Slitherine News http://www.matrixgames.com/news/ Slitherine Latest News List en-us Copyright (c) 2018, Slitherine Ltd. All Rights Reserved. 24 JUN 2018 21:31 CMT 60 Slitherine News 150 50 http://www.matrixgames.com/news/ http://www.matrixgames.com/images/logo.gif Aggressors Dev Diary 4 - Historical Accuracy News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/A_AR_Box_3D_100.gif" align="left" ><p> We are all big fans and admirers of the ancient era and we wanted this to be visible throughout the whole game. We want the player to relive the highs and lows of the old times with the ancient nations as if they were really there. All the game concepts of <a href="http://slitherine.com/products/product.asp?gid=723" target="_blank"><strong>Aggressors</strong></a> were designed with the desire to be as close to historical reality as possible.</p> <p> &nbsp;</p> <p> It started with the historical map and initial setup of course. We spent many weeks studying historical sources, maps and chronicles to set up the map as accurately as we could. It was not always easy - some nations didn&#39;t leave any source of information about what kind of life they led, what were they trying to achieve or conqueror even where they were located exactly. We can find only fragmentary information from other nations writing about their enemies or &quot;unknown barbarians behind their borders&quot;. Sometimes it was a bit of a roll of the dice as the sources were often contradictory and we had to pick one.</p> <p> After long time tweaking the map, we are pretty happy about the result and we could finally move on to an even more difficult part - historical context. We needed to setup the nations and goals in such a way that would draw the players in and made them identify with the nation they lead.</p> <p> Historical summaries are full of big dreams, ambitions and grand plans. We let ourselves be inspired by these great visionaries and we decided to create a set of unique short-term and mid-term goals for each nation that reflect the aspirations and hopes of ancient heroes.</p> <p> This was even more difficult than the map setup because we needed to &quot;guess&quot; the potential goals of each of the nation despite the fact that in history they were wiped out by their enemies before they reached any of those goals! Sometimes we could be led by history itself (like for example in the case of the Roman conquest of Sicily), sometimes by historical sources of what specific countries and conquerors aspired to achieve and sometimes by our own point of view and we had to think about &quot;what if&quot; situations.</p> <p> We named these goals Objectives and they include territorial expansion, military campaigns, economic, cultural or political development, diplomatic relationships and many more. But nothing comes easy in life and neither do rewards for achieving the Objective&rsquo;s goal. Players need to put some effort and thinking into these side quests to reap the bonuses waiting at their ends.</p> <p> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/Aggressors/history/2.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/Aggressors/history/2.jpg" style="width: 600px; height: 338px;" /></a></p> <p> &nbsp;</p> <p> We didn&lsquo;t want to create these objectives in a way like many other games do - &quot;conquer this and that and you get precisely this amount of resources as a reward&quot;. This doesn&rsquo;t feel very realistic and thus the feeling of fulfilling the actual goal of a specific country is forever lost.</p> <p> In Aggressors the player doesn&rsquo;t know what exactly he needs to do to reach the goal, neither does he know the scope of the potential rewards. The ancient nations worked hard to turntheir plans into reality but events out of their control could shatter their life-long work. Even if they crowned their effort with success, the benefits were not predictable or known in advance. Actually, fulfilling grandiose plans could even bring more problems than profits.</p> <p> Let&#39;s demonstrate how the Objectives system works with an example &ndash; the goal is to build a strong standing army. As a commander of all armed forces you want to have a reliable and formidable army. You start recruiting men into infantry and cavalry units and perhaps even expand your fleet. But the strength of your army is only measurable in comparison with armies of your opponents and you can be sure that they do not waste time and build their armed forces just as you are trying to do the same. So, it cannot be predicted how many units or what unit types you need to achieve the objective. It simply depends on what kind of opponents you have.</p> <p> And in the same way you cannot predict the effects such actions will have. It might seem like becoming a military superpower can result in small and weak states offering you political alliances as they hope to gain a strong protector and the happiness of your citizens will increase as they will feel safe in their homes. On the other hand, once you really accumulate such a power, people might slowly realize that they don&lsquo;t really need such a power anymore and the potential benefit might be close to nothing. Moreover the majority of young and able men are now serving in your army and there simply isn&#39;t enough men to work the fields. All in all, you cannot see the future until it happens and you can only adapt to its ever-changing flow.</p> <p> But we realize that the player already gets a lot of adrenalin from all the action in the game and so we have hidden a hint in the description of each objective that should guide the player in the right direction. The information is purely textual like the goals in Ancient times and players must follow this hint till they reach the goal. Apart from that, there is a progress bar showing how far the player has gone in achieving the goal and this can also be taken as an indication if he is going the right way.</p> <p> The setup of these objectives is not fixed from the beginning. Some objectives unlock other objectives depending on the way the alternative history of the game develops so you will always find a number of interesting side quests to fill your days with.</p> <p> While working on the Objectives we realized that the ancient leaders were quite creative in using their resources and in creating opportunities. Ruling a large nation was never an easy task and to succeed meant that they always had to find a way out of a difficult situation.</p> <p> All rulers are eventually confronted with situations that require fast and decisive actions, for example acute lack of resources, crisis or dangerously low army morale. History teaches us that in such moments the ruling elite usually tried to find a quick and effective, even if unusual and risky, remedy which in the game is represented by the so called State decisions. They are solutions that can contain dangerous situations and slow the downfall but their success rate and impact is difficult to predict and you will need to take the leap of faith if you decide to use them.</p> <p> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/Aggressors/history/1.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/Aggressors/history/1.jpg" style="width: 600px; height: 338px;" /></a></p> <p style="text-align: center;"> &nbsp;</p> <p> Take the examples of food distribution in times of a looming famine, organizing games when unrest was stirring in the population or calling tribal meetings when joint action was required. Such actions were not frequently used, rather the opposite. But when the crisis reached its peak and the ruling class was gripped by desperation, they were willing to turn to risky and often expensive solutions.</p> <p> Nothing is for free and also the State decisions come at a price while their outcomes are not fully predictable even with the textual estimation of potential outcome. It is the choice of the player to choose if he is ready to pay perhaps a high price to buy himself some time to restore the situation in his country.</p> <p> The State decisions are available only when concrete conditions are fulfilled and only whilst those conditions last. It is only logical, you probably wouldn&rsquo;t enforce complete obedience of your soldiers by ordering army decimation unless it is the last and only hope you have left to keep your military units fighting.</p> <p> I think it is good time to slowly dive into one of the most important aspects of the game - country management. It includes aspects like population happiness, migration, birthrate control and influence of adjacent countries on your cities. But this is a subject for our next dev diary...</p> http://www.matrixgames.com/news/2631/Aggressors.Dev.Diary.4.-.Historical.Accuracy Sat, 22 Jun 2018 GMT How is the Panzer Corps Tournament going? News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/PCW_Box_3D_100.gif" align="left" ><p> Several months ago the biggest tournament ever for <strong>Panzer Corps</strong> started.&nbsp;</p> <p> It&#39;s a massive event, both in terms of number of players and length. More than 100 wargamers all around the world are taking part, and it is in fact the biggest Slitherine tournament ever.</p> <p> It&#39;s going to take all of 2018 before a champion emerges... and we&#39;ll know that he&#39;ll be the real, true Panzer Corps master!</p> <p> &nbsp;</p> <p> But let&#39;s take a look at how the tournament is going, shall we?</p> <p> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Art/Tournament/PC_TournamentTable2018_2-min.