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New units in 1.07 (preview)

Posted: Sat Apr 18, 2015 6:46 am
by RonaldWendt
Hi guys,

1.07 is evolving and new units are constantly added to Germany at War. Here is an overview of the upcoming ones.

This picture will be updated as the development progresses.

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Re: New units in 1.07 (preview)

Posted: Sun Apr 19, 2015 8:28 pm
by Micha63
Looks good.

Re: New units in 1.07 (preview)

Posted: Mon Apr 20, 2015 4:25 pm
by Brenmusik
Wot, no word from the Postmeister aka Zak .. for shame, I'm disappointed :wink: Hope he's ok.
Oh yes and the units look good. It's a fine game, looking forward to your next.

Re: New units in 1.07 (preview)

Posted: Mon Apr 20, 2015 6:35 pm
by Erik2
Zak had gone awol in the Pacific again. :D
I plan to return to this game after testing is done. Will be nice to explore the editor again.

Re: New units in 1.07 (preview)

Posted: Tue Apr 21, 2015 4:55 am
by RonaldWendt
HI guys,
Micha wrote:Looks good.
Thanks :-)
Brenmusik wrote:Oh yes and the units look good. It's a fine game, looking forward to your next.
Thanks glad you like it. Next after 1.07 will be a DLC for Germany at War (oops thats top secret :D ), but the new game is also growing constantly.
Erik wrote:I plan to return to this game after testing is done. Will be nice to explore the editor again.
If you wait for 1.07 you will find the editor made a huge step in terms of usability.
Most importantly we reduced the need to type things and replaced it with selections e.g. indexes of units or names of events. This speeds up things a great deal.

Also there will be many new features in the game as well as in the editor. The new combat engineers will bring in new rules for example.

Regards,

Re: New units in 1.07 (preview)

Posted: Thu Apr 23, 2015 7:13 am
by RonaldWendt
As a user in the Matrix Forum was interested in how the MechCorps look like in 3d, we added a screenshot of the new summer hill/mountain textures in 1.07 plus some of the new units:

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The same scene zoomed out a bit and with counters:

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Re: New units in 1.07 (preview)

Posted: Thu Apr 23, 2015 4:21 pm
by jack54
Thanks for the news about the update (and for the continued support!)...I'm really looking forward to everything you have planned. :D

It's a shame about being put on the 'matrix bench forum' but I think the DLC will change that ....

All the BEST!
Jack

Re: New units in 1.07 (preview)

Posted: Thu Apr 23, 2015 8:29 pm
by zakblood
still can't wait as these are massive improvements so thank you so very much indeed :wink:

Re: New units in 1.07 (preview)

Posted: Fri Apr 24, 2015 6:17 pm
by RonaldWendt
Hi guys,
jack54 wrote:It's a shame about being put on the 'matrix bench forum' but I think the DLC will change that ....
as i said in another thread it was kind of a logic turn, GaW was quite long on the display but new stuff is rolling out all the time so the space was filled by others. But the same logic should put us back as soon as the DLC is settled.
jack54 wrote:Thanks for the news about the update (and for the continued support!)...I'm really looking forward to everything you have planned. :D
zakblood_slith wrote:still can't wait as these are massive improvements so thank you so very much indeed :wink:
Great to see you guys like what you we plan. GaW will always have a place in our hearts and thus will get our attention which then results in its improvement. :)

Re: New units in 1.07 (preview)

Posted: Thu Apr 30, 2015 4:05 pm
by klhbekool
looks good thanks

Re: New units in 1.07 (preview)

Posted: Tue May 05, 2015 7:24 am
by RonaldWendt
Hi guys,

here is a new screenshot with the new Panzergrenadier units of v1.07 at the battle of Kursk (Zitadelle, southern sector) which is fought with historical OoB. Also you can see that tooltips now contain symbols to minimize texts for a better learning curve.

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klhbekool wrote:looks good thanks
You are welcome, thanks for your compliment. More things are to come...

Re: New units in 1.07 (preview)

Posted: Thu May 07, 2015 7:01 pm
by zakblood
tips are always welcome and will add to the appeal of the game and looks, thanks for the work as always

Re: New units in 1.07 (preview)

Posted: Sat May 09, 2015 5:56 am
by RonaldWendt
zakblood_slith wrote:tips are always welcome and will add to the appeal of the game and looks, thanks for the work as always
There are already plenty of tips in the game (let us know if you miss any), we just improved them. Icons works much better in this regards than the texts before. Easier to read, faster to learn. :)

Re: New units in 1.07 (preview)

Posted: Fri May 22, 2015 10:06 am
by RonaldWendt
Hi guys,

here is a new wip screenshot. You see rescaled & partly reworked German infantry with officers for the regular and elite units. All have unique compositions of soldiers (mgs, handgranates etc.) for more variety. Mountains also got some tweaks.

Image

Re: New units in 1.07 (preview)

Posted: Fri May 22, 2015 10:21 am
by zakblood
looking good, will be nice to get my hands on this and re play it when it's all done, ty :wink:

Lend and Lease finally arrives in the USSR

Posted: Fri Jun 12, 2015 7:16 am
by RonaldWendt
Hi folks,

here is a small update, finally Lend & Lease support is available as the M3 Lee arrives at the Eastern Front:

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Re: New units in 1.07 (preview)

Posted: Fri Jun 12, 2015 7:22 am
by zakblood
looks nice, but not the greatest of tanks, but for a lend one and at the time they will be glad for it for a while

Re: New units in 1.07 (preview)

Posted: Fri Jun 12, 2015 11:10 am
by RonaldWendt
Having the main gun at that position was not the best design indeed. As the Soviets received 1152 in 1942/43 of them they made some difference. Some tank units in the Caucasus only could be kept in formidable shape because these shipments of the M3 Lee.

Hungarian tank production increases output

Posted: Thu Jun 18, 2015 7:10 am
by RonaldWendt
Hi guys,

another update, this time two new hungarian tanks arrived. More will follow.

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Re: New units in 1.07 (preview)

Posted: Thu Jun 18, 2015 8:31 am
by zakblood
thanks for the work and share and update, can't wait as it's looking good so far :wink: