||  

Back to News Listing Warhammer 40,000: Gladius - Necrons units preview

Posted: Wednesday, July 4, 2018 by Alberto Casulini

Type: News

An eternity ago, the Necrons forsook the frailties of flesh for deathless bodies wrought from cold metal, in their subjugation to the star-gods know as the C’tan. In their new immortal form, they took on the then-masters of the galaxy – the Old Ones – and in aeons-long battle they defeated them. In their desperation, the Old Ones seeded the galaxy with psychic races, thus awakening the horrors of the warp, and the Necrons – weakened by a simultaneous battle of liberation from the C’tan – retreated to their homeworlds. 

There, falling into hibernation, they slumbered for untold time. As other races were born and drove themselves to extinction, they lay deep and undisturbed in multitudinous worlds, tended and defended in their not-sleep by their monstrous Canoptek automata.

Now, across the galaxy, they are awakening. Even here, this Crownworld’s master circuits are stirring. The Necrons – now unthinking machines, save for their few Lords and Triarchs – are arming themselves for war again. Their technology is millennia ahead of that of the galaxy’s younger races. Soon, legions of sinister, advanced war machines will pour from the tombs buried beneath the planet to conquer and enslave – nothing mortal is safe.

 

Infantry

 

 

Even with a glimmer of consciousness to guide them, Necron Warriors are fearsome and resilient foes. Armed with ancient energy weapons, they can scythe down their enemies with lethal volleys of gauss flayer fire, while their unyielding metal bodies repair themselves should they sustain damage.

Triarch Praetorians are the ancient law keepers of the Necron race, peerless warriors charged with the survival of the dynasties and the primacy of the ancient Necrontyr codes. They can use their rods of covenant both in melee and in ranged combat, and they can fly past obstacles with their gravity displacement packs.

Destroyer Lordsare the most maniacal of their kind. This is chiefly because they retain far more intellect than baseline Destroyers, and can bring all their fearsome intelligence to bear in their pursuit of universal oblivion.

 

 

Necron Lords, though lesser in stature and power than an Overlord or phaeron, are nonetheless formidable foes in their own right, and often march to war at the head of a vast mechanical army.

Armed with oversized gauss cannons, Heavy Destroyers send blazing energy blasts searing across the battlefield. These heavily armed adherents of the Destroyer Cults glide across scorched earth scanning for victims, the flickering light of their weapons’ energy cores echoing the cold hatred in their optics.

Canoptek Scarabs sweep across the battlefield in vast undulating swarms that devour all in their path.Crypteks bend the forces of the universe to their will, creating impossible technology and esoteric weaponry to lay waste to armies and destroy worlds.

 

 

Transcendent C’tan are all that remain of the once mighty star-gods. They are echoes of their former selves, splinters of energy that survived the Necrons’ betrayal and were trammelled in tesseract labyrinths. Even in their reduced and fettered state, Transcendent C’tan are still beings of immense power.

 

 

Vehicles

 

Though essentially an automated drone, a Canoptek Spyder is nonetheless a formidable foe. Its vast array of self-repair and back up systems offer substantial protection against incoming fire. In return, any enemy that strays within reach of the Canoptek Spyder will have flesh scoured from bone by a multitude of mechanical tools and pincers. 

Like an enormous spider, a Triarch Stalker looms over the battlefield, its devastating weaponry directed by a high-ranking Triarch Praetorian. When a Triarch Stalker advances, it does so with a speed and surety that belies its jerking gait. Indeed, it can cover all manner of terrain with a deftness and precision seldom found in the walkers of less advanced races.

Operated by slaved Necron warriors but guided by super-complex navigation programs, Tomb Blades are contra-gravity crafts which move with a speed and agility no living pilot could hope to match.

 

 

 

Annihilation Barges are the Necrons’ favoured anti-infantry support platforms. At the Overlord’s command, the Annihilation Barges’ ancient repulsor sleds are coaxed back into life and the vehicles accompany the tomb world’s army to war.

Victory through overwhelming firepower is a common tenet of Necron strategic thinking. Nowhere is this more evident than in the Doomsday Ark. Though deceptively fragile at first glance, the Doomsday Ark is a self-propelled energy cannon whose raw, unsubtle firepower is so vastly destructive that a single shot can turn the tide of a battle.

