Search found 30 matches

by Darvin3
Mon Feb 05, 2018 6:38 pm
Forum: Polaris Sector
Topic: AI seem to colonize slowly
Replies: 10
Views: 2158

Re: AI seem to colonize slowly

I find the AI can be exceedingly inconsistent in terms of its colonization pace. I've sometimes seen them twiddle their thumbs for centuries with 1-5 planets, and other times they seem to balloon outwards just as quickly as me (sometimes faster, if they get a bunch of easily accessible space while I...
by Darvin3
Tue Jan 23, 2018 12:50 am
Forum: Polaris Sector
Topic: Does AI cheat all time ?
Replies: 4
Views: 1824

Re: Does AI cheat all time ?

Your observations sounds logical but can't be taken as correct since you didn't take into account that the AI can feed your spies with false information, which is most likely the case in you observation. Except I actually did invade the blockade worlds and there really were orbital satellites there...
by Darvin3
Mon Jan 22, 2018 8:16 am
Forum: Polaris Sector
Topic: Use of corvettes in later game stages?
Replies: 7
Views: 2018

Re: Use of corvettes in later game stages?

For the most part I'd concur, Corvettes do lose most of their relevance once frigates come around. They don't seem to have any particular niche to call their own. The Magellan Corvette is the only real exception I've found, since that thing has lots of little nooks and crannies to fit extra fuel, le...
by Darvin3
Mon Jan 22, 2018 7:34 am
Forum: Polaris Sector
Topic: Does AI cheat all time ?
Replies: 4
Views: 1824

Re: Does AI cheat all time ?

if you play on "Challenge" difficulty the AI does not have any bonuses and does not "cheat". This is incorrect. I've caught the AI cheating quite egregiously on challenge difficulty. I often have sabotage ships running perpetual missions on border worlds, destroying surface buildings to earn XP (yo...
by Darvin3
Fri Jan 19, 2018 12:30 am
Forum: Tech Support
Topic: All races suddenly weak?!
Replies: 10
Views: 2112

Re: All races suddenly weak?!

There's an easy fix to this... Simply switch the focus of your planets slightly. Production planets need to lose a lot of factories for this but otherwise destroying a couple labs or mines can have the job done (might take a good deal of mines but then you can choose which mineral or trade for it)....
by Darvin3
Wed Jan 17, 2018 8:35 pm
Forum: Tech Support
Topic: All races suddenly weak?!
Replies: 10
Views: 2112

Re: All races suddenly weak?!

Each AI faction gets a (renewable every year) "trade pool" of minerals (otherwise you would never be able to trade, because they are always "short") - this information is from the developer. It's my understanding that they can't use it themselves. However, they can use whatever they get from you in...
by Darvin3
Tue Jan 16, 2018 6:17 pm
Forum: Tech Support
Topic: All races suddenly weak?!
Replies: 10
Views: 2112

Re: All races suddenly weak?!

However this is happening to EVERY race, even the stronger ones. I find it hard to believe that all the races are all starved for minerals except me. The AI gets free resources and occasionally gets to instantly-complete build jobs, so in peace-time it can quickly overbuild well beyond its ability ...
by Darvin3
Mon Jan 08, 2018 10:50 pm
Forum: Polaris Sector
Topic: Fueling Bug while retreating from hostile system
Replies: 6
Views: 1991

Re: Fueling Bug while retreating from hostile system

I found a similar bug with satellites that include fuel tanks and a refueling module. I'd built them to bridge a string of planet-less systems and get low-fuel units across to the other side. I found that the stellar energy modules wouldn't activate for some reason, but if I disassembled and reassem...
by Darvin3
Mon Jan 08, 2018 10:45 pm
Forum: Polaris Sector
Topic: Battle satellites
Replies: 3
Views: 1482

Re: Battle satellites

On a harder difficulty the satellites are accompanied by 100-200 fighters, so your corvette probably wont survive (unless it's a really good corvette). Doesn't change the fact that the satellites themselves are nearly useless. So long as you come with sufficient anti-fighter power to deal with that...
by Darvin3
Mon Jan 08, 2018 10:37 pm
Forum: Polaris Sector
Topic: Hydroponics Food Production
Replies: 10
Views: 2547

Re: Hydroponics Food Production

I played around with Hydroponics on my most recent game and found that the austere foodstuffs control reduces food consumption more than it reduces food production, which actually results in a higher overall food surplus in most cases. This turns hydroponics colonies from just breaking even into mod...

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