Tutorial: Create Unit Skins

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adherbal
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Tutorial: Create Unit Skins

Post by adherbal »

For those interested in adding your own unit skins/camouflage patterns:

• Create a folder "Skins" in "<my documents>/My Games/Order of Battle - WW2/"
• Optional: Create subfolders in this Skins folder to group your skins (ex: .../Skins/Germany)"
• Create 512x512px PNG image files in the Skins folder or subfolder(s) using the following filename format:

<skin name>_<category>_<nation>.png

For example:
My Skin_land_germany.png = A skin called "My Skin" which will be available to land units for Germany
Another Skin_land_all.png = A skin called "Another Skin" which will be available to land units for all nations in the game
Image
UweBlietschau
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Re: Tutorial: Create Unit Skins

Post by UweBlietschau »

Very nice ! Is there a way to use this system also for the Infantry units to change them from normal to desert or white winter cloth ?
Telematic
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Re: Tutorial: Create Unit Skins

Post by Telematic »

It works for German tanks but it doesn't work for Italian tanks
terminator
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Re: Tutorial: Create Unit Skins

Post by terminator »

Telematic wrote:It works for German tanks but it doesn't work for Italian tanks
I have made a quick test.

It works for :
- Germany
- United States
- Imperial Japan
- Great Britain (not for all)

It does not work for the moment for :
- Italy
- France
- USSR
(maybe others else)
Deja Bru
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Re: Tutorial: Create Unit Skins

Post by Deja Bru »

It's interesting to note if one were to be using this nifty new trigger in the Scenario Editor, that custom skins as well as default skins are available for selection:
Screenshot 1.jpg
Screenshot 1.jpg (22.88 KiB) Viewed 7411 times
Capture936.jpg
Capture936.jpg (134.42 KiB) Viewed 7411 times
But if one were to make this scenario public, with a custom skin selected by this trigger, one would need to provide the custom skins separately with instructions to save them in the \Documents\My Games\Order of Battle - WW2\Skins folder.

Or would the custom skins be somehow embedded in the scenario file?
- Bru
Erik2
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Re: Tutorial: Create Unit Skins

Post by Erik2 »

" Or would the custom skins be somehow embedded in the scenario file? "

I'm with Bru, this is the best way to distribute skins used in a scenario.
Deja Bru
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Re: Tutorial: Create Unit Skins

Post by Deja Bru »

Pending an official answer, Erik, I would advise steering away from using custom skins in your scenarios. Mine was a question, not a suggestion, and I'm thinking that it's unlikely that there is a provision for using a non-standard skin in a publicly-released custom scenario unless the players have that skin in their own game folder. At best the game would ignore the command to use it but at worst, as you have experienced, it could cause the scenario to crash. Then it would be one of those familiar exercises of walking your changes back until you found the one that was corrupting and locking up your scenario.
- Bru
Shards
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Re: Tutorial: Create Unit Skins

Post by Shards »

I've logged this as a good suggestion, but yes, for now you'll need to tell your players to also download any custom skins separately.

Thanks!
kondi754
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Re: Tutorial: Create Unit Skins

Post by kondi754 »

2 questions:
1. how to name a camouflage file if we want it to be available only for 1 nation? i.e. "britain" or "great britain" or "british"? "us army" or "american" or "usa"?
"russian", "soviet" or "soviet union"? I'm asking because it's not so obvious?
2. I think there should be a special thread ONLY for adding camouflage by users, with their rules, etc., like separate thread for adding scenarios and campaigns
terminator
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Re: Tutorial: Create Unit Skins

Post by terminator »

kondi754 wrote:2 questions:
1. how to name a camouflage file if we want it to be available only for 1 nation? i.e. "britain" or "great britain" or "british"? "us army" or "american" or "usa"?
"russian", "soviet" or "soviet union"? I'm asking because it's not so obvious?
All the factions (6.1.7) :

