Slitherine News http://www.matrixgames.com/news/ Slitherine Latest News List en-us Copyright (c) 2019, Slitherine Ltd. All Rights Reserved. 21 MAY 2019 04:22 CMT 60 Slitherine News 150 50 http://www.matrixgames.com/news/ http://www.matrixgames.com/images/logo.gif Field of Glory: Empires Ask Us Anything News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/SLIT_FoGEmpires_Box_3D_100.gif" align="left" ><p> <strong>Field of Glory: Empires </strong>is definitely an ambitious project. Set in the Ancient World roughlyfrom the fall of Alexander the Great&rsquo;s empire,Its aim is to deliver strategic empire management carved in turn-based gameplay with a high level of historical detail.</p> <p> On May&nbsp; 23<sup>rd</sup>&nbsp; in an exclusive event on <strong>Reddit</strong>, game designer <em>Philippe Malacher<strong> </strong></em><strong>will answer all questions for 24 hours in a live AMA!</strong></p> <p> Have all your questions answered by visiting <a href="https://www.reddit.com/r/Games/">https://www.reddit.com/r/Games/</a> on <strong>May 23<sup>rd </sup></strong>, starting at <strong>11 AM EDT / 8AM PDT / 5PM CEST</strong></p> <p> <strong><img alt="" src="https://www.matrixgames.com/files/spotlight/1387_image.jpg" /></strong></p> http://www.matrixgames.com/news/2850/Field.of.Glory:.Empires..Ask.Us.Anything Tue, 20 May 2019 GMT Field of Glory 2 Allies Feature Explained News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/SLIT_FoG2_WatG_Box_3D_100.gif" align="left" ><p> By popular demand, Update 1.5.12 adds a major new feature to the game &ndash; Allies.</p> <p> It is now possible to choose to have allies from a different army list in SP and MP custom battle armies. The main army list provides the majority of the troops available for selection, the allies provide a smaller proportion.</p> <p> The permitted allies for each list are based on known historical alliances. Hence some army lists can have as many as 12 possible allies, others may have none. Altogether, well over 400 allies are currently specified, which, together with the 281 single nation army lists, makes a total of more than 700 pure or mixed army lists in the game. This in turn means that, including &ldquo;what if&rdquo; games, the number of possible matchups is now over 500,000! And that is before unit selection.</p> <p> For example, here we are setting up a custom battle representing an episode from the Third Samnite War (298-290 BC) in which an army of allied Samnites and Gauls meets a Roman army with Lucanian allies.</p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/FOG2/Allies/Allies1.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/FOG2/Allies/Allies1.jpg" style="width: 600px; height: 338px;" /></a></p> <p> The army list previews show an asterisk in front of the allied units.</p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/FOG2/Allies/Allies2.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/FOG2/Allies/Allies2.jpg" style="width: 600px; height: 338px;" /></a></p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/FOG2/Allies/Allies3.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/FOG2/Allies/Allies3.jpg" style="width: 600px; height: 338px;" /></a></p> <p> The two armies arrayed for battle:</p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/FOG2/Allies/Allies4.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/FOG2/Allies/Allies4.jpg" style="width: 600px; height: 338px;" /></a></p> <p> Here we can set up a situation similar to the battle of Clontarf in 1014 AD, in which an Irish army with Viking allies fights a Viking army with Irish allies:</p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/FOG2/Allies/Allies5.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/FOG2/Allies/Allies5.jpg" style="width: 600px; height: 338px;" /></a></p> <p> &nbsp;</p> <p> Stay tuned for further information!</p> http://www.matrixgames.com/news/2849/Field.of.Glory.2..Allies.Feature.Explained Tue, 20 May 2019 GMT The Chaos Space Marines are coming! A new DLC for Warhammer 40,000: Gladius! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/W40K_Gladius_Chaos_Box_3D_100.gif" align="left" ><div> <em>Sometimes, our battle seems eternal. We fought with Horus at Terra and with Abaddon at Cadia. A handful of ancients even remember the pacification of Luna, fighting alongside the False Emperor as we crushed the gene-cultists.</em></div> <div> &nbsp;</div> <div> <em>Yes, we have fought a long, long war. Yet, these ten thousand years, our Warband has been undivided in its faith, even though the Imperium still stands.&nbsp;</em></div> <div> &nbsp;</div> <div> <em>When Cadia fell, we were there. We made our prayers to the Dark Gods for guidance and entered the Warp behind Abaddon&rsquo;s fleet, and there we stayed, stuck like insects in some dead gods&rsquo; amber.</em></div> <div> &nbsp;</div> <div> <em>We wandered dark corners, lost to the warp&rsquo;s delights, until our craft found an entryway to&hellip; this dead planet. This pathetic world that stinks of the Corpse God&rsquo;s Empire and more.</em></div> <div> &nbsp;</div> <div> <em>Why have we been brought here? Something is here, something the Dark Gods need us to claim. We will find it and make it our own.</em></div> <div> &nbsp;</div> <div> &nbsp;</div> <div style="text-align: center;"> <span style="display: none;">&nbsp;</span><img alt="" src="http://www.matrixgames.com/amazon/Art/Gladius/Gladius-Chaos_spotlight_announced.jpg" style="width: 600px; height: 302px;" /><span style="display: none;">&nbsp;</span></div> <div style="text-align: center;"> &nbsp;</div> <div> &nbsp;</div> <div> Warhammer 40,000: Gladius is back with a new playable faction, the&nbsp;<strong>Chaos Space Marines</strong>.</div> <div> &nbsp;</div> <div> Fueled by their hatred for the Imperium, they will stop at nothing before they exact their revenge. Fielding hellish machines, wielding Warp powers and possessing the experience of a thousand wars, these ancient warriors are ready to conquer Gladius Prime, killing and enslaving all who oppose them. In the name of the Warmaster, and their Dark Gods.</div> <div> &nbsp;</div> <div> The new DLC Chaos Space Marines introduces a brand new faction, with new unique mechanics and 18 new units. The new gameplay mechanics are tailored around the unique nature of the Chaos Space Marines faction. They can sacrifice their own population to please the Dark Gods and obtain their benevolence in the form of boons bestowed upon them. They can also benefit from the Dark Gods generosity to upgrade their units with powerful Marks of Chaos. And of course, they units can either become Daemon Princes if they perform well on the battlefield or, if they are unlucky, they can be demoted to Chaos Spawns.</div> <div> &nbsp;</div> <div> Naturally, the new faction comes with a whole new set of units, technologies, buildings and quests!</div> <div> &nbsp;</div> <div> &nbsp;</div> <div> <strong>Chaos Space Marines is now available for pre-order on Steam, at 10% off discount! </strong>You can pre-order it<strong> <a href="https://store.steampowered.com/app/1084820/Warhammer_40000_Gladius__Chaos_Space_Marines" target="_blank">here</a>.</strong></div> <div> &nbsp;</div> <div> For more information please have a look at the <a href="/products/product.asp?gid=807" target="_blank">product page</a>.</div> <div> &nbsp;</div> <div> &nbsp;</div> <div> &nbsp;</div> <div> &nbsp;</div> <div style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Art/Gladius/ChaosSpaceMarines2.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Art/Gladius/ChaosSpaceMarines2.jpg" style="width: 600px; height: 338px;" /></a></div> <div style="text-align: center;"> &nbsp;</div> <div style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Art/Gladius/ChaosSpaceMarines1.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Art/Gladius/ChaosSpaceMarines1.jpg" style="width: 600px; height: 338px;" /></a></div> http://www.matrixgames.com/news/2848/The.Chaos.Space.Marines.are.coming!.A.new.DLC.for.Warhammer.40,000:.Gladius! Fri, 16 May 2019 GMT Skulls for the Skull Throne! Sale on all our Warhammer range plus new content! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/W40K_Gladius_Box_3D_100.gif" align="left" ><p> <strong>Skulls for the Skull Throne!</strong></p> <p> In order to please the Dark Gods there is a big discount on all our Warhammer titles lasting until Monday May 20th.</p> <p> &nbsp;</p> <p> Warhammer 40,000: Gladius - 40% off</p> <p> Warhammer 40,000: Sanctus Reach - 70% off</p> <p> Warhammer 40,000: Armageddon - 80% off</p> <p> Warhammer 40,000: Armageddon - Da Orks - 80% off</p> <p> &nbsp;</p> <p> Including all their DLCs! The sale is only available on Steam, and it&#39;s part of a broader promotion involving all other games licensed by Games Workshop. It&#39;s a great weekend for all Warhammer fans, so what are you waiting for? <a href="https://store.steampowered.com/sale/skulls" target="_blank">Check it out</a>!