Locarnus Addon 2024-05, for Grand Campaign East, Battlefield Europe and Afrika Korps

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Re: Locarnus Addon 2024-03a, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

I checked and it worked. Yay! I will just keep the broadcast I recorded that has the corrupt Matilda, but you will see me loaded on Reims starting with 1155 in prestige, which is just a touch shy from the recording. Got some better kills, so it is all a wash in my opinion.

Thanks for the quick fix.
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Re: Locarnus Addon 2024-03a, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

The Matilda has 0 exp
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Re: Locarnus Addon 2024-03a, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

goose_2 wrote: Mon Mar 18, 2024 4:07 am The Matilda has 0 exp
Hm, just looked at Night Phoenix playthrough, his Matilda also has 0 experience.

Sorry again about this serious bug, it was such a stupid mistake on my part.
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Re: Locarnus Addon 2024-03a, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

so should it stay with 0 or should I add 37 exp?
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Re: Locarnus Addon 2024-03a, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

goose_2 wrote: Mon Mar 18, 2024 1:58 pm so should it stay with 0 or should I add 37 exp?
Should stay with 0 experience.
Not great, not terrible. :wink:

At least it has good rate of fire and initiative, compared to the handicapped captured french tanks.
And lots of armor compared to the german ones.
Together with an improved KV-1, it has probably the best close defense of any tank until 1942.

So it could be somewhat used as a very early "Tiger P", to practically hold a corner mostly by itself, regardless of terrain.
Or slowly push a corner with some form of suppression support.
I really learned to appreciate it, after always discarding it in unmodded playthroughs. :wink:
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Re: Locarnus Addon 2024-03a, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

The great youtube Grand Campaign playthrough by goose_2, with Addon and Napoleon difficulty, is reaching the end of 1940.
So with the Italians becoming available as well, goose_2 asked for feedback on potential core development towards 1941 and beyond.
Since youtube unfortunately likes to smack long comments with a shadowban, I hope to continue here in the Addon thread.

Playlist 1939: https://www.youtube.com/watch?v=W2K7D34 ... GemIYGigms
Playlist 1940: https://www.youtube.com/watch?v=cUZL3Mo ... UtpUHhNayZ


------------------------------------------------------------------------------------------------------


Expected core force after Reims 1940:
3 bonus SE units, 30 normal core ground units, 8 core aircraft


33 Ground units

3 Bonus SE units:
(2 Inf + 1 AT)
BridgeEngineer
Cavalry
Towed French AT gun

5 normal Infantry
Pioniere
Grenadiere
Jäger/Gebirgsjäger (Mountain)
Fallschirmjäger (Paratrooper)
Kradschützen (Krad Recon)

1 Towed AT (plus the bonus SE towed AT gun)
3.7cm Pak

2 Recon
SdKfz 222
SdKfz 232

9 Tanks
Panzerjäger I
Flammpanzer II
Panzer 38(t)
Panzer III
2x Panzer IV
Somua
Char B
Matilda

2 Mobile Arty
Bison I (Sturmpanzer I)
StuG III

7 Towed Arty
7.5cm leFH (rof 11)
7.5cm GebG (mountain arty with 2 range, but also 2 movement)
10.5cm captured Polish arty
10.5cm leFH
10.5cm sK 18 (range 4, rof 9)
15cm sFH (range 3, rof 8)
21cm Mrs 18 (range 4, rof 5, no movement)

4 Anti-Air
2cm Flak (towed, 2 movement)
8.8cm Flak (towed)
SdKfz 10/4 (halftrack with 2cm Flak)
SdKfz 7/1 (halftrack with 2cm quad Flak)


8 Airforce

2 dedicated Fighters
2x Bf 109

2 Fighter bomber
2x Bf 110

1 dedicated Tac bomber
Ju 87

1 Tac/Strat bomber
Ju 88

2 dedicated Strat bomber
Do 17
He 111
Last edited by Locarnus on Sun Mar 24, 2024 10:36 pm, edited 1 time in total.
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Re: Locarnus Addon 2024-03a, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

As far as I remember, at Berlin Redux the player has 50 normal core slots, plus 8 rng assigned bonus SE units, plus 2 special bonus SE units (both hero fighters with Bf 109s).
The Maus from Poznan 1945 is a regular unit, afair. So most players sell it and rather train up another unit long before getting that Maus.

So compared to the list in the previous post, the player receives:

5 more bonus SE units,
plus 2 hero bonus SE fighters.

Bonus SE units are usually weak and outdated with Addon and there is a limited selection available.
So far the bonus SE unit selection consists of these types:

Infantry: Standard Infantry, Cavalry, Bridge Engineers
Towed AT: From 1941 onwards only outdated AT guns, up to 7.5cm Pak, with slow but tracked transports like UE or RSO
Tank Destroyers: Thin skinned conversions, like limited selection of Marders, until final Hetzer introduction

I guess there is enough for 1 not too outdated towed AT unit and 1 not too outdated tank destroyer unit from the current bonus SE selection throughout the campaign.
Which leaves 6 of the 8 non-hero bonus SE units for infantry.
1 Standard German Inf, 1 Cavalry, 1 Bridge Engineer.
And then 3 more bonus SE infantry slots.

