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The Operational Art of War IV

Product News

Do you have a question about TOAW IV?

Posted: 6 DEC 2017

Need a quick answer about The Operational Art of War IV? This post provides links to some short threads with a precise title and precise answer. The threads cover pretty almost every topic raised from the release, from "Why there are just three scenarios instead of 200?" to "How to see Units in a Stack?"
and more!
 
Kudos to sPzAbt653 for having gathered all this information!
 
Waste no time!

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TOAW IV Vietnam Campaigns

Posted: 1 DEC 2017

The Vietnam War was very unique, it was the first time that the US used on operational level helicopters to transport troops in areas hard to reach and to support ground troops. High trained troops, from small teams of Special Forces to autonomous battalions, were deployed to put in practice new counterinsurgency tactics.

Guerrilla forces fought against conventional ones on a scale rarely seen before.

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TOAW IV AAR for beginners! Campaign for North Africa 40D-43

Posted: 29 NOV 2017

Do you think you are not able to handle the complexity of The Operational Art of War IV? Have you always wondered what scenario could be played by beginners?

Our forum member warspite1 has decided to test himself in battle and he is currently doing a very nice AAR about the “Campaign for North Africa 40D-43”!

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The Operational Art of War IV has been released!

Posted: 16 NOV 2017

Operational Art is a thought process that guides conceptual and detailed planning to produce executable plans and orders – from The Operations Process (2012)

The Generals and High Officers have gathered in the War Room for hours. On the large tables and all over the walls maps and military charts are displayed, with thousands of counters of different size and colors covering every theater.

The air is dense, and you can feel the pressure. Suddenly, a voice from a speaker captures everyone’s attention. A few words in code are heard from the speaker. The mother of all Operations has begun.

The wait is over. The Operational Art of War IV, the most anticipated wargame of the year, has been released! 

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The Operational Art of War IV Manual Preview

Posted: 14 NOV 2017

As promised, we're releasing a little sneak peek of the manual that you will receive if you purchase The Operational Art of War IV's physical copy!
If all you ever wanted was to become a proper warlord, with medals and everything, this books is what you're looking for!

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The Operational Art of War IV Scenario List

Posted: 9 NOV 2017

From the beginning of the 20th century to the dawn of the new millennium, the upcoming The Operational Art of War IV covers over 120 years of wars with unmatched details.

The game will have more than 200 scenarios available at release, featuring conflicts of different size and scope, iconic battles and underrated operations, and a powerful editor to expand this already massive content even further.

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The Operational Art of War IV Release Date!

Posted: 7 NOV 2017

The Operational Art of War saga will be back soon, and we can finally tell you when!
Are you ready to get back on the battlefield? The 16th of November TOAW IV will bring you in the middle of the the most important conflicts of the last hundred years.

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The Operational Art of War IV Streams Playlist

Posted: 6 OCT 2017

Hello everyone!
Since our announcement of The Operational Art of War IV we've been streaming a lot of content regarding the game on our Twitch channel (check it out, we stream very often!).

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The Operational Art of War IV FAQ!

Posted: 19 SEP 2017

Hello everyone!
Since we've announced The Operational Art of War IV, many of you have asked for more informations about the game!

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The Operational Art of War IV Live Stream TODAY!

Posted: 28 AUG 2017

Hello everyone!
We just wanted to remind you that today, August 28th, we will be having a live stream of "The Operational Art of War IV"!

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Operational Art of War IV Live Stream!

Posted: 24 AUG 2017

We’re here today to announce that the great Operational Art of War IVis going to be broadcasted on Twitch next week!

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The Operational Art of War IV gets a Live Preview!

Posted: 21 JUN 2017

Few wargames of the past have reached a legendary aura like The Operational Art of War. The incredible flexibility of the editor, the massive number of playable scenarios, the quality of the AI, made Norm Koger’s latest effort an operational wargame with unsurpassed standard.

No surprise that the recent announcement of a new chapter in the series captured the interest of many wargamers out there. 

