||  

Back to News Listing Empires Apart - A taste of the soundtrack...

Posted: Wednesday, March 21, 2018 by Alberto Casulini

Type: News

We are very proud of how Empires Apart is shaping up. Years of hard work were put into it and it truly is a creation of love and passion.

The soundtrack is something which was very important for the developers from DESTINYbit. They looked for great composers to write the music for the game, to make it memorable and give it a great atmosphere.

They chose Michael Gordon Shapiro (who also composed the music for the Empire Earth series) and Sean Beeson (who composed the main theme).

We asked Michael, who composed most of the soundtrack for Empires Apart, to tell us what it meant for him to write the music for the game.

 

Games are best musically approached as stories. The mechanics of gameplay — even mundane actions like upgrading troops or re-seeding farms — can be exciting if they’re part of a gripping narrative about specific places and people. Empires Apart gives us all the elements of a story: a central character (the player) with a strong goal (to build an enduring civilization from scratch) in the face of an obstacle (the accursed other civilizations, inconveniently nearby). There’s an easy-to-perceive narrative arc, from the relatively peaceful days of building first structures in the wilderness, to the bustle of a growing town, to the fear and triumph of locking horns with one’s hostile neighbors. 

Our goal with the music was to emotionally support the player’s sense of being the main character in a historical epic. The civilization themes make playing as different nations feel like emotionally distinct experiences. The Aztec theme is tribal and visceral, whereas the music for the Byzantines is mournful and nostalgic. The music follows the arc of the narrative, from peaceful melodic ambiences during early gameplay to the blaring of drums and brass during heavy combat. And of course we musically reward the player’s triumphs, as well as express sympathy for the defeats. (There will be many of those.)

Project lead Gian Paolo Vernocchi is a fan of thematic scores that can stand on their own outside of their games. We hope you’ll enjoy Empires Apart's score both as accompaniment to your empire-building, as well as a pleasant listening experience on its own.

Michael Gordon Shapiro

 

We are happy to announce that the OST will be available on Steam as a separate DLC for the game. We think it is powerful and beautiful music, and we can't wait to hear what you think! And in case YOU can't wait, here's something for you to get a taste of it.

 

 

 

More Info

Empires Apart

  ( Views : 3128 )


In Other News..

TOAW IV Scenario Highlight: Operation Neva - Leningrad 1944

Thursday, February 14, 2019

On January 14th, 1944, Leningrad Front and Volkhov Front launched a combined offensive against the German 18th Army still standing at the outskirts of Leningrad. The plan was to break through to Luga from north and East and encircle the army, before continuing the attack to the Panther Line still under construction and break into the Baltic.

The Germans had in the previous months severely weakened the army by transferring many divisions south and was planning a withdrawal to shorten the front line. The offensive started before they could implement this plan 'Blau'. 

Read more...

Strategic Command WWII: World at War Mods Highlight

Wednesday, February 13, 2019

With the release of World at War, the Strategic Command franchise has expanded greatly the amount of content that was at disposal in War in Europe. And, surely, one thing that has received enormous attention by the community is the Modding activity.

We have decided to give a highlight on four Mods that grabbed our attention, and we are very happy to see the community getting bigger and bigger!

Kudos to IronX, SIPRES, and weaslex for such great work!

Read more...

Matrix Twitter is open, with a Giveaway!

Tuesday, February 12, 2019

We have just opened the official Twitter account for Matrix Games! Check it out to know about the latest news about wargames and wargaming in general!

To celebrate this milestone, we are currently running a Twitter Giveaway. You have only to follow the channel to take the chance to win one of the games listed above, for free!

Good luck!

Read more...

The Horse Lords Tournament has started!

Tuesday, February 12, 2019

The Horse Lords Tournament has started! May the Gods have mercy of the warriors who will fall in battle.

If you wish to see the list of participants and discover who might be the champion to defeat, check this page.

Also, which nation involved is your favourite? (Avar! Avar! Avar!)

Read more...

Battlestar Galactica Deadlock - Dev Diary #16 'The Veterancy Update'

Thursday, February 7, 2019

Her medals sat on the coffee table between them; dull, dusty.

“Do you miss it?”

Eleanor held her coffee close. The warmth was comforting, unlike this turn in the conversation. “Do I miss it? Do I miss watching my wingmen get shot out from my peripheral? Is that what you’re asking?”

“That’s not what I meant—”

Read more...

Field of Glory: Empires Dev Diary #1 - A Brief Overview

Wednesday, February 6, 2019

Welcome to the first Field of Glory: Empires developer diary! We felt we ought to start off with a summary of what the game is, and what you can expect. We will be following on with detailed explanations in subsequent diaries.

FoG: Empires is a strategy game set in the Ancient World roughly from the fall of Alexander the Great’s empire. It seeks to provide strategic empire management together with the AGEOD staple of turn-based play and historical detail.  We believe we have unique features to deliver these, while also remaining familiar and easy to understand for the fans of the genre.

Speaking of the features themselves, we certainly have plenty of them in Empires, closely interconnected with one another as it should be in a grand strategy game.

Read more...

Field of Glory II New Tournament - Will you be the ultimate Horse Lord?

Tuesday, February 5, 2019

If Infantry has often been called the “Queen of Battles”, Cavalry should have been declared “Infantry’s worst enemy”.

For centuries in Ancient Times, large cavalry formations constituted one of the most dangerous threats to professional and non-professional armies alike.

Ferocious and merciless, the semi-nomadic peoples of Ancient Times were led by powerful chiefs and kings, the most feared among them listed amongst the world’s greatest conquerors.

Will your destiny be “to crush your enemies, see them driven before you, and to hear the lamentations of their women”?

Read more...