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Art/Tournament/PC_TournamentTable2018_2-min.jpg" style="width: 600px; height: 666px;" /></a></p> <p style="text-align: center;"> &nbsp;</p> <p> 71 players have already been eliminated, and the 48 players who are still in mean serious business! Glory and honour to those who have fallen, but our eyes are all on the survivors. Who will be the last man standing?</p> <p> Want to find out? You can follow the tournament on its <a href="http://www.slitherine.com/forum/viewtopic.php?f=121&amp;t=81635" target="_blank">official thread</a>!</p> http://www.matrixgames.com/news/2630/How.is.the.Panzer.Corps.Tournament.going? Thu, 20 Jun 2018 GMT Battlestar Galactica Deadlock The Broken Alliance is out on console! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/BSGD_Deadlock_TBA_Box_3D_100.gif" align="left" ><p> <span style="color: rgb(51, 51, 51); font-family: Arial, Helvetica, sans-serif;">The latest expansion for Battlestar Galactica Deadlock&nbsp;</span><strong style="color: rgb(51, 51, 51); font-family: Arial, Helvetica, sans-serif;"><a href="http://slitherine.com/products/product.asp?gid=728" style="color: rgb(204, 102, 0);" target="_blank">The Broken Alliance</a>&nbsp;is out on <a href="https://store.playstation.com/en-gb/product/EP4136-CUSA07063_00-BATTLESTARDLC002" target="_blank">PlayStation 4</a> and <a href="https://www.microsoft.com/en-gb/p/battlestar-galactica-deadlock-the-broken-alliance/bxcdzpxrk45f" target="_blank">Xbox One</a>!</strong></p> <p> &nbsp;</p> <p style="text-align: center;"> <iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/c9iUpyInMYM" width="560"></iframe></p> <p style="text-align: center;"> &nbsp;</p> <p style="margin: 0px 0px 8px; color: rgb(51, 51, 51); font-family: Arial, Helvetica, sans-serif;"> <strong>The Broken Alliance</strong>&nbsp;DLC pack for Battlestar Galactica Deadlock&trade; presents players with 8 new story missions that are integrated seamlessly into the single player campaign, and linked together into a brand new plot that explores the intricate maze of Colonial politics.</p> <p style="margin: 0px 0px 8px; color: rgb(51, 51, 51); font-family: Arial, Helvetica, sans-serif;"> The expansion also comes with four brand new capital ships and two new squadrons, bringing new functionality and tactics to the First Cylon War.</p> <p style="margin: 0px 0px 8px; color: rgb(51, 51, 51); font-family: Arial, Helvetica, sans-serif;"> It is accompanied by a sizeable update called the Endurance Update! Please read the full changelog&nbsp;<a href="http://www.slitherine.com/forum/viewtopic.php?f=469&amp;t=85678" style="color: rgb(204, 102, 0);" target="_blank">here</a>.</p> http://www.matrixgames.com/news/2629/Battlestar.Galactica.Deadlock.The.Broken.Alliance.is.out.on.console! Sat, 15 Jun 2018 GMT War in the West LIVE Stream - The XTRG Challenge News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/WitW_Box_3D_100.gif" align="left" ><p> Excellent news from the front!</p> <p> Many of you surely already know <strong>XTRG </strong>for his passion for historical wargaming (check his incredible series about <a href="https://youtu.be/6OkROhMEEqM" target="_blank">War in the Pacific Admiral Edition on YouTube!</a>).</p> <p> We are very happy to announce that <em>XTRG </em>and <em>Matrix Games are teaming up</em> for a series of <strong>Live Streams</strong> entirely dedicated to <strong>wargames</strong>! Lovers of hexes, counters, complex strategies and hard planning will meet their match!</p> <p> We&rsquo;ll try to keep these events most regular as possible, so that you can easily follow all the episodes!</p> <p> The first wargame to be played will be <a href="http://www.matrixgames.com/products/product.asp?gid=507" target="_blank"><strong>Gary Grigsby&rsquo;s War in the West</strong></a>, in which XTRG will take the <em><u>Bulge To The Rhine Scenario</u></em> (12 turns). You&rsquo;ll have the chance to see it in action on <strong>Wednesday 20<sup>th</sup></strong> in a 2 hours long Stream on our official <strong>Twitch Channel</strong>, <strong>from 6 pm to 8 pm BST!</strong></p> <p style="text-align: center;"> <a href="https://www.twitch.tv/slitherinegroup" target="_blank"><img alt="" src="https://www.matrixgames.com/files/spotlight/1150_image.jpg" style="width: 600px; height: 302px;" /></a></p> <p> &nbsp;</p> <p> <u>Mark the date and follow us on Twitch to receive the channel notifications on when we are </u><u>live</u><u>!</u></p> <p> &nbsp;</p> <p> <em>XTRG will play the scenario with the Mapoverhaul mod, a very nice graphics modification which overhauls the map (no gameplay alteration!). Kudos to overkill01 for the great work with this Mod! You can find more information about the mod <a href="http://www.matrixgames.com/forums/tm.asp?m=4369252&amp;mpage=1&amp;key=" target="_blank">here</a></em></p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/forums/tm.asp?m=4369252&amp;mpage=1&amp;key=" target="_blank"><img alt="" src="http://www.matrixgames.com/forums/upfiles/53252/E537D19DFB804F8593A08F1BE7096699.jpg" style="width: 600px; height: 398px;" /></a></p> http://www.matrixgames.com/news/2628/War.in.the.West.LIVE.Stream.-.The.XTRG.Challenge Sat, 15 Jun 2018 GMT Aggressors Testers Diary - Modding News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/A_AR_Box_3D_100.gif" align="left" ><p> As a young player I was always browsing game files trying to find a way to change them. It was partially curiosity and partially a wish to modify the rules to my own liking, because no matter how great a game is, there is always something you want to tweak or adjust.</p> <p> The option of modding was part of the game design from the very beginning as I wanted to give the players the opportunity to create the Aggressors realm with me in an easy and user-friendly way. Over time, the idea was brought even further &ndash; I decided to create a framework for strategy games of different worlds and historical eras.</p> <p> &nbsp;</p> <p> Today, <a href="/products/product.asp?gid=723" target="_blank">Aggressors</a> allows you to change pretty much anything you want &ndash; everything is in an editable, and hopefully self-explanatory, format on both levels &ndash; scenario (or game) level and mod level.</p> <p> To give a taste of all the options you have, you can create your own maps with units, roads, rivers and players (with all related attributes like personalities, relations, development advance), random events, objectives, winning conditions, unit names, etc. Most of these things can be easily edited directly in the In-game editor.</p> <p> Once you get into it you might want to try to create your own mod.</p> <p> You can start gently with changing scalar values like defense or attack power of units, defining your own technologies and invention tree, adding your own music, defining your own game resource types or government types.</p> <p> If you wish to go deeper, you can continue with more advanced stuff like defining your own unit types, adding animals onto the map or creating your own terrain types.</p> <p> Expert modders can use scripts to change the behavior of unit types, terrain extensions, unit improvements, random events or even create their own unique objectives, winning conditions and actions which units can perform!</p> <p> Those who want to push it to the limit can even create their own AI algorithms. All this is available in today&rsquo;s most accessible programming language C# (and the whole .NET Framework base).</p> <p> I didn&rsquo;t expect that modding features would get much attention at the beginning. Of course, we hoped that once a small community gathered around the game, players would try to make use of the tools to modify the game to their liking. We were really surprised when one of the testers jumped directly into the modding tools during the beta test and he is on the way to create an extremely detailed and very well-made scenario (and his own mod) about Holland at the turn of the millennia. We think that his opinion and view might be of great interest to all of the players like him and so we partially lifted the NDA and asked him to share his own experiences here.</p> <p> &nbsp;</p> <p> Hi there, my name is Jean-Marc (aka Cablenexus on forums and Steam). A few months ago, I was invited to the beta for Aggressors.</p> <p> The &ldquo;beta&rdquo; part soon turned into a &ldquo;Want to play&rdquo; part. The game was very polished, we had a small but very dedicated team of testers and the developer was active in the forums almost 24/7.</p> <p> It soon became clear that this game is a gem in the making. Since I&#39;m in beta and under NDA I can&#39;t speak much about the game itself yet, but WOW, it&#39;s really amazing.</p> <p> As a 4x strategy addict I have played every game in the genre at least once. Of course, I have my favorites, but many date from years ago. I can barely remember the time I was having such a fun time with any game as I had with Aggressors the last few weeks.</p> <p> What makes the game really unique and I hope I may say this, is the mid-game and end-game experience that is working as a kind of adaptive algorithm that continuously surprises the player with new content and choices at any moment in the game. Not randomly but reacting to the way you developed your nation and by taking into account every choice you make and made in the past. The game is not getting stale after 400 turns. Actually, that is where it starts to shine.&nbsp;</p> <p> I participate in smaller game projects now and then with my artwork and so it was a logic step I start to experiment with the scenario editor tools provided. There was no plan to make a real MOD yet, but just a scenario to see if the editor was user friendly and to hunt for bugs. It was my main duty to test after all.