QUESTION: Generals Everywhere?

Field of Glory II is a turn-based tactical game set during the Rise of Rome from 280 BC to 25 BC.
Post Reply
uneducated
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 472
Joined: Fri Feb 15, 2019 12:42 pm

QUESTION: Generals Everywhere?

Post by uneducated » Sat Jun 22, 2019 8:02 pm

This shot was taken during the opponents movement phase (Multi-Player). The enemy seemed to have a General leading every unit. How might this have happened?
Generals Everywhere.jpg
Generals Everywhere.jpg (814.21 KiB) Viewed 288 times

Patrick Ward
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 347
Joined: Thu Sep 04, 2014 2:49 pm

Re: QUESTION: Generals Everywhere?

Post by Patrick Ward » Sat Jun 22, 2019 8:12 pm

Looks to me like there's 3 generals and the rest are missing their alphas. Thats not the base game so you need to ask the modder who created it.
............................

Pat a Pixel Pusher

............................

Paul59
Sr. Colonel - Wirbelwind
Sr. Colonel - Wirbelwind
Posts: 1778
Joined: Tue Jul 21, 2015 11:26 pm

Re: QUESTION: Generals Everywhere?

Post by Paul59 » Sat Jun 22, 2019 8:13 pm

Those units do not all have generals! This is merely a graphical issue with the current version of the TT Mod. I call it the long banner problem. It only affects certain nations banners and only in MP, and will be fixed in the next update. I identified the solution many months ago:

http://www.slitherine.com/forum/viewtop ... 2&start=80

but I cannot post the new update until the current Digital League is finished.
Scenario Designer - Age of Belisarius, Rise of Persia, and Wolves at the Gate.

TT Mod Creator

uneducated
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 472
Joined: Fri Feb 15, 2019 12:42 pm

Re: QUESTION: Generals Everywhere?

Post by uneducated » Sat Jun 22, 2019 9:56 pm

Thanks, Paul59!

The TT Mod is absolutely gorgeous and if anybody hasn't tried it yet, I highly recommend using it and admiring the artwork.

Well done on finding the fix, too!
Paul59 wrote:
Sat Jun 22, 2019 8:13 pm
Those units do not all have generals! This is merely a graphical issue with the current version of the TT Mod. I call it the long banner problem. It only affects certain nations banners and only in MP, and will be fixed in the next update. I identified the solution many months ago:

http://www.slitherine.com/forum/viewtop ... 2&start=80

but I cannot post the new update until the current Digital League is finished.

Post Reply

Return to “Field of Glory II”