Page 1 of 1

Mac

Posted: Sun Mar 26, 2017 5:43 pm
by glemmi
Will Panzer Corps 2 be ported to Mac?

Re: Mac

Posted: Fri Mar 31, 2017 11:20 am
by Rudankort
In theory, making Mac version should be straightforward, considering that Mac is a desktop platform similar to PC, and our code is cross-platform. But we cannot promise it before we try it.

Re: Mac

Posted: Sun Apr 23, 2017 5:15 pm
by verstaubtgesicht
Rudankort wrote:In theory, making Mac version should be straightforward, considering that Mac is a desktop platform similar to PC, and our code is cross-platform. But we cannot promise it before we try it.
It wold be critical for Mac users like me. For PzC, I had to keep an old PC dedicated pretty much just to the game. However, it might be taxing and would yield an inferior product. I have tried paying OOB on Mac, and it has been a harrowing experience - crashes, frozen screens, screwed up graphics, etc., so I've pretty much abandoned it. At least the trials were free of charge. If you are going to make PzC 2 for Mac, it should be done right.

Re: Mac

Posted: Mon Apr 24, 2017 8:54 pm
by dalfrede
Have you considered using a Wine wrapper to port PzC 2 to the Mac and Linux.
My wineskin port works better than the Mac Beta does :D .
And it only took a week to get the display options right.

Re: Mac

Posted: Tue Apr 25, 2017 1:48 am
by verstaubtgesicht
dalfrede wrote:Have you considered using a Wine wrapper to port PzC 2 to the Mac and Linux.
My wineskin port works better than the Mac Beta does :D .
And it only took a week to get the display options right.
Thanks for the info, never heard of this before. Unfortunately, checked it, and it doesn't work for OS 10.12 Sierra, but hopefully they will release soon.

Re: Mac

Posted: Tue Apr 25, 2017 5:07 pm
by dalfrede
I used:
wineskin 2.6.2
OSx 10.12.4

Created on Mac Pro [late 2013},
Run on Mac Air 13.3"

Re: Mac

Posted: Tue May 23, 2017 2:12 pm
by Warhangel
verstaubtgesicht wrote:
Rudankort wrote:In theory, making Mac version should be straightforward, considering that Mac is a desktop platform similar to PC, and our code is cross-platform. But we cannot promise it before we try it.
It wold be critical for Mac users like me. For PzC, I had to keep an old PC dedicated pretty much just to the game. However, it might be taxing and would yield an inferior product. I have tried paying OOB on Mac, and it has been a harrowing experience - crashes, frozen screens, screwed up graphics, etc., so I've pretty much abandoned it. At least the trials were free of charge. If you are going to make PzC 2 for Mac, it should be done right.
+1 :)

Re: Mac

Posted: Thu Jun 01, 2017 2:30 am
by mbpopolano24
Please add Mac support....

Re: Mac

Posted: Sun Sep 17, 2017 6:47 am
by MesaDon
verstaubtgesicht wrote:
Rudankort wrote:In theory, making Mac version should be straightforward, considering that Mac is a desktop platform similar to PC, and our code is cross-platform. But we cannot promise it before we try it.
It wold be critical for Mac users like me. For PzC, I had to keep an old PC dedicated pretty much just to the game. However, it might be taxing and would yield an inferior product. I have tried paying OOB on Mac, and it has been a harrowing experience - crashes, frozen screens, screwed up graphics, etc., so I've pretty much abandoned it. At least the trials were free of charge. If you are going to make PzC 2 for Mac, it should be done right.
It’s now Sept. and I have been running OOB on a Mini-Mac for the past few weeks, daily for at least a few hours per day (nice to be retired) and have not had any problems and not a single crash. Try it again. I am enjoying the game.

Re: Mac

Posted: Mon Sep 18, 2017 12:10 pm
by Zeotix
Does anyone know if the game works on the Mac with VirtualBox?

Re: Mac

Posted: Thu Sep 28, 2017 12:03 pm
by Zeotix
Doesn't anyone know if the game is running stable on the Mac in the Virtual Box? The question is still up to date and therefore the push from the thread.