||  

Back to News Listing Warhammer 40,000: Gladius - Orks units preview

Posted: Tuesday, July 10, 2018 by Alberto Casulini

Type: News

Heavily-muscled, aggressive, eight-foot-tall fungal thugs with a love of warfare, the Orks were a spacefaring peril long before the human Imperium entered the galactic scene. Spread evenly across the galaxy, for the most part they are an irritant to any other inhabitants, like lazy, belligerent neighbours. But occasionally, as a swarm of locusts, the scattered tribes and clans form into a Waaagh! – something between a crusade and a riot – and devastate entire sectors until they run out of things to fight and fall instead into internecine warfare.

 

Infantry

 

Ork Boyz are the heart and soul of any warband. They charge into battle in a great mass, crashing into the enemy like a green landslide. The average Ork Boy is mean-tempered and exceptionally tough, more than compensating for his lack of intellect with a talent for violence.

The richest and most battle-hardened nobz can become Meganobz by paying a Mek to build them a suit of mega armour. Though other Orks mock the Meganobz for wearing such armour, only the dullest would do so within earshot. Even a direct hit from a tank is unlikely to do more than knock a Meganob over, worsening his already foul temper.

An Ork Warboss is the strongest, toughest, loudest and most violent Ork in his tribe. These massive greenskins seize the lion’s share of the loot from every fight, meaning they are usually armed and armoured better than any of their followers.

 

 

Tankbustas are Orks who have become completely addicted to the thrill of destroying the armoured fighting vehicles of their foes. Their desire to hunt down and slay the biggest, most dangerous tanks they can find echoes the primal instinct of the big game hunter.

Whenever an Ork needs something building, be it a shiny new shoota or the boss’ new ride, they go straight to the Meks. Without Mekboyz, Orks would lack for light, power, transport, and even guns (they lack for sanitation regardless, but that’s another story).

Weirdboyz are the most psychically attuned of all Orks. They are capable of vomiting blasts of Warp energy that can reduce foes to molten goop in seconds.

Often referred to by other Orks as Doks, Painboyz are the greenskin equivalent of both surgeons and dentists. They are driven to perform exploratory surgery on living creatures just as Mekboyz are driven to fiddle with machinery.

 

 

 

Vehicles

 

Ork Battlewagons rumble to war on a collection of tracks, tyres and massive spiked rollers. Whether lumbering gun-fortresses, bright red speedsters or gaudy rust buckets smeared with Ork glyphs, Battlewagons are massive slabs of motorised junk built to carry big mobs of greenskins into battle.

What they lack in survivability, Warbuggies make up for in speed, numbers and dakka. They encircle the enemy in speeding squadrons, guns blazing wildly while their crew throw their heads back and howl like Madboyz.

The Killa Kans’ grot pilots put their relative skill with firearms to good use, blowing the zog out of anything unlucky enough to cross their path. Despite being hardwired into a ten-foot tall killing machine, Killa Kan pilots still retain a good degree of Gretching cowardice. As a result they still believe in safety and numbers, and have a bad habit of losing their nerve under fire.

 

 

Streaking into battle through war-scorched skies, a Dakkajet’s massive thruster leaves an oily contrail of black smoke in its wake even as its guns spit streams of bullets at the foe. Though not as nimble as the aircraft of some other races, Dakkajets are capable of an incredible turn of speed that makes them a fearsome enemy to face in aerial combat. It also helps that Orks fly like complete headcases.

Burna-bommers are the inevitable by-product of the Orks’ love for speed, fire, and the desire to combine these things while killing something. Strapped with as many incendiary bombs and rockets as is physically feasible, Burna-bommers streak low over the battlefield, raining conflagrant death down on tightly-packed enemy infantry.

Deffkoptas buzz across the battlefield, weaving through the sky on a trail of foul-smelling smoke. As they swoop low over the heads of the enemy, the fiendish Ork flying machines fire punishing salvoes of shot, rokkits and bomms into their midst.

 

 

The roar of Mek Gunz has heralded the end for many a hapless foe. Spitting out blasts of crackling energy, swatting planes out of the air or crushing their victims in fists of bright green force, these big, clanky field guns have enough dakka to stomp even the toughest target.