I'm considering making some volunteer formations available as bonus SE units.
For upgrade options within the Panzer Corps engine, they have to be under the german flag, but I could change their graphic and stats for some variety.
Like an Italian infantry unit, the Blue Division/Spanish Legion, a Hungarian one and eg a Baltic one.

Compared to the list in the previous post, this would add 4 bonus SE infantry and 1 bonus SE tank destroyer. As well as the two bonus SE hero fighter units in 1945


In terms of capturable equipment and the "rule of 1" houserule, I assume that for 1941-1945 goose_2 would keep the
T-34/40 from Minsk 41
KV-1B from Smolensk 41
SU-122 from Leningrad 41

and sell the other capturable stuff including the very late Maus in 1945.
Thus compared to the list in the previous post, this would add 2 more tanks and 1 more self propelled arty.


------------------------------------------------------------------------------------------------------


Afair, 60 total player units are at Berlin (50 normal core + 8 non-hero bonus SE + 2 bonus SE hero fighters),
The current end of Reims 1940 core detailed in the last post, plus the additions projected in the paragraphs above would come to a total of 51 units:


41 Ground units

8 non-hero bonus SE units
(6 inf, 1 towed AT, 1 tank destroyer)
BridgeEngineer
Cavalry
Towed AT gun
+ 4 various standard and weaker infantry units
+ Tank destroyer

5 normal Infantry (+6 bonus SE infantry)
Pioniere
Grenadiere
Jäger/Gebirgsjäger (Mountain)
Fallschirmjäger (Paratrooper)
Kradschützen (Krad Recon)

1 Towed AT (plus the 1 bonus SE towed AT gun)
3.7cm Pak

2 Recon
SdKfz 222
SdKfz 232

11 Tanks (plus the 1 bonus SE tank destroyer)
Panzerjäger I
Flammpanzer II
Panzer 38(t)
Panzer III
2x Panzer IV
Somua
Char B
Matilda
+ T-34/40
+ KV-1B

3 Mobile Arty
Bison I (Sturmpanzer I)
StuG III
+ SU-122

7 Towed Arty
7.5cm leFH (rof 11)
7.5cm GebG (mountain arty with 2 range, but also 2 movement)
10.5cm captured Polish arty
10.5cm leFH
10.5cm sK 18 (range 4, rof 9)
15cm sFH (range 3, rof 8)
21cm Mrs 18 (range 4, rof 5, no movement)

4 Anti-Air
2cm Flak (towed, 2 movement)
8.8cm Flak (towed)
SdKfz 10/4 (halftrack with 2cm Flak)
SdKfz 7/1 (halftrack with 2cm quad Flak)


10 Airforce

4 dedicated Fighters
2x Bf 109
+ 2x bonus SE hero fighters in 1945

2 Fighter bomber
2x Bf 110

1 dedicated Tac bomber
Ju 87

1 Tac/Strat bomber
Ju 88

2 dedicated Strat bomber
Do 17
He 111
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Re: Locarnus Addon 2024-03a, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

The list from the previous post would leave
60 Berlin total - 51 projected = 9 openings.


Imho the airforce has the most need of bolstering, especially since the german aircraft are no longer so overpowered compared to the Allies as they were in unmodded Panzer Corps.
Together with the "rule of 1" and the harsh Napoleon difficulty (25% prestige and experience gain), pain is to be expected.

I would say that at least 6 more aircraft are probably necessary.
Based on the discussion with @goose_2, the Piaggio strat bomber is a personal favorite.
I would also go with at least 2 Fw 190 as soon as they become available to train up, one could end up a Fw 190 F/G variant fighter bomber if desired (in family upgrade).

Both italian fighter lines start very weak, but are good to great in 1943-1944 (though without final 1945 upgrade options...). The Re becomes a decent fighter bomber as well, while the MC lineup stays a fighter throughout.
Since you are already playing on Napoleon difficulty, why not go for both italian fighter lines? You need more fighters anyway, and you want more italian units. Perfect match guaranteeing a worthy challenge. 8)


That would leave (16 total - 10 projection from post above - 1 piaggio - 2 Fw 190 - 1 Re - 1 MC) = 1 more aircraft opening.

I assume that both current Bf 110s will soon transition to mostly decent tac bomber duties anyway.
They can however be upgraded within fighter class as well as tac bomber class.
Your Ju 88 can switch between tac and strat bomber duties.
The italian Re becomes a fighter bomber as well in 1942, same as the Fw 190 F/G upgrade option in 1943.
So I do not currently view the single Ju 87 as an issue.

Given the Ju 88 upgrade flexibility (from 1941 onwards it can transition between all three aircraft classes: fighter, tac bomber and strat bomber), I propose the purchase of another Ju 88.
Your current one, with the unfortunate initiative hero, could perhaps become a fighter later on, where that hero could make a difference.



This would leave 3 core slots for additional ground units.

