Search found 309 matches

by melm
Thu May 30, 2019 6:23 am
Forum: Field of Glory II
Topic: Weather options in Custom Battels & Campains?
Replies: 8
Views: 448

Re: Weather options in Custom Battels & Campains?

rbodleyscott wrote:
Thu May 30, 2019 6:07 am
melm wrote:
Thu May 30, 2019 2:36 am
I have a question. Is it possible to work out a scenario so far to have weather effect showing, plus the animation of rain or snow?
In Epic Battles yes. In Custom Battles no.
Yes, I mean exactly the Epic Battle. Thanks for the answer.
by melm
Thu May 30, 2019 5:55 am
Forum: Field of Glory II: Tech Support
Topic: Failed to connect to server
Replies: 9
Views: 488

Re: Failed to connect to server

I managed to connect to the server, but I failed to send my turn for three games today, i.e. 6 hours ago until now. I succeeded to submit my turn for other four or five games.

I don't know whether it is related to the server issue.
by melm
Thu May 30, 2019 2:36 am
Forum: Field of Glory II
Topic: Weather options in Custom Battels & Campains?
Replies: 8
Views: 448

Re: Weather options in Custom Battels & Campains?

I have a question. Is it possible to work out a scenario so far to have weather effect showing, plus the animation of rain or snow?
by melm
Tue May 28, 2019 8:55 am
Forum: Field of Glory II
Topic: Single Player Difficulty Levels
Replies: 3
Views: 372

Re: Single Player Difficulty Levels

Tribune is the level that player and AI has the closest points to spend as 1197 vs 1200 in medium size army. Player has 3 pts short. So player has more points in Centurion level and less and less points from Legate level to Deity level. Besides, Deity level will roll down player's unit quality by on...
by melm
Tue May 21, 2019 10:04 am
Forum: Field of Glory II Digital League
Topic: The Rally Point (discussion and questions)
Replies: 1004
Views: 45368

Re: The Rally Point (discussion and questions)

I think early middle age army lists are better with late antiquity army, rather than the army from Wolves at the Gate.

I feel Wolves DLC's armies are mostly with defensive or offensive spearmen, which is too unique to combat with earlier armies.
by melm
Tue Apr 16, 2019 6:27 am
Forum: Field of Glory II
Topic: Problem of Byzantine complexity.....
Replies: 15
Views: 1484

Re: Problem of Byzantine complexity.....

That's anachronism match. :lol:
by melm
Sat Apr 06, 2019 6:55 pm
Forum: Field of Glory II
Topic: Why is pike POA dependent on casualties?
Replies: 19
Views: 1400

Re: Why is pike POA dependent on casualties?

I think we need to see more numbers on the exact combat impact of casualties on pikes vs other units. It's relatively easy to see the POA drop on Deep Pike, but at least from my view, it's less clear what the combat impact of casualties on normal units translates to. If a pike and a hoplite take an...
by melm
Thu Apr 04, 2019 3:21 am
Forum: Field of Glory II
Topic: Why is pike POA dependent on casualties?
Replies: 19
Views: 1400

Re: Why is pike POA dependent on casualties?

Although I don't think it necessary, if anyone thinks the pike can still fight and have some POA with the first two ranks, I suggest that we can give the first two ranks "100 defensive POA". It can be realistic since two ranks deep (aka 8 ranks in real life) is usually for defensive posture to match...
by melm
Mon Apr 01, 2019 2:54 pm
Forum: Field of Glory II
Topic: Why is pike POA dependent on casualties?
Replies: 19
Views: 1400

Re: Why is pike POA dependent on casualties?

Most foot has 100 POA in melee. Pike has more than 100. It is already good at melee (if steady). There should exist some mechanic to gradually reduce it's melee bonus. Always maintaining 200 POA is too much.
by melm
Mon Apr 01, 2019 6:24 am
Forum: Field of Glory II
Topic: Unit Costing Anomalies
Replies: 95
Views: 5652

Re: Unit Costing Anomalies

I agree that they would still be a solid buy at 45. I still remember the terror that was Sabir Foot. Impact foot with 50% bows.....lol what? :lol: Are there a lot more mixed units coming up in the future? Yes However, their balance might be adversely affected by a change to the cost of 50:50 units,...
by melm
Mon Apr 01, 2019 4:25 am
Forum: Field of Glory II
Topic: Double-Breaks Far too Frequent
Replies: 151
Views: 7015

