Search found 55 matches

by jakemon
Tue Feb 19, 2019 10:01 pm
Forum: Order of Battle Series
Topic: Order of Battle: World War II - v7.1.6 Update
Replies: 49
Views: 6944

Re: Order of Battle: World War II - v7.1.6 Update

Careful- as advertised, this is an updater, not an installer. To get a clean install, I used Windows' Control Panel to uninstall my previous OOB installation (x86 and x64 entries). There were some file system bits & pieces to delete or rename by hand. OOB still remembered my DLCs and serial numbers,...
by jakemon
Sun Jan 20, 2019 4:24 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Scrambling Scrambled
Replies: 4
Views: 398

Re: Scrambling Scrambled

OoB 7.1.4 with Scrambling Specialization : Why are you playing with an obsolete version :shock: :?: Thank you terminator for confirming this bug is present in the current 7.1.4 release. I'd like to see it addressed by simply removing the words "Land-based" from specializations.csv. I've watched the...
by jakemon
Sat Jan 19, 2019 5:42 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Scrambling Scrambled
Replies: 4
Views: 398

Scrambling Scrambled

The text of the Scrambling Specialization itemizes "Land-based fighter aircraft", but the game effect includes carrier based aircraft (Version 6.19 x64 non-Steam). Could anyone confirm this is also the state of play for Version 7.14? The contradiction should be reconciled- I favor including carrier ...
by jakemon
Wed Dec 12, 2018 5:51 pm
Forum: Order of Battle Series
Topic: Mistakes vere made, mein Fuhrer - Endsieg Review and Discuss
Replies: 252
Views: 21023

Re: Mistakes vere made, mein Fuhrer - Endsieg Review and Discuss

I prefer strategy games on a smaller scale like " Close Combat Series " with different types of units, each with different characteristics. Note that in this game (Close Combat) there is also a strategic map : Pardon the off topic question, but is that CC Strategic Map from a mod? With two units on...
by jakemon
Sun Dec 02, 2018 12:56 am
Forum: Close Combat Series
Topic: Placing of AT guns.
Replies: 2
Views: 918

Re: Placing of AT guns.

Buildings are my favorite site for AT guns (e.g. British 6 pounder, SU 45mm & 76mm), but you've pointed out not all guns are allowed in buildings. I suppose that has something to do with their size or ease of breakdown / reassembly, but campaign / revision may also be a factor. For the guns that won...
by jakemon
Sun Dec 02, 2018 12:28 am
Forum: Order of Battle : World War II - AAR
Topic: A Noob vs Japan
Replies: 12
Views: 2281

Re: A Noob vs Japan

It already is. I have so many images because I show what has changed after every turn. The only way to cut it down would be to show what has happened after every other turn, or every third turn, which I am aware most people do. Right. I should have written perhaps 1 scenario per topic. That would s...
by jakemon
Sat Dec 01, 2018 10:11 pm
Forum: Order of Battle : World War II - AAR
Topic: A Noob vs Japan
Replies: 12
Views: 2281

Re: A Noob vs Japan

I also enjoy reading your AARs- thank you TFC.

With WiFi on the last link to my PC, I frequently have difficulty downloading the enormous post. If others report a similar issue, it might be nice to break down future AARs. Perhaps 1 scenario per post?
by jakemon
Mon Oct 08, 2018 9:43 pm
Forum: Order of Battle Series
Topic: Burma Road campaign issues
Replies: 30
Views: 4294

Re: Burma Road campaign issues

I hope the Brits will get more love in the upcoming North African campaign that also benefits the Burma campaign. What’s also strange that thinly armoured Japanese light tanks require 5 supply but all somewhat better armoured and armed British Crusader and Valentine tanks require only 4 supply. The...
by jakemon
Fri Sep 21, 2018 7:03 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Current Bugs - Version 6.1.9
Replies: 51
Views: 4034

Re: Current Bugs - Version 6.1.9

[The imported core bug that allows over deploying imported units and driving CPs negative is still present in Ver 6.1.9 non-Steam. http://www.slitherine.com/forum/viewtopic.php?f=372&t=81131&p=693417&hilit=import+core#p693417 This shows a Morning Sun core imported into Rising Sun. The upper picture ...
by jakemon
Sun May 06, 2018 3:08 am
Forum: Order of Battle : World War II - Tech Support
Topic: Collated issue reports (Japanese campaign / game rules)
Replies: 2
Views: 406

Re: Collated issue reports (Japanese campaign / game rules)

