Add New Weapons

Moderators: Slitherine Core, BA Moderators, WH40K Armageddon moderators

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fleetgothic
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Mon Dec 12, 2022 9:05 am

Add New Weapons

Post by fleetgothic »

So, how does one go about adding custom weapons, with custom soundfiles? I have the weapon part done, but when shooting, doesn't emit any sounds for the attack, or impact.
Nskap2
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Wed Dec 01, 2021 5:48 am

Re: Add New Weapons

Post by Nskap2 »

You need to add your sounds to \Graphics\attack.whdat file. If the weapon is long-range and there is a sound of shooting, then you need to put this sound in the folder \Audio\Attack\ yoursound.wav. And the sound of the weapon hitting the \Audio\Impact folder .To fill in the data in the attack.whdat file, use the file names of your sounds from the Attack and Impact folders
fleetgothic
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 2
Joined: Mon Dec 12, 2022 9:05 am

Re: Add New Weapons

Post by fleetgothic »

Nskap2 wrote: Fri Dec 16, 2022 1:25 pm You need to add your sounds to \Graphics\attack.whdat file. If the weapon is long-range and there is a sound of shooting, then you need to put this sound in the folder \Audio\Attack\ yoursound.wav. And the sound of the weapon hitting the \Audio\Impact folder .To fill in the data in the attack.whdat file, use the file names of your sounds from the Attack and Impact folders
I've done it step by step, and it doesn't play any sounds, even the ones from the game. Is there an issue?
Nskap2
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 86
Joined: Wed Dec 01, 2021 5:48 am

Re: Add New Weapons

Post by Nskap2 »

Changes to the attack.whdat file should be made in the sections # Weapon animations # Impact table # Unit table . To edit, use programs like Notepad+
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