In terms of ground forces, one Italian inf would be covered by the already accounted for bonus SE units.
So then I take an italian tank transitioning to a Semovente as a given addition, as well as a german Nebelwerfer unit.

Which then leaves only 1 more ground unit slot, if my math and assumed total number of 60 is correct.

Sahariana in Russia? Wheeled units are not as great there as they were in the desert. But that would probably make the Sahariane only great instead of overpowered.

Or one of those special german paratrooper units, that can switch between arty and AT mode?
Or something else entirely?
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Re: Locarnus Addon 2024-03a, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

This list includes the suggestions from the last post, marked with a "?".
Except for the last aircraft suggestion (Ju 88) and the last ground unit slot suggestions (Sahariana, or german parachute arty/AT).

For a total of 58 units in the list and those two spots open.


43 Ground units (plus one slot open)

8 non-hero bonus SE units
(6 inf, 1 towed AT, 1 tank destroyer)
BridgeEngineer
Cavalry
Towed AT gun
+ 4 various standard and weaker infantry units
+ Tank destroyer, Hetzer in the end

5 normal Infantry (+6 bonus SE infantry)
Pioniere
Grenadiere
Jäger/Gebirgsjäger (Mountain)
Fallschirmjäger (Paratrooper)
Kradschützen (Krad Recon)

1 Towed AT (plus the 1 bonus SE towed AT gun)
3.7cm Pak

2 Recon
SdKfz 222
SdKfz 232

11 Tanks (plus the 1 bonus SE tank destroyer)
Panzerjäger I
Flammpanzer II
Panzer 38(t)
Panzer III
2x Panzer IV
Somua
Char B
Matilda
+ T-34/40
+ KV-1B

4 Mobile Arty
Bison I (Sturmpanzer I)
StuG III
+ SU-122
? Semovente

8 Towed Arty
7.5cm leFH (rof 11)
7.5cm GebG (mountain arty with 2 range, but also 2 movement)
10.5cm captured Polish arty
10.5cm leFH
10.5cm sK 18 (range 4, rof 9)
15cm sFH (range 3, rof 8)
21cm Mrs 18 (range 4, rof 5, no movement)
? Nebelwerfer

4 Anti-Air
2cm Flak (towed, 2 movement)
8.8cm Flak (towed)
SdKfz 10/4 (halftrack with 2cm Flak)
SdKfz 7/1 (halftrack with 2cm quad Flak)


15 Airforce (plus one slot open)

8 dedicated Fighters
2x Bf 109
+ 2x bonus SE hero fighters in 1945
? 2x Fw 190
? Re.200x
? MC.20x

2 Fighter bomber
2x Bf 110

1 dedicated Tac bomber
Ju 87

1 Tac/Strat bomber
Ju 88

3 dedicated Strat bomber
Do 17
He 111
? italian strat later upgraded to Piaggio
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Re: Locarnus Addon 2024-03a, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

I loved reading all of this at work and my head is spinning with all of the options I have available for consideration here:

this is the one that stuck out as an immediate question and possible purchase before Maginot Line. I think I will leave Dijon as is, but am not ready for it yet as I have 1 final recording for Reims before I can set up Dijon.

I am just thinking Maginot Line would be ideal to start training up another Strat Bomber that I otherwise was not considering.

The fact that I could train up a strat that could become a Fighter would be awesome, but ultimately unfair and not in keeping with the design of Napoleon Difficulty.

The Deductor Mod gives you an experience reduction when you upgrade outside the family, which would be what we are describing, but using my Initiative hero to my advantage is too good to pass up.

1st what are your thoughts on exp penalty for upgrading outside the family.
2) What is the reasoning for having the fighter upgrade for the Ju-88?
3) Is that historical?
4) When does that become available?

Blessings,
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Re: Locarnus Addon 2024-03a, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

goose_2 wrote: Mon Mar 25, 2024 7:04 pm I loved reading all of this at work and my head is spinning with all of the options I have available for consideration here:

this is the one that stuck out as an immediate question and possible purchase before Maginot Line. I think I will leave Dijon as is, but am not ready for it yet as I have 1 final recording for Reims before I can set up Dijon.

I am just thinking Maginot Line would be ideal to start training up another Strat Bomber that I otherwise was not considering.

The fact that I could train up a strat that could become a Fighter would be awesome, but ultimately unfair and not in keeping with the design of Napoleon Difficulty.

The Deductor Mod gives you an experience reduction when you upgrade outside the family, which would be what we are describing, but using my Initiative hero to my advantage is too good to pass up.

1st what are your thoughts on exp penalty for upgrading outside the family.
2) What is the reasoning for having the fighter upgrade for the Ju-88?
3) Is that historical?
4) When does that become available?

Blessings,
ad 1)
Experience penalty could make sense, but imho not to the extent the deducter mod uses.
When I checked previously, I did not notice that deducter even drastically increased that penalty for later years.
Imho that alone could sink Night Phoenix playthrough. And with soft cap unchanged (thus not accounting for many drastically higher unit costs with deducter mod), I unfortunately have doubts about his playthrough even for 1943, not to speak of the grinder that is 1944.

