Search found 441 matches

by vakarr
Wed Feb 13, 2019 2:23 am
Forum: Field of Glory II
Topic: Impetuosity Check
Replies: 28
Views: 1278

Re: Impetuosity Check

I think it very strange that an impetuous charge should not be triggered by light troops, as that is what tended to happen - troops got sick of being shot at by lighter troops and charged out to get them, defying their orders, one of the most famous examples being the Battle of Arsuf, but the Battle...
by vakarr
Thu Feb 07, 2019 10:54 pm
Forum: Field of Glory II
Topic: Share some unique/strange tactics that you came up with!
Replies: 22
Views: 1708

Re: Share some unique/strange tactics that you came up with!

Another reason to charge a routing unit is because it has suffered few casualties or is superior or has a general with it, and likely to rally. Only if it has auto-broken is it not worth charging a routing unit.
by vakarr
Thu Feb 07, 2019 3:36 am
Forum: Field of Glory II
Topic: Buff for heavy weapons ?
Replies: 50
Views: 3798

Re: Buff for heavy weapons ?

For answers to these questions I suggest reading this: Book cover The Gods of Battle.jpg - now available for a very low price as an E-book from Pen & Sword Books, Amazon etc "It may be no coincidence that the rhomphaia makes its first appearance on Thracian battlefields at about the same time as the...
by vakarr
Thu Feb 07, 2019 3:09 am
Forum: Field of Glory II
Topic: MF unable to charge LH
Replies: 4
Views: 398

Re: MF unable to charge LH

Interesting match-up, but with the Thracians fighting in open terrain I suppose they didn't go well?
by vakarr
Wed Jan 23, 2019 12:23 am
Forum: Field of Glory II
Topic: Field of Glory II Tournament Suggestions
Replies: 115
Views: 20928

Re: Field of Glory II Tournament Suggestions

Oh, sorry, I didn't know that, I thought it was just like an ordinary wargames competition, I didn't know that's what the mirror feature was for.
by vakarr
Mon Jan 21, 2019 10:33 pm
Forum: Field of Glory II
Topic: Field of Glory II Tournament Suggestions
Replies: 115
Views: 20928

Re: Field of Glory II Tournament Suggestions

I think there should be a handicap system based on the army chosen, to encourage a wider choice of army types and make battles a little fairer. Players used to talk about "A", "B" or "C" class armies and it would be possible to classify them that way. Then, if you have A vs A: no change, terrain is ...
by vakarr
Sun Jan 20, 2019 6:58 am
Forum: Field of Glory II
Topic: triple armed Romans
Replies: 5
Views: 660

Re: triple armed Romans

Managed to shoot up the Auxilia Palintina , they lost cohesion, but they got a general slapped onto them and it was still a 0% chance of winning if I charged them with Hun heavy cavalry - tried it anyway, with the bow+sword armoured superior cavalry, they bounced off having lost cohesion for their t...
by vakarr
Sun Jan 20, 2019 6:51 am
Forum: Field of Glory II: Tournaments & Leagues
Topic: Tournament handicaps for armies/terrain
Replies: 20
Views: 3654

Tournament handicaps for armies/terrain

Hi, I was wondering if somebody has a system to give handicaps to armies based on how suitable they are for tournaments. A while ago, some people classified armies as "A", "B", or "C" class according to their suitability for wargames competitions. It should be possible to classify armies this way an...
by vakarr
Thu Jan 17, 2019 12:05 am
Forum: Field of Glory II
Topic: triple armed Romans
Replies: 5
Views: 660

triple armed Romans

Hi, I'm playing my first game against the triple armed Romans - with half of this and half of that etc, how do they work - I read somewhere they can't shoot, is that correct?
by vakarr
Wed Jan 16, 2019 11:58 pm
Forum: Field of Glory II
Topic: Tracks
Replies: 19
Views: 1132

Re: Tracks

Isn't it the case that tracks don't cause any terrain disadvantages but don't count as open terrain so cavalry in particular don't get their usual advantages for charging in open terrain if they cross a track?
by vakarr
Wed Jan 16, 2019 12:44 am
Forum: Field of Glory II
Topic: My big issues with this game
Replies: 35
Views: 2502