</p> <p> Pavel, the creator and main developer, opted for a Holland scenario since I&#39;m Dutch and so I thought it was a nice idea to experiment with it and stress test the editor tools.</p> <p> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/Aggressors/modding/4.png" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/Aggressors/modding/4.png" style="width: 600px; height: 338px;" /></a></p> <p> &nbsp;</p> <p> I searched some books and the Internet for ancient maps of Holland to find as much information about that era as possible. Pavel gave me the option to use their internal tool which makes a map from a bitmap. In short, every tile in game is the same as a single pixel in any (free) image editor tools. This tool is not available yet for public usage but I hope it will be released with the game as well.</p> <p> I&#39;m used to Paint.net to create the bitmap, but there are some free alternatives like Gimp. So, I painted my Holland map in a simple 89 x 89-pixel image (which in game turns into a huge 7.921 tile map) and I was able to use it in game as a layout for my real map.</p> <p> &nbsp;</p> <p> Since there are 10 different terrain types (but you can MOD them) available you need to spend some time to edit the tiles to your liking and to represent the real-world terrain situation. If you paint your pixel map in ten colors it takes the right terrain automatically. But you can edit every tile to your liking in the scenario editor itself. After this you can add rivers, roads, bridges, resources and settlements. If you want you can assign ownership and even territory to all tribes.</p> <p> &nbsp;</p> <p> Since I decided to start my scenario in Holland in 50 BC, the times of the Roman occupation of the Rhyne (Rhenus) area, much of the map in the North existed of sandy water terrain that was directly linked with the North Sea (Mare Frisicum). I choose to use swamp tiles here since the Frisii, the original habitants of the North of Holland in 50 BC, learned to drain them and make use of them in the real world.</p> <p> The Frisii built &ldquo;terps&rdquo; (small hills) on the swamp terrain to survive and their core business was dealing in cow hides so I also added cows to the game as new animals running around the map. With only some minor help from the developer, who was constantly pushing fixes and new features into the game, I was able to add 16 custom tribes in the next few days, add over 300 historical settlement names and reconstruct the full Limes (line of defense around Rhenus) of the Roman Empire with historical accurate fort and army names.</p> <p> Another 200 fixed names I added to the map to setup the scenario. All kind of names that I found in real world documents and archived in the Peutinger Atlas representing the exact coordinates on the map. And now I started setting up the scenario proper.</p> <p> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/Aggressors/modding/11.png" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/Aggressors/modding/11.png" style="width: 600px; height: 338px;" /></a></p> <p style="text-align: center;"> &nbsp;</p> <p> Since the game is originally based on a board game developed by Pavel, you have to imagine that every one of the 7000 tiles has a function. The terrain, the placement of rivers, the towns, the resources. Everything can be easily setup in the editor and the more advanced editor can change parameters in XML documents editable in applications like notepad++.</p> <p> I&#39;m not a real modder and never made a single scenario in any other game before, except for myself but I share the passion for board games with the maker.</p> <p> But in Aggressors I was able to setup the exact scenario I wanted to have in the simplest way I ever experienced. All this without any major issues in beta when I was populating my world with hundreds of custom settlements and units and in the night played my own map for a few hours to make it to turn 50.</p> <p> All Kingdom and Tribe banners and their coats of arms are easy to edit in any paint tool, the parameters and names can easily be edited in a text editor. There is no need for actual scripting to achieve what you want, but if you feel the need for it you have all the freedom to do so.</p> <p> It is all has to do with the way the game works. Everything in game is based on logic. If you set up the parameters for a scenario, the AI players adapt to their role easily. That means that if you build a few Roman cities next to a coastline, the Roman AI start to make use of this by building the important roads between their cities and resources just like they did in history.</p> <p> Everything is possible to setup in an easy way. The war/peace (diplomatic) standings between tribes, the starting resources, towns and units etc. but even more advanced parameters like future relationships, loyalty and morale.</p> <p> I&rsquo;ve never found a game that lets you setup a scenario in such detail whilst at the same time being so simple to use that it is accessible for everyone who can use a simple paint tool.</p> <p> I will now start fine tuning the scenario by giving the armies the right parameters, adding army names, adding morale, loyalty settings to settlements and units and strategically placing rivers and bridges. Eventually I will add special triggered objectives for certain events that took place at certain dates like the Batavi uprising or revolt and the war against the two smaller tribes South of the Rhyne named the Usipetes and the Tencteri.</p> <p> It is possible to play with every tribe at scenario start and because of the diplomatic standings between tribes the game can be played in many different ways.</p> <p> There will be a What if scenario for every tribe. I still haven&rsquo;t finished the scenario and mod, having a TODO list for the next days. There is a lot of work that still needs to be done, but as I was invited to write down my experience with the game creation tools so far. I&#39;m very enthusiastic about it.</p> <p> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/Aggressors/modding/14.png" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/Aggressors/modding/14.png" style="width: 600px; height: 338px;" /></a></p> <p> &nbsp;</p> <p> The amount of detail offered in the game without being utterly complicated is impossible to mention in one scenario creation log. I can only say that you have to try it yourself. You can setup a scenario exactly the way you want and see the AI adapt to it like a human player in a 7000 + tile board game with smooth 3D graphics.</p> <p> Even your own setup is nice to play with FOW on since you can still be surprised how the game turns out as the AI reacts and adapts to the choices you made without this being random or absurd. I can&#39;t wait for the game to be released and to see what other, better scenario makers, can achieve with the tools.</p> <p> It is an honor to write about the making of my humble Holland scenario while the developer is creating a BIG FAT 4 X strategy game. Guys, support the developer and wishlist Aggressors already and if you can&#39;t get enough from it like I do, I invite you to try out my Holland &ndash; Battle over Rhenus 50 B.C. scenario soon!</p> <p> Thank you for reading!</p> http://www.matrixgames.com/news/2627/Aggressors.Testers.Diary.-.Modding Sat, 15 Jun 2018 GMT Wars of Succession has been released on Steam! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/WoS_Box_3D_100.gif" align="left" ><p> One of the best grand strategy games created by Ageod has reached a new milestone!</p> <p> <strong>Wars of Succession</strong>&nbsp;is now available on&nbsp;<em>Steam</em>, bringing the <em>War of Spanish Succession</em> and <em>The Great Northern War</em> on this platform!</p> <p> <strong><a href="http://www.matrixgames.com/products/product.asp?gid=637" target="_blank">Wars of Succession</a></strong>aims to recreate these crucial wars with incredible accuracy. With a detailed selection of each historical unit involved in the conflict, you&#39;ll have the chance to command over 200 different types of troops from Grenadiers and Musketeers to Winged Hussars and Cossacks, as well as a dozen types of different warships.</p> <p> You will coordinate the movements of several armies across all major European countries, take care of supplies, fatigue and seek the most favorable conditions to engage in combat, hold sieges or retreat to recover.</p> <p> <strong>Will you answer when Destiny calls you?</strong></p> <p> <a href="https://store.steampowered.com/app/867250/Wars_of_Succession/">Play the game on Steam now!</a></p> <p> We are going to have a release stream on our official <a href="http://twitch.tv/slitherinegroup">Twitch Channel</a>, with a <strong>surprise</strong>: we are going to offer <strong>5 Steam keys of Wars of Succession as Giveaway</strong> so be sure to be there when we&#39;ll start selling them!</p> <p> We&#39;ll be waiting for you on our <a href="http://twitch.tv/slitherinegroup">Twitch Channel</a>, <strong>10-12 am EDT / 3-5 pm BST / 4-6 pm CEST!</strong></p> http://www.matrixgames.com/news/2626/Wars.of.Succession.has.been.released.on.Steam! Fri, 14 Jun 2018 GMT Battlestar Galactica Deadlock - Join our new Tournament! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/BSG-Deadlock_Box_3D_100.gif" align="left" ><p> <strong><a href="/products/product.asp?gid=728" target="_blank">The Broken Alliance</a></strong> will be released on console in just two days, but we&#39;ve got other great news for <a href="/products/product.asp?gid=692" target="_blank">Battlestar Galactica Deadlock</a> today: we are announcing a new <strong>online tournament</strong>!