The Night Scythe is the Necrons’ favoured tool of invasion, a sickle-winged herald of woe that possesses the ability to beam Necrons directly into battle.

Doom Scythes are heralds of terror and dismay. These supersonic fighter craft range ahead of a Necron army, drawing upon their strategic datastacks to operate with virtual autonomy.

 

 

The Monolith is an ancient war monument of unimaginable destructive potential. When its massive silhouette looms over a battlefield, it will lay waste to entire armies with strobing torrents of gauss fire and the deafening crack of its particle whip.

 

 

The Obelisk hovers low over the battlefield, the somnolent hum of its gravitic repulsors sowing dread in the hearts of the foe. As it drifts into view, black lightning arcing across its glowing hull, the Obelisk presents a darkly majestic sight. Yet wonder turns swiftly to horror as the Obelisk’s weapons cycle up, glowing tesla spheres rising open to spit crawling skeins of lightning that reduce those nearby to blackened, twitching husks.

Only a race as ruthless and self-serving as the Necrons would think of unleashing a Tesseract Vault to further their ams – though each Vault is a potent weapon of war, the beings held within these floating prisons pose an almost incalculable threat.

More Info

Warhammer 40,000: Gladius - Relics of War

  ( Views : 5714 )


In Other News..

Battlestar Galactica Deadlock - Dev Diary #15 'Let's dance!'

Thursday, January 17, 2019

The gym was often empty during this particular shift. Lucinda’s presence in the room was enough to keep the rest of the battered equipment vacant. She played old Tauron music whenever she was here alone; raunchy lyrics from teenage mops of hair and guitars, borne of a time when she was young enough to care about such things. She adjusted her footing, squared up the bag once more, and released one one two, her left foot tapping the floor on both jabs before the cross. The bag wavered dutifully.

Footwork had always been her strong point. No point throwing your hands up if you didn’t have the balance and stamina to match. She’d made some quick cubits back in the academy flooring some of the flyboys. Most of them were dead now.

Read more...

Command LIVE: The King of the Border on Twitch

Wednesday, January 16, 2019

Join us on Saturday, January 19th on our official Twitch Channel and watch Stoic Frog Gaming playing the latest Command: LIVE episode "The King of the Border"!

The show will start at 6 pm GMT / 1 PM EST / 10 AM PST, don't miss this occasion!

Read more...

Command LIVE: The King of the Border is announced

Tuesday, January 15, 2019

The crisis that has enveloped Venezuela since 2013 has reached a quasi-apocalyptic dimension.

The Government of Caracas has accused in several occasions that the reason for this humanitarian catastrophe is the constant interference of the USA and its puppets in the region, willing to stop the glorious Bolivarian Revolution started with Hugo Chavez.

These suspects have been reinforced by the enclosing relationship between Colombia and NATO, culminating in 2015 in a joint military operation against maritime piracy. 

Read more...

Emperor preserve us! The Tyranids are here!

Tuesday, January 15, 2019

War spares no one: Orks, Necrons, Astra Militarum, Adeptus Astartes. All are spilling blood. But no one expected this.

It started as a rumour: xeno test subjects escaping from an Adeptus Mechanicus research facility. Then it turned into something more sinister... word of something lurking in the remote corners of Gladius Prime, ever growing, driven by an insatiable hunger.

Now everything has changed: the Tyranids are here!

Read more...

A look at the new Tyranid units

Monday, January 14, 2019

Warhammer 40,000: Gladius - Tyranids is coming out tomorrow!

We know many of you cannot wait, but it's almost there. While you wait, why not have a look at the new Tyranid units?

Read more...

Warhammer 40,000: Gladius - Tyranids preview stream live on Twitch!

Wednesday, January 9, 2019

We said this week we would show everything of the new DLC for Warhammer 40,000: Gladius, Tyranids.

We already spoke at length of the new gameplay mechanics yesterday, and we'll follow up every day with news about the new DLC. 

Read more...

Warhammer 40,000: Gladius - Tyranids Gameplay Mechanics

Tuesday, January 8, 2019

The Tyranids are an extremely original and unique race.

Their playstyle is rather different compared to the other factions: they field large numbers of cannon-fodder infantry which is best employed to cover for very powerful heavy infantry. They have access to highly specialised units (more on them in a units diary later this week) as well as flying monstrous creatures!

Read more...