||  

Back to News Listing Panzer Corps 2 - Dev Diary #2

Posted: Wednesday, August 8, 2018 by Alberto Casulini

Type: News

Time for a new dev diary of Panzer Corps 2! This time we will focus on content.

 

Content and play modes

 

Big branching campaigns with lots of interconnected scenarios and unit carry over have always been a signature feature of this genre, and they will remain the key feature of Panzer Corps 2. The initial release will feature a brand new Wehrmacht campaign that will be a middle ground between Panzer Corps vanilla and the Grand Campaigns in terms of size, and will feature both the European and African theatres in a single interconnected tree of scenarios. Our design goal is to make various historical and fictional branches well balanced in terms of length and interest, in order to improve campaign replayability. We hope that the new campaign will offer a sufficiently fresh and different gameplay experience.

Besides this classic mode, we also want to give our players new experiences to try, and they will be based on our new random map generator. The generator is able to generate maps of different size and type (continent, island, archipelago etc.) with up to 8 players struggling for control, various mission objectives, starting conditions and play options. So, the number of combinations to try is virtually endless.

With such a random generator in place, the next logical step will be to generate full-blown random campaigns, based on date range, number of scenarios and opposing factions selected by the player. Another possibility is to integrate a few random scenarios into a classic, human-designed campaign.

 

 

 

Factions and units

 

The list of factions in Panzer Corps 2 is, of course, very similar to its predecessor and includes most of the nations which fought in WW2. But the list of units will be more extensive. The initial list of units is based directly on Panzer Corps with all its patches, DLCs and expansions. So we start where the prequel finished, and we are adding a few things on top. Firstly, we are adding a lot of historical ships instead of generic “battleships”, “destroyers” and “submarines”. Together with new naval rules mentioned above, we felt this was important for more interesting and authentic naval experience.

 

 

Secondly, we are trying to give smaller factions some more substance, so that they are better represented in the game. It does not mean that these factions will be able to fight the “big four” (Germany, USA, Great Britain and USSR) on equal terms, but we hope that they will become interesting enough to get their own content (scenarios and campaigns) as the series progresses.

 

Multiplayer

 

The classic PBEM++ multiplayer in Panzer Corps was very popular, and we will of course keep this option in the sequel. At the same time, some players felt that PBEM++ was not interactive enough and in fact “too old school”, compared to a “true” online multiplayer experience offered in many modern games. For these players we are adding a new Multiplayer mode which allows the players to be online at the same time, connect directly, and see each other’s moves in real time.

Most importantly, PBEM++ and online modes are not separated. All games are still kept on the server, and you don’t need to commit to a single play mode when creating a new MP game. You can play a few turns of a game in online mode, then revert to PBEM++ for several more turns, then play online again etc. We hope that this new system will make multiplayer even more popular in Panzer Corps 2.

Other changes in Multiplayer result directly from supporting up to 8 players on the same map. This gives us a lot of options to create competitive and cooperative games between several human and/or AI opponents.

More Info

Panzer Corps 2

  ( Views : 8618 )


In Other News..

War in the Pacific AE Twitch with Giveaway

Friday, December 7, 2018

On December 7th 19141, the Imperial Japanese Navy Air Service launched "Operation AI", a pre-emptive strike against the US Pacific Fleet stationing at the Hawaiian base of Pearl Harbor. On that day - "the day of infamy" on Roosevelt words - the Japanese damaged seriously all the battleships and sunk some, almost a hundred of US aircraft got destroyed and more than two thousand men were killed. The Japanese thought to have put the United States off from the chance to interfere with the establishment of the Greater East Asia Co-Prosperity Sphere. What they did, on the contrary, was to wake a sleeping bear. 

December 7th didn't mark the supremacy of the Japanese Empire, it marked the beginning of its end.

Read more...

Strategic Command WWII: World at War has been released!

Thursday, December 6, 2018

1939. The sand is slipping fast through the hourglass and the clouds of war are gathering all around the globe. While in Europe Germany is ready to finally challenge the order established with the Versailles Treaty and Italy is eager to expand its colonial dominion, in the Far East the Empire of Japan – already embroiled in a bitter war against China – has already proved to be a formidable adversary and soon it will have to face the rising American hostility.

Can Germany, Italy and Japan triumph and construct their new world order, or will triumph turn to disaster as the rest of the world mobilizes to meet force with force?

Read more...

Armored Brigade AAR: The Defense of Rotenburg

Wednesday, December 5, 2018

Major Max Maurer sat quietly in his command-post, contemplating what the next day or two might bring. His command, “D” Company of 311 Panzergrenadier Battalion, 31 Panzergrenadier Brigade was as ready as he could have it. He was pleased with the calm professionalism his team had displayed during their deployment to Rotenburg, and for the seamless way his reinforcements had amalgamated into their new command. It spoke highly of the pre-war training the brigade and division had underwent, to prepare them for this moment. 

Read more...

Armored Brigade Tutorial Video #2: Line of Sight

Tuesday, December 4, 2018

In Armored Brigade you can find a huge variety of tactical challenges. With a level of technological warfare so high where everything could be at range and eliminated very rapidly, knowing where to place your units is vital.

In this second Tutorial Video, we will be exploring a bit a precious and versatile tool: the Line of Sight.

Read more...

Close Combat: Last Stand Arnhem is out on Steam and GOG

Thursday, November 29, 2018

One of the deepest tactical game ever made, depicting one of the boldest and tragic military operations of WWII, has been released on Steam and GOG

In Close Combat: Last Stand Arnhem, as the Allies you will carry out the world’s largest airborne operation, Operation Market Garden, to cross the Rhine and bring a swift end to the war or, as the Germans, use a hastily organized set of defense forces to prevent the Allies from reaching their ultimate goal, Arnhem Bridge. 

Read more...

Don of a New Era on Twitch

Thursday, November 29, 2018

Rory Noonan is back with CMANO, this time exploring the potential conflict between NATO and Russia as depicted in the LIVE DLC Don of a New Era.

Join us tomorrow on our official Twitch Channel at 7 pm GMT / 2 PM EST / 11 AM PST! 

Read more...

Strategic Command WWII: World at War out on December 6th

Wednesday, November 28, 2018

Mark the date, as you will be able to fight the whole of World War II very soon.

Strategic Command WWII: World at War, the latest title in the Strategic Command franchise, will hit your shelves on December 6th!

Take command and change history!

Read more...