</p> <p> &nbsp;</p> <p style="text-align: center;"> <img alt="" src="https://www.matrixgames.com/files/spotlight/1146_image.jpg" style="width: 600px; height: 302px;" /></p> <p> &nbsp;</p> <p> Starting today you can now sign up for the upcoming tournament. Click <a href="http://www.slitherine.com/bsgtournament2" target="_blank">here</a> if you want to sign up or get more information about the format. It&#39;ll be a 32 slots tournament, so don&#39;t wait! Sign up while you still can. <u><strong>The winner of the tournament will win a copy of the upcoming Battlestar Galactica boardgame made by Ares Games!</strong></u></p> <p> The tournament will begin on June 25th! Don&#39;t miss this.</p> http://www.matrixgames.com/news/2625/Battlestar.Galactica.Deadlock.-.Join.our.new.Tournament! Thu, 13 Jun 2018 GMT Tigers on the Hunt second DLC announced! Welcome to Normandy! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/TotH_N_Box_3D_100.gif" align="left" ><p> June, 1944. Europe has been under the Nazi heel for 4 long years. Even if the Eastern Front is crumbling and the Red Army counterattacks are in full swing, the German Armed Forces are still a formidable opponent and are making very costly every inch of ground conquered.</p> <p> Only a breach into the <em>Festung Europa</em> and the creation of a second front could ensure the beginning of the end of the Third Reich.</p> <p> <strong><a href="http://www.matrixgames.com/products/product.asp?gid=732" target="_blank">Tigers on the Hunt: Normandy</a> is a DLC </strong>contains 2 Campaign Game Scenarios for Tigers on the Hunt, featuring 6 different battles.</p> <p> The scenarios feature many historical tactical situations from the Normandy Landing, ranging from the heroic deeds of the 6th Company C of 2nd Ranger Battalion at Pointe de la Porc&eacute;e, the British fighting at Le Hamel, Pegasus Bridge, and <strong>more</strong>!</p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=732" target="_blank"><strong>Stay tuned for further updates!&nbsp;</strong></a></p> http://www.matrixgames.com/news/2624/Tigers.on.the.Hunt.second.DLC.announced!.Welcome.to.Normandy! Tue, 11 Jun 2018 GMT Aggressors Dev Diary 3 - Diplomacy News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/A_AR_Box_3D_100.gif" align="left" ><p> Diplomacy makes strategy games feel alive. No matter how many barbarian hordes invade your borders nor how cunning their attacks are, without a leader who you can talk with to negotiate a potential ceasefire the enemy simply does not feel real.</p> <p> We wanted to make <strong><a href="/products/product.asp?gid=723" target="_blank">Aggressors</a></strong> feel realistic, so we tried to bring some &quot;life&quot; into diplomacy. Interactions with an AI cannot replace the nuances of a communication between two human players, but if you give the AI a number of tools that it can use whilst following its own goals then the interaction suddenly feels much more real.</p> <p> &nbsp;</p> <p> If we look at the diplomatic possibilities in the real world, we see that some countries forge military alliances to protect their interests, other states look for &quot;business partners&quot; to avoid trade barriers, and yet other nations cooperate on intelligence. In short, the forms of these partnerships can be quite unique and they cannot be simply labeled by one or two words like &quot;vassal&quot; or &quot;ally&quot;.With this in mind we started to design our own concept of diplomacy.</p> <p> Diplomacy was for us an extremely important feature right from the start and work on it never stopped. The concept has been modified and expanded throughout the whole development of the game and the possibilities and range of diplomatic actions were greatly expanded over time. We also paid a great deal of attention to historical sources and compared them with our design and the behavior of the AI. The game should follow historical reality as much as possible and therefore mutual relations of individual states were carefully reviewed and adjusted.&nbsp;</p> <p> There are now 11 types of bilateral agreements called <strong>treaties</strong> that work independently of each other. These include simple ones such as tile, city or unit visibility or more complex ones such as map exchange, support in supplying your ally&rsquo;s units or agreement to let foreign traders through your sovereign territory. Each of these treaties can stand on its own or be combined with others which allows both the AI and the human players to create unique relationships with every opponent.</p> <p> A clever combination of treaties can have numerous benefits. For example, if you want to invade lands that do not directly border your country you can sign a map exchange and shared supply agreement with the country you would need to cross with your armies. This way you will acquire information about the lands and terrains you need to cross and will be able to prepare your units in advance. The shared supply agreement will ensure that you don&rsquo;t need to spend time and resources on maintaining long and vulnerable supply lines but you can use the hospitality of a friendly state instead.</p> <p style="text-align: center;"> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/Aggressors/1.png" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/Aggressors/1.png" style="width: 600px; height: 338px;" /></a></p> <p> &nbsp;</p> <p> Two of these treaties offer a real military and political alliance - Defense pact and a pact called &quot;Brothers in arms&quot;. This is far more complicated than a simple agreement that allows foreign units through your country. These two alliances are a pledge that you will stand by each other&#39;s sides in defense of your lands as well as in offensive military campaigns. Such alliances can have a profound impact on your foreign policy and the position your empire holds on the global stage.</p> <p> Treaties and alliances allow states to enter into a number of agreements that suit their current needs and to create very unique and pragmatic connections that can further strengthen their mutual bonds. Most importantly, such agreements are forged between AI players as well, as they also follow their own interests and plans.</p> <p> Historical sources also inspired another important diplomatic feature - the possibility to merge two or more states. There are 3 options:</p> <p> &nbsp;</p> <p> <strong>Confederation</strong>&ndash; union created on the diplomatic level where both states follow the same foreign policy but each maintains control over his own army and economy.</p> <p> <strong>Federation</strong>&ndash; union based on sharing the same foreign policy, military and economy where one state is always a &ldquo;leader&rdquo; and the other a &ldquo;member&rdquo;.</p> <p> The quantity of factors the AI player examines when entering into such a union or when considering remaining in one is quite long. Starting from the happiness of citizens and history of mutual relations, through the power of the army, successful military campaigns and territorial gains to abundance of resources and general development of the state infrastructure. Both of these unions can be revoked by either side after which both states regain their independence within the same limits as they were before merging. Therefore, when you misuse the trust of your partner by exploiting his resources, units or citizens to your own goals, friendly cooperation can soon turn into a sour experience with long-lasting consequences.</p> <p> <strong>Absorption</strong>&ndash; union when one state effectively takes control over another state based on a voluntary mutual decision. This type of union is irrevocable.</p> <p> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/Aggressors/2.png" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/Aggressors/2.png" style="width: 600px; height: 338px;" /></a></p> <p> &nbsp;</p> <p> All these features would be useless without an AI that knows how to use these tools to its own advantage and which can react logically and promptly to the actions of other players. In Aggressors you must keep in mind that every action can affect your foreign relations. Signing an agreement does not mean that your back is covered for good. Relations keep developing according to events and personal experiences. Even if the consequences are not immediate or substantial, there might be a slow deteriorating attitude of the other players towards you, and you might suddenly face a situation when you look to friends for help and you get only a wall of silence and rejection in response.</p> <p> A minor border incident and a painstakingly built peace is shattered, and trust is ruined for decades. On the other hand, friendly gestures and actions can instigate mutual loyalties and trust that can forge strong and lasting bonds.</p> <p> The attitude of one player towards another is determined by a range of factors. Starting from the philosophy of a &#39;friend of a friend is my friend&#39; (which applies for enemies, too), through mutually beneficial lasting trade deals, to natural &lsquo;meekness&rsquo; or &lsquo;die-hardism&rsquo; of some nations.</p> <p> Deliberate hostile actions (even small ones) resonate through the web of foreign relations and could leave a bad taste in the mouth of other players for a long time. For example, using piracy to steal from your enemies naturally deteriorates already bad relations. Cowardly declaring war to a friendly state by cancelling all agreements and treaties and marching your armies right away into attack is like a warning finger for other states that maintain friendly relations with you. Their trust will be shaken and they will be wary of any proposals coming from you. Similarly, the use of &lsquo;dirty tactics&rsquo; such as city sieges when you deliberately leave the people to starve until death or surrender, are considered dishonourable actions.