I bought the game during the recent Steam sale and have been playing through the Japanese campaign. I have run into a number of minor, game-rules or scenario-scripting-related issues, which I will collate, as I encounter them, in this thread. For any issues of a more technical nature where my syste...
by jakemon
Sun Apr 29, 2018 5:54 pm
Forum: Order of Battle Series
Topic: Kriegsmarine Operation Torch, No Carrier Now
Replies: 29
Views: 3238

Re: Kriegsmarine Operation Torch, No Carrier Now

When a player enters the Specialization screen, the game calendar reflects the date of the previous mission, not the next mission. Some items can no longer be selected- even though their availability date in the specializations.csv file makes them available for the "next" mission. Kriegsmarine playe...
by jakemon
Sun Apr 22, 2018 10:53 pm
Forum: Order of Battle Series
Topic: Kriegsmarine Operation Torch, No Carrier Now
Replies: 29
Views: 3238

Re: Kriegsmarine Operation Torch, No Carrier Now

The reason: the dates between missions doesn't increment right. It's still the date of the last mission (8/1941, "Western Approaches") instead of the new one (11/1942, "Op. Torch")! My guess: this may have something to do with the new campaign editor (?). And this behaviour doesn't apply to Kriegsm...
by jakemon
Sun Apr 01, 2018 1:51 am
Forum: Order of Battle : World War II - Tech Support
Topic: OOB Burma Imphal campaign
Replies: 5
Views: 750

Re: OOB Burma Imphal campaign

Just for another data point, I encountered an AI freeze on Turn 3 of the Imphal scenario in a Burma Road campaign with v5.2.9 x64 on Win7. I knew it was a big scenario so I rebooted before launching OOB. The scenario loaded quickly, and the first two turns processed smartly. By turn 3, the AI's flan...
by jakemon
Mon Mar 26, 2018 3:07 am
Forum: Order of Battle Series
Topic: Unit Stats Panel
Replies: 9
Views: 1080

Re: Unit Stats Panel

Not me. Bru88 and 13obo are our champions.
by jakemon
Mon Mar 26, 2018 12:17 am
Forum: Order of Battle Series
Topic: Unit Stats Panel
Replies: 9
Views: 1080

Re: Unit Stats Panel

Red is your attack value against that unit type, Green is your defense value when attacked by that unit type. Helmet = infantry, Wheel = mech. Notice there are no Red values for artillery versus air or naval. Arty can't target them. There are Green values for artillery because from time to time arti...
by jakemon
Mon Mar 26, 2018 12:05 am
Forum: Order of Battle Series
Topic: Why do the combat results in this game suck so much?
Replies: 39
Views: 2990

Re: Why do the combat results in this game suck so much?

When Stan says: About 50% it's 0. About 40% it's -1. About 10% it's -2. I'm not seeing this. Folks have already commented on softening attacks to reduce efficiency. There's also the flanking support bonus, unit types (e.g. inf versus at/aa/arty), experience delta, and terrain advantages to boost hi...
by jakemon
Sat Mar 24, 2018 3:42 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Bug: No units will activate
Replies: 13
Views: 1090

Re: Bug: No units will activate

AFAIK OrderOfBattle-WorldWarII-Setup64Release-v5.2.1.zip is still the most recent base installer. If you've had OOB x32 on your system you should follow this (note registry edit tool): http://www.slitherine.com/forum/viewtopic.php?f=264&t=80817 Here's an x64 new install (note December auto-update bu...
by jakemon
Fri Mar 23, 2018 9:26 pm
Forum: Order of Battle : World War II - Tech Support
Topic: Bug: No units will activate
Replies: 13
Views: 1090

Re: Bug: No units will activate

That sounds very frustrating and is definitely not the way it should be. Experiencing that with US Marines rules out any notion of demo limitations. You can post a save game here, and someone else running it without issue will confirm the problem is local to your installation. Does output_log.txt sh...
by jakemon
Fri Mar 23, 2018 3:46 am
Forum: Order of Battle : World War II - Tech Support
Topic: Bug: No units will activate
Replies: 13
Views: 1090

Re: Bug: No units will activate

I saw something similar to this on Version 5.2.9 x64 Win 7. In a very busy scenario, there was one unit I could <mouse> select but could not get it to move or attack (all other units were fine). I ended up using the <Page Down> key to cycle through the unmoved units. When the problem unit was reache...
by jakemon
Fri Mar 23, 2018 3:31 am
Forum: Order of Battle : World War II - Tech Support
Topic: Burma Road S3 Defeat
Replies: 5
Views: 623

Re: Burma Road S3 Defeat

Thank you for the (frequent) trigger analysis Bru. I always read those posts, and often understand them... As Mr. Gabe reiterates for this one, it's the inconsistency between the objective check mark and the unit evacuation counter that should be fixed. While they're at it, the exit hex flags could ...

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