Mac
Posted: Sun Mar 26, 2017 5:43 pm
Will Panzer Corps 2 be ported to Mac?
It wold be critical for Mac users like me. For PzC, I had to keep an old PC dedicated pretty much just to the game. However, it might be taxing and would yield an inferior product. I have tried paying OOB on Mac, and it has been a harrowing experience - crashes, frozen screens, screwed up graphics, etc., so I've pretty much abandoned it. At least the trials were free of charge. If you are going to make PzC 2 for Mac, it should be done right.Rudankort wrote:In theory, making Mac version should be straightforward, considering that Mac is a desktop platform similar to PC, and our code is cross-platform. But we cannot promise it before we try it.
Thanks for the info, never heard of this before. Unfortunately, checked it, and it doesn't work for OS 10.12 Sierra, but hopefully they will release soon.dalfrede wrote:Have you considered using a Wine wrapper to port PzC 2 to the Mac and Linux.
My wineskin port works better than the Mac Beta does .
And it only took a week to get the display options right.
+1verstaubtgesicht wrote:It wold be critical for Mac users like me. For PzC, I had to keep an old PC dedicated pretty much just to the game. However, it might be taxing and would yield an inferior product. I have tried paying OOB on Mac, and it has been a harrowing experience - crashes, frozen screens, screwed up graphics, etc., so I've pretty much abandoned it. At least the trials were free of charge. If you are going to make PzC 2 for Mac, it should be done right.Rudankort wrote:In theory, making Mac version should be straightforward, considering that Mac is a desktop platform similar to PC, and our code is cross-platform. But we cannot promise it before we try it.
It’s now Sept. and I have been running OOB on a Mini-Mac for the past few weeks, daily for at least a few hours per day (nice to be retired) and have not had any problems and not a single crash. Try it again. I am enjoying the game.verstaubtgesicht wrote:It wold be critical for Mac users like me. For PzC, I had to keep an old PC dedicated pretty much just to the game. However, it might be taxing and would yield an inferior product. I have tried paying OOB on Mac, and it has been a harrowing experience - crashes, frozen screens, screwed up graphics, etc., so I've pretty much abandoned it. At least the trials were free of charge. If you are going to make PzC 2 for Mac, it should be done right.Rudankort wrote:In theory, making Mac version should be straightforward, considering that Mac is a desktop platform similar to PC, and our code is cross-platform. But we cannot promise it before we try it.