Re: My big issues with this game

That's another thing I miss - used to be guaranteed that javelinmen would beat slingers if they caught them. Charging javelinmen at other lights used to be a good idea. Now I've seen slingers rout javelinmen, and light peltasts charge normal javelinmen and become fragmented on the first round. Haven...
by vakarr
Wed Jan 16, 2019 12:35 am
Forum: Field of Glory II: Modding
Topic: Mercenaries mod
Replies: 7
Views: 1331

Re: Mercenaries mod

Oh, great, thankyou! What is the point cost for "above average" (troops better than average but not superior) troops? or for troops half equipped with a weapon? I suppose I should update my campaigns to use the new Thracian models/units that came with the game update/DLC but otherwise don't want to ...
by vakarr
Tue Jan 15, 2019 1:43 am
Forum: Field of Glory II: Modding
Topic: Mercenaries mod
Replies: 7
Views: 1331

Mercenaries mod

Is it possible to create a mod that will modify some but not all army lists that are used in the game for custom battles etc not just your own campaigns? I am very dissatisfied with the way some army lists have lots of grades of troops while others don't, when surely grading from elite to superior t...
by vakarr
Tue Jan 15, 2019 12:43 am
Forum: Field of Glory II
Topic: Battle Suggestions for a Noob?
Replies: 2
Views: 472

Re: Battle Suggestions for a Noob?

If you want an easy battle, try Romans vs any foot army that doesn't have impact foot or pikes.
by vakarr
Tue Jan 15, 2019 12:37 am
Forum: Field of Glory II
Topic: My big issues with this game
Replies: 35
Views: 2502

Re: My big issues with this game

Skirmishers are not over powered in this game. Their usefulness has progressively been eroded ever since the rules were introduced. For instance, a light foot unit can't charge a fragmented heavy foot unit in the open, they can't charge a heavy foot unit from the rear, they can't shoot from the rear...
by vakarr
Sun Dec 30, 2018 12:17 am
Forum: Field of Glory II: Tech Support
Topic: On-screen menus gone, can't finish turn
Replies: 1
Views: 211

Re: On-screen menus gone, can't finish turn

Don't worry, I found it, it's Ctrl-X, but I'd like to say it again, DESPITE ALL YOUR RULE MONGERING TO PREVENT LIGHT TROOPS FROM DOING THIER THING it has a nice ring to it
THE LEGIONS ARE ROUTING
by vakarr
Sun Dec 30, 2018 12:05 am
Forum: Field of Glory II: Tech Support
Topic: On-screen menus gone, can't finish turn
Replies: 1
Views: 211

On-screen menus gone, can't finish turn

I was trying to get a screen shot so I'm not sure what combination of buttons I pressed, but suddenly all my on-screen menus disappeared and the view zoomed out to maximum. How do I get back the "end turn" menu? I'm playing a multiplayer game vs Romans. Maybe this is a feature of the game - when Rom...
by vakarr
Wed May 30, 2018 2:31 am
Forum: Panzer Corps 2
Topic: Ideas for Panzer Corps 2
Replies: 114
Views: 30805

Re: Ideas for Panzer Corps 2

I like the idea of dual role for aircraft (recon vs. fighter/bomber) but would like the role to be only to be switchable when the unit is on an airfields, as with repair in PC1. The switch could even change the stats of the unit in different ways, (depending on the unit?) which account for having t...
by vakarr
Thu May 24, 2018 10:47 pm
Forum: Panzer Corps 2
Topic: Ideas for Panzer Corps 2
Replies: 114
Views: 30805

Re: Ideas for Panzer Corps 2

Another possibility is that if there's a storm a proportion of your landing craft get damaged or destroyed, and only troops in transport ships can stay at sea, but maybe that already happens? I would also like to see reconnaissance aircraft included - perhaps aircraft could have a dual role like AA ...
by vakarr
Wed May 23, 2018 3:46 am
Forum: Panzer Corps 2
Topic: Ideas for Panzer Corps 2
Replies: 114
Views: 30805

Re: Ideas for Panzer Corps 2

I would like to see Ports made more useful - at the moment it seems to make no difference if you land at a port or on a beach. Landing at a port could perhaps allow your unit to move on the same turn it landed. Also ports should be able to handle ships and land units in the same space like land and ...

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