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Desert Fox Campaign

Download scenarios and talk about scenario design.

Moderators: Slitherine Core, BA Moderators

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11 posts • Page 1 of 1

Desert Fox Campaign

Postby Rawder » Fri Jan 21, 2011 7:22 am

-Desert Fox Campaign-

Description: Play as the Afrika Korps in Libya 1941-1942.

Created by: Lars 'Rawder' F. and Mathis 'CI' R.
Tardbus Gaming

Version History: V1

Download Link: http://www.lvcem.com/tardbus/desert_fox_v1.rar

Unzip to: My Documents/My Games/BBCBA/CAMPAIGNS/

Enjoy
Rawder
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Postby PirateJock » Fri Jan 21, 2011 11:08 pm

Hi Rawder

Downloaded and will give it a go tomorrow ... too late tonight to start it. Not a bad first post :wink: And looking at the files there's going to be a lot there to play - looking forward to it :)

Cheers
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Postby Rosseau » Tue Jan 25, 2011 11:18 pm

+1

Will get to this one quick. Thanks very much.
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Postby Koakahiko » Sat Jan 29, 2011 3:27 pm

I'd love to try this, but can you put it in another format besides rar files?
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Postby Rawder » Sun Jan 30, 2011 12:30 pm

Hihi :D. The campaign was tested for errors, but not for difficulty- so any feedback along that line will be greatly appreciated. Is is too easy? too hard? And does it fit into your conception of what playing Axis at that time should be like?

---

I'd love to try this, but can you put it in another format besides rar files?


Yes; but here is a link to winrar download site: http://www.win-rar.com/download.html
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Postby adherbal » Sun Jan 30, 2011 3:46 pm

You should include some screenshots from the scenarios, that generally draws more attention :)
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Postby berndN » Sun Jan 30, 2011 6:49 pm

Love the scenarios. I'm no expert but was able to beat the AI on the first runs. A problem is that the AI infantry most of the time don't move and change positions. The artillery usage of the AI was excellent however as has been the mortars.
But in those streets the AI was just sitting and waiting. It might have been a problem because most of the time I lost my infantry advancing to the towns but still could capture the victory locations.
Maybe some more infantry hidden in the houses?

But, once again ;) , I enjoyed the battles :)
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Postby tim1966 » Mon Jan 31, 2011 10:52 pm

Played the first scenario - very enjoyable. Interesting to run into captured Italian tanks - I'll sure you can change the sound bank in squads csv so they speak English but then if you have my as Italians in another scenario they will still speak English...
Looking forward to playing some more.
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Postby junk2drive » Sat Feb 05, 2011 11:08 pm

I haven't played any yet, just took a look at the composition.

Intro screens and briefings are well done.

With so many forces to purchase, I think you should set these to deploy, so that the player can move the units around a bit.
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Postby Elbandito1200 » Tue Feb 22, 2011 5:00 pm

I liked this campaign very much. It was tough and that's what it should be.
Sometimes AI could be a bit more intelligent when attacking a stronghold but nevertheless it was most entertaining and also challenging.

And I also want to say that briefings and intros are very well done, too.

Congrats!

Now I'm waiting deliberately for Operation Barbarossa, the Kursk Battle and Normandy Invasion from Axis view....

:twisted: :twisted: :twisted: :twisted: :twisted:
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Postby Richie61 » Tue Feb 22, 2011 9:05 pm

I thought this was a very well done campaign! Yes it was tough, but I would rather have a go at it and not a cake walk :twisted:
I took a beating from the AI in the middle ground. The AI used their mortars and support weapon systems VERY WELL!

Thanks for the time you invested do this :!:

I do think that having the means to deploy your forces would be a plus :wink:
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