</p> <p> On the other hand, even gestures that appear friendly on first look, such as negotiating peace after a long war, might not lead to positive results. For example, forcing another state into submission in this way might give you the false certainty that the situation has been contained but in reality, the enslaved nation will nourish their feeling of injustice and when the time is ripe they might hit back with a destructive force.</p> <p> Diplomacy often mirrors the personality of the sovereign ruler and we wanted to reflect this in the game. We tried to give the nations in the campaign map a &quot;personality&quot; based on historical facts. The personality for example includes natural aggressiveness, which makes the AI courageous and willing to go into risky military campaigns (Pyrrhus of Epirus was a great example).</p> <p> <br /> Another &ldquo;trait&rdquo; might be the willingness to join forces and fate with another country. This behavior has two levels &ndash; global, which means that the people in general do not have a strong national feeling and seek a strong protector, and player-to-player level which only affects particular relations (e.g. Massilia was an ally and trading partner of Roman Empire and it was opened to many proposals from the Romans, but not so much with Carthage, Rome&rsquo;s arch-enemy).</p> <p> The campaign&#39;s initial setup also tries to simulate historical relations between states. Whichever nation you choose to lead you will need only couple of turns to realize who your friends are and who are potential threats. The rolling ball of historical events will suck you into action right from the start.</p> <p> Let&#39;s talk about some more historical aspects of the campaign map in one of our next dev diaries.</p> http://www.matrixgames.com/news/2623/Aggressors.Dev.Diary.3.-.Diplomacy Sat, 8 Jun 2018 GMT Field of Glory II: Age of Belisarius has been released! With lots of goodies! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/SLIT_FoG2_AoB_Box_3D_100.gif" align="left" ><p> <em>For not by numbers of men, nor by measure of body, but by valor of soul is war to be decided &ndash; </em>Procopius</p> <p> The Western Roman Empire might have fallen, but the fight for its legacy is far from over. In its old provinces, Romano-Barbaric kingdoms are established and, even if political fragile, their ambitions are well known. While the Ostrogoths managed to unite in a single Kingdom Italy and the Balkans, the Vandals have claimed North Africa and have become a major naval threat to Byzantium, the direct heirs of the Eastern Roman Empire.</p> <p> Under the command of valiant generals such as <strong>Belisarius </strong>and <strong>Narses</strong>, the Byzantines will fight tooth and nail to prove to anyone on Earth that the Imperium of Rome is still a force to be reckoned with, and can perhaps be restored to its former glory.</p> <p> <a href="/products/721/details/Field.of.Glory.II.Age.of.Belisarius" target="_blank">Field of Glory II: Age of Belisarius</a><strong>,</strong>&nbsp;the new&nbsp;<strong>DLC</strong>&nbsp;in the series that is reviving highly historically accurate wargaming,&nbsp;<strong>is now available!</strong></p> <p> <strong>This expansion adds 11 new factions, 17 new units, 29 new Army Lists,&nbsp;</strong>4 new historically-based campaigns and more! Eager to see Age of Belisarius in action? Don&rsquo;t miss our official&nbsp;<strong>Twitch Stream</strong>&nbsp;at&nbsp;<strong>5 pm CEST!</strong>&nbsp;You might win one out of the 5 AoB keys we are offering as&nbsp;<strong>Giveaway</strong>!</p> <p> <a href="https://www.twitch.tv/slitherinegroup" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Banners/FOG/FoG2_AoB_banner-twitch-giveaway.jpg" style="width: 670px; height: 74px;" /></a></p> <p> &nbsp;</p> <p> Further, the accompanying <strong>free patch</strong> adds tons of new features and elements (did somebody say &ldquo;<strong>STEAM achievements</strong>&ldquo;?). Click on the banner below to read the full, massive changelog!</p> <p> &nbsp;</p> <p> <a href="http://www.slitherine.com/forum/viewtopic.php?f=477&amp;t=85840&amp;p=727883#p727883" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Banners/FOG/FoG2_AoB_banner-patch.jpg" style="width: 670px; height: 74px;" /></a></p> <p> &nbsp;</p> <p> <strong>But the good news is not over!</strong></p> <p> To celebrate this important milestone, <em>Field of Glory II</em> (base game), <em>Immortal Fire</em> and <em>Legions Triumphant</em> are getting a nice <strong>discount</strong>! Hurry up! You have until <strong>June 13<sup>th</sup></strong> to take advantage of the offer. Click the buttons below!</p> <p> &nbsp;</p> <p> <a href="/products/651/details/Field.of.Glory.II" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Banners/FOG/FoG2_banner-news.jpg" style="width: 222px; height: 100px;" /></a>&nbsp;<a href="/products/716/details/Field.of.Glory.II.Immortal.Fire" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Banners/FOG/FoG2_IF_banner-news.jpg" style="width: 217px; height: 100px;" /></a>&nbsp;<a href="/products/product.asp?gid=720" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Banners/FOG/FoG2_LT_banner-news.jpg" style="width: 222px; height: 100px;" /></a></p> <p> &nbsp;</p> <p> Finally, if you are eager to give yourself a challenge, the <strong>Age of Belisarius Tournament</strong> is opening its gates for recruitment! Click <a href="http://www.slitherine.com/forum/viewtopic.php?f=477&amp;t=85846">here </a>to see the rules, and if you want to join click on the banner below!</p> <p> &nbsp;</p> <p> <a href="http://www.slitherine.com/tournaments/"><img alt="" src="http://www.matrixgames.com/amazon/Banners/FOG/FoG2_AoB_banner-tournament.jpg" style="width: 670px; height: 74px;" /></a></p> http://www.matrixgames.com/news/2622/Field.of.Glory.II:.Age.of.Belisarius.has.been.released!.With.lots.of.goodies!. Fri, 7 Jun 2018 GMT The D-Day Sale is here! 30% off on WWII games! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/CatalogCover_100x100.gif" align="left" ><p> It&#39;s June 6th again, which means it&#39;s time for our D-Day sale!</p> <p> June 6th 1944 marked the start of the largest amphibious invasion in history - we choose this day every year to offer a hefty discount on all our titles set in World War II.</p> <p> &nbsp;</p> <p> How does it work?</p> <p> <strong>Starting from today until June 10th yo</strong><strong>u have a 30% discount on a selected list of games. You can get the discount by entering &quot;D-Day30&quot; in the Coupon code field in your store Cart. The offer is only valid on the Slitherine and Matrix stores.</strong></p> <p> &nbsp;</p> <p style="text-align: center;"> <strong><img alt="" src="http://slitherine.com/files/spotlight/1141_image.jpg" style="width: 600px; height: 302px;" /></strong></p> <p> &nbsp;</p> <p> Having trouble with using the Coupon? Please read <a href="http://www.matrixgames.com/forums/tm.asp?m=4269624" target="_blank">this guide</a>.&nbsp;If you&#39;re still having trouble, you can contact our <a href="http://support@slitherine.co.uk" target="_blank">customer support</a>.</p> <p> We have a really nice selection of titles on sale this year, check it out!</p> <p> &nbsp;</p> <p> <a href="/products/product.asp?gid=382" target="_blank">Across the Dnepr</a></p> <p> <a href="/products/product.asp?gid=405" target="_blank">Advanced Tactics: Gold</a></p> <p> <a href="/products/product.asp?gid=617" target="_blank">Airstrike Eagles of World War II</a></p> <p> <a href="/products/product.asp?gid=387" target="_blank">Battle Academy</a> (and all its DLCs!)</p> <p> <a href="/products/product.asp?gid=541" target="_blank">Battle Academy 2: Eastern Front</a></p> <p> <a href="/products/product.asp?gid=564" target="_blank">Battle Academy 2: Battle of Kursk</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=353" target="_blank">Battle of Britain II - Wings of Victory</a></p> <p> <a href="/products/product.asp?gid=588" target="_blank">Battle of the Bulge</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=310" target="_blank">Battles in Italy</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=281" target="_blank">Battles in Normandy</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=332" target="_blank">Battlefront</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=337" target="_blank">Carriers at War</a></p> <p> <a href="/products/product.asp?gid=708" target="_blank">Check your Six!</a></p> <p> <a href="/products/product.asp?gid=335" target="_blank">Close Combat - Cross of Iron</a></p> <p> <a href="/products/product.asp?gid=506" target="_blank">Close Combat - Gateway to Caen</a></p> <p> <a href="/products/product.asp?gid=386" target="_blank">Close Combat - Last Stand Arnhem</a></p> <p> <a href="/products/product.asp?gid=433" target="_blank">Close Combat - Panthers in the Fog</a></p> <p> <a href="/products/product.asp?gid=363" target="_blank">Close Combat - Wacht am Rhein</a></p> <p> <a href="/products/product.asp?gid=368" target="_blank">Close Combat - The Longest Day</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=404" target="_blank">Combat Command: the Matrix Edition</a></p> <p> <a href="/products/product.asp?gid=344" target="_blank">Commander - Europe at War Gold</a></p> <p> <a href="/products/product.asp?gid=424" target="_blank">Conflict of Heroes: Awakening the Bear!