Search found 1117 matches

by McGuba
Thu Oct 18, 2018 10:23 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe - The Survey
Replies: 5
Views: 1376

Battlefield: Europe - The Survey

Hi all, While waiting for the next version of this mod to arrive, here you have the chance to have your voice heard and have an effect on the future development of the Battlefield: Europe MOD. Over the years direct feedback given by the players have greatly contributed to improve and shape this mod ...
by McGuba
Wed Oct 10, 2018 1:05 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2440
Views: 445278

Re: Battlefield: Europe MOD v1.9

However, this might only be interesting in theory yet. I mean, with the current force balance of 4:1 (or similar) against it, the AI may not be strong enough to manage offensive operations across multiple front lines on behalf of the Axis. Maybe BE Allied/Soviet Corps is only possible with a strong...
by McGuba
Sat Oct 06, 2018 9:39 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2440
Views: 445278

Re: Battlefield: Europe MOD v1.9

Try to play for allies this time. What i have to do with merchants? Currently this mod is not meant to be played with the Allies in single player. The AI has not been scripted to deal with this map playing from the Axis side and it is also very unbalanced and thus the AI could be beaten fairly easi...
by McGuba
Thu Oct 04, 2018 1:02 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2440
Views: 445278

Re: Battlefield: Europe MOD v1.9

This is all very exciting, a great mod of many possibilities and even greater potential! I can even imagine a (small-scale) multiplayer tournament at the horizon! Yes, of course it would be very exciting to have such a BE tournament, but I am afraid it would take years to find the overall winner, e...
by McGuba
Thu Sep 20, 2018 12:02 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2440
Views: 445278

Re: Battlefield: Europe MOD v1.9

I just made a quick test with the new exe and the attacksub trait seems to work with it, just as with v1.31. However, it only works with submarine units which have the "attacksub" trait added to them. I think this is what you forgot to do. Normally submarine class units cannot attack other submarine...
by McGuba
Wed Sep 12, 2018 11:45 pm
Forum: Panzer Corps : AAR's
Topic: Battlefield Europe v1.9 – The Race to Berlin!
Replies: 103
Views: 6374

Re: Battlefield Europe v1.9 – The Race to Berlin!

Still I have this Kavallerie Avatar. It is WW2 and I have to ride on a horse 🤪 Yes, it is indeed very disrespectful that the Generalfeldmarschall has to ride to the battlefield on a laughable hairy animal like this. But your earlier successes and accomplishments have not been forgotten by the OKW. ...
by McGuba
Wed Sep 12, 2018 1:10 pm
Forum: Panzer Corps : Scenario Design
Topic: Guille's PzCorps Support Base - Multipurpose Icons and more.
Replies: 2915
Views: 477947

Re: Guille's PzCorps Support Base - Multipurpose Icons and more.

So, guys, what do you think? Any other ideas to make light tanks more needed (except giving them recon move trait, which in many cases have already been implemented)? Maybe light tanks could get the "bonus" trait so that they can only be upgraded to each other, creating a sub-class within the tank ...
by McGuba
Tue Sep 11, 2018 11:25 pm
Forum: Panzer Corps 2
Topic: Suggestions, wishlist and ideas for Panzer Corps 2 gameplay
Replies: 340
Views: 55266

Re: Suggestions, wishlist and ideas for Panzer Corps 2 gameplay

In particular, vehicles, aircraft and ships use different materials. So we have one logical skin (e. g. german feldgrau) and several materials implementing it. I am not sure if it is possible, but I think I would like to see German feldgrau being used only until about early 1943 and after that most...
by McGuba
Sun Sep 09, 2018 10:15 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2440
Views: 445278

Re: Battlefield: Europe MOD v1.9

I think this is an excellent idea. I think that these long-distance ferry flights/transfers with some turns at an airport (land/depart again plus convert back at the destination?) and low defense stats won't harm the game balance too much... They are a bit faster but the risk to lose/damage them on...
by McGuba
Sun Sep 09, 2018 6:39 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2440
Views: 445278

Re: Battlefield: Europe MOD v1.9

Hi, Dieser Mod ist das beste, was ich jemals als alter PanzerGeneral-Gamer spielen durfte!!! (This mod is the best I've ever played as an old PanzerGeneral gamer!!!) First of all, thanks for your kind words. Unfortunately my Geman is fairly limited so I will reply in English. Hopefully google transl...
by McGuba
Sat Sep 08, 2018 12:26 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2440
Views: 445278