I have two major problems with the experience penalty in its current form:
a) The lack of a tiered upgrade system. There are only two options, in family upgrades and out of family upgrades, with nothing in between. And for other reasons, out of family upgrades already cost so much in terms of prestige, imho no need to punish players on top of that.
b) The experience penalty seems to be an absolute value. But with experience gain becoming much slower at higher levels, that absolute value hits much harder at the end of a long campaign, leading to some not so great incentives. (And deducter even increased that absolute value??? That feels mighty unbalanced!)
=> Thus I like the idea, but not so much the implementation options within the current PzC game mechanics framework.


ad 2 & 3)
There were about 3500 "Ju 88" pure fighter and fighter bomber (out of ~15000 Ju 88 total).
For comparison, Italy produced ~3000 "Re.200x" and "MC.20x" combined, and 36 "Piaggio P.108" bomber.
The total number of "Bf 110" was about 6000.

So while the Ju 88 started out as a pure bomber, it certainly became a major twin engine fighter.
Interestingly and not a coincidence, just like the Bf 110 started out as a pure fighter and became more of a bomber, before returning to (night) fighter duties.
Though it seems that the first Ju 88 tests for fighter duty were already performed in 1939.

The Bf 110 did just not have the fuel capacity for long range escorts, even with added tanks (like the Bf 110 D-0).
At first the initially few Ju 88 C conversions were used mostly for escorting naval patrols, so that they could provide cover for the Ju 88 A bomber in 1940 (same air frame, same parts for maintenance) and then even go part of the way with the large 4 engine "Fw 200 Condor" for deep Atlantic patrols.
It also played its fighter part in the Battle of Britain, the Med, Barbarossa and so on and got produced directly for that role.
Before becoming one of the major german night fighters later on.
Near the end, it was even used as a bomber killer/tank buster with "5cm Pak" onboard (though very limited numbers for that variant).


ad 4)
First Ju 88 fighter conversions could be justified around late June 1940, I guess?



Oh, and something else:
I will merge the "leG" and "GebG" arty upgrade families. So you could eg upgrade one of your two existing 7.5cm arties to a "leG" paratrooper arty. So getting one would not take up another slot.
Which removes the (my?) dilemma for spending the last open ground forces slot for a Sahariana.
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Re: Locarnus Addon 2024-03a, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

Oh wow you had me reading up on this. I hope wikipedia is accurate:
Heavy fighter and night fighter
Ju 88C

Ju 88C series heavy fighter in flight
The Ju 88 V19 (W.Nr. 0373) was a test bed for the Ju 88C series.[22] The Ju 88C was originally intended as a fighter-bomber and heavy fighter by adding fixed, forward-firing guns to the nose while retaining some bomb carrying ability of the A-series bomber. The C-series had a solid metal nose, typically housing one 20 mm (0.787 in) MG FF cannon and three 7.92 mm (0.312 in) MG 17 machine guns. The aircraft retained the ventral Bola gondola under the crew compartment though individual units sometimes removed this to reduce weight and drag to enhance performance. The Ju 88C was later used as a night fighter, and this became its main role.

The first version of the Ju 88C was the C-1 with 20 aircraft converted from A-1 airframes. Some of them entered service in the Zerstörerstaffel of KG 30 which became part of II./NJG 1 in July 1940. The C-1 was followed by the C-2 of which 20 aircraft were converted from A-5 airframes with enlarged wingspan. The C-4 became the first production version with 60 produced and 60 converted from A-5 airframes. The C-6, of which 900 aircraft were produced, was based on the A-4 airframe with more powerful engines and stronger defensive armament (single- or dual-mount belt-fed 7.92 mm (0.312 in) MG 81 or 13 mm (0.512 in) MG 131 instead of drum-fed MG 15 machine guns).


The Matratze 32-dipole antenna for the Lichtenstein UHF radar

Ju 88 C-6 with the improved Hirschgeweih radar system
The C-6 as night fighter was typically equipped with FuG 202 Lichtenstein BC low-UHF band airborne intercept radar, using the complex 32-dipole Matratze antennas. The first four C-6 night fighters were tested in early 1942 by NJG 2. The trials were successful and the aircraft was ordered into production. In October 1943, many C-6s were upgraded with new radar systems. The first new radar equipment was the FuG 212 Lichtenstein C-1. After the UHF-band Lichtenstein radars had been compromised to the Allies in the late spring of 1943, the next development in German AI radar was the VHF-band FuG 220 Lichtenstein SN-2, discarding the 32-dipole Matratze antennae for the much larger eight-dipole Hirschgeweih (stag's antlers) aerials, required for the longer wavelength SN-2 system.

Many Ju 88C's had their Bola gondolas modified to hold up to two forward firing 20 mm (0.787 in) cannons. Several C-6 night fighters were equipped with two "Schräge-Musik" upward-firing 20 mm cannons in trial fittings, and from mid 1943 onward, there was an official field modification kit available for this arrangement.

