Roadmap for BA

PC : Battle Academy is a turn based tactical WWII game with almost limitless modding opportnuities.

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pipfromslitherine
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Re: Roadmap for BA

Post by pipfromslitherine » Thu Apr 12, 2012 12:16 am

In case it is interesting for anyone, I have started to use an online task list, which you can check out here:

http://www.toodledo.com/public/td4f861c ... 0/list.php

Bear in mind this doesn't have every thing that is on my task list (yet) - it's more for day to day working, and I will add things to it as I get to them, they errupt and need dealing with, or I get given a task by someone else :). But it will tell you pretty much what I am working on now, or am about to start on.

Cheers

Pip

Verdugo8
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Re: Roadmap for BA

Post by Verdugo8 » Thu Apr 12, 2012 7:52 am

I do not see improvements in information units. :o

- improved UI for unit information

:( :(

pipfromslitherine
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Re: Roadmap for BA

Post by pipfromslitherine » Thu Apr 12, 2012 3:11 pm

As I say, it's not a list of everything we are planning on doing, just the things I am actively working on. We do have to prioritise things to an extent. I do know that more detail unit info is important to some people :).

Cheers

Pip

Verdugo8
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Re: Roadmap for BA

Post by Verdugo8 » Thu Apr 12, 2012 10:03 pm

Thank you very much.
I'm already a happy Lannister.

:D

acarhj
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Re: Roadmap for BA

Post by acarhj » Thu Apr 19, 2012 1:47 pm

What is 1st pass mission scripting? That is on your todo list. If it is the ability to script within the editor, I am all for it! :D

pipfromslitherine
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Re: Roadmap for BA

Post by pipfromslitherine » Thu Apr 19, 2012 2:52 pm

It's doing the initial scripting for the next expansion missions (shhh!). Scripting inside the editor would be possible, but not very friendly without us doing a ton of work to build a useable text editor. Notepad++ gives us format highlighting, etc. I'm trying to work on allowing editing of script errors without having to restart the game, but rolling back from an error is quite involved, and the original code wasn't built for it.

Cheers

Pip

soulwax
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Re: Roadmap for BA

Post by soulwax » Mon Oct 22, 2012 1:43 pm

Has the Falklands campaign ever been considered? There does not seem to be a number of games tackling the subject out there

pipfromslitherine
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Re: Roadmap for BA

Post by pipfromslitherine » Mon Oct 22, 2012 3:20 pm

It's not something we have considered. I think that the engine wouldn't necessarily be able to handle the wider conflict and its air and sea elements, and then you would kinda be left with infantry skirmishes and the Gurkhas attempting to swim the South Atlantic and take Buenos Aires :).

Cheers

Pip

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