||  

Back to News Listing Aggressors - Dev Interview!

Posted: Friday, May 18, 2018 by Daniele Meneghini

Type: News

We had the chance to chat a bit with Pavel Kubat, developer of Aggressors, our epic upcoming 4x game set during Ancient Rome!
 
Matrix: First of all, thanks a lot for your time and congrats for the outstanding job with this game so far. What moved you to adopt the Ancient Mediterranean during the period of the rise of Rome as setting?
 
Pavel Kubat: The Aggressors was initially supposed to be released as a multimod game, but I eventually realized that this was simply not possible. Not just because we had a very small development team, but also because the amount of testing required and likelihood of bugs would not let us finish it. 

The Ancient Mediterranean was chosen to be the first mod to finish. Even in this phase I did not want to release just one campaign map. I wanted to give players hundreds of hours of fun straight away. Three different historical periods were attractive for me - the expansion of Rome, the conflicts between Sparta and Athens (and Greek city states in general) and the fall of the Roman Empire. Instead of parallel development of three mods, we started to work on three scenarios in parallel. Eventually we came to a crossroad where a very important question arose. Which is better? Is it three scenarios done well or one scenario polished into finest details? After a long discussion we decided to go for the second option. But not only that. We decided to extend the rules and historical feeling by introducing objectives tailored for each country and other features (which we will reveal soon in one of our upcoming dev diaries). This would simply not be possible to finish for all three scenarios. But don't worry. They were not cancelled, just suspended, waiting for the day when they come back to life.

So, we decided to go for one polished scenario but which one? Don't you think that the first release of Aggressors coincides nicely with the rise of Rome as a metaphor?
 
CHECK THE FULL INTERVIEW HERE
 

More Info

Aggressors: Ancient Rome

  ( Views : 2355 )


In Other News..

Join the Beta of Panzer Corps 2!

Friday, May 24, 2019

Many of you have been waiting for this moment: we are opening subscriptions to the beta of Panzer Corps 2!

Read more...

Field of Glory: Empires - New screenshots part 2! Ask anything about them!

Friday, May 24, 2019

It's time for another group of screenshots, highlighting some unique features and mechanics. The developer will answer every question about them! Every question!
 

Read more...

FOG2 Grand Wolves at the Gate Tournament

Friday, May 24, 2019

The world is crumbling. Arab conquerors have set foot in Spain, quickly overthrowing the Visigothic rulers. Viking raiders are scourging the shores of England and Ireland. Their rapacious appetite seems as unstoppable as their armies. Byzantium is fighting to the last man in order to regain control over its Mediterranean lands.
 
So many enemies and so little time to fight them all!
 
Welcome to the Grand Wolves at the Gate Tournament! Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.

Read more...

Neverdark - Dev Diary #1 - What is Neverdark?

Wednesday, May 22, 2019

Today we start a new series of Dev diaries coming directly from the developers of Neverdark, Simteract studio.

In this first entry they will speak about their vision for the game. It's an introduction to what the game will be about, and it will be followed by future dev diaries going more in detail about specific features. The word to them!

Read more...

Wolves at the Gate out next week

Wednesday, May 22, 2019

"A furore Normannorum libera nos, Domine" (From the fury of the Northmen deliver us, O Lord)

Wolves at the Gate is coming soon! The latest DLC for the acclaimed tactical wargame Field of Glory II will be out on May 30th!

Read more...

Field of Glory: Empires Ask Us Anything

Monday, May 20, 2019

Field of Glory: Empires is definitely an ambitious project. Set in the Ancient World roughlyfrom the fall of Alexander the Great’s empire,Its aim is to deliver strategic empire management carved in turn-based gameplay with a high level of historical detail.

On May  23rd  in an exclusive event on Reddit, game designer Philippe Malacher will answer all questions for 24 hours in a live AMA!

Read more...

Field of Glory 2 Allies Feature Explained

Monday, May 20, 2019

By popular demand, Update 1.5.12 adds a major new feature to the game – Allies.

It is now possible to choose to have allies from a different army list in SP and MP custom battle armies. The main army list provides the majority of the troops available for selection, the allies provide a smaller proportion.

The permitted allies for each list are based on known historical alliances. Hence some army lists can have as many as 12 possible allies, others may have none. Altogether, well over 400 allies are currently specified, which, together with the 281 single nation army lists, makes a total of more than 700 pure or mixed army lists in the game. This in turn means that, including “what if” games, the number of possible matchups is now over 500,000! And that is before unit selection.

Read more...