A small number of the C-series day fighters had their new solid-metal noses specially painted to resemble the bomber A-series' "beetle's eye" faceted clear view nose glazing, in an attempt to deceive Allied pilots into thinking the fighters were actually bombers; the unusual "camouflage" attempt did result initially in a number of Allied aerial losses.


(If this is the case I would love to have this asap, with upgrade options available based on this historicity. I never realized this but should have looked this up after I faced these Ju-88 fighters in Soviet Storm.)
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Re: Locarnus Addon 2024-03a, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

goose_2 wrote: Tue Mar 26, 2024 1:54 pm Oh wow you had me reading up on this. I hope wikipedia is accurate:
Heavy fighter and night fighter
Ju 88C

[...]

(If this is the case I would love to have this asap, with upgrade options available based on this historicity. I never realized this but should have looked this up after I faced these Ju-88 fighters in Soviet Storm.)
I currently lack the time for adequate graphics integration for the next Addon update, and I did not yet touch the fuel subject again, but other than that there will be a full Ju 88 fighter lineup in terms of combat stats.

If you want to dive deeper than wikipedia, this is a great (and looong) article about the Ju 88 G. It was the purpose built Ju 88 fighter (2500 produced), after the C and R were just fighter variants of the A series bomber:
https://plane-encyclopedia.com/ww2/junkers-ju-88g/



I also ran some combat calculations for the Italian fighters compared to the Soviet opposition.
They have a very similar development arc, starting out equally underwhelming and then ramping up over time.
That "growing together" imho makes it very possible to train up both Italian fighter lines.
Especially compared to Africa, there are no superior Spitfires to really smack the early Italian planes in the East.
And in 43/44 the vastly improved italian designs might actually save your bacon, when the Fw 190 development goes a bit too much towards bomber destruction at the expense of dogfighting capability (before balancing it again with the Fw 190 D series in late 44).
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Re: Locarnus Addon 2024-04, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

Alright, as promised yesterday in the youtube broadcast by goose_2, the next Addon patch is ready.

The focus is now naturally on that ongoing grand campaign (with Napoleon difficulty by Richard Martin).
It turned out bigger than planned, that youtube playthrough and the discussions with goose_2 are just such a good source of feedback. And I even managed to get around to some items from my backlog/to do list.

The historic Ju 88 versatility is represented by the extended fighter bomber/night fighter lineup of the C, R and G versions.
And HEAT round availability for 75mm guns (german and italian) got another revision...
Though I have to say that there were conflicting information on both of these topics and I'm far from having a detailed and reliable source (which I think I had for the Bf 110 lineup revision).
With the Italians becoming available for the Grand Campaign in 1941 and goose_2 making plans to use them for unit variety, I simplified some of their upgrade families (eg AA, AT). This makes the early italian 75mm AA gun upgradeable to the 90mm italian AA (roughly equivalent to the german 8.8cm Flak).
The italian Obice 75/18 and german 7.5cm Gebirgsgeschütz can switch to non-camo AT mode.
Otherwise lots of smaller stat adjustments.
The 2cm Flakvierling got a rate of fire nerf, it was just shredding stuff with some rng luck. I'll have to see whether the nerf was large enough to reign it in.



2024-04 Complete "Locarnus Addon" Download: https://bit.ly/49m6u34

The bugfixed version of Panzer Corps 1.32 is required, see install instructions in "Locarnus Addon" forum thread

This 2024 Addon version is incompatible with campaigns started on 2023 & 2022 Addon versions!
(But each Grand Campaign chapter like 40, 41, 42East and so on counts as a new campaign, just with imported core unit roster)