</p> <p> &nbsp;</p> <p style="text-align: center;"> <span style="display: none;">&nbsp;</span><span style="display: none;">&nbsp;</span><a href="store.steampowered.com/sale/skulls" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Art/Gladius/SFtST3 - Special Announcement Banner 616x200.jpg" style="width: 616px; height: 200px;" /></a><span style="display: none;">&nbsp;</span><span style="display: none;">&nbsp;</span></p> <p> &nbsp;</p> <p> We&#39;re also celebrating this occasion with the start of pre-orders for the new DLC of Warhammer 40,000: Gladius, called <strong>Chaos Space Marines</strong>!</p> <p> You can pre-order it on Steam, so <a href="https://store.steampowered.com/app/1084820/Warhammer_40000_Gladius__Chaos_Space_Marines" target="_blank">check it out</a>.</p> <p> &nbsp;</p> <p> Moreover, we are releasing new <strong>free content for both Gladius and Sanctus Reach.</strong></p> <p> &nbsp;</p> <p> <strong>New Cultist unit for Gladius</strong></p> <p> A new neutral unit is being added to Warhammer 40,000: Gladius. Heresy has spread among the ranks of the Astra Militarum,&nbsp; and dissent and sedition are rampart. Many deserted, and joined new ragtag bands and cults.</p> <p> The Chaos Cultists are a new neutral unit all playable factions will have to deal with. Warhammer 40,000: Gladius is the first 4X strategy game set in the dark future of the 41<sup>st</sup> millenium. Lead one of the playable factions and claim the entire planet for yourself. Only through war you will conquer it!</p> <p> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Art/Gladius/Gladius_Skull-promo_1024x768-banner.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Art/Gladius/Gladius_Skull-promo_1024x768-banner.jpg" style="width: 600px; height: 450px;" /></a></p> <p style="text-align: center;"> &nbsp;</p> <p> <strong>New Skulltaker unit for Sanctus Reach</strong></p> <p> <span style="text-align: center;">Warhammer 40,000: Sanctus Reach sees a new addition to the Chaos Daemons roster: the Skulltaker!</span></p> <p> He&rsquo;s Khorne&rsquo;s immortal champion and the most fierce of its Bloodletters. What better new entry for the Skulls of the Skull Throne event than a Khorne Daemon whose only and entire purpose in its existence is to take the skulls of his enemies? And he excels at it.</p> <p style="text-align: center;"> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Art/Gladius/Sanctus_Skull-promo_1024x768-banner.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Art/Gladius/Sanctus_Skull-promo_1024x768-banner.jpg" style="width: 600px; height: 450px;" /></a></p> http://www.matrixgames.com/news/2847/Skulls.for.the.Skull.Throne!.Sale.on.all.our.Warhammer.range.plus.new.content! Fri, 16 May 2019 GMT Field of Glory: Empires Challenge #2 Ranking and Videos Contest; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/SLIT_FoGEmpires_Box_3D_100.gif" align="left" ><p> We have the final list of the participants who completed the Challenge #2 &ndash; <strong>Amass 7500 money in your treasury while reaching at least 20 regions in less than 50 turns and avoiding to be in the last tier in the progress &amp; decadence chart.&nbsp;</strong></p> <p> Carthage was not an easy faction to play, with scattered regions to protect and surrounded by powerful neighbours. Players had to carefully plan ahead their moves and outsmart their opponents. It was very interesting to see the different strategies employed and the different pay-offs!</p> <p> This is the final ranking<strong>, kudos to all the participants!</strong></p> <p> <a href="https://store.steampowered.com/app/1011390/Field_of_Glory_Empires/" target="_blank"><em><strong>Field of Glory: Empires is on Steam! Whish list now!</strong></em></a></p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Challenge2/Ranking/Empires_ChallengeII_leaderboard-5users.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Challenge2/Ranking/Empires_ChallengeII_leaderboard-5users.jpg" style="width: 600px; height: 435px;" /></a></p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Challenge2/Screenshots_Ranking/ParadogsGamer_19.jpg" target="_blank">Paradogs Gamer</a></p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Challenge2/Screenshots_Ranking/DasTactic_23.png" target="_blank">DasTactic</a></p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Challenge2/Screenshots_Ranking/IGNGreece_24.jpg" target="_blank">IGN Greece</a></p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Challenge2/Screenshots_Ranking/Everyeye_29.jpg">Everyeye.it</a></p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Challenge2/Screenshots_Ranking/Gameslegend_41.jpg" target="_blank">Games Legend</a></p> <p> <a href="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Challenge2/Screenshots_Ranking/freelancer_48.jpg" target="_blank">Freelancer</a></p> <p> &nbsp;</p> <p> <strong>We will announce soon the Challenge #3, its setting and task. Stay tuned!</strong></p> <p> <strong>Here&rsquo;s below a comprehensive list of videos published so far, including the ones completing the challenge:</strong></p> <p> &nbsp;</p> <p> <u>IGN Greece</u></p> <p> <a href="https://www.youtube.com/watch?v=QFaw30IFSQM" target="_blank">IGN Plays Live: Field of Glory Empires Challenge #2</a></p> <p> &nbsp;</p> <p> <u>DasTactic</u></p> <p> <a href="https://www.youtube.com/watch?v=hByQfxUzSpo&amp;list=PLGB6RkFB7ZmNZ5snmx5PoqzCw4jrBqEOP&amp;index=7" target="_blank">Field of Glory: EMPIRES Carthage 1 of 8 Armies, Leaders and Decadence</a></p> <p> <a href="https://www.youtube.com/watch?v=lrfDE-3-REw&amp;list=PLGB6RkFB7ZmNZ5snmx5PoqzCw4jrBqEOP&amp;index=8" target="_blank">Field of Glory: EMPIRES Carthage 2 of 8 Trade, Buildings and Populations</a></p> <p> <a href="https://www.youtube.com/watch?v=5mUkCZGXtcc&amp;list=PLGB6RkFB7ZmNZ5snmx5PoqzCw4jrBqEOP&amp;index=9" target="_blank">Field of Glory: EMPIRES Carthage 3 of 8 Exporting a Battle</a></p> <p> <a href="https://www.youtube.com/watch?v=ezBkUI_sYN4&amp;list=PLGB6RkFB7ZmNZ5snmx5PoqzCw4jrBqEOP&amp;index=10" target="_blank">Field of Glory: EMPIRES Carthage 4 of 8 Across to Sicily</a></p> <p> <a href="https://www.youtube.com/watch?v=MB56ZtD5elE&amp;list=PLGB6RkFB7ZmNZ5snmx5PoqzCw4jrBqEOP&amp;index=11" target="_blank">Field of Glory: EMPIRES Carthage 5 of 8 The Siege of Syracuse</a></p> <p> <a href="https://www.youtube.com/watch?v=Mw5eawgA81I&amp;list=PLGB6RkFB7ZmNZ5snmx5PoqzCw4jrBqEOP&amp;index=12" target="_blank">Field of Glory: EMPIRES Carthage 6 of 8 The Siege Continues</a></p> <p> <a href="https://www.youtube.com/watch?v=EJz7662FVc0&amp;list=PLGB6RkFB7ZmNZ5snmx5PoqzCw4jrBqEOP&amp;index=13" target="_blank">Field of Glory: EMPIRES Carthage 7 of 8 Syracuse Falls</a></p> <p> <a href="https://www.youtube.com/watch?v=FxseLH1MeGk&amp;list=PLGB6RkFB7ZmNZ5snmx5PoqzCw4jrBqEOP&amp;index=14" target="_blank">Field of Glory: EMPIRES Carthage 8 of 8 Racing to Victory</a></p> <p> &nbsp;</p> <p> <u>Paradogs Gamer</u></p> <p> <a href="https://www.youtube.com/watch?v=_-LO_6ZkT_k&amp;feature=youtu.be" target="_blank">Field of Glory: Empires | Challenge 2</a></p> <p> &nbsp;</p> <p> <u>Freelancer</u></p> <p> <a href="https://www.youtube.com/watch?v=YlEyjxMCsWE&amp;list=PLMwqkym59Zruy7LZOC70YRa3gBcPY5gMf&amp;index=1">Preview: Field of Glory: Empires - #01 Challenge II &ndash; Karthago: Expansiv und Reich Gameplay/Deutsch</a></p> <p> <a href="https://www.youtube.com/watch?v=WBkX2dLYf2k&amp;list=PLMwqkym59Zruy7LZOC70YRa3gBcPY5gMf&amp;index=2" target="_blank">Preview: Field of Glory: Empires - #02 Challenge II &ndash; Karthago: Expansiv und Reich Gameplay/Deutsch</a></p> <p> <a href="https://www.youtube.com/watch?v=auBHsMMR_LQ&amp;list=PLMwqkym59Zruy7LZOC70YRa3gBcPY5gMf&amp;index=3" target="_blank">Preview: Field of Glory: Empires - #03 Challenge II &ndash; Karthago: Expansiv und Reich Gameplay/Deutsch</a></p> <p> <a href="https://www.youtube.com/watch?v=5hJbTbqXKYM&amp;list=PLMwqkym59Zruy7LZOC70YRa3gBcPY5gMf&amp;index=4" target="_blank">Preview: Field of Glory: Empires - #04 Challenge II &ndash; Karthago: Expansiv und Reich Gameplay/Deutsch</a></p> <p> <a href="https://www.youtube.com/watch?v=kAqoOLnTz6I&amp;list=PLMwqkym59Zruy7LZOC70YRa3gBcPY5gMf&amp;index=5" target="_blank">Preview: Field of Glory: Empires - #05 Challenge II &ndash; Karthago: Expansiv und Reich Gameplay/Deutsch</a></p> <p> <a href="https://www.youtube.com/watch?v=hbrpd5CE55s&amp;list=PLMwqkym59Zruy7LZOC70YRa3gBcPY5gMf&amp;index=6" target="_blank">Preview: Field of Glory: Empires - #06 Challenge II &ndash; Karthago: Expansiv und Reich Gameplay/Deutsch</a></p> <p> <a href="https://www.youtube.com/watch?v=Cq-5RgJpkG4&amp;list=PLMwqkym59Zruy7LZOC70YRa3gBcPY5gMf&amp;index=7" target="_blank">Preview: Field of Glory: Empires - #07 Challenge II &ndash; Karthago: Expansiv und Reich Gameplay/Deutsch</a></p> <p> &nbsp;</p> <p> <u>A_Gamer_1745</u></p> <p> <a href="https://www.youtube.com/watch?v=vkjtgwepvwc&amp;t=17s" target="_blank">Field of Glory: Empires CHALLENGE #2 Ep. 01</a></p> <p> <a href="https://www.youtube.com/watch?v=SDeS_4sE9vM">Field of Glory: Empires CHALLENGE #2 Ep. 02</a></p> http://www.matrixgames.com/news/2846/Field.of.Glory:.Empires.Challenge.