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TOAW IV In-depth Analysis - NAVAL WARFARE

Posted: 31 MAY 2017

TOAW IV includes a suite of new naval features that should prove to be a good first step towards a full naval warfare model.

Naval Combat: To recap, naval combat in TOAW had been very crudely modeled. Ships were literally treated as if they were a single piece of equipment – like a single squad. Any AP hit killed them. Their defense strengths weren’t used in that determination, by the way. This surprising discovery meant that it was as easy to sink a Battleship as it was to sink a Destroyer. AP strengths were combined for hit determination – making a bunch of DDs as powerful as BBs. Whether hit ships were permanently destroyed or just sent to the “On Hand” pool bizarrely depended upon a check against their proficiency. Fleet units could “evaporate” like a land unit that had lost cohesion. Embarked units employed their various strengths when attacked. The whole thing had to be overhauled if there was to

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TOAW IV In-depth Analysis - SUPPLY ENHANCEMENTS

Posted: 10 MAY 2017

Supply enhancements contained in TOAW IV include a new supply state that falls between “Supplied” and “Unsupplied”, an option to reduce the movement cost of motorized units on Improved Roads by a factor of from 2 to 10 – impacting supply broadcast along such roads, and the removal of the 50% limit on Unit Supply Recovery per turn.

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TOAOW IV In-depth Analysis - BATTLEFIELD TIMESTAMPS

Posted: 24 APR 2017

Let’s take a trip back in time to about 2002. TOAW exists, but as “ACOW”. You’re a newbie just starting out with the game. If you perused the manual you might have seen these few items: 
 
Individual battles are resolved in a series of tactical rounds. Each player turn is divided into ten tactical rounds, and individual battles begin on the round that most closely corresponds to the proportion of the attacking units’ movement allowance expended before the combat. … 
 
Battles continue until all units of one side have broken off, but not beyond tactical round 10. … 
 

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The Operational Art of War IV opens the gates for Beta Recruitment!

Posted: 19 APR 2017

The Operational Art of War IV development is proceeding straight forward and today developers are very proud to announce that the game is ready to enter the Beta Phase!

If you think to have what it takes enlist here and help us in giving the final touches to the game!

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The Operational Art of War IV - The legend is back!

Posted: 12 APR 2017

First, a big thank to all the community for the patience regarding the long development time for The Operational Art of War IV. Despite some bumps along the way, the TOAW Development Team is working very hard to deliver the great wargame everyone is awaiting.

Today, we are very proud to announce that this project is in its final stages!

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Details


The Operational Art of War IV

Release Date: 16 NOV 2017

Language: English, French, Spanish
Genre: Simulation, Operational, Strategic
Turns: Turn-Based
Complexity: Intermediate, Advanced
Period: World War I, World War II, Modern, Inter War Period


Developer
TrickeySoft LLC



Product Specs

  • Theatre: World
  • Unit Scale: Division
  • Players: 1-2
  • AI: Yes
  • PBEM: Yes
  • File Size: 568mb
  • Download Time:
  • - 56K Modem: 22hr 32min
  • - DSL or Satelite: 73min
  • - High Speed: 15min
  • Version: 4.0.0.11
  • Manual: PDF E-Book, Printed - Color
  • Editor: Yes

Product Requirements :
    OS: Windows 7 or better.
    Processor: Pentium 4 or better
    RAM: 512mb
    Sound Card: Any Windows
    compatible
    CD-ROM: Only for physical
    version
    Hard Drive: 650MB of free,
    uncompressed disk space
    Microsoft .Net 4.0

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Digital Express Edition: This edition comes with a full color printed box, full color printed CD (with your order number and serial number printed on it) and a PDF E-Book indexed manual.
Standard Edition: This edition comes with a full color printed box, full color printed CD (with your order number and serial number printed on it), a Printed grayscale manual and a PDF E-Book indexed manual.
Collector's Edition: This edition comes with a full color printed box, full color printed CD (with your order number and serial number printed on it), a Printed full color manual and a PDF E-Book indexed manual.