||  

Back to News Listing Empires Apart - A taste of the soundtrack...

Posted: Wednesday, March 21, 2018 by Alberto Casulini

Type: News

We are very proud of how Empires Apart is shaping up. Years of hard work were put into it and it truly is a creation of love and passion.

The soundtrack is something which was very important for the developers from DESTINYbit. They looked for great composers to write the music for the game, to make it memorable and give it a great atmosphere.

They chose Michael Gordon Shapiro (who also composed the music for the Empire Earth series) and Sean Beeson (who composed the main theme).

We asked Michael, who composed most of the soundtrack for Empires Apart, to tell us what it meant for him to write the music for the game.

 

Games are best musically approached as stories. The mechanics of gameplay — even mundane actions like upgrading troops or re-seeding farms — can be exciting if they’re part of a gripping narrative about specific places and people. Empires Apart gives us all the elements of a story: a central character (the player) with a strong goal (to build an enduring civilization from scratch) in the face of an obstacle (the accursed other civilizations, inconveniently nearby). There’s an easy-to-perceive narrative arc, from the relatively peaceful days of building first structures in the wilderness, to the bustle of a growing town, to the fear and triumph of locking horns with one’s hostile neighbors. 

Our goal with the music was to emotionally support the player’s sense of being the main character in a historical epic. The civilization themes make playing as different nations feel like emotionally distinct experiences. The Aztec theme is tribal and visceral, whereas the music for the Byzantines is mournful and nostalgic. The music follows the arc of the narrative, from peaceful melodic ambiences during early gameplay to the blaring of drums and brass during heavy combat. And of course we musically reward the player’s triumphs, as well as express sympathy for the defeats. (There will be many of those.)

Project lead Gian Paolo Vernocchi is a fan of thematic scores that can stand on their own outside of their games. We hope you’ll enjoy Empires Apart's score both as accompaniment to your empire-building, as well as a pleasant listening experience on its own.

Michael Gordon Shapiro

 

We are happy to announce that the OST will be available on Steam as a separate DLC for the game. We think it is powerful and beautiful music, and we can't wait to hear what you think! And in case YOU can't wait, here's something for you to get a taste of it.

 

 

 

More Info

Empires Apart

  ( Views : 2009 )


In Other News..

Armored Brigade Dev Diary #1 - Artificial Intelligence

Monday, July 16, 2018

The Armored Brigade artificial intelligence (AI) is fully dynamic, which means that it can handle any scenario within the game parameters, without a need for any scripting from the scenario designer. This approach has been the basic foundation of the game. I've always found the procedurally generated game content fascinating, and that can be seen in the design philosophy of Armored Brigade.

In Armored Brigade, there's an undefined number of maps, units, environmental conditions, and so on. The system must build a readable representation, process the input and then produce output that creates a credible impression of intelligence that behaves in a realistic, unpredictable and challenging manner. That's quite a challenge indeed. A "chess AI", where you have a finite number of possible states, is out of the question. 

Read more...

Warhammer 40,000: Gladius - Relics of War is OUT!

Thursday, July 12, 2018

The first ever 4X turn-based strategy game set in the Warhammer 40,000 universe is now available on PC (Windows and Linux)!
 

Read more...

Warhammer 40,000: Gladius - Orks faction video

Wednesday, July 11, 2018

Time for the second video depicting the playable factions in Warhammer 40,000: Gladius - Relics of War!

Read more...

Warhammer 40,000: Gladius - Astra Militarum faction video

Tuesday, July 10, 2018

We are publishing the first of a series of videos describing the strengths and unique features of each playable faction in Warhammer 40,000: Gladius - Relics of War.

The first of the featured factions will be the heroical Astra Militarum.

Read more...

Warhammer 40,000: Gladius - Orks units preview

Tuesday, July 10, 2018

Heavily-muscled, aggressive, eight-foot-tall fungal thugs with a love of warfare, the Orks were a spacefaring peril long before the human Imperium entered the galactic scene. Spread evenly across the galaxy, for the most part they are an irritant to any other inhabitants, like lazy, belligerent neighbours. But occasionally, as a swarm of locusts, the scattered tribes and clans form into a Waaagh! – something between a crusade and a riot – and devastate entire sectors until they run out of things to fight and fall instead into internecine warfare.

Read more...

Armored Brigade Beta is Open!

Monday, July 9, 2018

Armored Brigade development is proceeding straightforward and today Veitikka Studios is very proud to announce that the game is ready to enter the Beta Phase!

If you are of a mind to contribute to polishing the game, then look no further and apply by clicking here.

Read more...

Aggressors Dev Diary 5 - Home Politics

Friday, July 6, 2018

Throughout human history it has been expected that those accepted as leaders or emperors would be responsible for bringing the country wealth, prestige and prosperity.

I have always felt that country management has been quite underrated in many other strategy games. The reason is simple, micro- and macro-management can be quite tedious, repetitive and in a way ruining the “fun”.
But sidelining country management has, in my opinion, also provided less realistic experiences. We accepted the challenge and came up with a few new game concepts that on one hand keep the economic, military, social and cultural decisions in the hands of the player whilst, on the other hand, complementing the robust and logical game mechanics. All whilst bringing in surprising elements that deepen immersion. Country management should be mostly automated and decisions should be either made actively by the player or he should be alerted in special circumstances to reduce the boring and monotonous tasks.

Read more...