Unique city graphics for each fraction

4X strategy game from Proxy Studios

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lango12
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 8
Joined: Fri Dec 27, 2013 4:22 pm

Unique city graphics for each fraction

Post by lango12 » Fri Dec 27, 2013 4:43 pm

Hello to everyone, this is my first post on this forum. I came to know of Pandora: FC from Space Sector and I like this game a lot! I have played the Civ series and the legendary Alpha Centauri and this game is a refreshed look at the classics. I have an aesthetic suggestion on the presentation of the cities in this game. The reference is from Alpha Centauri and, if you have noticed, each fraction would have a unique look of the cities in various stages of development. For example, Gaian would have a wood-elf kind of treehouses, the peace keepers have a Taj Mahal look and the Hive looks like.... well a hive. I feel the unique city sets do enhance the identity of each fraction and makes the game look more vibrant.

I don't mean to be a critic but the current generic cities are a lump of grey and black and, as the city grows bigger, it just gets more lumpy. :D Life is hard on Pandora but I would be delighted if the cities would like more futuristic and less like a "nuked" city.

Dr. Foo
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 41
Joined: Fri Dec 10, 2010 9:28 pm

Re: Unique city graphics for each fraction

Post by Dr. Foo » Fri Dec 27, 2013 4:49 pm

Yes, there is nothing unique about the factions other than their colors. I'm also am hoping that this will change. We do not even have unique faction units, everyone get the same units. I guess they had a limited budget and could only do so much with the faction and the graphics.

Sapiento
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 20
Joined: Sat Nov 23, 2013 12:51 pm

Re: Unique city graphics for each fraction

Post by Sapiento » Wed Jan 01, 2014 9:26 am

Good idea. I have also noted the lack of unique city designs. It would add some flavor.

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