Unit Changes:
- Unit ID swapped between Fw 190 A-4 and A-5
- Unit ID swapped between Bf 109 G-2 and G-6
- 10.5cm sK 18 long range arty available much earlier on 18.09.1939 (same upgrade family as 15cm sFH)
- 17cm K 18 has different range in Battlefield Europe (range 5) compared to usual PzC campaigns (range 6)
- Different ranges for BE and non-BE also for railway guns "28cm K 5" and "Schwerer Gustav"
- Some Panzer I units have more movement (except PzJ I and Bison I), Flakpanzer I no more recon move in AA mode
- Ferdinand TD movement increased from 3 to 4 (now same as later Elefant version)
- Elefant TD a few weeks later (Nov 1943), Tiger P++ version months later (Oct 1943 instead of July)
- Some balancing changes to several british armored cars
- Char B1 gets one more hard attack back
- Brückenpioniere have one less air defense, but 1942 and 1944 versions added
- 8.8cm Flak 41 introduced (so far stats only)!, 7.5cm Pak available 2 weeks later
- 2cm Fallschirmjäger Flak better air defense, but less ammo
- 2cm Flakvierling nerfed rate of fire, buffed air attack value, for towed and SdKfz 7/1 mounted variant
- US MGMC "quad 50 cal." some rebalancing, later version rof reduced by 1 but attack values buffed to compensate
- German aircraft ammo rebalancing across the board (more grand campaign balancing focused)
- Hs 129 better ground defense, later versions better air defense, B-1 version available earlier
- Ju 87 D-1 much earlier (Oct 1941 instead of March 1942), D-3 and D-5 availability two weeks later
- Ju 87 has generally better hard attack (except for R variants), some other minor changes
- Ju 88 fighter series (C, R, G) split up (so far stats only), some balancing changes also to related P variant
- Bf 110 E-1 & Me 410 initiative buffed, Bf 110 G-2 two weeks earlier, Me 410 A-1/U4 and B-2/U4 added (so far stats only)
- StuG IV, Sturmtiger, arty Semovente changed so that their arty mode is primary (allows range heroes to appear)
- Pz IV E, F1, F1+ hard attack nerfed (another shaped charge ammo availability revision, very hard to get info on this)
- StuG III A and C/D, E, E+ and Pz III N hard attack nerfed, Pz III N+ available later (same reason as above)
- leG (leichtGeschütz) now in GebG upgrade family, early ones nerfed hard attack in AT mode, but also new upgrade option
- 7.5cm GebG and Obice 75/18 (italian, also buffed stats) can switch to non camo AT, and have upgrade options
- Unified Italian AT families, 75mm AA in same upgrade family with 90mm AA, Italian Inf available as bonus SE infantry
- Semovente 75 and italian M tanks considerably buffed
- SdKfz 233 split into early and late version, can now switch to arty mode
- Non-bonus SE cavalry purchasable in recon class
- German and Hungarian Hetzer switch icon added to unit graphic
- KV-1 models up to 1942 rate of fire decreased from 10 to 9, T-34-85 rof decreased from 10 to 9
- German T-34/41 purchasable in early 1942 (so that the T-34/40 has an in-family upgrade)
- Some changes to early Soviet fighters, just to mitigate game engine quirks with regards to combat calculations
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2024-04, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

I have applied and like the fact that Temis will have an AT capability now instead of just tropic variant.
I am sad about the slight nerfing of my 7/1, but understand it. I am just happy that I was able to exploit it to a comfortable almost 2 stars and 100 kills. :)

I like the JU-88, and will see myself utilizing my initiative hero to its utmost on my 3 starred Strat, now turned fighter.

Thanks for the fun time
goose_2
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Re: Locarnus Addon 2024-04, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

goose_2 wrote: Thu Apr 04, 2024 12:16 pm I have applied and like the fact that Temis will have an AT capability now instead of just tropic variant.
I am sad about the slight nerfing of my 7/1, but understand it. I am just happy that I was able to exploit it to a comfortable almost 2 stars and 100 kills. :)

I like the JU-88, and will see myself utilizing my initiative hero to its utmost on my 3 starred Strat, now turned fighter.

Thanks for the fun time

I found an issue with Metaxas Line scenario, please make sure to save at the end of Belgrade until the next update.
Also, the 7.5cm Leichtgeschütz (leG) is currently not actually in the same upgrade family as the 7.5cm GebG and 7.5cm leFH. This will also be fixed in the next update (and thus for Metaxas Line).


Another revision of the core development order of battle based on yesterdays youtube discussion.
Including the newly purchased Ju 88 A, with the old Ju 88 A upgraded to Ju 88 C for Dijon 1940.

This new core composition includes your planned 6 italian units:
1 bonus SE italian infantry
1 Sahariana
1 M 13/40 tank, later upgraded to Semovente
1 Italian 75/46 anti air, later upgraded to 90mm (instead of Piaggio bomber from last list)
1 Re.2000 fighter
1 MC.200 fighter

Imho for Belgrade the bonus SE infantry, the Sahariana and one of the italian fighters (Re.2000 is better) and perhaps the M13/40 tank are a priority. And then the german upgrades.
While the italian 75/46 AA can imho wait until Metaxas line, and the second Italian fighter can wait until Barbararossa.



45 Ground units

8 non-hero bonus SE units
(6 inf, 1 towed AT, 1 tank destroyer)
BridgeEngineer
Cavalry
Towed AT gun
+ 4 various standard and weaker infantry units (including 1 italian inf)
+ Tank destroyer, Hetzer in the end

6 normal Infantry (+6 bonus SE infantry)
Pioniere
Grenadiere
Jäger/Gebirgsjäger (Mountain)
Fallschirmjäger (Paratrooper)
Kradschützen (Krad Recon)
? Sahariana

1 Towed AT (plus the 1 bonus SE towed AT gun)
3.7cm Pak

2 Recon
SdKfz 222
SdKfz 232

12 Tanks (plus the 1 bonus SE tank destroyer)
Panzerjäger I
Flammpanzer II
Panzer 38(t)
Panzer III
2x Panzer IV
Somua
Char B
Matilda
+ T-34/40
+ KV-1B
? Italian M 13/40, later upgraded to Semovente

3 Mobile Arty
Bison I (Sturmpanzer I)
StuG III
+ SU-122

8 Towed Arty
7.5cm leFH (rof 11)
7.5cm GebG (mountain arty with 2 range, but also 2 movement)
10.5cm captured Polish arty
10.5cm leFH
10.5cm sK 18 (range 4, rof 9)
15cm sFH (range 3, rof 8)
21cm Mrs 18 (range 4, rof 5, no movement)
? Nebelwerfer