Re: Battlefield: Europe MOD v1.9

No, as far as I know I am still alive and ready for service. Why?
by McGuba
Tue Aug 28, 2018 3:09 am
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2440
Views: 445278

Re: Battlefield: Europe MOD v1.9

Some feedback. 1.32 exe does not work with v1.9. For example, it immediately triggers several scripts in beginning of Barbarossa turn one. Vichy France, Leningrad siege etc. 1.30 works perfectly. Yeah, Intenso told me about this, even though I still did not have the time to check it out. The next v...
by McGuba
Sun Aug 26, 2018 11:10 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2440
Views: 445278

Re: Battlefield: Europe MOD v1.9

McGuba question One of the favorite things I love about your mod is the real pictures and skins. Is it possible to use just those in my grand campaign? The full mod isn't compatible with the grand campaign unfortunately. It is possible, but I did not add a photo for every unit of the base game as I...
by McGuba
Tue Aug 21, 2018 11:38 pm
Forum: Panzer Corps : AAR's
Topic: PHOTOS FROM THE FRONT
Replies: 66
Views: 4935

Re: PHOTOS FROM THE FRONT

The German High Command has to start to upgrade its now obsolete 1941 model panzers immediately! Those Panzer IIIG-H and Panzer IVE and F types with their short guns have no chance against the mighty T-34s and KV-1s. The longer gun equipped Panzer III and Panzer IV types are available for several mo...
by McGuba
Mon Aug 20, 2018 2:38 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2440
Views: 445278

Re: Battlefield: Europe MOD v1.9

Any information about date release BF 2.0 ? When it is ready and good to go. 1. 7.6 (modifyded F-22) have same ballistics like 7.5 in HA. Some sources give a bit better penetration for the 7.5cm Pak 40. Other than that it is very hard to make a difference between the various Marder types as they ha...
by McGuba
Sun Aug 19, 2018 8:59 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2440
Views: 445278

Re: Battlefield: Europe MOD v1.9

is it available now? regards, Alex my Blog link removed I am not sure what you mean. This mod is available since 2014. The current version is v1.9, download link is on the first page of this topic. With Mega Fix from Mr. Rudankort (256 Zone ! Thanks), we will be able to see in future version BF: - ...
by McGuba
Fri Aug 03, 2018 12:03 am
Forum: News & Announcements
Topic: Panzer Corps 2 - Dev Diary #1
Replies: 114
Views: 17054

Re: Panzer Corps 2 - Dev Diary #1

Taking the big unit screenshot and throwing it into photoshop, I'm confirmed again. Original on the left, and much more vibrant and colorful versions in the middle and right. https://i.imgur.com/DWGzkQG.jpg Fully agree with that. Actually I wrote pretty much the same a few days earlier in that "bas...
by McGuba
Wed Aug 01, 2018 11:01 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2440
Views: 445278

Re: Battlefield: Europe MOD v1.9

Hello All! Here is an experimental version of the game which should be able to handle 256 zones. This is of course some excellent news! On behalf of the players of this and other similar mods here comes a massive thank you for this! :D It is indeed very rare that a 7 years old game gets this level ...
by McGuba
Sun Jul 29, 2018 12:10 pm
Forum: Panzer Corps
Topic: Why "3D" Graphics Will Never be Good for PzC
Replies: 101
Views: 10175

Re: Why "3D" Graphics Will Never be Good for PzC

Welcome to Panzer Corps 2 bashing thread. :) I do hope that it is not about bashing something that has not even been born. Like I wrote we all wish that PzC2 will be a big success and we are only explaining our concerns. And even if it feels a bit like bashing to you, which I understand is an unple...
by McGuba
Sat Jul 28, 2018 10:56 pm
Forum: Panzer Corps : Scenario Design
Topic: Battlefield: Europe MOD v2.0
Replies: 2440
Views: 445278

Re: Battlefield: Europe MOD v1.9

What I mean is that during the course of the war, the Atlantic Wall gets slowly built up. I know that the French coast in this mod has always been the same since the beginning, as I've been playing your wonderful mod since day 1. For instance, as we get closer to D-Day in the mod, a couple more str...

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