Search found 356 matches

by Rosseau
Sat Jul 21, 2018 6:00 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Basic Modding Guide for dummies with no experience
Replies: 3
Views: 396

Re: Basic Modding Guide for dummies with no experience

Not sure they will allow creation of all-new units. That's for the DLC, I presume.
by Rosseau
Thu Jul 19, 2018 3:58 am
Forum: Warhammer 40,000: Gladius - Relics of War
Topic: Modding
Replies: 7
Views: 720

Re: Modding

One thing I've found, which may be of minor value to modders. The game doesn't like stray files/folders in the data directories. For example, I put a folder "backups" in there and the game wouldn't start. Put it somewhere else and my modded files work fine.

Subforum is a good idea.
by Rosseau
Sat Jun 16, 2018 12:16 am
Forum: Battlestar Galactica Deadlock
Topic: Skirmish Fleet Points
Replies: 3
Views: 985

Re: Skirmish Fleet Points

If they tell us where our custom fleet saves are, I could just email you my file(s) as well.
by Rosseau
Fri Jun 15, 2018 4:17 am
Forum: Battlestar Galactica Deadlock
Topic: Skirmish Fleet Points
Replies: 3
Views: 985

Re: Skirmish Fleet Points

In Skirmish mode when creating or modifying fleets, there is a workaround using CheatEngine to increase points and then save your fleet. When you come back you can keep adding ships, but you can't exceed ship limit, only point limit.

If you have issues with CheatEngine, you can PM me.
by Rosseau
Sun Jun 03, 2018 3:31 am
Forum: Battlestar Galactica Deadlock
Topic: Friendly Fire
Replies: 14
Views: 2599

Re: Friendly Fire

Just bought the game and was wondering about that. I'm lucky not to ram my own ships, so dodging fire would add a level of complexity. I assume this won't happen if the firing ship and target are higher and your ship is lower in the vertical. Wondering if you have/recommend the two DLCs as well? Tha...
by Rosseau
Fri May 25, 2018 4:07 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Horrors of the Warp - first impression
Replies: 1
Views: 1614

Re: Horrors of the Warp - first impression

It's also on sale for $1 off. That's pretty funny :roll:
by Rosseau
Fri May 11, 2018 10:42 pm
Forum: March to Glory
Topic: question for developers
Replies: 4
Views: 1479

Re: question for developers

Thank you, Marshall. It saves me wasting my time until the next patch is released.
by Rosseau
Thu Mar 15, 2018 11:45 pm
Forum: Check Your 6!
Topic: Skirmish against Ai?
Replies: 12
Views: 3291

Re: Skirmish against Ai?

No editor or modding? No buy. Simple as that. And I'm an easy mark :wink: We are limited to campaigns where we may get stuck and frustrated, and 18 missions. This game I am shocked there is no editor or skirmish. There is also a game on Steam called "The Few." It's $8 full price and has probably bee...
by Rosseau
Sat Jan 27, 2018 2:52 am
Forum: Field of Glory II
Topic: Having trouble winning
Replies: 24
Views: 2104

Re: Having trouble winning

Multiplayer is the best way, although I don't have time for it myself unfortunately.

I often learn by modding (experimenting) with the Squads file that contains all the unit attributes after backing up of course.
by Rosseau
Thu Dec 28, 2017 2:11 am
Forum: Field of Glory II
Topic: Fog II and Pike and Shot II?
Replies: 56
Views: 4405

Re: Fog II and Pike and Shot II?

This is one sweet game. Sengoku was okay and played it out pretty quick. P&S will take longer, but FoG2 seems such a huge step forward, with so many nice little details added in. I hate to say graphics matter in a wargame, but they do increase immersion for me. Anyway, considering all the Steam "sal...
by Rosseau
Mon Dec 04, 2017 3:30 am
Forum: News & Announcements
Topic: Order of Battle: Panzerkrieg is here!
Replies: 16
Views: 33991

Re: Order of Battle: Panzerkrieg is here!

