Yet another "first impressions" thread
Posted: Mon Jun 03, 2013 1:09 am
Hallelujah! After getting my new rig, I'm finally able to beta-test this sucker.
Been playing a couple hours now, and have been immensely enjoying the experience. I think the devs have done a good job of providing a world that's both familiar yet still alien. Good fun!
Thus far, the beta has been stable. I've experienced no crashes or obvious technical bugs -- I think.
However, I do have a couple questions about issues that may or may not be bugs. I'm not sure if it's an actual bug, or if I'm just not doing something right (most likely the latter, knowing me!). I'll just apologize now if I'm bringing up issues that have already been rehashed ad-nauseum:
1.) What determines where a colonizer can build a new city? I'd dispatched a colonizer to a forest hex next to a gold vein, but it wouldn't let me build a city. However, after a couple turns moving back & forth between adjacent forest hexes, suddenly I could build the city (and on the original hex I'd initially wanted to build it on) after all...?
2.) After I researched heavy vehicles and designed my new Avenger Tank, Colonial Troopers no longer appeared as a build option at either of my cities. Why did they disappear from my build screen? Is that supposed to happen when heavier units become available?
Been playing a couple hours now, and have been immensely enjoying the experience. I think the devs have done a good job of providing a world that's both familiar yet still alien. Good fun!
Thus far, the beta has been stable. I've experienced no crashes or obvious technical bugs -- I think.
However, I do have a couple questions about issues that may or may not be bugs. I'm not sure if it's an actual bug, or if I'm just not doing something right (most likely the latter, knowing me!). I'll just apologize now if I'm bringing up issues that have already been rehashed ad-nauseum:
1.) What determines where a colonizer can build a new city? I'd dispatched a colonizer to a forest hex next to a gold vein, but it wouldn't let me build a city. However, after a couple turns moving back & forth between adjacent forest hexes, suddenly I could build the city (and on the original hex I'd initially wanted to build it on) after all...?
2.) After I researched heavy vehicles and designed my new Avenger Tank, Colonial Troopers no longer appeared as a build option at either of my cities. Why did they disappear from my build screen? Is that supposed to happen when heavier units become available?