Back to News Listing Field of Glory II Updated to version 1.0.2

Posted: Monday, November 13, 2017 by Daniele Meneghini

Type: News

Field of Glory II has been updated to version 1.0.2! This is a significant and important update as it adds tons of improvements and changes, among all:

  • You can now review the battlefield at the end of a battle
  • Units that have evaded off map count as half their routed value added to their side’s rout %
  • Close Order Warbands no longer get +1 Cohesion Test modifier for being Heavy Foot.
  • Bows can now shoot over other units if on higher ground

You can download the patch from here

Check the full changelog below

V 1.0.2 Update List

  • You can now review the battlefield at the end of a battle, by clicking the “Review Battlefield” button in the victory/defeat screen.
  • Added End Stalled Game button to MP lobby. This can be used to claim a game as abandoned if your opponent has not moved for 7 days or more in a non-tournament game.
  • Added Download Community Scenarios button to Main Menu, with pulsing glow and text notification when new scenarios have been added since you last played the game.
  • Close Order Warbands no longer get +1 Cohesion Test modifier for being Heavy Foot. We have chosen this instead of changing the size of the units, to maintain the character of the units, but better reflect their historical performance. Further tweaks are in contemplation if needed.
  • Units that have evaded off map count as half their routed value added to their side’s rout % unless they return. Units that pursue routers off map don’t. (Note that pursuers chasing evaders do not follow them off map, unless they catch them and rout them before they leave the map).
  • Stopped Side B from randomly sending flank march in Multiplayer custom battle games.
  • Parthian army list tweaked to allow more cataphracts and infantry.
  • Added some compulsory medium foot javelinmen to Numidian lists.
  • Widened Roman autodeployments – this was previously an issue mainly with Large and Very Large battles.
  • Bows can now shoot over other units if on higher ground.
  • Camelry no longer shoot invisible arrows.
  • Indian forest tribesmen now have their own distinctive textures.
  • Fixed issue of MP games displaying script mismatch warnings when the other player has played his MP turn after playing user content scenarios with modded scripts.
  • Fixed bug that stopped modded units with crossbow from shooting.
  • Impassable river tiles now show as “Impassable to land troops” when moused over. (Previously only showed as impassable if a unit was selected).
  • Added Global Mod functionality. When global mods exist, a button appears in the bottom left corner of the main menu screen – this brings up a list box from which the mod to use can be selected. Only one global mod can be in use at a time. See http://archonwiki.slitherine.com/index.php/Modding. Currently this only allows modded unit textures and squads file, and does not allow modded or new unit models or scripts to be included, so it is of very limited use. We hope to extend its functionality in due course. In the meantime the pre-existing modding system using custom folders will be more useful in most cases as it does allow everything to be modded for that custom module.
  • Manual Clarification: Setting Rain or Snow for a scenario in the Editor gives a -50 POA modifier to all shooting except by javelins.
  • Manual clarification: A unit disordered or severely disordered by terrain loses that disorder as soon as it completely leaves the adverse terrain square. (i.e. the unit is now in an open terrain square.)

More Info

Field of Glory II

  ( Views : 3779 )

In Other News..

Check Your 6! OUT NOW

Thursday, March 15, 2018

We're glad to announce that Check Your 6! is officially available now!

Born from Scott Fisher's board game and developed by "The Lordz Games Studio", Check Your 6! will bring you in the middle of World War II's air battles.


Check Your 6! Tutorial Videos

Thursday, March 15, 2018

In just a bunch of hours Check Your 6! will finally get released, so we wanted to give you guys a quick explanation of how the game work, in order for you to have a better experience.


Field of Glory II - Scenario Creation Guide

Wednesday, March 14, 2018

Have you ever wondered how to create a scenario for Field of Glory II? Have you tried your best but you didn't succeed for a reason still unknown to you? Then, this guide is probably made for you!


Empires Apart Dev Diary - The goal of the game

Tuesday, March 13, 2018

In our previous dev diaries we focused on the different available game modes, as well as the design behind the UI. Today we are going to cover a number of different subjects, but all have something in common: why we decided to make Empires Apart.

It’s no secret that we drew heavy inspiration from games that marked our childhood: Age of Empires, Empire Earth, and others. We wanted to bring back that feeling, the familiar atmosphere of games we loved, but also add our own touch, as well as modernize the formula, bring it to 2018’s standards. Empires Apart is, basically, the game we wanted to play.


Desert War Mechanicics .Shock Explained

Tuesday, March 13, 2018


“Everyone was talking and chatting, when slowly came into sight the first tank I ever saw.  Not a monster but a very graceful machine with beautiful lines….  Here was the missing tool of penetration, the answer to the dominance on the battlefield of small-arms fire.”—J.F.C. Fuller

Matrix Games/Slitherine’s upcoming release of Brian Kelly’s Desert War 1940-42 uses a simple game mechanic often found in WWII board games.  It gives tank units a “special place” in the player’s toolbox—a positive shift to the combat force ratio if attacking, and the opposite when defending.  Coming up short of attack factors?  No problem!  Throw in some tanks.  A 1 to 1 attack can become a 2 to 1, 3 to 1, 4 to 1, etc.  In Desert War 1940


Check Your 6! Dev Diary - Movement, Speed & Control

Tuesday, March 13, 2018

Hello everyone, and welcome to our last Dev Diary for Check Your 6! Today we're going to talk about aircraft Speed, Movement and Control. You can find a quick preview down below, if you want to read the whole Dev Diary just click HERE.


Legions Triumphant Tournament

Monday, March 12, 2018

Will you defend the Empire, or will you fight it?

You’ll have the chance to answer to this question very soon, as the Field of Glory II Legions Triumphant Tournament is open to recruitment!

100 generals are requested for this great task, and we are sure that none of you will avoid it!  

Join here!