#2.Ranking.and.Videos Thu, 15 May 2019 GMT Battlestar Galactica Deadlock - Dev Diary #18 'Methods of War' News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/BSG-Deadlock_Box_3D_100.gif" align="left" ><p> <em>&ldquo;Private.&rdquo; The First Sergeant grimaced as the explosion rocked the narrow interior. &ldquo;Medes once posited that if you discarded a single grain of sand for every dollar of bad debt created by this godsforsaken city, Canceron would run out of beaches within ten years.&rdquo;</em></p> <p> <em>Walls groaned, and fine concrete dust fell in gentle spirals to the floor. Sandstone concrete creaked, but the church interior held firm.</em></p> <p> <em>The private was young, local, and shuffled uncomfortably. &ldquo;Illumination has tagged toasters three blocks to the south. The trajectories match.&rdquo;</em></p> <p> <em>&ldquo;How many?&rdquo; asked the Sergeant, not looking up from the map. He flicked to the left, causing the fuzzy 3D meshes of the city skyline to jolt sideways.</em></p> <p> <em>The private licked his lower lip. Nervous. &ldquo;Eighty percent. We still can&rsquo;t account for every fifth shell.&rdquo;</em></p> <p> <em>&ldquo;Then we don&rsquo;t move.&rdquo; The Sergeant tapped a confirmation notification that came through from Civ.Eng.14423B. They&rsquo;d picked up a dozen civil workers four weeks ago, people who knew the underhive of cable tunnels and mouseholes that infested the subsurface of Psammos. They guided the engie units through the subterranean mazes, were handy with a spanner themselves, some even with a gun. This city was pockmarked with their work; fortifications in some places, sabotage in others.</em></p> <p> <em>The only thing that stopped the Sergeant from sending his unit to a building rigged to collapse from a single shell was this map, and their job notifications.</em></p> <p> <em>Another explosion, direct hit. The private picked himself up off the table, shook his head. The reinforcement work once more held the chapel walls up.</em></p> <p> <em>&ldquo;You want to keep your hearing, private, I recommend you go tell illumination to find that last mortar crew. Until you have a tag, we continue to abuse the hospitality here of the Lord Apollo.&rdquo;</em></p> <p> <em>&ldquo;Sir.&rdquo; The private ran out. The stone gazes of the Lords watched him retreat from their advantage above.</em></p> <p> &nbsp;</p> <p> &nbsp;</p> <p> It&rsquo;s been well over a month since the launch of <a href="/products/product.asp?gid=692" target="_blank">Sin &amp; Sacrifice</a> and the Veterancy Update, and we hope you have been enjoying the new campaign, fleet chatter, crew veterancy system, and other new features.</p> <p> &nbsp;</p> <p style="text-align: center;"> <span style="display: none;">&nbsp;</span><span style="display: none;">&nbsp;</span><span style="display: none;">&nbsp;</span><img alt="" src="http://www.matrixgames.com/amazon/Art/BSG/Centurion.gif" style="width: 317px; height: 238px;" /><span style="display: none;">&nbsp;</span><span style="display: none;">&nbsp;</span><span style="display: none;">&nbsp;</span></p> <p style="text-align: center;"> &nbsp;</p> <p> You might have seen it mentioned that <em>Sin &amp; Sacrifice </em>closed off Season One of Battlestar Galactica Deadlock. As we prepare for Season Two, the development team here Black Lab Games have been hard at work on more feature enhancements and improvements to the game. In this dev diary, we&rsquo;ll talk about some of what we&rsquo;ve been working on lately.</p> <p> A common bit of feedback we&rsquo;ve seen since launch is that for some users, the user interface for Battlestar Galactica Deadlock can be a barrier. Some players find it takes more time than they&rsquo;d like to give orders to their ships.</p> <p> When we started designing this game (over 3 years ago now!), we modelled it as a digital version of a tabletop miniatures game. The way units are controlled, and the way orders are given to your ships, were all designed with this paradigm in mind.</p> <p> The game has changed a lot since those early days. Whilst the miniatures paradigm was a good starting point, it doesn&rsquo;t completely reflect the game as it stands now.</p> <p> With that in mind, we&rsquo;ve taken a step back to look at what improvements we can make to the user experience, and how we can streamline the most common actions players use. Work is on-going, and we feel we are making some great improvements that will make commanding to your ships less work. We&rsquo;ll share more details as these changes are further tested and developed.</p> <p> Another change we are looking at is the handling of bullets at the end of the Simulation Phase. If you&rsquo;ve ever watched a full battle replay, you&rsquo;ve probably noticed that a ship&rsquo;s guns will stop firing periodically. This happens because the combat model of the game doesn&rsquo;t support having &ldquo;live&rdquo; bullets in play between rounds. That will change with the next major feature update.</p> <p> We are overhauling the projectile system, and it will soon be able to handle bullets being &ldquo;live&rdquo; during the phase while you give your ships new orders. The result of this change is that there will be more bullets flying, and replays will look more natural as the periodic pause in firing will be eliminated.</p> <p> These are just two of the upgrades we have in the works...we&rsquo;ve got some really exciting additions to the game in the pipeline. Whether it&rsquo;s delivering on long-time fan requests or new twists in the journey of the <em>Galactica </em>as the Cylon War progresses, we can&rsquo;t wait to share them with you.</p> <p> Until next time. So say we all!</p> http://www.matrixgames.com/news/2845/Battlestar.Galactica.Deadlock.-.Dev.Diary.#18.'Methods.of.War' Tue, 13 May 2019 GMT Field of Glory II - The Wolves have arrived News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/SLIT_FoG2_WatG_Box_3D_100.gif" align="left" ><p> <em>&quot;Horses ramp high and rock and boil / And break their golden reins,</em></p> <p> <em>And slide on carnage clamorously, / Down where the bitter blood doth lie,</em></p> <p> <em>Where Ogier went on foot to die, / In the old way of the Danes.</em></p> <p> <em>&quot;The high tide!&quot; King Alfred cried. / &quot;The high tide and the turn!</em></p> <p> <em>As a tide turns on the tall grey seas, / See how they waver in the trees,</em></p> <p> <em>How stray their spears, how knock their knees, / How wild their watchfires burn!&quot;</em></p> <p> <u>G. K. Chesterton &ndash; The Ballad of the White Horse</u></p> <p> &nbsp;</p> <p> <strong>A new installment for Field of Glory II is coming</strong> and it is &ldquo;darker&rdquo; than ever. <a href="/products/product.asp?gid=792" target="_blank"><strong>Wolves at the Gate</strong></a> depicts the epic struggles that newly forged European kingdoms had to face for their survival during the &ldquo;Dark Ages&rdquo;, a long period of recurrent conflicts that eventually gave birth to Europe.</p> <p> This age was marked by the volcanic expansion of the Umayyad Caliphate and its fights against the Byzantine Empire, the last bastion against the Islamic advance in the middle-east. In Europe, Charlemagne, King of the Franks, and then crowned Emperor of the Romans, built the foundations of the Carolingian Renaissance and the beginning of the <em>Translatio Imperii</em> in the West.</p> <p> But no-one was prepared for the endless waves of ruthless and merciless raiders and warriors that from the end of the eight century onward ravaged almost the totality of the Continent and the Mediterranean. Christendom&rsquo;s towns and holy places were in constant danger from the depredations of the Vikings and Magyars, as well as the on-going Saracen threat. &nbsp;The Vikings were to carve out colonies in Ireland, the Danelaw in England, Normandy in France and the Kievan Rus in Russia. The Magyars were eventually to cease their raids and become the Christian kingdom of Hungary.</p> <p> The Wolves have arrived. Is this end of Christianity, or is it just the birth pangs of a new world order?</p> <p> Get more information about the product on its <a href="/products/product.asp?gid=792" target="_blank">Product Page</a></p> <p> <a href="http://www.matrixgames.com/files/games/792/20190510010741.jpg?height=1200&amp;width=1600" target="_blank"><img alt="" src="http://www.matrixgames.com/files/games/792/20190510010741.jpg?height=1200&amp;width=1600" style="width: 600px; height: 338px;" /></a></p> <p> <a href="http://www.matrixgames.com/files/games/792/20190510010731.jpg?height=1200&amp;width=1600" target="_blank"><img alt="" src="http://www.matrixgames.com/files/games/792/20190510010731.jpg?height=1200&amp;width=1600" style="width: 600px; height: 338px;" /></a></p> <p> <a href="http://www.matrixgames.com/files/games/792/20190510010719.jpg?height=1200&amp;width=1600" target="_blank"><img alt="" src="http://www.matrixgames.com/files/games/792/20190510010719.jpg?height=1200&amp;width=1600" style="width: 600px; height: 338px;" /></a></p> <p> &nbsp;</p> <p> <strong>Summary of features:</strong></p> <ul> <li> 19 new factions</li> <li> 55 new units</li> <li> 76 new army lists</li> <li> 6 new Epic Battles</li> <li> 74 new Quick Battles</li> <li> Expanded Custom Battles module.