, I managed to create a 90x90 map and it loads ok so far (although it takes ages). But It is not populated yet, so I am not 100% sure.
Regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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- Staff Sergeant - StuG IIIF
- Posts: 273
- Joined: Mon Aug 01, 2011 11:18 pm
Re: Map Question
I'v made some tests already, a plain map bigger than 90x90 will crash.
I'm currently work on a 90x60 map, without the unit, and only done 20% of terrain, it can take about 40 seconds to load.
I guess a 60 x 60 map maybe the biggest to handle in the current version.
I'm currently work on a 90x60 map, without the unit, and only done 20% of terrain, it can take about 40 seconds to load.
I guess a 60 x 60 map maybe the biggest to handle in the current version.
Re: Map Question
Wait until you add mountains, water and finish the 100% of the terrain
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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- Field Marshal - Elefant
- Posts: 5873
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Map Question
I pointed this hex(38,38) to know the size of the map. This is the last hexagon accessible at the bottom right. Simply add one hex on each side for the border and we have the size of the map 40x40. This assumes that the hexagon at the top and left is (0,0):Akkula wrote: ↑Wed Apr 01, 2020 9:17 pmI don't understand what are you pointing at that hex. It looks like a clear hex, normal.terminator wrote: ↑Wed Apr 01, 2020 7:47 amI have the impression that 40 x 40 is the maximum. This is the size of the Huge Random Map :
Capture d’écran (312).jpg
Also, I managed to create a 90x90 map and it loads ok so far (although it takes ages). But It is not populated yet, so I am not 100% sure.
Regards,
Akkula.
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- Administrative Corporal - SdKfz 232 8Rad
- Posts: 173
- Joined: Mon Oct 26, 2015 9:01 pm
Re: Map Question
hi,
is there any updated hints about map limits at the moment?
is there any updated hints about map limits at the moment?
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- Slitherine
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- Location: A small island in the Outer Hebrides.
Re: Map Question
The current hard limit is 256x256 but that will be very unstable if not totally unusable. I would expect a usable map size is very much dependent on your system and the contents of the map. I've seen plain maps of 90x90+ run without a problem. But add any features - mountains, rivers etc that affect the terrain geometry and you rapidly increase the poly count and textures - so GPU strain and memory footprint. Add additional meshes - cities, forests, units etc. and that increases again.cicciopastic wrote: ↑Wed Jan 27, 2021 9:18 pm hi,
is there any updated hints about map limits at the moment?
I do know that 64x64 was considered a good average based on what was the most popular from Panzercorps 1. Being able to make the huge, all of Europe type maps was never part of the plan, in the same way as it was never part of the original Panzercorps 1 plan. We do expect, as happened with Panzercorps 1, the average computer will improve over time and new engine optimizations will come along that make those big maps more feasible, as happened with Panzercorps 1.
It's a mostly operational level/grand tactical game, not strategic, so that is the focus and where the game should be at its best. That doesn't prevent modders from doing things that are outside of the scope of the original design, and we support it were possible, but from our side we have to focus on what the game IS rather than what modders might decide they want it to be.
You can design and build a car, but if someone who buys it wants to use it as a bus, they have to accept that theres going to be certain limitations that are inherrent in the design. That is until the upgraded suspension and bolt-on-bus kit arrives.
That being said, the game will continue to improve in both performance and functionality.
Pat
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Pat a Pixel Pusher
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Pat a Pixel Pusher
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- Administrative Corporal - SdKfz 232 8Rad
- Posts: 173
- Joined: Mon Oct 26, 2015 9:01 pm
Re: Map Question
that's very clear ... i will not complain ...
i understand that, thank for your answer.
i understand that, thank for your answer.
Re: Map Question
I built a 140x120 map. It is playable, but the graphics are no longer as good as on smaller maps (unit details, surface details are less precise). I reduced the map to 90x95 and the graphics are good again.
My desktop is 8 years old and I have 16GB of RAM.
My desktop is 8 years old and I have 16GB of RAM.