Squiggoths are Orkoid monstrosities, towering hulks made of little more than muscle and bad temper. They are distantly related to Squigs and have all savagery and single-mindedness of their smaller cousins, but Squiggoths can grow so large that they dwarf tanks and even buildings.

 

 

A Gorkanaut is everything an Ork aspires to be. Massive, tough, loud and destructive, its blocky silhouette looms menacingly over friend and foe alike. From its hulking, orkoid shape to the brutal weapons it wields, a Gorkanaut epitomises the unsubtle brutality of Gork and hi no-nonsense way of war. Every Gorkanaut is essentially a massively overbuilt armoured war suit bristling with dakka and packing an armoured claw the size of a Killa Kan.

 

More Info

Warhammer 40,000: Gladius - Relics of War

  ( Views : 2761 )


In Other News..

Aggressors Dev Diary #9 - Infrastructure

Friday, August 17, 2018

We have already covered most of the main game mechanics and features yet there is still one big question we want to discuss today. How to build up your empire and what to do in time of peace in Aggressors?
 
It might seem that antiquity was all about wars and conflicts, but people of those times mostly wanted to live in peace and prosperity like anyone else. Emperors might have had great ambitions and pushed the boundaries of their empires still further but at the same time they had to maintain and improve the state infrastructure to keep ahead of other nations.

Read more...

Battlestar Galactica Deadlock - Dev Diary #9 'Evasive Action'

Monday, August 13, 2018

It’s quieter than you’d think. Even in the middle of the worst furball.

“Open racks and engage.”

No one else does what we do, out here in the quiet. One single pressure lock between life and a violent, cold, improbable death.

“Thrusters nominal. RCS is green. I'm good to go.”

Look at those big motherfrakkers. Debris means nothing to them. That armor could take a hundred salvos of heavy ordnance. Frak, on a bad day they’ll spill their tea after taking a nuke on the chin.

“Turkey right four lower three. I'm committing.”

In our world, one stray slug is all it takes.

“Tin can on my tail, take it down take it down!”

The difference between hearing your name whispered one more time, or never again.

“Krypter, krypter, krypter! I’m winged! Krypter, krypt--“

Read more...

Advanced Tactics Gold - Mod Global Domination 38 v3 is released

Monday, August 13, 2018

A new Advanced Tactics Gold scenario has been released and it is awesome!

Claus E. Fussel (Ernieschwitz) and company have, after years of design, released the 1.00 version of the completely revamped GD’38 mod. Kudos!

It is the ultimate Play-by-Email global ww2 scenario. A planet-spanning and wrapping map of 400 hexes wide, hundreds and hundreds of different troop types, officers, research, diplomatic options and special historical cards.

Read more...

Aggressors Dev Diary #8 - Trade Routes

Friday, August 10, 2018

One of the things which was pretty difficult to implement in Aggressors was the way the game handles resources.

Initially, the number and types of resources were hardcoded in the game's core and the only thing which could be changed (or modded) was the amount required for certain actions.
 

Read more...

Warhammr 40,000: Gladius - The Deluxe Edition content is now available

Thursday, August 9, 2018

The content of the Deluxe Edition is being repackaged and is now available for purchase separately!
You can now get your hands on the Lord of Skulls extra unit, on the Wallpapers and the Soundtrack as they are all on sale as separate items. You can receive more information on each individual DLC product page.
 
Check them out!

Read more...

Panzer Corps 2 - Dev Diary #2

Wednesday, August 8, 2018

Time for a new dev diary of Panzer Corps 2! This time we will focus on content.

Read more...

Field of Glory II Rise of Persia New DLC is coming! Dont miss the Twitch Preview!

Wednesday, August 8, 2018

"The Assyrian came down like the wolf on the fold, / And his cohorts were gleaming in purple and gold;

And the sheen of their spears was like stars on the sea, / When the blue wave rolls nightly on deep Galilee." – Lord Byron

Ashurbanipal, Nebuchadnezzar II, Cyrus II ... these great kings are now covered with the dust of time, but the empires they created and the wars they fought shaped the Middle East irreversibly.

Here, in the cradle of civilization, the Assyrians ruled with an iron fist, until the Medes and Babylonians rose against them and ended their reign of terror. The Babylonians then repeated the cruelties of the Assyrians, razing the Temple of Jerusalem and deporting the Hebrews to Babylon.

Read more...