</li> <li> Expanded Sandbox Campaign module.</li> <li> 6 new historically-based campaigns.</li> <li> New Allies feature added in accompanying game update.</li> </ul> http://www.matrixgames.com/news/2844/Field.of.Glory.II.-.The.Wolves.have.arrived Sat, 10 May 2019 GMT Armored Brigade Nation Pack: Italy - Yugoslavia is out! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/AB_Box_3D_100.gif" align="left" ><p> <a href="http://www.matrixgames.com/products/product.asp?gid=802" target="_blank"><strong>Armored Brigade Nation Pack: Italy &ndash; Yugoslavia</strong></a>, the first <strong>DLC </strong>for the acclaimed Cold War wargame <em>Armored Brigade</em>, <strong>is now available on our store</strong>.</p> <p> Italy and Yugoslavia are ready to join the conflict with hundreds of new units and aircraft, on a complete new map (the Gorizia Gap) covering 61x61 kilometers.</p> <p> Together with the Nation Pack DLC developers have released also an <strong>important</strong> update featuring, among many other goodies, a <strong>Campaign Generator tool!</strong> And it is free!</p> <p> <em>If you want to know about how Campaign Generator works, have a look at this <a href="http://www.matrixgames.com/forums/tm.asp?m=4627000">guide</a></em></p> <p> You can check the full changelog <a href="http://www.matrixgames.com/forums/tm.asp?m=4629626" target="_blank">here</a>.</p> <p> If you are eager to see the new factions and map in action, then don&#39;t miss XTRG playing the game today on our official <a href="https://www.twitch.tv/slitherinegroup" target="_blank">Twitch Channel!</a></p> <p> The stream will start at <strong>6 pm BST!</strong></p> <p style="text-align: center;"> <strong><a href="https://www.twitch.tv/slitherinegroup" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Banners/AB_NationPack_twitch_9may-cover-banner.jpg" style="width: 600px; height: 338px;" /></a></strong></p> http://www.matrixgames.com/news/2843/Armored.Brigade.Nation.Pack:.Italy.-.Yugoslavia.is.out! Fri, 9 May 2019 GMT Fantasy General II - Dev Diary 3 - The Empire News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/FantasyGeneral_Box_3D_100.gif" align="left" ><p> Time for our third dev diary of <strong>Fantasy General 2</strong>.</p> <p> This one is about the faction you&#39;ll be facing in the single player campaign: the Empire.</p> <p style="text-align: center;"> &nbsp;</p> <p style="text-align: center;"> <iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/Jf5z24dHlg8" width="560"></iframe></p> <p style="text-align: center;"> &nbsp;</p> <p> <span style="color: rgb(51, 51, 51); font-family: Arial, Helvetica, sans-serif;">Fantasy General II Social media:</span></p> <div class="colLeft2" style="float: left; margin: 0px; padding: 0px; width: 699px; color: rgb(0, 0, 0); font-family: Arial, Helvetica, sans-serif;"> <div class="content" style="color: rgb(51, 51, 51); padding: 10px 12px; margin-bottom: 6px;"> <p style="margin: 0px;"> -&nbsp;<a href="https://discord.gg/b2ZX5jk" style="color: rgb(204, 102, 0);">Discord</a><br /> -&nbsp;<a href="https://www.facebook.com/FantasyGeneral2/" style="color: rgb(204, 102, 0);">Facebook</a></p> <div> &nbsp;</div> </div> </div> http://www.matrixgames.com/news/2842/Fantasy.General.II.-.Dev.Diary.3.-.The.Empire Thu, 8 May 2019 GMT Take WWII into your hands and create your best WarPlan! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/Warplan_Box_3D_100.gif" align="left" ><p> <em>Your name is unknown. Your deed is immortal</em> - Tomb of the Unknown Soldier (Moscow)</p> <p> <a href="http://www.matrixgames.com/products/product.asp?gid=806" target="_blank">WarPlan</a> is a game like few others. It is more than a WWII game. It&rsquo;s a tool. Merging the experience of 50 years in wargaming, <a href="http://www.matrixgames.com/products/product.asp?gid=806" target="_blank">WarPlan</a> puts in players&rsquo; hands the control of virtually everything.</p> <p> Supply System, Production, Politics, Military operations and many other layers are offered to you thanks the great engine flexibility.</p> <p> Today, developer<em> Kraken Studios</em> and <em>Matrix Games</em> are proud to announce that <strong>WarPlan</strong> has reached the <strong>Beta Phase</strong>, so if you think you have what it takes to help polishing and testing don&rsquo;t miss this incredible opportunity and <a href="http://www.matrixgames.com/beta/" target="_blank">join the Beta now!</a></p> <p> <a href="http://www.matrixgames.com/beta/" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Banners/Warplan-jointhebeta-banner.jpg" style="width: 670px; height: 61px;" /></a></p> <p> Get more information about the game from tis official <a href="http://www.matrixgames.com/products/product.asp?gid=806" target="_blank">Product Page</a>.</p> <p style="text-align: center;"> <a href="https://www.matrixgames.com/files/games/806/20190513080707.jpg" target="_blank"><img alt="" src="https://www.matrixgames.com/files/games/806/20190513080707.jpg" style="width: 600px; height: 377px;" /></a></p> <p style="text-align: center;"> <a href="https://www.matrixgames.com/files/games/806/20190513080720.jpg" target="_blank"><img alt="" src="https://www.matrixgames.com/files/games/806/20190513080720.jpg" style="width: 600px; height: 374px;" /></a></p> <p style="text-align: center;"> <a href="https://www.matrixgames.com/files/games/806/20190513080916.jpg" target="_blank"><img alt="" src="https://www.matrixgames.com/files/games/806/20190513080916.jpg" style="width: 600px; height: 375px;" /></a></p> <p style="text-align: center;"> <a href="https://www.matrixgames.com/files/games/806/20190507084829.jpg" target="_blank"><img alt="" src="https://www.matrixgames.com/files/games/806/20190507084829.jpg" style="width: 400px; height: 485px;" /></a></p> http://www.matrixgames.com/news/2841/Take.WWII.into.your.hands.and.create.your.best.WarPlan! Thu, 8 May 2019 GMT Northern Fury H-HOUR on Amazon News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/CMANO-dx_Box_3D_100.gif" align="left" ><p> August 1991. Soviet hardliner Pavel Medvedev knows that only bloodshed can save USSR from complete collapse. With violence breaking out in the streets of Moscow, few realize that he is piloting the Soviet Union on a collision course with its deadliest enemy yet: NATO.</p> <p> US Marine Colonel Robert Buckner, passed over for a covet-ed command, takes a post working for Vice Admiral Falkner on his way to retirement. As the world lurching towards World War III, he finds his way towards a panoramic view of the unfolding crisis with a pivotal role to play.</p> <p> War breks out the globe, but the pin falls in the far north, where soldiers and civilians alike must battke bit just the enemy, but the unforgiving elements. With arsenals of high-tech weapons loosed in both directions, the ultimate reward not be victory, but survival.</p> <p> <strong>H-Hour</strong> is the first book of the <em>Northern Fury</em> series, which tells the alternate history of World War III&#39;s northern front through the eyes of those who lived it.</p> <p> Web page:&nbsp;<a href="http://www.northernfury.us/" target="_blank">http://www.northernfury.us/</a></p> <p> Facebook:&nbsp;<a href="https://www.facebook.com/northernfury/" target="_blank">https://www.facebook.com/northernfury/</a></p> <p> Twitter:&nbsp;<a href="https://twitter.com/NorthernFury94" target="_blank">@NorthernFury94&nbsp;</a></p> <p> Amazon:&nbsp;https://amzn.to/2H4iniW</p> <p style="text-align: center;"> <span style="display: none;">&nbsp;</span><img alt="" src="https://www.matrixgames.com/files/spotlight/1377_image.jpg" style="width: 600px; height: 302px;" /><span style="display: none;">&nbsp;</span></p> http://www.matrixgames.com/news/2840/Northern.Fury.H-HOUR.on.Amazon Thu, 8 May 2019 GMT Panzer Corps 2 - The first gameplay video News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/PC2_Box_3D_100.gif" align="left" ><p> Yesterday we held the third edition of <strong>Home of Wargamers</strong> <strong>Live</strong> on Twitch. It was a wonderful occasion for us to reveal the first gameplay ever of Panzer Corps 2!</p> <p> &nbsp;</p> <p> You can watch it here:</p> <p> &nbsp;</p> <p style="text-align: center;"> <iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/Cu1xK4Abq1c" width="560"></iframe></p> <p style="text-align: center;"> &nbsp;</p> <p> Panzer Coslrps 2 has a new <a href="/products/product.asp?gid=684" target="_blank">product page</a>&nbsp;, and you can now wishlist it on <a href="https://store.steampowered.com/app/1072040/Panzer_Corps_2/" target="_blank">Steam</a> as well.&nbsp;</p> <p> Last but not least, we just opened a new Facebook page for Panzer Corps! Like &amp; follow <a href="https://www.facebook.com/PanzerCorps" target="_blank">here</a>.</p> http://www.matrixgames.com/news/2839/Panzer.Corps.2.