Search found 190 matches

by void
Wed Oct 30, 2013 10:05 am
Forum: Pandora : Public Beta
Topic: Quick updated feedback on latest rounds of patches.
Replies: 2
Views: 314

Re: Quick updated feedback on latest rounds of patches.

Thanks, we intend to address all of these before release. An overlay that indicates how far your unit can move in a turn (when issueing a movement order by holding right, tiles you can reach with movement points remaining are highlighted green, and without movement points remaining highlighted yello...
by void
Fri Oct 18, 2013 10:54 am
Forum: Pandora : Public Beta
Topic: My issue with the diplomacy AI.
Replies: 1
Views: 339

Re: My issue with the diplomacy AI.

Thanks for the great suggestions, several of these will make it in over the next week.
by void
Wed Oct 16, 2013 2:18 pm
Forum: Pandora : Public Beta
Topic: TONS of Feedback and suggestions (Oct. 14)
Replies: 15
Views: 1064

Re: TONS of Feedback and suggestions (Oct. 14)

Alright, from my observations and what most people report is the first and second era are fine, but in Transcendence it seems too fast. We'll experiment with a new formula that keeps it close to around the first half of the game, but slower towards the second. It's a very delicate matter, because if...
by void
Wed Oct 16, 2013 11:30 am
Forum: Pandora : Public Beta
Topic: New update has made my game less stable. (2.5.1)
Replies: 6
Views: 491

Re: New update has made my game less stable. (2.5.1)

Hey guys, please mail your saves with the crash to pandora@proxy-studios.com if they are too large to upload. Thanks!
by void
Tue Oct 15, 2013 2:01 pm
Forum: Pandora : Public Beta
Topic: TONS of Feedback and suggestions (Oct. 14)
Replies: 15
Views: 1064

Re: TONS of Feedback and suggestions (Oct. 14)

Heya Flavorable, Thanks a bunch for the very encouraging feedback! From a gameplay point of view giving fungus positive instead of negative pollution sounds like an amazing idea, and can also be justified from a lore point of view: pollution in the game primarily indicates toxic/polluted to humans (...
by void
Fri Oct 11, 2013 4:11 pm
Forum: Pandora : Public Beta
Topic: Version 0.24.0 Released
Replies: 7
Views: 801

Re: Version 0.24.0 Released

Concerning the removal of growth control: The optimal way of playing the game was to stop growth in all cities but one, which channeled your entire growth into a single city to get it up and running as fast as possible. It required a player to keep toggling growth multiple times for each refocus and...
by void
Sun Sep 29, 2013 4:41 pm
Forum: Pandora : Public Beta
Topic: [0.21] Observatory grafic disapear
Replies: 2
Views: 259

Re: [0.21] Observatory grafic disapear

Heya Canute,

Thanks for the reminder, will get to it with the next update that targets several other visual glitches as well!
by void
Thu Sep 19, 2013 10:06 pm
Forum: Pandora : Public Beta
Topic: AI warfare
Replies: 1
Views: 226

Re: AI warfare

Thanks for the feedback, should pretty much all be fixed with the next update!
by void
Thu Sep 19, 2013 5:46 pm
Forum: Pandora : Public Beta
Topic: Suggestion - foliage type variation
Replies: 8
Views: 727

Re: Suggestion - foliage type variation

Interesting idea! We could do the recoloring by changing the ambient light, which is currently done when the world gets more polluted (goes from blue to green). Could be a new world setting, or maybe even better, we could link it to the selected world temperature.
by void
Thu Sep 19, 2013 11:15 am
Forum: Pandora : Public Beta
Topic: The Development tree
Replies: 6
Views: 446

Re: The Development tree

Note that all players have the same tech tree, it's just random per game. From our experience, multiplayer works best with a fully revealed tree (advanced options), since the randomness means games play out differently but players can plan their research further ahead. Since a lot of researchable en...
by void
Thu Sep 19, 2013 11:09 am
Forum: Pandora : Public Beta
Topic: Map sharing issue (bug?)
Replies: 5
Views: 345

Re: Map sharing issue (bug?)

Thanks, will be fixed with the next version! On top of that, sharing maps will become a little bit harder.
by void
Tue Sep 17, 2013 11:46 am
Forum: Pandora : Public Beta
Topic: First Impressions
Replies: 12
Views: 770

Re: First Impressions

Thanks for the feedback Delta66! How do your FPS change (FPS can be displayed with Alt+F1) when enabling/disabling anti-aliasing or lowering the resolution via the game's video settings? When checking the process monitor while your FPS are low / it is lagging, what is the CPU consumption of Pandora....
by void
Tue Sep 17, 2013 11:29 am
Forum: Pandora : Public Beta
Topic: Research
Replies: 5
Views: 412

Re: Research

Heya Monaldinio, Our research costs already grow quadratic at the moment (5x² + 3x + 16), but the ability to focus heavily on research via buildings and scientist allocation (as well as faction/territory boni) results in a lot of freedom concerning the pace of technological progress. Could you pleas...
by void
Fri Sep 13, 2013 12:19 am
Forum: Pandora : Public Beta
Topic: Alien Life is unstoppable
Replies: 2
Views: 238

Re: Alien Life is unstoppable

Leash range grows too fast, especially noticeable on huge worlds with tons of aliens.

Will be fixed with tomorrow's build, thanks for the info!
by void
Fri Sep 06, 2013 1:03 pm
Forum: Pandora : Public Beta
Topic: Version 0.20 Observations
Replies: 7
Views: 347

Re: Version 0.20 Observations

Alright just checked the save, I'll throttle the growth rate, this is too much. The AI's have like 4 times your total score on moderate difficulty with a few cities already approaching 50 colonists. At around which turn did you feel to get overwhelmed by growth? Also please don't forget you're playi...
by void
Fri Sep 06, 2013 11:33 am
Forum: Pandora : Public Beta
Topic: Version 0.20 Observations
Replies: 7
Views: 347

Re: Version 0.20 Observations

The total growth rate of your empire is equal to your total empire population, then spread across cities, with a bias towards cities with higher habitat and higher morale. That means you should only make new cities when you run out of habitat or want to acquire new resource locations. Could you plea...
by void
Thu Sep 05, 2013 4:40 pm
Forum: Pandora : Public Beta
Topic: Version 0.19 Observations
Replies: 1
Views: 243

Re: Version 0.19 Observations

Thanks for the feedback azpops! The version from yesterday indeed had too low growth, one was starving for colonists. The latest version today has a growth curve that gives a faster start and then slowly declines (to make late game less annyoing to micro), but still stays faster than what you played...
by void
Wed Aug 28, 2013 9:27 am
Forum: Pandora : Public Beta
Topic: City doesn't stop growing
Replies: 6
Views: 501

Re: City doesn't stop growing

We'll do further changes over the course of the day, not happy either how this plays out at the moment. Stay tuned!
by void
Mon Aug 19, 2013 11:45 am
Forum: Pandora : Public Beta
Topic: Feedback
Replies: 1
Views: 221

Re: Feedback

Cool, thanks for feedback hadberz!
by void
Mon Aug 19, 2013 11:43 am
Forum: Pandora : Public Beta
Topic: 0.16 Observations
Replies: 5
Views: 424

Re: 0.16 Observations

Alright thanks guys, we're currently over some larger changes that should fix city sprawl once and for all in a very elegant and realistic way. Unless the alien aggression is set above average, the native species should attack AI factions at the same rate as the player -- which from my test runs is ...

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