</a></p> <p> <a href="/products/product.asp?gid=473" target="_blank">Conflict of Heroes: Storms of Steel</a></p> <p> <a href="/products/product.asp?gid=488" target="_blank">Conflict of Heroes: Ghost Divisions</a></p> <p> <a href="/products/product.asp?gid=390" target="_blank">Decisive Campaigns: The Blitzkrieg from Warsaw to Paris</a></p> <p> <a href="/products/product.asp?gid=558" target="_blank">Decisive Campaigns - Barbarossa</a></p> <p> <a href="/products/product.asp?gid=434" target="_blank">Decisive Campaigns &ndash; Case Blue</a></p> <p> <a href="/products/product.asp?gid=676" target="_blank">Desert War 1940-42</a></p> <p> <a href="/products/product.asp?gid=550" target="_blank">Drive on Moscow</a></p> <p> <a href="/products/product.asp?gid=539" target="_blank">Frontline: Road to Moscow</a></p> <p> <a href="/products/product.asp?gid=544" target="_blank">Frontline: the Longest Day</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=320" target="_blank">Gary Grigsby&rsquo;s Eagle Day Bombing the Reich</a></p> <p> <a href="/products/product.asp?gid=423" target="_blank">Gary Grigsby&rsquo;s War in the East: Don to the Danube</a></p> <p> <a href="/products/product.asp?gid=489" target="_blank">Gary Grigsby&rsquo;s War in the East: Lost Battles</a></p> <p> <a href="/products/product.asp?gid=372" target="_blank">Gary Grigsby&rsquo;s War in the East: The German-Soviet War 41-45</a></p> <p> <a href="/products/product.asp?gid=507" target="_blank">Gary Grigsby&rsquo;s War in the West</a></p> <p> <a href="/products/product.asp?gid=572" target="_blank">Gary Grigsby&rsquo;s War in the West: Operation Torch</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=330" target="_blank">Gary Grigsby&rsquo;s World at War: A World Divided</a></p> <p> <a href="/products/product.asp?gid=472" target="_blank">Germany at War: Barbarossa 1941</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=318" target="_blank">John Tiller&rsquo;s Campaign Series</a></p> <p> <a href="/products/product.asp?gid=586" target="_blank">Heroes of Normandie</a> (and all its DLCs!)</p> <p> <a href="/products/product.asp?gid=436" target="_blank">HISTORY Legends of War</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=358">Kharkov: Disaster on the Donets</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=238" target="_blank">Korsun Pocket</a></p> <p> <a href="/products/product.asp?gid=349" target="_blank">Lock&rsquo;n Load: Heroes of Stalingrad</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=393" target="_blank">Making History II: The War of the World</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=367" target="_blank">Officers: The Matrix Edition</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=374" target="_blank">Operation Barbarossa &ndash; The Struggle for Russia</a></p> <p> <a href="/products/product.asp?gid=645" target="_blank">Order of Battle Blitzkrieg</a></p> <p> <a href="/products/product.asp?gid=700" target="_blank">Order of Battle Burma Road</a></p> <p> <a href="/products/product.asp?gid=677" target="_blank">Order of Battle Kriegsmarine</a></p> <p> <a href="/products/product.asp?gid=712" target="_blank">Order of Battle Panzerkrieg</a></p> <p> <a href="/products/product.asp?gid=630" target="_blank">Order of Battle Rising Sun</a></p> <p> <a href="/products/product.asp?gid=610" target="_blank">Order of Battle US Marines</a></p> <p> <a href="/products/product.asp?gid=629" target="_blank">Order of Battle US Pacific</a></p> <p> <a href="/products/product.asp?gid=618" target="_blank">Order of Battle Winter War</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=391" target="_blank">Panzer Command OstFront</a></p> <p> <a href="/products/product.asp?gid=647" target="_blank">Panzer Corps</a> (and all its DLCs!)</p> <p> <a href="/products/product.asp?gid=467" target="_blank">Piercing Fortress Europa</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=297" target="_blank">Steel Panthers: World at War - General Edition</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=381" target="_blank">Storm over the Pacific</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=440" target="_blank">Strategic War in Europe</a></p> <p> <a href="/products/product.asp?gid=504" target="_blank">Strategic Command WWII &ndash; War in Europe</a></p> <p> <a href="/products/product.asp?gid=699" target="_blank">Strategic Command Classic WW2</a></p> <p> <a href="/products/product.asp?gid=724" target="_blank">Strategic Command Classic&nbsp; Global Conflict</a></p> <p> <a href="/products/product.asp?gid=408" target="_blank">Team Assault: Baptism of Fire</a></p> <p> <a href="/products/product.asp?gid=401" target="_blank">Time of Fury</a></p> <p> <a href="/products/product.asp?gid=587" target="_blank">The Operational Art of War IV</a></p> <p> <a href="/products/product.asp?gid=578" target="_blank">Tigers on the Hunt</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=679" target="_blank">Tigers on the Hunt Kursk</a></p> <p> <a href="/products/product.asp?gid=417" target="_blank">Unity of Command</a></p> <p> <a href="/products/product.asp?gid=522" target="_blank">Unity of Command Black Turn</a></p> <p> <a href="/products/product.asp?gid=463" target="_blank">Unity of Command Red Turn</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=216" target="_blank">Uncommon Valor</a></p> <p> <a href="/products/product.asp?gid=507" target="_blank">War in the West</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=294" target="_blank">War in the Pacific</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=351" target="_blank">War in the Pacific Admiral&rsquo;s Edition</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=296" target="_blank">World in Flames</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=519" target="_blank">World in Flames Map Pack</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=370" target="_blank">World War II: General Commander</a></p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=371" target="_blank">WW2 Time of Wrath</a></p> http://www.matrixgames.com/news/2621/The.D-Day.Sale.is.here!.30%.off.on.WWII.games! Thu, 6 Jun 2018 GMT Battlestar Galactica Deadlock The Broken Alliance - Console release date announced News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/BSG-Deadlock_Box_3D_100.gif" align="left" ><p> We released <a href="/products/product.asp?gid=728" target="_blank"><strong>The Broken Alliance</strong></a> on PC and Steam on May 29th and it&#39;s been very well received! We said that Black Lab Games would then focus on the Xbox One and PlayStation 4 versions. We are glad to announce i<strong>t&#39;s coming out on June 15th!</strong></p> <p> &nbsp;</p> <p> On June 15th we will release The Broken Alliance on both platforms, PlayStation 4 and Xbox One, alongside the free Endurance Update.&nbsp;</p> <p> The Broken Alliance introduces 4 new ships to Battlestar Galactica Deadlock plus an entire new line of story missions featuring a brand new plot. The Endurance Update is a free update to Battlestar Galactica Deadlock, introducing many new features to the base game. You can read about it by looking at our Dev Diaries (<a href="/news/2597/Battlestar.Galactica.Deadlock.-.Dev.Diary.#6.The.Broken.Alliance" target="_blank">here</a> and <a href="/news/2613/Battlestar.Galactica.Deadlock.-.Dev.Diary.#7.The.Endurance.Update" target="_blank">here</a>).</p> <p> &nbsp;</p> <p style="text-align: center;"> <img alt="" src="http://slitherine.com/files/spotlight/1140_image.jpg" style="width: 600px; height: 302px;" /></p> http://www.matrixgames.com/news/2620/Battlestar.Galactica.Deadlock.The.Broken.Alliance.-.Console.release.date.announced Tue, 4 Jun 2018 GMT Five facts about Aggressors... News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/A_AR_Box_3D_100.gif" align="left" ><p> <a href="/products/723/details/Aggressors.Ancient.Rome" target="_blank"><strong>Aggressors: Ancient Rome&nbsp;</strong></a>is a new 4x strategy game developed by Kubat Software. It is currently into beta (click <a href="http://slitherine.com/beta/cnda.asp?gid=723" target="_blank">here</a> to apply) and we recently started to publish dev diaries about it. We want to provide as much as information about the game as possible since it is a deep game and many of its mechanics work subtly underneath the surface.</p> <p> &nbsp;</p> <p> Today we decided to highlight five specific features of the game, facts that all strategy players should find really interesting!</p> <p> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/Aggressors/captions/1-You-can-rewatch-the-history-of-your-empire-at-any-time.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/Aggressors/captions/1-You-can-rewatch-the-history-of-your-empire-at-any-time.jpg" style="width: 600px; height: 338px;" /></a></p> <p style="text-align: center;"> In Aggressors you can decide to rewatch the full history of your empire at any time you want. You can&#39;t imagine how satisfying it is to conquer Italy as Carthage and rewatching it, savouring your triumph!</p> <p> &nbsp;</p> <p> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/Aggressors/captions/2-Aggressors-can-display-a-wide-range-of-statistics.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/Aggressors/captions/2-Aggressors-can-display-a-wide-range-of-statistics.jpg" style="width: 600px; height: 338px;" /></a></p> <p style="text-align: center;"> The game displays all sorts of useful stats and info in very handy ledgers and graphs, so you can take educated strategic decisions.</p> <p> &nbsp;</p> <p> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/Aggressors/captions/3-There-is-a-full-in-game-editor-that-lets-you-build-your-own-world.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/Aggressors/captions/3-There-is-a-full-in-game-editor-that-lets-you-build-your-own-world.jpg" style="width: 600px; height: 338px;" /></a></p> <p style="text-align: center;"> The in-game editor lets you create and customize your own world. You have complete freedom!