-.The.first.gameplay.video Wed, 7 May 2019 GMT Armored Brigade Nation Pack Twitch Stream News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/AB_Box_3D_100.gif" align="left" ><p> <a href="http://www.matrixgames.com/products/product.asp?gid=802" target="_blank">Armored Brigade Nation Pack: Italy - Yugoslavia</a>&nbsp;will be released this week, on May 9th!</p> <p> If you are eager to see the new factions and map in action, then don&#39;t miss XTRG playing the game today on our official <a href="https://www.twitch.tv/slitherinegroup" target="_blank">Twitch Channel!</a></p> <p> <strong>The stream will start at 6 pm BST!</strong></p> <p style="text-align: center;"> <a href="https://www.twitch.tv/slitherinegroup" target="_blank"><img alt="" src="https://www.matrixgames.com/files/spotlight/1375_image.jpg" style="width: 600px; height: 302px;" /></a></p> http://www.matrixgames.com/news/2838/Armored.Brigade.Nation.Pack.Twitch.Stream Wed, 7 May 2019 GMT Panzer Corps 2 - Check the new product page! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/PC2_Box_3D_100.gif" align="left" ><p> As we get ready for today&#39;s <a href="/news/2832/Home.of.Wargamers.III.Live.next.week!.Panzer.Corps.2.gameplay.reveal!" target="_blank">gameplay reveal stream</a>, we are publishing the new product page for <a href="/products/684/details/Panzer.Corps.2" target="_blank">Panzer Corps 2</a>.</p> <p> &nbsp;</p> <p> Check it out: it contains new artwork, new screenshots and a full product description! It is also live on <a href="https://store.steampowered.com/app/1072040/Panzer_Corps_2/" target="_blank">Steam</a>, so wishlist it now!</p> <p> Later today we are going to show you for the first time ever over 30 minutes of gameplay, live on <a href="https://www.twitch.tv/slitherinegroup" target="_blank">Twitch</a>. Don&#39;t miss it! It will be your chance to speak with Alex Shargin, lead designer of the Panzer Corps series, and ask him anything you would like to know.</p> http://www.matrixgames.com/news/2837/Panzer.Corps.2.-.Check.the.new.product.page! Tue, 6 May 2019 GMT Armored Brigade Campaign Generator Guide News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/AB_Box_3D_100a.gif" align="left" ><p> This is an overview of the first iteration of the <strong>Armored Brigade Campaign Generator system</strong>. It and the original Battle Generator are built with the same design philosophy in mind: To have an easy way to generate an infinite amount of replayable content that can be shared with others.</p> <p> It provides a context for the battles and adds more depth to gameplay by making use of the game&rsquo;s features that some players might otherwise have overlooked.</p> <p> The flexibility of the battle system that can handle almost any forces, locations, and other parameters is made use of by having units with tracked statistics, battle locations that are dictated by the outcome of the previous battle, and the time of day and the weather that keep changing during or between the battles. One strength of Armored Brigade is the enormous size of maps. They offer a myriad of unique and realistic locations, and when fighting over a piece terrain, even for several battles, its special characteristics become familiar and memorable.</p> <p> The system tracks explosions and terrain fires, and these areas become destruction zones in the following battles. All this creates a sense of drama.</p> <p> Let&rsquo;s take a look at how a fresh campaign is generated, and how the transition between the campaign battles works.</p> <p> <em><strong>IMPORTANT </strong>- The Battle Generator tool comes with the free update that will be released along with the Nation Pack. It will be available both for the base game and the DLC.</em></p> <p> <u>Click on the Picture below to read the document</u></p> <p style="text-align: center;"> <u><a href="http://www.matrixgames.com/amazon/PDF/Campaign-Generator-Guide.pdf" target="_blank"><img alt="" src="https://www.matrixgames.com/files/spotlight/1373_image.jpg" style="width: 600px; height: 302px;" /></a></u></p> http://www.matrixgames.com/news/2836/Armored.Brigade.Campaign.Generator.Guide Sat, 3 May 2019 GMT Fantasy General II - Dev Diary 2 - The Barbarians News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/FantasyGeneral_Box_3D_100.gif" align="left" ><p> Today we continue our series of Dev Diaries covering the gameplay of <a href="/products/776/details/Fantasy.General.II" target="_blank">Fantasy General II</a>.</p> <p> This time we&#39;ll have a look at how the Highlands Barbarians will play!</p> <p> &nbsp;</p> <p style="text-align: center;"> <iframe allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen="" frameborder="0" height="315" src="https://www.youtube.com/embed/DW7OAF52OK8" width="560"></iframe></p> <p style="text-align: center;"> &nbsp;</p> <p> We&#39;ll be back next week with a new video! As usual please let us know what you think on the forum, and feel free to ask us anything you&#39;d like.</p> <p> &nbsp;</p> <p style="margin: 0px 0px 8px; color: rgb(51, 51, 51); font-family: Arial, Helvetica, sans-serif;"> Fantasy General II Social media:</p> <p style="margin: 0px; color: rgb(51, 51, 51); font-family: Arial, Helvetica, sans-serif;"> -&nbsp;<a href="https://discord.gg/b2ZX5jk" style="color: rgb(204, 102, 0);">Discord</a><br /> -&nbsp;<a href="https://www.facebook.com/FantasyGeneral2/" style="color: rgb(204, 102, 0);">Facebook</a></p> http://www.matrixgames.com/news/2835/Fantasy.General.II.-.Dev.Diary.2.-.The.Barbarians Fri, 2 May 2019 GMT Strategic Command WWII: War in Europe The Panzerfaust Update News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/SC_WW2_WiE_Box_3D_100a.gif" align="left" ><p> The <strong>third official update </strong>of <strong>Strategic Command WWII: War in Europe</strong> is finally available for download.</p> <p> After the &ldquo;<em>Garand</em>&rdquo; and &ldquo;<em>Gewehr</em>&rdquo; updates, we are very proud to release the &ldquo;<strong>Panzerfaust Update</strong>&rdquo;, and there are many reasons to be excited about it.</p> <p> This Update is truly massive, touching hundreds of game elements, bringing the game to its highest level.</p> <p> NOTE: Before proceeding to download the update and to the changelog below, there are <strong>three</strong> important things to notice.</p> <div> 1) The first is that all the changes and updates previously released for World at War are now in place for War in Europe as Well. This has been a major effort and we&rsquo;d like to thank the developer for the constant great support on the game.</div> <div> &nbsp;</div> <div> 2) Previously saved games against the AI or in Hotseat will not be compatible with the Panzerfaust Update.&nbsp; Do not update until you have completed your games in progress.</div> <div> &nbsp;</div> <div> 3) The third important element to know is about PBEM. With the Panzerfaust Update current PBEM matches won&rsquo;t be compatible with the latest version so, if you have important battles going on, our advice is to not update until you have completed the session. You&rsquo;ll have 3 months to play your multiplayer session after which we would turn off PBEM support for older versions.</div> <div> &nbsp;</div> <div> If you are playing a Steam version, the update to the latest version is automatic, however if you prefer to continue playing for now with the older v1.15.02 version, you can downgrade via the beta branch and you&rsquo;ll be able to keep playing you sessions in there.&nbsp; To downgrade, simply right click on the game in your Steam library, click on Properties-&gt;Beta and then select the applicable legacy version in the Beta dropdown list.If you are playing a Steam version, the update will be moved to a beta branch and you&rsquo;ll be able to keep playing you sessions in there.</div> <div> &nbsp;</div> <div> <div> <strong>IMPORTANT</strong>- If you have bought the <strong>Community Pack</strong>, you&#39;ll need to update it as well. You can get the update <a href="https://www.matrixgames.com/members/publicDL.asp?gid=714">here</a></div> <div> &nbsp;</div> </div> <div> &nbsp;</div> <p> GoG users will have full control over the download choice.</p> <p> But let&rsquo;s not waste any time further and jump straight into the <strong>Panzerfaust Update</strong>! <a href="http://www.matrixgames.com/members/privateDL.asp?gid=504">Click here to download it.</a></p> <p> You can check the full changelog below:</p> <p> &nbsp;</p> <p> <strong>v1.16.00 </strong></p> <p> <strong>Game Engine Changes/Fixes </strong></p> <ul> <li> Fixed a bug that allowed naval units to enter sea ice hexes.</li> <li> Fixed a unit movement error that allowed units to move a second time under a rare combination of circumstances.</li> <li> Fixed an error where an artillery unit with no shells could attack under fog of war during a surprise encounter.</li> <li> Fixed AI Strategic Bomber and Rocket attacks to have a higher priority on available resource targets.</li> <li> Fixed a convoy protection message error that output the same name for the recepient and sender countries.