[AUSTRALIA] (Ex: Skin-name_land_australia)
[BELGIUM]
[BRITAIN] (Ex: Skin-name_land_britain)
[BULGARIA]
[CANADA]
[CHINA_COMMUNISTS]
[CHINA_PUPPET]
[CHINA]
[DENMARK]
[FINLAND]
[FRANCE]
[FREE_FRANCE]
[GERMANY]
[GREECE]
[HUNGARY]
[IJN]
[IMPASSABLE]
[INDIA_NATIONALISTS]
[INDIA]
[ITALY]
[JAPAN]
[KRIEGSMARINE]
[MANCHUKUO]
[MARINE_CORPS]
[MENGJIANG]
[NETHERLANDS]
[NEWZEALAND]
[NORWAY]
[PHILIPPINES]
[POLAND]
[RAF]
[REDUSA]
[ROMANIA]
[SOUTH_AFRICA]
[SWEDEN]
[THAILAND]
[UNCLAIMED]
[USA]
[USARMY]
[USSR]
[WAFFENSS]
[YUGOSLAVIA]

PS : Skins do not work for all the nations actually :!:
GabeKnight
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Re: Tutorial: Create Unit Skins

Post by GabeKnight »

Doesn't seem to work if I put a "Skins" folder inside a mod.
Could you please adjust that in the next updates. Thanks.
kondi754
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Re: Tutorial: Create Unit Skins

Post by kondi754 »

"usa" works, "usarmy" doesn't work
"britain" doesn't work, too
terminator
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Re: Tutorial: Create Unit Skins

Post by terminator »

kondi754 wrote:"usa" works, "usarmy" doesn't work
"britain" doesn't work, too
For USA, M2 Light Tank doesn't work

For Britain, only Matilda II and M3 Stuart I work.

usarmy (=blue us team) & red usa work :
USARed&Blue.png
USARed&Blue.png (421.88 KiB) Viewed 7106 times
kondi754
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Re: Tutorial: Create Unit Skins

Post by kondi754 »

terminator wrote:
kondi754 wrote:"usa" works, "usarmy" doesn't work
"britain" doesn't work, too
For USA, M2 Light Tank doesn't work

For Britain, only Matilda II and M3 Stuart I work.

usarmy (=blue us team) & red usa work :
USARed&Blue.png
Ok, I didn't know that there is such a difference (on red and blue)
Some of the Shermans (i.e. 76 (w)) after activating "T" (improvised armor) camo doesn't work (default camo appears).
terminator
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Re: Tutorial: Create Unit Skins

Post by terminator »

It would be good being able to skin the Structures as the Bunkers :
Structure.png
Structure.png (101.49 KiB) Viewed 7098 times
(Doesn't work actually :( )

It looks like it is planned :?:
Bunker Camo.JPG
Bunker Camo.JPG (29.51 KiB) Viewed 7094 times
kondi754
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Re: Tutorial: Create Unit Skins

Post by kondi754 »

US Army (doesn't work with camo):
Willys MB M1917
Willys MB .50cal
Studebaker trucks
terminator
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Re: Tutorial: Create Unit Skins

Post by terminator »

Why the tank tiger has a strange aspect in the back (a dark gray thing) when we change of skin ?
Tiger.png
Tiger.png (255.76 KiB) Viewed 7016 times
tiger-tank.png
tiger-tank.png (68.24 KiB) Viewed 7015 times
bebro
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Re: Tutorial: Create Unit Skins

Post by bebro »

terminator wrote:Why the tank tiger has a strange aspect in the back (a dark gray thing) when we change of skin ?
Tiger.png
tiger-tank.png
This is normal, unit/texture detail melting together at smaller sizes/zoom levels. Can't really compare it to a bigger pic.
usit64
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Re: Tutorial: Create Unit Skins

Post by usit64 »

@Terminator: your mechanics should check the oil seals! ;) (sorry for this one!)
terminator
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Re: Tutorial: Create Unit Skins

Post by terminator »

usit64 wrote:@Terminator: your mechanics should check the oil seals! ;) (sorry for this one!)
This Tiger tank needs repairs :
26b96939248484da1cbb32a7718bb297.jpg
26b96939248484da1cbb32a7718bb297.jpg (44.42 KiB) Viewed 6708 times
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