</p> <p> &nbsp;</p> <p> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/Aggressors/captions/4-You-can-play-as-any-civilization-of-the-ancient-Mediterranean.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/Aggressors/captions/4-You-can-play-as-any-civilization-of-the-ancient-Mediterranean.jpg" style="width: 600px; height: 338px;" /></a></p> <p style="text-align: center;"> You are not restricted to play as Rome, or as a major Empire. You can decide to play as a minor tribe, and get a completely different gameplay experience!</p> <p style="text-align: center;"> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/Aggressors/captions/5-You-can-look-back-at-the-history-of-each-of-your-units.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/Aggressors/captions/5-You-can-look-back-at-the-history-of-each-of-your-units.jpg" style="width: 600px; height: 338px;" /></a></p> <p style="text-align: center;"> Not only you can rewatch the history of your units at any time, and know what battles they fought, where and how they fared, but their personal history deeply affects their effectiveness in specific circumstances!</p> http://www.matrixgames.com/news/2619/Five.facts.about.Aggressors... Sat, 1 Jun 2018 GMT Skulls for the Skull Throne Sale! New content & discounts on Warhammer games! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/W40K_Gladius_Box_3D_100.gif" align="left" ><p> As part of the Skulls for the Skull Throne 2 sale we are happy to announce that not only our Warhammer 40,000 games are getting a nice discount, but they are also getting new free content. Amazing, right? And you haven&#39;t heard the best part: <strong>we are opening pre-orders for <a href="/products/product.asp?gid=701" target="_blank">Warhammer 40,000: Gladius - Relics of War</a>!</strong></p> <p> &nbsp;</p> <p> That&#39;s right, you&#39;re now able to pre-order Gladus <a href="https://steamcommunity.com/games/489630/announcements/detail/1664523682546717158" target="_blank">on Steam</a>.</p> <p> By pre-ordering Gladius you can get the game at the same price as its launch price but also get some exclusive content:</p> <p> &nbsp;</p> <p> - A new <u>Lord of Skulls unit</u></p> <p> - The <u>original soundtrack</u></p> <p> - Some <u>amazing digital wallpapers</u></p> <p> &nbsp;</p> <p> Click on the image to get more information about the pre-order offer:</p> <p> &nbsp;</p> <p style="text-align: center;"> <span style="display: none;">&nbsp;</span><span style="display: none;">&nbsp;</span><a href="https://steamcommunity.com/games/489630/announcements/detail/1664523682546717158" target="_blank"><img alt="" src="https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31278649/19d7cbd8bd67175843a06ee9ca22905c07c21a3d.jpg" style="width: 616px; height: 272px;" /></a><span style="display: none;">&nbsp;</span><span style="display: none;">&nbsp;</span></p> <p style="text-align: center;"> &nbsp;</p> <p> We are also updating and discounting our other Warhammer 40,000 games.</p> <p> &nbsp;</p> <p> First off, <a href="/products/product.asp?gid=634" target="_blank">Warhammer 40,000: Sanctus Reach</a>&nbsp;gets a really nice discount, being at <u><strong>50% off until June 4th</strong></u>. Its DLCs are also discounted, so don&#39;t miss this chance to complete your collection! Secondly, it gets an amazing new unit, a variant of the Soul Grinder. Behold his demonic glory!</p> <p> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/skulls/soulgrinder.png" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/skulls/soulgrinder.png" style="width: 600px; height: 600px;" /></a></p> <p> You can upgrade Sanctus Reach by downloading the update from <a href="http://ftp.matrixgames.com/pub/Warhammer40000SanctusReach/SanctusReach-UpdateComp-v1.2.3.zip" target="_blank">here</a>&nbsp;or from the <a href="http://www.slitherine.com/members/publicDL.asp?gid=634" target="_blank">Members Area</a>.</p> <p> &nbsp;</p> <p> Secondly, our gem of a classic <a href="/products/product.asp?gid=540" target="_blank">Warhammer 40,000: Armageddon</a> is also being discounted, <u><strong>at 76% off!!!</strong></u>&nbsp;All its DLCs are also on sale, so this is the perfect opportunity to complete your collection of this epic saga!</p> <p> This is our biggest discount on Armageddon, ever, and to celebrate it we are releasing new free content. It looks like the Orks had some fun, and they got their hands on an imperial Sentinel...&nbsp;</p> <p style="text-align: center;"> <a href=" http://www.matrixgames.com/amazon/Screenshots/skulls/looted_sentinel_big.png" target="_blank"><img alt="" src=" http://www.matrixgames.com/amazon/Screenshots/skulls/looted_sentinel_big.png" style="width: 512px; height: 512px;" /></a></p> <p> You can obtain the Looted Sentinel by downloading the Armageddon update from <a href="http://ftp.matrixgames.com/pub/Warhammer40000Armageddon/WH-Armageddon-UpdateComp-v11012d.zip" target="_blank">here</a>&nbsp;or from the <a href="http://www.slitherine.com/members/publicDL.asp?gid=540" target="_blank">Members Area</a>.</p> http://www.matrixgames.com/news/2618/Skulls.for.the.Skull.Throne.Sale!.New.content.&.discounts.on.Warhammer.games! Fri, 31 May 2018 GMT Wars of Succession Release Date on Steam Contest; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/WoS_Box_3D_100.gif" align="left" ><div> We are proud to announce that <a href="/products/product.asp?gid=637" target="_blank"><strong>Wars of Succession</strong></a>&nbsp;will be finally available on Steam on <strong>June 14th</strong>!</div> <div> &nbsp;</div> <div> Check out the Steam page <a href="https://store.steampowered.com/app/867250/Wars_of_Succession/" target="_blank"><strong>here</strong></a>.</div> <div> In <a href="/products/product.asp?gid=637" target="_blank"><strong>Wars of Succession</strong></a> you will coordinate the movements of several armies across all major European countries, take care of supplies, fatigue and seek the most favourable conditions to engage in combat, hold sieges or retreat to recover.</div> <div> &nbsp;</div> <div> From the product page:&nbsp;</div> <div> &nbsp;</div> <div> &bull; Setting: <strong>the game covers all of Europe</strong>, from the Western seaboard to the Volga.</div> <div> &nbsp;</div> <div> &bull; Historical leaders: more than 200 historical leaders each rated on their abilities with <strong>over 200 different types of units </strong>from Grenadiers and Musketeers to Winged Hussars and Cossacks, as well as a dozen types of different warships</div> <div> &nbsp;</div> <div> &bull; Battlefield Tactics: allow the player to make decisions that can turn the tide of battle with a detailed selection of each historical unit involved in the conflict</div> http://www.matrixgames.com/news/2617/Wars.of.Succession.Release.Date.on.Steam Thu, 30 May 2018 GMT Battlestar Galactica Deadlock sale - 50% off! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/BSG-Deadlock_Box_3D_100.gif" align="left" ><p> To celebrate the release of the latest expansion, <a href="/news/2615/Battlestar.Galactica.Deadlock.The.Broken.Alliance.is.out!" target="_blank">The Broken Alliance</a>, we are offering a 50% discount on Battlestar Galactica Deadlock on PC and Steam!</p> <p> &nbsp;</p> <p> Don&#39;t miss this chance! The offer is valid until June 10th!</p> <p> &nbsp;</p> <p style="text-align: center;"> <img alt="" src="http://slitherine.com/files/spotlight/1136_image.jpg" style="width: 600px; height: 302px;" /></p> http://www.matrixgames.com/news/2616/Battlestar.Galactica.Deadlock.sale.-.50%.off! Wed, 29 May 2018 GMT Battlestar Galactica Deadlock The Broken Alliance is out! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/BSGD_Deadlock_TBA_Box_3D_100.gif" align="left" ><p> The latest expansion for Battlestar Galactica Deadlock <strong><a href="/products/product.asp?gid=728" target="_blank">The Broken Alliance</a> is out!</strong></p> <p> &nbsp;</p> <p style="text-align: center;"> <iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/c9iUpyInMYM" width="560"></iframe></p> <p> &nbsp;</p> <p> <span style="color: rgb(51, 51, 51); font-family: Arial, Helvetica, sans-serif;"><strong>The Broken Alliance</strong> DLC pack for Battlestar Galactica Deadlock&trade; presents players with 8 new story missions that are integrated seamlessly into the single player campaign, and linked together into a brand new plot that explores the intricate maze of Colonial politics.</span></p> <p> <span style="color: rgb(51, 51, 51); font-family: Arial, Helvetica, sans-serif;">The expansion also comes with four brand new capital ships and two new squadrons, bringing new functionality and tactics to the First Cylon War.</span></p> <p> &nbsp;</p> <p> The Broken Alliance is being released on PC and Steam, while it will be released on PlayStation 4 and Xbox One at a later date. Please stay tuned for further news!</p> <p> It is accompanied by a sizeable update called the Endurance Update! Please read the full changelog <a href="http://www.slitherine.com/forum/viewtopic.php?f=469&amp;t=85678" target="_blank">here</a>.</p> <p> Last but not least, don&#39;t miss today&#39;s live stream by Spacedock and the Templin Institute, who will play The Broken Alliance live on Twitch on <a href="https://www.twitch.tv/spacedockhq" target="_blank">Spacedock&#39;s channel</a>&nbsp;at 7 pm BST!