||  

Back to News Listing Desert War Mechanicics .Shock Explained

Posted: Tuesday, March 13, 2018 by Daniele Meneghini

Type: News

DESERT WAR:  SHOCK EXPLAINED

“Everyone was talking and chatting, when slowly came into sight the first tank I ever saw.  Not a monster but a very graceful machine with beautiful lines….  Here was the missing tool of penetration, the answer to the dominance on the battlefield of small-arms fire.”—J.F.C. Fuller

Matrix Games/Slitherine’s upcoming release of Brian Kelly’s Desert War 1940-42 uses a simple game mechanic often found in WWII board games.  It gives tank units a “special place” in the player’s toolbox—a positive shift to the combat force ratio if attacking, and the opposite when defending.  Coming up short of attack factors?  No problem!  Throw in some tanks.  A 1 to 1 attack can become a 2 to 1, 3 to 1, 4 to 1, etc.  In Desert War 1940

 

Shock

So…how did armored forces create this “shock” effect during the early stages of WWII?  Simply put, they employed speed, unexpected directions of attack (especially from the flank and rear), and overwhelming firepower at the decisive point to destroy (kill, capture, or cause to cower) units within the enemy’s command--which in turn reduced, eliminated, or frustrated the options available to the enemy commander.

How did we model it in Desert War 1940-42?  In three ways. Successful mechanized force commanders employ three key ingredients to achieve victory on the battlefield—rapid mobility, overwhelming firepower, and shock/surprise.  Desert War strives to replicate these ingredients and their interactions in game play.

READ HERE THE FULL ENTRY

More Info

Desert War 1940-1942

  ( Views : 2814 )


In Other News..

Battlestar Galactica Deadlock - Dev Diary #15 'Let's dance!'

Thursday, January 17, 2019

The gym was often empty during this particular shift. Lucinda’s presence in the room was enough to keep the rest of the battered equipment vacant. She played old Tauron music whenever she was here alone; raunchy lyrics from teenage mops of hair and guitars, borne of a time when she was young enough to care about such things. She adjusted her footing, squared up the bag once more, and released one one two, her left foot tapping the floor on both jabs before the cross. The bag wavered dutifully.

Footwork had always been her strong point. No point throwing your hands up if you didn’t have the balance and stamina to match. She’d made some quick cubits back in the academy flooring some of the flyboys. Most of them were dead now.

Read more...

Command LIVE: The King of the Border on Twitch

Wednesday, January 16, 2019

Join us on Saturday, January 19th on our official Twitch Channel and watch Stoic Frog Gaming playing the latest Command: LIVE episode "The King of the Border"!

The show will start at 6 pm GMT / 1 PM EST / 10 AM PST, don't miss this occasion!

Read more...

Command LIVE: The King of the Border is announced

Tuesday, January 15, 2019

The crisis that has enveloped Venezuela since 2013 has reached a quasi-apocalyptic dimension.

The Government of Caracas has accused in several occasions that the reason for this humanitarian catastrophe is the constant interference of the USA and its puppets in the region, willing to stop the glorious Bolivarian Revolution started with Hugo Chavez.

These suspects have been reinforced by the enclosing relationship between Colombia and NATO, culminating in 2015 in a joint military operation against maritime piracy. 

Read more...

Emperor preserve us! The Tyranids are here!

Tuesday, January 15, 2019

War spares no one: Orks, Necrons, Astra Militarum, Adeptus Astartes. All are spilling blood. But no one expected this.

It started as a rumour: xeno test subjects escaping from an Adeptus Mechanicus research facility. Then it turned into something more sinister... word of something lurking in the remote corners of Gladius Prime, ever growing, driven by an insatiable hunger.

Now everything has changed: the Tyranids are here!

Read more...

A look at the new Tyranid units

Monday, January 14, 2019

Warhammer 40,000: Gladius - Tyranids is coming out tomorrow!

We know many of you cannot wait, but it's almost there. While you wait, why not have a look at the new Tyranid units?

Read more...

Warhammer 40,000: Gladius - Tyranids preview stream live on Twitch!

Wednesday, January 9, 2019

We said this week we would show everything of the new DLC for Warhammer 40,000: Gladius, Tyranids.

We already spoke at length of the new gameplay mechanics yesterday, and we'll follow up every day with news about the new DLC. 

Read more...

Warhammer 40,000: Gladius - Tyranids Gameplay Mechanics

Tuesday, January 8, 2019

The Tyranids are an extremely original and unique race.

Their playstyle is rather different compared to the other factions: they field large numbers of cannon-fodder infantry which is best employed to cover for very powerful heavy infantry. They have access to highly specialised units (more on them in a units diary later this week) as well as flying monstrous creatures!

Read more...