</li> <li> Fixed a unit display error that would show enemy unit experience under FoW when mouse hovering over an enemy unit.</li> <li> Fixed an upgrade error that allowed some instances of upgrades in non cooperative hexes.</li> <li> Fixed a reinforcement error that allowed some instances of reinforcement in non cooperative hexes.</li> <li> Fixed a mouse hover delay error after conducting combat in game.</li> <li> Fixed a Major_01 custom bitmaps retrieval error for mods or other custom campaigns.</li> <li> Fixed a Diplomacy screen text display error when the number of friendly majors investing exceeds 6 majors.</li> <li> Fixed a rare CTD bug in the Convoy Map screen that would happen if there should be a convoy listed for a country completely knocked out of and removed from the war.</li> <li> Fixed some AI transport handling that incorrectly added units to transport plans beyond the scripted size.</li> <li> Fixed a LOOP event issue that caused the scripted loop positions to change locations.</li> </ul> <p> &nbsp;</p> <ul> <li> Fixed a PBEM++ Lobby error where if there were no entries in the Join list and you pressed the Enter key, it would cause a CTD.</li> <li> Fixed a TERRITORY event error that could lead to the creation of more than one Capital for a new country.</li> <li> Fixed a mouse hover resource MPP display error that did not show MPP values for Fortresses if they were assigned a value.</li> <li> Fixed a Reports screen error that did not count Major Cities and Major Capitals when mouse hovering over the bar chart for Cities.</li> <li> Fixed an error that did not take into account an enemy crossing action point penalty value for Major Rivers.</li> <li> Fixed an error that did not take into account general action point penalties for River terrains.</li> <li> Fixed a Diplomacy screen error where friendly majors not yet at 100% were not showing in the list.</li> <li> Fixed a Diplomacy screen error that did not list fully mobilized Minor countries that are not yet at war with the currently selected Major.</li> <li> Fixed a National Morale error that saw large decreases of National Morale during Strategic Bombing attacks.</li> <li> Fixed an HQ attachment error that allowed you to attach/detach units that had attacked but not yet moved.</li> <li> Fixed a hidden unit error that had Subs attacking other Subs when an AI Sub was surprised by an enemy Sub.</li> <li> Fixed an issue where some DECISION TYPE=3 events were not firing on AI turns.</li> <li> Fixed an issue where Amphibious Transports could remain at sea and attack adjacent land units over subsequent turns, now they can only attack once without the ability to attack again on a new turn.</li> <li> Fixed an issue where Special Forces could not load into an Amphibious Transport in an available coastal hex if it was located next to an adjacent Port that was full of naval units.</li> <li> Fixed an error that allowed Paratroops units to air drop into bad weather hexes.</li> <li> Fixed an error that allowed UNIT event Garrison units to arrive with strengths &gt; 5.</li> <li> Fixed a position check error that led to some unwanted POPUP events triggering when they shouldn&#39;t have.</li> <li> Fixed a bug where an enemy naval unit trapped in a friendly port, after hex ownership change, could not be attacked.</li> <li> Fixed a bug where Coastal Guns could not fully spot adjacent enemy naval units under FoW.</li> <li> Fixed an error relating to declaring war on all available nations and then attempting to launch the Diplomacy screen which led to a CTD.</li> <li> Fixed a 3D model unit sprite error for some AI units coming off of the production queue.</li> <li> Fixed an issue where a Sub would dive and disappear from view under FoW despite ending its dive next to another eligible attacking unit.</li> <li> Fixed an issue where naval units that took refuge along neutral major country coastlines could not be attacked.</li> <li> Fixed an AI reorganizational issue that led to it placing air units adjacent enemy borders when it was at 100% but not mobilized.</li> <li> Fixed a Carrier move and strike range error that did not allow Carriers to recon once they moved their maximum AP and had no visible targets in range.</li> <li> Fixed an escort error that allowed fighters from bad weather tiles to escort.</li> <li> Fixed a unit desertions/surrender error for units with supply &lt; 5 that had them incorrectly re-appear on the purchase list at a discounted price.</li> </ul> <p> &nbsp;</p> <ul> <li> Fixed a combat error that did not list destroyed units that were in good supply for possible repurchase at a discounted price.</li> <li> Fixed several AI Carrier combat issues as Light Carriers were never attacking and Carriers were avoiding enemy naval units in port.</li> <li> Fixed reinforce tool error that did not allow you to elite reinforce the aircraft portion of a Carrier.</li> <li> Fixed a hide/show unit error that kept units hidden when you elected to end a turn.</li> <li> Fixed a bomber flying over neutral territory error.</li> <li> Fixed a bug that did not turn fog of war off for when a game over state was achieved in PBEM++.</li> <li> Fixed a rare AI Carrier combat error that led to a Carrier restrengthening itself prior to a follow up strike if intercepted and it had acted as its own escort.</li> <li> Fixed a minimum shell reloading for artillery error at the start of each turn.</li> <li> Fixed a rare AI naval combat error that led to a CTD.</li> <li> Fixed an error that led to zero strength units not being destroyed in some rare cases.</li> <li> Fixed a spotting error that did now allow units to have a proper FoW shroud reveal at sea relative to their spotting range.</li> <li> Fixed a spotting error that allowed some units such as Carriers to have a full range shroud reveal as well as spotting within rain/storm hexes.</li> <li> Fixed a Carrier movement issue that set Carrier strikes to 0 when full AP had been expended under FoW.</li> <li> Fixed an end of game error that would lead to a CTD when navigating sub menus after the game has ended.</li> <li> Fixed a MOBILIZATION#4 DECISION linking error that did not properly fire linked events from other scripts.</li> <li> Fixed a MPP losses calculation error for when the defender was a Transport, actual unit type MPP losses were not taken into account.</li> <li> Fixed and better optimized several issues related to AI transport escorts and screens with naval units.</li> <li> Zero supply units, HQs excluded, automatically lose 1 strength point per turn if and only if they are at least one hex beyond traceable supply.</li> <li> Automatic interception will now select fighters with an optimal combination of high readiness and advanced aircraft research level.</li> <li> Information tips added to Diplomacy screen to help further indicate the diplomatic status of the majors listed at the top of the country list.</li> <li> Upper left country flag selection in the game screen will now default to the first non AI controlled friendly major country ID on your side when playing an AI game.</li> <li> Selecting a major in the upper left country flag selection area of the game screen will now determine the first major country ID selected when navigating the various interface screens.</li> <li> AI will no longer disproportionately focus on Coastal Guns with its navy, and will try and avoid Kamikaze attacks on enemy subs since they are likely to dive.</li> <li> POPUPs specific to AI controlled Majors on your side will no longer appear during your turn.</li> <li> FoW will no longer be recalculated before a friendly Major is controlled by the AI on your turn.</li> <li> Hidden resources on the map will no longer appear in any reports screens and/or totals.</li> <li> Reclaiming a diplomatic chit will now warn you before finalizing the action.</li> <li> NATO sprites will now also mirror their facings as needed, similar to 3D units, which will be useful in some mods.</li> <li> PBEM++ in game messages to opponents now increased to 130 characters from 65.</li> <li> PBEM++ games will seamlessly work if you switch from one computer to another between turns.</li> </ul> <p> &nbsp;</p> <ul> <li> Majors that reach 100% will now still appear in the Diplomacy screen list enabling declarations of war against them, but diplomacy will still be inapplicable as they&#39;ve reached 100%.</li> <li> Abandoned Ports adjacent an enemy City/Town will now switch to enemy control.</li> <li> Clicking on a location in the Convoy Map will now have the game jump to this location.</li> <li> Implemented support for UNICODE (UTF-8 BOM).</li> <li> Re-typed internal data types to use less memory bits wherever applicable.</li> <li> Increased the number of MAJORS from 8 to 10.</li> <li> Supply rule changes: Subs can no longer dive at 0 supply.</li> <li> All raiders can no longer raid at 0 supply. Defending units at 0 supply will receive 50% more damage from a successful attack against them.</li> </ul> <p style="margin-left:.5in;"> &nbsp;</p> <ul> <li> Fighters and carriers cannot intercept/escort when at 0 supply.