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Back to News Listing Armored Brigade Dev Diary #2 - Planning the Battle

Posted: Monday, July 23, 2018 by Daniele Meneghini

Type: News

Juha Kellokoski, the main game designer from Veitikka Studios, will give us a short overview on a very important topic: how to effectively plan and manage your units during a battle! Kudos to Juha for this great article

In this Dev Diary entry I will show one way to manage a defensive battle plan. As an example, I've decided to play as the United States Army, defending against the Soviet Union. Armored Brigade battles have three phases: the setup phase, the action phase and the after action report phase. Here I'm going through the setup phase. The player must designate his target reference points (TRP) and place obstacles, if he has any, and optionally he can plan unit paths, fire missions etc. 

After finishing the setup phase the real-time action is started. Armored Brigade scenarios have two different startup schemes. The first way is to generate a fresh skirmish in the Battle Generator wizard. The player has an instant access to an unlimited number of battles. In this approach, the player is always free to place his units as he wishes. The second way is to load a pre-made scenario. In these scenarios the unit positions and some other variables can be optionally 'locked'. Both methods can include a 'player character' unit that represents the player on the battlefield. In the pre-made scenarios, the player can be locked to a role of a certain unit that cannot be changed. If used properly, this can create very interesting and hair-raising scenarios. The battle I'm showcasing is a 'pre-made' scenario. The unit positions are locked and the player is assigned to a HQ unit. It doesn't really matter here, because the user can create the exactly same situation straight out from the Battle Generator output, but I wanted the readers to be aware of the choices the game offers. 

The battle is located east from the city of Fulda. There are two objectives that I must defend: 'AUTOBAHN' (north) and 'VILLAGE' (south). In the northern portion the objective is located in a critical autobahn and highway intersection. The southern objective is in a village surrounded by open fields. We must stop the enemy here so he cannot enter the more densely populated areas in the west. The Soviet deployment zone is a few kilometers to east. It's dominated by the forested hill in the north. It's not optimal terrain for a mechanized force, and should be a good observation post for our infiltrators. There's a valley in the middle of the deployment zone, and elevation rises gently in the south. The municipality of Dipperz is in this area, and a highway that is a straight connection to our objective AUTOBAHN. I'm fairly certain that the Soviet mechanized force will follow the highway and tries to avoid the hill and other high elevation terrain. If they will reach the northern autobahn intersection they may try to flank the other objective in south. There's no doubt that some of his force will be heading straight for the objective VILLAGE, probably avoiding the hills in the southern edge of the map. 
 
 
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