5 Anti-Air
2cm Flak (towed, 2 movement)
8.8cm Flak (towed)
SdKfz 10/4 (halftrack with 2cm Flak)
SdKfz 7/1 (halftrack with 2cm quad Flak)
? Italian 75mm Flak, later upgraded to 90mm Flak


15 Airforce

8 dedicated Fighters
2x Bf 109
+ 2x bonus SE hero fighters in 1945
? 2x Fw 190 (Fw 190 A-1 available from Novgorod onwards)
? Re.200x (recommended as first italian fighter purchase, eg for Balkan)
? MC.20x (recommended as second italian fighter purchase, eg for Barbarossa)

2 Fighter bomber
2x Bf 110

1 dedicated Tac bomber
Ju 87

1 Tac/Strat bomber
Ju 88 C (upgraded from old Ju 88 A at Dijon, with initiative hero)

3 dedicated Strat bomber
Do 17
He 111
Ju 88 A (newly purchased at Dijon)
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2024-04, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

Locarnus wrote: Sat Apr 20, 2024 11:12 am
goose_2 wrote: Thu Apr 04, 2024 12:16 pm I have applied and like the fact that Temis will have an AT capability now instead of just tropic variant.
I am sad about the slight nerfing of my 7/1, but understand it. I am just happy that I was able to exploit it to a comfortable almost 2 stars and 100 kills. :)

I like the JU-88, and will see myself utilizing my initiative hero to its utmost on my 3 starred Strat, now turned fighter.

Thanks for the fun time

I found an issue with Metaxas Line scenario, please make sure to save at the end of Belgrade until the next update.
Also, the 7.5cm Leichtgeschütz (leG) is currently not actually in the same upgrade family as the 7.5cm GebG and 7.5cm leFH. This will also be fixed in the next update (and thus for Metaxas Line).


Another revision of the core development order of battle based on yesterdays youtube discussion.
Including the newly purchased Ju 88 A, with the old Ju 88 A upgraded to Ju 88 C for Dijon 1940.

This new core composition includes your planned 6 italian units:
1 bonus SE italian infantry
1 Sahariana
1 M 13/40 tank, later upgraded to Semovente
1 Italian 75/46 anti air, later upgraded to 90mm (instead of Piaggio bomber from last list)
1 Re.2000 fighter
1 MC.200 fighter

Imho for Belgrade the bonus SE infantry, the Sahariana and one of the italian fighters (Re.2000 is better) and perhaps the M13/40 tank are a priority. And then the german upgrades.
While the italian 75/46 AA can imho wait until Metaxas line, and the second Italian fighter can wait until Barbararossa.



45 Ground units

8 non-hero bonus SE units
(6 inf, 1 towed AT, 1 tank destroyer)
BridgeEngineer
Cavalry
Towed AT gun
+ 4 various standard and weaker infantry units (including 1 italian inf)
+ Tank destroyer, Hetzer in the end

6 normal Infantry (+6 bonus SE infantry)
Pioniere
Grenadiere
Jäger/Gebirgsjäger (Mountain)
Fallschirmjäger (Paratrooper)
Kradschützen (Krad Recon)
? Sahariana

1 Towed AT (plus the 1 bonus SE towed AT gun)
3.7cm Pak

2 Recon
SdKfz 222
SdKfz 232

12 Tanks (plus the 1 bonus SE tank destroyer)
Panzerjäger I
Flammpanzer II
Panzer 38(t)
Panzer III
2x Panzer IV
Somua
Char B
Matilda
+ T-34/40
+ KV-1B
? Italian M 13/40, later upgraded to Semovente

3 Mobile Arty
Bison I (Sturmpanzer I)
StuG III
+ SU-122

8 Towed Arty
7.5cm leFH (rof 11)
7.5cm GebG (mountain arty with 2 range, but also 2 movement)
10.5cm captured Polish arty
10.5cm leFH
10.5cm sK 18 (range 4, rof 9)
15cm sFH (range 3, rof 8)
21cm Mrs 18 (range 4, rof 5, no movement)
? Nebelwerfer

5 Anti-Air
2cm Flak (towed, 2 movement)
8.8cm Flak (towed)
SdKfz 10/4 (halftrack with 2cm Flak)
SdKfz 7/1 (halftrack with 2cm quad Flak)
? Italian 75mm Flak, later upgraded to 90mm Flak


15 Airforce

8 dedicated Fighters
2x Bf 109
+ 2x bonus SE hero fighters in 1945
? 2x Fw 190 (Fw 190 A-1 available from Novgorod onwards)
? Re.200x (recommended as first italian fighter purchase, eg for Balkan)
? MC.20x (recommended as second italian fighter purchase, eg for Barbarossa)

2 Fighter bomber
2x Bf 110

1 dedicated Tac bomber
Ju 87

1 Tac/Strat bomber
Ju 88 C (upgraded from old Ju 88 A at Dijon, with initiative hero)

3 dedicated Strat bomber
Do 17
He 111
Ju 88 A (newly purchased at Dijon)
Crap...I found an issue in Belgrade...all 5 of the 75 mm artys on the map are corrupted.

