A forum to discuss custom scenarios, campaigns and modding in general.
Moderators: Slitherine Core, The Lordz
- Lieutenant Colonel - Panther D
- Posts: 1229
- Joined: Tue Nov 23, 2010 3:35 pm
Quite a while ago a workaround was posted that enabled showing the coordinates of any hex under the date display. While knowing the coordinates is nice to have for the player and absolute vital if you want to mod the game for various reasons, the workaround prevented selecting units. Here is a way to enable coordinates while keeping anything selectable:
open the script "main.hud.lua" found in data/scripts/ui
and insert this line
Code: Select all
hud:GetText("turn_text"):SetText(hex.x .. "," .. hex.y.. " " .. game.turn)
into lines 523 and 620 of an unmodified V1.66 installation.
The x,y coordinates and current turn will then be displayed in the date display.
- Corporal - 5 cm Pak 38
- Posts: 48
- Joined: Wed Aug 22, 2018 11:46 am
Outstanding! Works perfectly! Thanks!