</li> </ul> <p style="margin-left:.5in;"> &nbsp;</p> <ul> <li> Maximum reinforcement points is now 5 strength points per turn for all naval units except Motor Torpedo Boats.</li> <li> Naval units positioned top of a small island sea enemy hex will no longer be fully revealed under FoW.</li> <li> Minor nation Capitals, Fortresses with 3 or more adjacent enemy units will now have their supply reduced by one strength point per turn.</li> <li> Neutral majors can no longer load units onto Amphibious Transports.</li> <li> Research and intelligence breakthroughs have been amended to simply increase the development advance percentage by a random 10-20% rather than a full development breakthrough as was implemented in previous games.</li> <li> Defending subs at zero supply, or defending land units defending from ground attack at zero supply, will now have their morale fully recalculated after any defending strength losses are applied.</li> <li> Research progression report popup alerts now display the percentage advance in the popup.</li> <li> Research breakthrough advancements doubled from 5-10% to 10-20%.</li> <li> Operational movement cost for air units is now double that of land units.</li> <li> Zoomed map that shows the entire map will now recognize if the &#39;hide&#39; unit option is enabled and only show unit activation symbols if units are not selected to be hidden.</li> <li> Scrolling of map when mouse cursor is along map edges will no longer occur if a player has left clicked the map to drag the map instead.</li> <li> Computer income bonus (MPP %) has been changed to 5% increments from 10%.</li> <li> Special Forces units, after amphibiously unloading, now maintain supply for up to 5 turns with a drop of 2 supply points per turn.</li> <li> Free French units can now be attached to British HQs.</li> <li> Subs will now have a 25% chance of receiving at least a single strength point loss when diving from attack.</li> <li> Ports no longer provide supply to land units if there is an enemy land unit adjacent to the port.</li> <li> Improved AI HQ landings which now better attempt to consider adjacent enemy units before landing.</li> <li> Improved AI Amphibious landings in general.</li> <li> Fortifications that have a lower defense value than the terrain they are located on, will now adopt the terrain defense value + 1. Otherwise the regular Fortification defense value will apply.`</li> <li> National Morale losses and bonuses due to naval combat will now be doubled for all naval units except for Destroyers, Subs, Motor Torpedo Boats and Transports.</li> </ul> <p> &nbsp;</p> <ul> <li> NEW UNITS screen will no longer be displayed unless there is at least one new unit that can be placed on the map.</li> <li> Intelligence spotting of hidden units under FoW now capped at 5 units per turn.</li> <li> New units that cannot be placed on the map will now have the OK button shown as disabled, with a tool tip over the OK button providing further information.</li> <li> tile_highlights_sprites.png file amended to add an extra highlight which separates the ZoC highlight, 7th sprite, from the sometimes used extra attached HQ highlight.</li> <li> Added a load and apply custom MOD screen under the SETTINGS screen, allowing players to turn on or off installed MODS at anytime in game. Mods must be installed in the USER folder for the game, typically Users\&lt;username&gt;\Documents\My Games\Strategic Command WWII - World at War\Mods</li> <li> Mods must be installed in the following format: Users\&lt;username&gt;\Documents\My Games\Strategic Command WWII - World at War\Mods\&lt;modfoldername&gt;</li> <li> Users\&lt;username&gt;\Documents\My Games\Strategic Command WWII - World at War\Mods\&lt;modfoldername&gt;\Bitmaps</li> <li> Users\&lt;username&gt;\Documents\My Games\Strategic Command WWII - World at War\Mods\&lt;modfoldername&gt;\Interface etc.</li> </ul> <p style="margin-left:.5in;"> &nbsp;</p> <p style="margin-left:.5in;"> &nbsp;</p> <p> &nbsp;</p> <p style="margin-left:.5in;"> <strong>Editor Changes/Fixes </strong></p> <ul> <li> Forced march and naval cruise range multipliers are now editable.</li> <li> Max strength for resources amended to 15 from 20.</li> <li> Dramatically improved script compilation speeds</li> <li> New View button to help with editing and viewing POPUPs and DECISIONs to see how they will appear in game</li> <li> More powerful display options for POPUP and DECISION events, see header notes at the top of these files for more details.</li> <li> POPUP events now have a #MAP_POSITION field that if specified will center the map on this position before the popup image appears.</li> <li> Added a #NAVAL_CRUISE= flag for AI TRANSPORT and FLEET events.</li> <li> Fixed a v1.15 -&gt; v1.16 conversion error that did not properly convert the turn/economic data from modded campaigns when using the CampaignConversionTool.exe</li> <li> &bull; Fixed a CTD when attempting to zoom in on small map sized custom campaigns.</li> </ul> <p> &nbsp;</p> <p style="margin-left:.5in;"> <strong>Campaigns </strong></p> <ul> <li> Successful diplomacy against Majors will now move them only 4-8% towards your side, and the cost of a chit has consequently been reduced from 175 to 150 MPPs.</li> <li> Successful diplomacy against Minors can move the targeted country 4-24% towards your side.</li> <li> Tanks De-Moralization value increased to 35% and Heavy Tanks&#39; to 50%.</li> <li> Tactical Bombers&#39; De-Moralization value increased to 30%, and their attack values reduced from 2.5 to 1.5 against Soft and Hard targets.</li> <li> Medium Bombers&#39; De-Moralization value increased to 50%, and their attack values reduced from 1.5 to 0.5 against all land targets.</li> <li> Strategic Bombers&#39; De-Moralization value increased to 15% and their Fighter Defense value decreased from 1 to 0.</li> <li> Chance of all types of Transport retreating increased to 75%, with the potential retreat range for Transports and Amphibious Transports (Long Range) increased from 2 to 3 hexes.</li> </ul> <p> &nbsp;</p> <ul> <li> Subs&rsquo; Hidden Attacker Readiness Bonus reduced from 25% to zero.</li> <li> Decreased land units&rsquo; Operational Costs from 15 to 10%; air units from 30 to 20%.</li> <li> Division; Corps; Paratroops; Cavalry Division; Cavalry Corps moved to be second line units when assessing Zone of Control rules.</li> <li> Shock Army&rsquo;s upgrades for Infantry Weapons will now improve their Light Armor and Tank Defense by 1.5 per level rather than 1 per level.</li> <li> Aircraft occupying Marsh or Mountain now benefit less from the terrain&rsquo;s defensive bonus if they are attacked by infantry or armoured units (room).</li> <li> The cost of Mechanized units has been increased from 200 to 250 MPPs (Pocus).</li> <li> Cost of Coastal Guns doubled from 100 to 200 MPPs so as to increase their repair costs.</li> <li> The cost of Motor Torpedo Boats reduced from 100 to 75 MPPs (Mithrilotter).</li> <li> The cost of the UK&rsquo;s Fighters has been reduced from 250 to 225 MPPs.</li> <li> O.S.S. and Norwegian Batteries&rsquo; Strength scripts corrected (dhucul2011).</li> <li> O.S.S. Strength scripts&rsquo; effects increased to bring them in line with WorldAtWar.</li> <li> Trigger date for Mobilization_2 scripts Sealion (Turkey?Axis); Axis Advance To Sevastopol (Turkey?Axis) and Axis Conquer Egypt (Turkey?Axis) amended so they can fire from 1st September 1939 (Taxman66).</li> <li> Italy&rsquo;s National Morale will now fall by 5,000 points if Germany surrenders, providing Italy is still on the Axis side.</li> <li> If the UK moves its capital to Canada then Halifax Town and Port no longer switch ownership to the UK, instead Yarmouth does.</li> <li> Removed the mention of Vichy from the Unit script for the deployment of the Lorraine Battleship (Taxman66).</li> <li> National Morale script boosting Soviet morale when France is liberated no longer requires Moscow to be in Allied hands when it fires, but it does now require Paris to be in Allied hands (Numdydar).</li> <li> The wording of the Soviet National Morale boosts when Allied forces are in France and Italy amended, so they will also feel right when these forces haven&rsquo;t landed but have instead marched into France or Italy from elsewhere (Xwormwood).</li> <li> Strategy Guides updated to reflect DE 603 where Germany can entice Franco to enter the war requires Spain to have a pro-Axis leaning of 60% to fire.</li> <li> All air units deployed via DE 301 now arrive with full research and the 1939 and 1940 Strategy Guides have been updated to reflect that (Taxman66).</li> <li> Research progression to levels 4 and 5 is now at an average of 4% per turn.</li> <li> Patton&rsquo;s base rating increased from 6 to 7 (JJRambo).</li> <li> Fortification&rsquo;s Maximum Entrenchment increased from 3 to 4.</li> <li> DE 619 now provides 4 rather than 2 Volksgrenadier Corps, and their formation boosts German National Morale by 5,000 rather than 2,500 points (LLv34Mika).