They are all invisible, and when I attacked one of them it broke the game...caused it to crash

Please fix...and reply to the email...I just discovered this trying to practice the 2nd day. I have been busy trying to perfect that first day, which took a lot longer than I expected.

Thanks Buddy!
goose_2
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Re: Locarnus Addon 2024-04, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

goose_2 wrote: Wed Apr 24, 2024 2:38 am Crap...I found an issue in Belgrade...all 5 of the 75 mm artys on the map are corrupted.

They are all invisible, and when I attacked one of them it broke the game...caused it to crash

Please fix...and reply to the email...I just discovered this trying to practice the 2nd day. I have been busy trying to perfect that first day, which took a lot longer than I expected.

Thanks Buddy!
Damn, sorry, another one.

Though this one is different, fixing it does not require a scenario restart.
Eg if you encountered this issue in the middle of turn 2 of Belgrade and you have a save from the start of turn 2, you can continue from that save after implementing this fix.


1. Please go to this folder in your install:
"Panzer Corps\Graphics\Units"

2. There you will find this file:
"75mm_mle_1897a.png"

3. Please make a copy of this file in the same folder and rename that copy to:
"Yugo_M_5_12.png"

That should fix this particular issue.
Since it was "just" a missing graphic (and not a corrupted data entry like with the Matilda), the fix works right away and does not require any scenario restart.

My apologies again.
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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Re: Locarnus Addon 2024-04, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by goose_2 »

Locarnus wrote: Wed Apr 24, 2024 11:40 am
goose_2 wrote: Wed Apr 24, 2024 2:38 am Crap...I found an issue in Belgrade...all 5 of the 75 mm artys on the map are corrupted.

They are all invisible, and when I attacked one of them it broke the game...caused it to crash

Please fix...and reply to the email...I just discovered this trying to practice the 2nd day. I have been busy trying to perfect that first day, which took a lot longer than I expected.

Thanks Buddy!
Damn, sorry, another one.

Though this one is different, fixing it does not require a scenario restart.
Eg if you encountered this issue in the middle of turn 2 of Belgrade and you have a save from the start of turn 2, you can continue from that save after implementing this fix.


1. Please go to this folder in your install:
"Panzer Corps\Graphics\Units"

2. There you will find this file:
"75mm_mle_1897a.png"

3. Please make a copy of this file in the same folder and rename that copy to:
"Yugo_M_5_12.png"

That should fix this particular issue.
Since it was "just" a missing graphic (and not a corrupted data entry like with the Matilda), the fix works right away and does not require any scenario restart.

My apologies again.
Boom! That worked thanks Buddy, I will have to play on Sunday, prob sometime after broadcast, but may get time to tweak my plan. Thanks for the quick help.
goose_2
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Locarnus
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Re: Locarnus Addon 2024-05, for Grand Campaign East, Battlefield Europe and Afrika Korps

Post by Locarnus »

Less time for modding now, but quite a few issues resolved.
Especially fixing the GC 41 Balkan part, along with some more spring cleaning.



GC 39 & 40 unit stats & availability spreadsheet (dropbox.com with preview): https://bit.ly/3WpGfWq
Screenshots from 2024-05 version of that spreadsheet:
Image

Image

Image

Image



2024-05 Complete "Locarnus Addon" Download: https://bit.ly/44qnMeA

The bugfixed version of Panzer Corps 1.32 is required, see install instructions in "Locarnus Addon" forum thread

This 2024 Addon version is incompatible with campaigns started on 2023 & 2022 Addon versions!
(But each Grand Campaign chapter like 40, 41, 42East and so on counts as a new campaign, just with imported core unit roster)

Grand Campaign compatibility
- Belgrade fixed 75mm arty, thank you for reporting goose_2
- Metaxas Line fixed greek cavalry and 3.7cm AA
- German bonus SE infantry for Grand Campaign does not get trucks in 1943 anymore
- Italian bonus SE infantry for GC gets initiative buff and has pack horse transport available

Unit Changes:
- All german -jäger infantry have mountain transports available (pack horse & later Kettenkrad)
- Reduction of transport categories (eg Sd7, Breda, 32M, STZ replaced by "8ton", Sd8 by "heavypull")
- SdKfz 233 gets range 1 in arty mode, sign added for arty upgrade family
- Fixed leG upgrade families ("GebG" for arty and standard "pak" for AT class)
- Sahariana in same upgrade family as other elite italian infantry, as requested by goose_2
- Su-122 ini and hard attack nerfed in tank mode, switch icons added to unit graphic
- Some german T-34 and KV graphics adjusted
- Corrected double unit ID and wrong switch ID entries
longer, alternative "PG" like Campaign new version 0.34 from 2011.08.02 (another bugfix & now in zip format)
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