Re: Double-Breaks Far too Frequent

Well, I was just basically accused of cheating by my opponent after he suffered a few double-breaks in the same turn. He surrendered, and added a message saying “don’t accept any more of my challenges, I won’t play you again. You are far, far, far, far too,lucky”. I understand only too well the fru...
by melm
Sun Mar 31, 2019 8:27 am
Forum: Field of Glory II
Topic: [SOLVED] How to find serial key for registration?
Replies: 8
Views: 463

Re: How to find serial key for registration?

steam key cant be used to register games on slitherine So, how can games purchased on Steam be registered? As it stands, it seems buying on Steam means you receive a crippled version of the game, one which cannot be used for multi-player. You mean in-game log-in? I think I misunderstood you. Of cou...
by melm
Sun Mar 31, 2019 2:02 am
Forum: Field of Glory II
Topic: [SOLVED] How to find serial key for registration?
Replies: 8
Views: 463

Re: How to find serial key for registration?

steam key cant be used to register games on slitherine
by melm
Sat Mar 30, 2019 10:49 am
Forum: Field of Glory II: Tech Support
Topic: Chariot not auto-drop cohesion
Replies: 2
Views: 290

Re: Chariot not auto-drop cohesion

The opponent's chariot rout my Assyrian medium foot, pursued and then charged to the flank of my chariot, exposing his flank to my Guard Foot. But when my Guard foot charging the chariot, it didn't auto-drop cohesion. Please advise. (Forum is extremely slow from my end. I am not able to upload the ...
by melm
Sat Mar 30, 2019 7:43 am
Forum: Field of Glory II: Tech Support
Topic: Chariot not auto-drop cohesion
Replies: 2
Views: 290

Chariot not auto-drop cohesion

The opponent's chariot rout my Assyrian medium foot, pursued and then charged to the flank of my chariot, exposing his flank to my Guard Foot. But when my Guard foot charging the chariot, it didn't auto-drop cohesion. Please advise. (Forum is extremely slow from my end. I am not able to upload the s...
by melm
Tue Mar 26, 2019 9:50 am
Forum: Field of Glory II
Topic: Hidden Enemy Troops Rallying
Replies: 42
Views: 2882

Re: Hidden Enemy Troops Rallying

To be more specific, I welcome showing troop rally from rout but not troop rally from fragmented or disrupted. I think that might raise the same suspicions of AI "cheating". It sounds like a dilemma. Of course, the best way to please both sides is to code that shows all information in SP but hides ...
by melm
Tue Mar 26, 2019 8:20 am
Forum: Field of Glory II
Topic: Hidden Enemy Troops Rallying
Replies: 42
Views: 2882

Re: Hidden Enemy Troops Rallying

To be more specific, I welcome showing troop rally from rout but not troop rally from fragmented or disrupted.
by melm
Sun Mar 24, 2019 4:02 pm
Forum: Field of Glory II Digital League
Topic: The Dustbin
Replies: 8959
Views: 194181

Re: Early Middle Ages: winners post your results here . . .

Div B melm(Sassanid Perisan) beat Morbio(Lombards) 67-36 A very nice and enjoyable game. My horse archers fall to the ambush of Lombards skirmisher. Volleys after volleys of arrows almost kill all my riders. Three elephants in the center have chain break and my two cataphracts are routed by lancers,...
by melm
Sun Mar 24, 2019 7:28 am
Forum: Field of Glory II
Topic: When do you dismount lancers?
Replies: 9
Views: 832

Re: When do you dismount lancers?

I would dismount the lancers if faced by spear-armed heavy foot, as the lancers don't seem to bounce off them and the spear armed heavy foot have a better chance. How do you dismount troops anyway, and what happens to the horses? Can you dismount then remount? Or is it something you have to do duri...
by melm
Sun Mar 24, 2019 4:39 am
Forum: Field of Glory II
Topic: Question on armor advantage
Replies: 2
Views: 314

Question on armor advantage

I am currently confused by the armor advantage number. From my view, some armored vs protected has +8 POA; armored vs some armored has +16 POA; armored vs protected has +25 POA; fully armored vs armored has +50 POA; fully armored vs protected has +100 POA; fully armored vs some some armored has +100...

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