Search found 4 matches

by Grimdarc
Tue Apr 03, 2018 4:01 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Why No Straight Warhammer Simulations?
Replies: 7
Views: 3187

Re: Why No Straight Warhammer Simulations?

Have to wait until GW's financial decline is complete and pray it folds rather than sells to something heinous like Hasbro. Unfortunately, the explosion of interest and indie creativity in direct implementation of the TT would incentivize Blizzard or something huge to pickup the IP monopoly. In the ...
by Grimdarc
Tue Apr 03, 2018 3:40 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Road Ahead Thread?
Replies: 16
Views: 3599

Re: Road Ahead Thread?

Put a dimunitive heavily armored/armed humanoid race into the Mod editor and call it anything other than Squats. Be prepared to win a staring contest with GW IP Inquisitors.
by Grimdarc
Tue Apr 03, 2018 3:34 am
Forum: Warhammer 40,000: Sanctus Reach
Topic: Sanctus v1.1.8 Update Released with New Morale!
Replies: 4
Views: 1743

Re: Sanctus v1.1.8 Update Released with New Morale!

Does the melee morale debuff apply to MP? I'm reading that it works on Veteran and Grim Difficulty. Does Difficulty impact MP?
by Grimdarc
Sun Mar 04, 2018 4:42 pm
Forum: Warhammer 40,000: Sanctus Reach
Topic: Would we say the same of Chess? Also, questions on gameplay
Replies: 0
Views: 669

Would we say the same of Chess? Also, questions on gameplay

I look at this game as chess-like. Chess represents medieval conflict between kingdoms. Sanctus Reach represents the 40K TT game that represents conflict in 40k sci-fi lore. I'm fine with the close-combat restrictions and lack of buildings, etc. Everyone wants a PC version of the TT game, but chalk ...

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