</li> </ul> <p> &nbsp;</p> <p style="margin-left:.5in;"> <strong>1939 Campaign </strong></p> <ul> <li> France&rsquo;s Tourville Heavy Cruiser now deploys from the Production Queue on the 1st March 1940.</li> <li> The time delay between the UK ordering Operation Fork and it being carried out has been removed.</li> <li> Improved AI handling of a post Sealion situation.</li> <li> Germany&rsquo;s starting MPPs increased from 50 to 100.</li> </ul> <p> &nbsp;</p> <p style="margin-left:.5in;"> <strong>1939 and 1940 Campaigns </strong></p> <ul> <li> Alternative deployment locations added for the Afrika Korps so that if the original location is not available, the units can deploy elsewhere.</li> </ul> <p> &nbsp;</p> <ul> <li> <strong>1939-41 Campaigns </strong></li> <li> #BELLIGERENCE_CONDITION= corrected in the Belligerence script AXIS AI: Germany Declares War On The USA (sPzAbt653).</li> <li> The cost of DE 627 for Germany to deploy Coastal Guns corrected so that it matches the Decision text (sschnar1).</li> </ul> <p style="margin-left:.5in;"> &nbsp;Strategy Guides updated to reflect that DE 113 fires 1st September 1941 rather than on the 1st December 1940.</p> <p> &nbsp;</p> <p style="margin-left:.5in;"> <strong>1941-1944 Campaigns </strong></p> <ul> <li> When France is liberated it will now have Mobility and Anti-Aircraft Defense level 1 (Mithrilotter).</li> <li> defender losses would be greater than the remaining defender unit strength, i.e. unit will be beyond destroyed.</li> <li> unit count totals in the Reports screen will now include units in a naval loop.</li> </ul> http://www.matrixgames.com/news/2834/Strategic.Command.WWII:.War.in.Europe..The.Panzerfaust.Update Fri, 2 May 2019 GMT Field of Glory: Empires Challenge #2 - Carthage News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/SLIT_FoGEmpires_Box_3D_100.gif" align="left" ><p> With the Challenge #1, you have witnessed the birth of Rome and its military power in Italy. Now, it&rsquo;s time to see what one of its first mortal enemies can do, on a bigger scale.</p> <p> <strong>Welcome to the Challenge #2 &ndash; Carthage!</strong></p> <p> This time the Challenge goal will be different. While in the first one you had to focus mostly on the military aspect of the game, this challenge adds a new layer of complexity (and fun!).</p> <p> Carthage was renown to be a very wealthy civilization, establishing colonies in many Mediterranean regions and creating a successful trade network. Its defense was guaranteed by a powerful navy and a semi-standing mercenary army.</p> <p> To better reflect this historical situation, the Challenge #2 is shaped more on the economic element of the game.</p> <p> &nbsp;</p> <p> <u>Challenge #2</u>: <strong>Try to amass 7500 money in your treasury while reaching at least 20 regions in less than 50 turns and avoiding to be in the last tier in the progress &amp; decadence chart.</strong></p> <p> <strong>Nation Available: </strong>Carthage</p> <p> <strong>Turns: </strong>50</p> <p> <strong>Map: </strong>All playable</p> <p> <strong>Mechanics and features: </strong>All active</p> <p> <strong>Progress and Decadence: </strong>Stay in the 1<sup>st</sup> and 2<sup>nd</sup> Tier</p> <p style="text-align: center;"> <a href="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Challenge2/FoG_Empires_twitch-cover_challenge2-nodates.jpg" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Challenge2/FoG_Empires_twitch-cover_challenge2-nodates.jpg" style="width: 600px; height: 338px;" /></a></p> <p> &nbsp;</p> <p> <em>Who can join?</em></p> <p> <strong>Influencers and media members</strong>. The participation is mainly by invitation, but if you think you qualify to compete, write to us at <u>challenge@slitherine.co.uk</u>, with your name/nickname and your channel/media.</p> <p> &nbsp;</p> <p> <strong>Time and validity</strong></p> <p> <strong>10 days from the announcement.</strong></p> <p> In the 10 days of validity, we will gather the videos or the screenshots proving the completion of the challenge and will assign the scores. After all the Challenges have been played, we will declare the final winner by calculating the cumulative points gained in all the episodes.</p> <p> If you have doubts about the Progress and Decadence mechanism, please refers to <a href="http://www.slitherine.com/forum/viewtopic.php?f=547&amp;t=90863">Dev Diary #6 (Culture and Decadence)</a> and <a href="http://www.slitherine.com/forum/viewtopic.php?f=547&amp;t=91144">Dev Diary #8 (Legacy)</a></p> <p> <em><a href="http://www.slitherine.com/forum/viewforum.php?f=547">Check all the Dev Diaries here</a></em></p> <p> &nbsp;</p> <p style="text-align: center;"> <a href="http://www.slitherine.com/FogE_Challenge" target="_blank">Check all the rules here</a></p> <p style="text-align: center;"> <a href="http://www.slitherine.com/FogE_Challenge" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Challenge2/FoG-Empires_check-rules-button.png" style="width: 600px; height: 46px;" /></a></p> <p> <strong>Are you eager to see the Challenge in action?</strong>&nbsp;Then don&#39;t miss DasTactic on Friday&nbsp;<strong>May, 3rd</strong>&nbsp;attempting it on our official <a href="https://www.twitch.tv/slitherinegroup" target="_blank"><strong>Twitch Channel </strong></a>at <strong>6 pm BST / 1 pm EDT / 10 am PDT</strong></p> <p style="text-align: center;"> <a href="https://www.twitch.tv/slitherinegroup" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Screenshots/FOG_E/Challenge2/FoG_Empires_twitch-cover_challenge2-twitch.jpg" style="width: 600px; height: 338px;" /></a></p> http://www.matrixgames.com/news/2833/Field.of.Glory:.Empires.Challenge.#2.-.Carthage Fri, 2 May 2019 GMT Home of Wargamers III Live next week! Panzer Corps 2 gameplay reveal! News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/PC2_Box_3D_100.gif" align="left" ><p> As we announced last month, May&#39;s <strong>Home of Wargamers Live </strong>would feature something that all Panzer Corps fans are waiting for: <strong>the gameplay reveal of Panzer Corps 2</strong>!</p> <p> &nbsp;</p> <p> Tune in with us on <strong>May 6th at 6 pm BST</strong> on our <a href="https://www.twitch.tv/slitherinegroup" target="_blank">Twitch channel</a>.&nbsp;</p> <p> The first part will be about all the latest news in the Slitherine world, with us telling you what&#39;s up and what is going on.</p> <p> Then we will have a special guest commenting live: Alex Shargin, lead designer of Panzer Corps 2, will be with us on a call during the stream, and together we will show you the gameplay of Panzer Corps 2!</p> <p> It will also be your chance to ask us anything you would like to know about the game. Don&#39;t miss it!</p> http://www.matrixgames.com/news/2832/Home.of.Wargamers.III.Live.next.week!.Panzer.Corps.2.gameplay.reveal! Wed, 30 Apr 2019 GMT Armored Brigade Nation Pack - Italy Iconic Units News; <IMG SRC="http://www.matrixgames.com/images/3dbox/100x100/AB_Box_3D_100.gif" align="left" ><p> <strong>Italy </strong>is one of the two new factions being featured in the first <strong>DLC Nation Pack of Armored Brigade.</strong></p> <p> It has an interesting combination of support and mechanized troops and some excellent infantry units to be deployed on the battlefield.</p> <p> <strong>Here below you can see a glimpse of the Italian arsenal!</strong></p> <p> <a href="http://www.matrixgames.com/products/802/details/Armored.Brigade.Nation.Pack.Italy.-.Yugoslavia"><strong>Armored Brigade Nation Pack. Italy - Yugoslavia will be available on May, 9th</strong></a></p> <p> <a href="http://www.matrixgames.com/amazon/Banners/Armored_Brigade/DLC1/A129 Mangusta.png" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Banners/Armored_Brigade/DLC1/A129 Mangusta.png" style="width: 600px; height: 384px;" /></a></p> <p> <a href="http://www.matrixgames.com/amazon/Banners/Armored_Brigade/DLC1/Leopard 1A2 MBT.png" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Banners/Armored_Brigade/DLC1/Leopard 1A2 MBT.png" style="width: 600px; height: 458px;" /></a></p> <p> <a href="http://www.matrixgames.com/amazon/Banners/Armored_Brigade/DLC1/M24 Chaffee.png" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Banners/Armored_Brigade/DLC1/M24 Chaffee.png" style="width: 600px; height: 458px;" /></a></p> <p> <a href="http://www.matrixgames.com/amazon/Banners/Armored_Brigade/DLC1/RLC Carrier AR-59.png" target="_blank"><img alt="" src="http://www.matrixgames.com/amazon/Banners/Armored_Brigade/DLC1/RLC Carrier AR-59.png" style="width: 600px; height: 458px;" /></a></p> <p> <a href="http://www.matrixgames.com/amazon/Banners/Armored_Brigade/DLC1/SIDAM 25 ADA.png"><img alt="" src="http://www.matrixgames.com/amazon/Banners/Armored_Brigade/DLC1/SIDAM 25 ADA.png" style="width: 600px; height: 458px;" /></a></p> <p> <a href="http://www.matrixgames.com/amazon/Banners/Armored_Brigade/DLC1/VCC-1 APC.png"><img alt="" src="http://www.matrixgames.com/amazon/Banners/Armored_Brigade/DLC1/VCC-1 APC.png" style="width: 600px; height: 458px;" /></a></p> http://www.matrixgames.com/news/2831/Armored.Brigade.Nation.Pack.-.Italy.Iconic.Units Wed, 30 Apr 2019 GMT