||  

Back to News Listing Warhammer 40,000: Gladius - Tyranids Gameplay Mechanics

Posted: Tuesday, January 8, 2019 by Alberto Casulini

Type: News

The Tyranids are an extremely original and unique race.

Their playstyle is rather different compared to the other factions: they field large numbers of cannon-fodder infantry which is best employed to cover for very powerful heavy infantry. They have access to highly specialised units (more on them in a units diary later this week) as well as flying monstrous creatures!

They are an aggressive, expansionist race. If you play against a Tyranid AI and you find yourself bordering a ‘nids infestation, best to prepare your defenses. If you are playing as Tyranids, don’t refrain from going on the offensive and don’t worry about losing a few units. It’s not a faction for the faint of heart.

Let’s have a look at the specifics of their gameplay mechanics.

 

Biomass

Food and ore are replaced by a single biomass resource. This is the Tyranids’ most important resource, as it’s used to build new buildings, produce and maintain units as well as sustain your population. There are several ways to increase your biomass (more on that below).

 

No Energy

Tyranids don’t make use of Energy, either. Instead, their buildings are sustained with Influence, which becomes even more important to Tyranids players.

 

The Ravening Swarm

Tyranid cities are more restricted in size, but less penalized by quantity. Cities cost less, and you’re encouraged to follow a decentralized playstyle. Tyranids spread all across the world when played effectively!

 

Reclamation

Production buildings can reclaim units to regain biomass and production. This is part of what makes your Biomass pool dynamic. If you don’t have a use anymore for a certain unit, get rid of it and dissolve it into the Biomass pool!

 

Feed Upon The Planet

Cities (when acquiring new tiles) and Malanthropes consume tile biomass and strip the ground down to bedrock. It is a one-time action which strips the terrain tile of all resources in order to add to your biomass pool. This mechanic is a strong encouragement for Tyranids players to keep expanding for new terrain to consume. Even if you are forced back, you will leave a wasteland behind you.

 

 

Prey Adaptation

By defeating and consuming enemies, Tyranids evolve better ways of beating them next time. Enemies defeated in the area of a Malanthrope generate research points. This bonus can be further enhanced with specific technologies. If you playing as the Tyranids you want to keep a Malanthrope where fighting is thick, to better learn from your enemies’ tactics and communication patterns. Needless to say, if you are playing against the Tyranids it will be wise to eliminate a Malanthrope if you spot one.

 

Instinctive Behaviour

Units outside the range of a synapse creature revert to their instinctive behaviour until contact is re-established whereas whilst in range of a synapse link Tyranid units are immune to morale effects. The Hive mind’s attention can be focused to temporarily override a unit's instinctive behaviour. Each unit type reacts differently when reverting to instinctive behaviour. This is possibly the most unique gameplay mechanic: the malus for reverting to instinctive behaviour can be very harsh. You need to keep your swarm effective by spreading synapse units evenly and intelligently.

 

 

Poisoned Weapons

Many Tyranid monstrosities possess the ability of executing poisonous attacks. This means that certain weapons do addictional damage to enemy infantry units. Bear that in mind – when fielding a line of Guardsmen there is a high chance they will be slaughtered!

 

Acid Blood

The alien blood spilt from certain Tyranids is so corrosive that it can eat through ceramite armour and dissolve flesh in mere moments. When certain Tyranid units are attacked in melee they automatically damage their attackers. You can use this to your advantage by dragging your enemies in melee combat, and watch acid do the rest…

 

Broodhives

Where the Tyranids arrive, the plants that constitute the Broodhive travel with them. Rapidly proliferating from seeds left by the Tyranid swarm as they pass, these plants burrow their giant hollow roots through soil, metal or stone, enabling Tyranids to pass undetected between areas. In gameplay terms, Trygons can build Broodhives across the map, and then Tyranid units can perform subterranean movements between Broodhives. This makes Tyranids potentially extremely mobile, but only if you prepare a network of Broodhives. If you are playing against the Tyranids and they manage to deploy a Broodhive next to your capital, be very afraid.

 

 

These mechanics are only part of what makes the Tyranids unique and fun to play as. Everything (units, technologies, buildings, quests…) about them is completely new and different compared to what you are used to. We will describe the Tyranid units in a Dev diary later this week. Until then, we’d like to hear what you think in our forum!

More Info

Warhammer 40,000: Gladius - Tyranids

  ( Views : 7573 )


In Other News..

Wolves at the Gate out next week

Wednesday, May 22, 2019

"A furore Normannorum libera nos, Domine" (From the fury of the Northmen deliver us, O Lord)

Wolves at the Gate is coming soon! The latest DLC for the acclaimed tactical wargame Field of Glory II will be out on May 30th!

Read more...

Field of Glory: Empires Ask Us Anything

Monday, May 20, 2019

Field of Glory: Empires is definitely an ambitious project. Set in the Ancient World roughlyfrom the fall of Alexander the Great’s empire,Its aim is to deliver strategic empire management carved in turn-based gameplay with a high level of historical detail.

On May  23rd  in an exclusive event on Reddit, game designer Philippe Malacher will answer all questions for 24 hours in a live AMA!

Read more...

Field of Glory 2 Allies Feature Explained

Monday, May 20, 2019

By popular demand, Update 1.5.12 adds a major new feature to the game – Allies.

It is now possible to choose to have allies from a different army list in SP and MP custom battle armies. The main army list provides the majority of the troops available for selection, the allies provide a smaller proportion.

The permitted allies for each list are based on known historical alliances. Hence some army lists can have as many as 12 possible allies, others may have none. Altogether, well over 400 allies are currently specified, which, together with the 281 single nation army lists, makes a total of more than 700 pure or mixed army lists in the game. This in turn means that, including “what if” games, the number of possible matchups is now over 500,000! And that is before unit selection.

Read more...

The Chaos Space Marines are coming! A new DLC for Warhammer 40,000: Gladius!

Thursday, May 16, 2019

Sometimes, our battle seems eternal. We fought with Horus at Terra and with Abaddon at Cadia. A handful of ancients even remember the pacification of Luna, fighting alongside the False Emperor as we crushed the gene-cultists.
 
Yes, we have fought a long, long war. Yet, these ten thousand years, our Warband has been undivided in its faith, even though the Imperium still stands. 

Read more...

Skulls for the Skull Throne! Sale on all our Warhammer range plus new content!

Thursday, May 16, 2019

Skulls for the Skull Throne!

In order to please the Dark Gods there is a big discount on all our Warhammer titles lasting until Monday May 20th.

Read more...

Field of Glory: Empires Challenge #2 Ranking and Videos

Wednesday, May 15, 2019

We have the final list of the participants who completed the Challenge #2 – Amass 7500 money in your treasury while reaching at least 20 regions in less than 50 turns and avoiding to be in the last tier in the progress & decadence chart. 

Carthage was not an easy faction to play, with scattered regions to protect and surrounded by powerful neighbours. Players had to carefully plan ahead their moves and outsmart their opponents. It was very interesting to see the different strategies employed and the different pay-offs!

This is the final ranking, kudos to all the participants!

Field of Glory: Empires is on Steam! Whish list now!

Read more...

Battlestar Galactica Deadlock - Dev Diary #18 'Methods of War'

Monday, May 13, 2019

“Private.” The First Sergeant grimaced as the explosion rocked the narrow interior. “Medes once posited that if you discarded a single grain of sand for every dollar of bad debt created by this godsforsaken city, Canceron would run out of beaches within ten years.”

Walls groaned, and fine concrete dust fell in gentle spirals to the floor. Sandstone concrete creaked, but the church interior held firm.

Read more...