</p> http://www.matrixgames.com/news/2615/Battlestar.Galactica.Deadlock.The.Broken.Alliance.is.out! Wed, 29 May 2018 GMT Field of Glory II Age of Belisarius Release Date Announced News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/SLIT_FoG2_AoB_Box_3D_100.gif" align="left" ><p> The barbarians are rising with the new expansion of <a href="/products/product.asp?gid=651" target="_blank"><strong>Field of Glory II </strong></a>recently announced, <strong><a href="/products/product.asp?gid=721" target="_blank">Age of Belisarius</a>. </strong>This DLC will bring you <strong>11 new factions </strong>(Avars, Byzantines, Franks, Gepids, Lombards, Ostrogoths, Slavs, Turks, Vandals, Visigoths, Welsh), <strong>17 new units</strong> (including the new fearsome Byzantine lance/bow cavalry) plus <strong>30 new army lists</strong>.</p> <p> Mark the date,&nbsp;<a href="/products/product.asp?gid=721" target="_blank"><strong>Age of Belisarius&nbsp;</strong></a>will be available on <strong>June the 7<sup>th</sup></strong>&nbsp;!</p> http://www.matrixgames.com/news/2614/Field.of.Glory.II..Age.of.Belisarius.Release.Date.Announced. Wed, 29 May 2018 GMT Battlestar Galactica Deadlock - Dev Diary #7 'The Endurance Update' News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/BSG-Deadlock_Box_3D_100.gif" align="left" ><p> <em>&ldquo;We call it nondestructive testing. It&rsquo;s a suite of processes to rigorously test a mechanical&nbsp;</em><em>system for damage or flaws. The entire purpose is to find potential faults without causing any&nbsp;</em><em>permanent damage to the system.&rdquo; Piotr Magnus looked up from his lectern, and was met with&nbsp;</em><em>dozens of faces; serious, sleepless. Someone near the back coughed. &ldquo;A lot of the tests use&nbsp;</em><em>processes that would otherwise be hazardous to a person - electrical currents, radiation, liquid&nbsp;</em><em>submersion - but aren&rsquo;t supposed to cause any material damage to the machine.&rdquo;</em></p> <p> <em>&ldquo;So they&rsquo;re using chemical weapons because they&rsquo;re robots. We already know this, Piotr. What&nbsp;</em><em>we need to know is how to prevent further attacks like this.&rdquo;</em></p> <p> <em>&ldquo;We don&rsquo;t.&rdquo;</em></p> <p> <i><span lang="EN-US" style="font-family:&quot;Arial&quot;,sans-serif;color:black;mso-ansi-language:EN-US; mso-bidi-language:HE">Exclamations and angry mutterings rippled around the room.&nbsp;</span></i></p> <p> <i><span lang="EN-US" style="font-family:&quot;Arial&quot;,sans-serif;color:black;mso-ansi-language:EN-US; mso-bidi-language:HE">&ldquo;We won&rsquo;t see another attack like Aerilon or Sagittaron again,&rdquo; continued Piotr, wanting to make&nbsp;</span></i><i><span lang="EN-US" style="font-family:&quot;Arial&quot;,sans-serif;color:black;mso-ansi-language:EN-US; mso-bidi-language:HE">sure his point was heard before he was inevitably escorted out. He touched his wispy&nbsp;</span></i><i><span lang="EN-US" style="font-family:&quot;Arial&quot;,sans-serif;color:black;mso-ansi-language:EN-US; mso-bidi-language:HE">moustache with a finger, a nervous tic he&rsquo;d developed since growing it. &ldquo;Those attacks weren&rsquo;t</span></i><i><span lang="EN-US" style="font-family:&quot;Arial&quot;,sans-serif;color:black;mso-ansi-language:EN-US; mso-bidi-language:HE">made to kill populations; it was to test the system for faults. This &lsquo;Clothos&rsquo; isn&rsquo;t trying to kill us.&nbsp;</span></i><i><span lang="EN-US" style="font-family:&quot;Arial&quot;,sans-serif;color:black;mso-ansi-language:EN-US; mso-bidi-language:HE">It&rsquo;s attempting to calibrate us.&rdquo;</span></i></p> <p> <em>The room quietened to a raised hand. &ldquo;To what end?&rdquo; asked Admiral Cain, her face skeptical.&nbsp;</em><em>Piotr Magnus took a breath, closed his eyes, and prayed he was right. &ldquo;Equilibrium.&rdquo;</em></p> <p> &nbsp;</p> <p> &nbsp;</p> <p> Attention, nuggets! Today we&rsquo;ve got a substantial entry to let you know about some of the balancing updates coming in the new patch, called the Endurance Update, which will launch on PC tomorrow in parallel with <a href="/products/product.asp?gid=728" target="_blank">The Broken Alliance</a>, our new story campaign DLC. Along with persistent damage, UI updates, damage models, new squadron abilities, war room animations&hellip; this is our biggest update yet!</p> <p> &nbsp;</p> <p> <strong>Strategy Layer Balance</strong></p> <p> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/BSGD/dev diary/1.gif" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/BSGD/dev diary/1.gif" style="width: 600px; height: 202px;" /></a></p> <p style="text-align: center;"> &nbsp;</p> <div> One of the most common bits of feedback we receive is regarding the officer fleet point caps in the single player campaign. As of the Endurance Update, the base fleet point cap of all fleets (with or without an officer) will be increased from 2500 to 4000.</div> <div> This lets new officers field more viable fleets straight away, without needing to explicitly look for opportunities to hunt down those Nemesis and Cerastes strike groups for promotion XP.</div> <div> &nbsp;</div> <div> <div> Officers still have the Command ability to increase this base, however each rank in the ability will only increase the cap by 1000 instead of 1500. This does mean the maximum cap remains at 8000; however, Colonial Fleet will get to take advantage of the new support slot feature. This support slot allows all fleets to bring an additional eighth support class ship for no FPV cost, similar to how the Daidalos is accounted for in its own fleet group.</div> <div> &nbsp;</div> <div> <div> Additionally, Cylons will also have a manufacturing cap on their fleet production, which is limited by the difficulty selected at the start of the campaign. This cap hard limits the number of fleets Clothos can manufacture at any given board state, which in turn makes certain Daidalos Colony bonuses even more effective at slowing the tides of Cylon forces.</div> <div> &nbsp;</div> <div> &nbsp;</div> <div> &nbsp;</div> <div> <strong>Battle Layer Balance</strong></div> <div> &nbsp;</div> <div> &nbsp;</div> <div> <div> A number of balancing changes have been made to the pre-existing units in the Endurance Update. We&rsquo;ve already talked about the new abilities brought to the battlefield by the Raptor and Wardriver squadrons in the previous developer diary, however they aren&rsquo;t the only units to have had their numbers looked at.</div> <div> &nbsp;</div> <div> &nbsp;</div> </div> <div style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/BSGD/dev diary/2.gif" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/BSGD/dev diary/2.gif" style="width: 600px; height: 327px;" /></a></div> <div style="text-align: center;"> &nbsp;</div> <div> <div> &nbsp;</div> <div> The effectiveness of Viper MkII squadrons has been increased, putting their fighter skill further ahead of the curve compared to the larger Raider squadrons. This was a necessary rebalance for both single player scenarios, and multiplayer matches, where Cylon fleets can often outnumber Colonial squadrons. Severely outnumbered Viper squadrons will still struggle to keep their fighters in the air, but in general, dogfights will be more of a balanced playing field.</div> <div> &nbsp;</div> <div> &nbsp;</div> <div style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/BSGD/dev diary/3.gif" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/BSGD/dev diary/3.gif" style="width: 600px; height: 262px;" /></a></div> <div style="text-align: center;"> &nbsp;</div> <div> <div> &nbsp;</div> <div> The larger capital ships have also had some adjustments made, which have fared well in our beta testing. The Jupiter class battlestar will have its hull rating increased from 150 to 165. This increase will give it an extra edge in longevity against the new Cylon tactics introduced in The Broken Alliance.</div> <div> &nbsp;</div> <div> <div> Most dramatically, the Atlas will be given a speed increase to match the Jupiter, and a new battery of ventral Medium Colonial turrets along its underside. This update to the Atlas upgrades the carrier&rsquo;s performance, and when paired with other Colonial heavies like the Jupiter and Janus, can make for some long-lasting Colonial firepower.</div> <div> &nbsp;</div> <div> <div> This is only a selection of the balancing and bugfixing we&rsquo;ve undertaken for the Endurance Update. The full patch notes will be released with the launch of the update, alongside our new story DLC, The Broken Alliance.</div> <div> &nbsp;</div> <div> <div> &nbsp;</div> <div> We&rsquo;ll continue to keep an eye on the game&rsquo;s balancing going forward with the patch, and look forward to seeing the new fleet compositions and tactics that will arise. In the meantime, keep your mag-cats primed, and Viper pilots on alert. So say we all!</div> </div> </div> </div> </div> </div> </div> </div> http://www.matrixgames.com/news/2613/Battlestar.Galactica.Deadlock.-.Dev.Diary.#7.'The.Endurance.Update' Tue, 28 May 2018 GMT BSG Deadlock The Broken Alliance - Argos Class Basestar Video News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/BSGD_Deadlock_TBA_Box_3D_100.gif" align="left" ><p> Our friend Spacedock just published a new video about one of the new ships coming with <a href="/products/product.asp?gid=728" target="_blank">The Broken Alliance</a>, the new expansion for <strong>Battlestar Galactica Deadlock</strong>.</p> <p> The ship is the Argos Class Basestar, a true Cylon behemoth.&nbsp;</p> <p style="text-align: center;"> &nbsp;</p> <p style="text-align: center;"> <iframe allow="autoplay; encrypted-media" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/rLobStuPaLM" width="560"></iframe></p> <p> &nbsp;</p> <p> The Broken Alliance is bound for release on PC on May 29th.</p> http://www.matrixgames.com/news/2612/BSG.Deadlock.The.Broken.Alliance.-.Argos.Class.Basestar.Video Sat, 25 May 2018 GMT