||  

Back to News Listing Flashpoint Campaign Red Storm has been updated to version 2.0.12!

Posted: Tuesday, April 18, 2017 by Daniele Meneghini

Type: News

Flashpoint Campaign Red Storm has been updated to version 2.0.12 and this version brings decisive improvements to the game!

Numerous bugs affecting the Map editor, waypoints, radio traffic – and more! – have been solved, so don’t wait any further and check the entire changelog below!

You can download the update from here.

See you on the battlefield!

Version 2.0.12 Patchnotes

  • Fixed – HiHQ Teleporting in Setup Phase

While moving units around in the setup phase, the side’s HiHQ might jump (teleport) to a new location near the last moved unit. This is a random behavior and we believe it to be resolved. The best way to avoid this situation, should it still happen, is to check on the location of your HiHQ as the last move during the setup phase and move it last before proceeding on with the start of the game. You can jump to the HiHQ quickly by selecting the top listed unit in the OOB Panel.

  • Fixed – HQ Radio Traffic Spam

This was a new bug seen by some players after the 2.0.11 update. If an enemy HQ was detected via radio intercepts, the message would be spammed alerting the player multiple times in a row. We corrected this bug and you should only see the message once when each new HQ unit is detected.

  • Fixed – Map Editor Not Loading JPG file

The Map Editor would crash when loading a JPG map image if it failed to find an associated FP9 file. We have updated the editor and it will now load a JPG image and bring up the editor to build the FP9 file.

  • Fixed – Map Editor PNG File Crash

A new bug brought about by the addition of being able to load JPG image files into the Map Editor. We fixed this bug and PGN files will load as designed.

  • Fixed – Waypoint Editing Added Extra Delay

We have once again jumped into the tangled code that deals with waypoint timings with the waypoint editor and in particular, when dealing with group moves. In certain cases, making changes to set waypoint times would add additional delay into the overall delays of the waypoints. We hope this fix is now working. If you encounter this problem, again let us know. We are rewriting this code for Southern Storm with the changes to how players give orders and the delay timing changes based on HQ proximity.

  • Fixed – Wrecks causing Black Holes (Lost LOS)

In certain combinations of terrain and wrecks, line of sight (LOS) into those hexes could fail to detect enemy units even if the friendly unit was adjacent to the hex. LOS out was okay in most cases leading to units being attacked without being able to shoot back. The offending code is fixed and spotting into hexes with wrecks now works as intended.

  • Known Issues – PBEM

We are currently looking into a few reports of odd orders and timing problems during PBEM play. These bugs are random and not very repeatable. This makes troubleshooting them difficult on a good day. We decided to release this update and keep looking into the PBEM items as we work on Southern Storm. If we make any fixes, the plan is to release Hotfixes for these items.

More Info

Flashpoint Campaigns: Red Storm Player's Edition

  ( Views : 3800 )


In Other News..

War in the East has been updated to version 1.11.00

Friday, October 20, 2017

Hi everybody, 
Gary Grigsby's War in the East has been updated to version 1.11.00! This version adds a tremendous amount of changes, among all: 

Read more...

This week in Matrix #21

Friday, October 20, 2017

Hello everyone!
We’re back with everyone’s favourite recap regarding our awesome site!
This week has been pretty busy, with some interesting releases (while some have been delayed), and our tournaments for Field of Glory II rolling in!

Read more...

Afghanistan 11 is coming to iOS!

Thursday, October 19, 2017

We have a great surprise for you: Afghanistan ’11 is coming to iOS on October 24th!

Read more...

Field of Glory II Second Tournament

Thursday, October 19, 2017

Pyrrhos of Epiros Tournament

We are pleased to announce the second Field of Glory 2 public tournament. This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system.
Anyone can enter. To join, go to the tournament page HERE while thee general tournament rules can be found HERE!

Read more...

Sons of Cadia - Units Preview #2

Wednesday, October 18, 2017

Are you ready for another round of units previews for Sons of Cadia?

Today we’ll have a look at some of the vehicles available to the Astra Militarum. Let’s face it: could you imagine the Astra Militarum without their nice and shiny tanks and their heavy artillery? I dare say that they wouldn’t be so tough then! (This text has been redacted by order of the Ordo Hereticus, and its author has been removed; the Astra Militarum is the invincible army of the Imperium, it has always won and will always win! Please carry on reading).

Where were we? Ah yes, let’s have a look at those powerful vehicles! 

Read more...

Strategic Command WWII: Community Content

Wednesday, October 18, 2017

Our incredible users are always striving to create new contents for their favourite games, bringing awesome mods on daily bases that we are always happy to share with all of you.
Today is Strategic Command's turn, with this new Community Content that contains 5 of the best mods that our users have ever created!

Read more...

Battlestar Galactica Deadlock - Dev Diary #2!

Tuesday, October 17, 2017

Revision 28396 has failed the testing suite. Cause of failure is unknown. Subject is offline.

That is disappointing. Deploy revision 28399.

Revision 28399 has launched. Initiating the FTL testing suite.

... and?

Jumps successful. Revision 28399 has passed and remains online, all system functional. Do we begin production?

Immediately. It is not my intent to allow Colonial Fleet the luxury of complacency.

Read more...