Haven't got the game yet, but thanks Denes for your instructions!
by Rosseau
Sun Nov 12, 2017 3:07 am
Forum: Gettysburg: The Tide Turns
Topic: First Impressions :)
Replies: 4
Views: 2228

Re: First Impressions :)

The AI often makes suicidal advances into hexes surrounded by enemy units. Programming some parameters for the AI to consider before moving would be great - but I'm no programmer. This does seem the perfect game to introduce ACW buffs into the fold though. Scourge of War and the HPS series would ove...
by Rosseau
Wed Oct 25, 2017 5:08 am
Forum: Gettysburg: The Tide Turns
Topic: Modding saved game files
Replies: 0
Views: 1291

Modding saved game files

As most of you are probably aware, this can be easily done after the first turn you have a save file to edit. Make sure it isn't write-protected and you can change units' strength, morale, speed, for both sides. As long as they haven't appeared on the map yet. I haven't gotten any farther than that....
by Rosseau
Tue Oct 24, 2017 1:35 am
Forum: Field of Glory II
Topic: Ideas for how to learn the game?
Replies: 44
Views: 2462

Re: Ideas for how to learn the game?

I will use CheatEngine when buying units in skirmishes to increase points for experimentation with lots of units. Also, to beat the AI :oops:
by Rosseau
Tue Oct 17, 2017 12:22 am
Forum: Field of Glory II: Modding
Topic: Which is graphics file for unit select square?
Replies: 10
Views: 1228

Re: Which is graphics file for unit select square?

The silver stands out very nicely. I hope you do it!

Thanks

Mike
by Rosseau
Fri Oct 13, 2017 12:12 am
Forum: Field of Glory II
Topic: Any chance for a console port?
Replies: 5
Views: 504

Re: Any chance for a console port?

Ten years ago, one might question buying a PC for gaming. But with all the good stuff out there now, and good PC prices, it is worth it. I also use my PC for "work." Never got into consoles cause no kids at home. But obviously I am preaching to the choir :wink:
by Rosseau
Sun Aug 06, 2017 6:49 pm
Forum: Gettysburg: The Tide Turns
Topic: Gettysburg: The Tide Turns version 1.03 is out!
Replies: 5
Views: 1549

Re: Gettysburg: The Tide Turns version 1.03 is out!

What is the status on the supposed problem below? Got lazy and copied from a guy on Steam who posted today: Im very much enjoying my purchase of Gettysburg the Tide turns, But unable to advance to turn 12 on the campaign, my campagin keeps ending at turn 11 on victory conditions. Im taking great car...
by Rosseau
Thu Jul 27, 2017 7:52 am
Forum: Sanctus Reach Tech Support
Topic: Why don't you give us a choice where to install DLC?
Replies: 13
Views: 3281

Re: Why don't you give us a choice where to install DLC?

Hi Pip, It worked in the base game campaigns (Storm Claw, etc.), which is the reason I bring it up. But further up the thread, dev said some changes were made. But still feel we should be able to open the DLC scenarios in the editor and make changes as we paid for the content. Admittedly, most peopl...
by Rosseau
Wed Jul 26, 2017 9:34 pm
Forum: Sanctus Reach Tech Support
Topic: Why don't you give us a choice where to install DLC?
Replies: 13
Views: 3281

Re: Why don't you give us a choice where to install DLC?

Bump, Bump...who's there?

Still wondering about this. Also, hope you don't start locking down the game modding because of idiots stealing your work. Pirates will get around it anyway.

Thank you for an answer when you can.

Mike Russo
by Rosseau
Fri Jul 21, 2017 11:21 pm
Forum: Sanctus Reach Tech Support
Topic: Why don't you give us a choice where to install DLC?
Replies: 13
Views: 3281

Re: Why don't you give us a choice where to install DLC?

So that explains that, and I know you are a bit busy at the moment. But just so you know what's going on with your game: With the campaign in my documents, open a Weirdboy scenario in the editor and add a couple of units and save it. When I re-open it in the editor the changes don't stick. Now that'...

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