||  

Back to News Listing Armored Brigade Developer Interview

Posted: Thursday, April 13, 2017 by Daniele Meneghini

Type: News

Juha Kellokoski is the main programmer and game designer of Armored Brigade. Together with his three fellow comrades Sam, Nikola and Dmitriy, they form the team developing the game. 
 
We met Juha and we had the chance to ask him some questions about its latest work. 
 
First off, thank you for answering these questions about upcoming game, Armored Brigade. 

MatrixWould you like to tell us what has been the driving force behind its design?
 
Juha Kellokoski. The starting point was to make a game I like to play. I've combined elements from games that I have enjoyed, including wargames and simulations, and even flavors from outside these genres. I've been an avid gamer since the mid-80's. The original Steel Panthers is perhaps the greatest inspiration, if I had to name just one, but I'm sure that the players of many other PC wargame classics will feel like home when they try Armored Brigade. Also, especially in the earlier days, I did a lot of research about what the players think is missing from other games, and did my best to make sure Armored Brigade won't be lacking in those respects. 
 
M. When it was available for free, Armored Brigade got a strong reputation among wargamers. What is the story behind this incredible project? 
 
J.K. Armored Brigade was actually my first game project. The initial steps were taken as early as 2004 when I decided to do something else than just modding the games of others. I considered different ideas, including a “Roguelike” game concept, but with real graphics. A bit later it evolved into making a Steel Panthers clone, with turn-based gameplay. I think the current real-time concept matured in late 2005, and later the '87 equipment became the data set. Since then it's been expanding and expanding in all directions. Basically, everything has been redone several times, and even now we're ditching old stuff we know can be done better. The first freeware version was made public in March 2008. It was a very sincere effort, like “Hey, I made a game, do you want to try it?” I was fairly ignorant about the “grognard scene” and all that. I started receiving emails from the grognards, (ex-)servicemen and established publishers, saying very positive things about the game, even in its early, crude form. Unfortunately, I wasn't very responsive those days, and even left some of the emails unanswered. Hopefully I've improved from that. Around the same time the discussion forum was opened, and I got feedback and help from the players, and kept developing the game. All of the current team members were “recruited” from the forum. I'm still the only programmer and the project leader. Sam is mainly responsible for the textures, Dmitriy makes the maps and additional artwork and Nikola is building the database. In 2016 I decided to work on this project full-time, to give it all the polish and chrome it deserves. For that purpose, I established my company, Veitikka Studios, and signed a contract with Matrix Games. That's where we're now. 
 
READ THE FULL INTERVIEW HERE
 
 

More Info

Armored Brigade

  ( Views : 7359 )


In Other News..

Join the Beta of Panzer Corps 2!

Friday, May 24, 2019

Many of you have been waiting for this moment: we are opening subscriptions to the beta of Panzer Corps 2!

Read more...

Field of Glory: Empires - New screenshots part 2! Ask anything about them!

Friday, May 24, 2019

It's time for another group of screenshots, highlighting some unique features and mechanics. The developer will answer every question about them! Every question!
 

Read more...

FOG2 Grand Wolves at the Gate Tournament

Friday, May 24, 2019

The world is crumbling. Arab conquerors have set foot in Spain, quickly overthrowing the Visigothic rulers. Viking raiders are scourging the shores of England and Ireland. Their rapacious appetite seems as unstoppable as their armies. Byzantium is fighting to the last man in order to regain control over its Mediterranean lands.
 
So many enemies and so little time to fight them all!
 
Welcome to the Grand Wolves at the Gate Tournament! Anyone who has Field of Glory II can enter. You do not need to own any DLCs to enter.

Read more...

Neverdark - Dev Diary #1 - What is Neverdark?

Wednesday, May 22, 2019

Today we start a new series of Dev diaries coming directly from the developers of Neverdark, Simteract studio.

In this first entry they will speak about their vision for the game. It's an introduction to what the game will be about, and it will be followed by future dev diaries going more in detail about specific features. The word to them!

Read more...

Wolves at the Gate out next week

Wednesday, May 22, 2019

"A furore Normannorum libera nos, Domine" (From the fury of the Northmen deliver us, O Lord)

Wolves at the Gate is coming soon! The latest DLC for the acclaimed tactical wargame Field of Glory II will be out on May 30th!

Read more...

Field of Glory: Empires Ask Us Anything

Monday, May 20, 2019

Field of Glory: Empires is definitely an ambitious project. Set in the Ancient World roughlyfrom the fall of Alexander the Great’s empire,Its aim is to deliver strategic empire management carved in turn-based gameplay with a high level of historical detail.

On May  23rd  in an exclusive event on Reddit, game designer Philippe Malacher will answer all questions for 24 hours in a live AMA!

Read more...

Field of Glory 2 Allies Feature Explained

Monday, May 20, 2019

By popular demand, Update 1.5.12 adds a major new feature to the game – Allies.

It is now possible to choose to have allies from a different army list in SP and MP custom battle armies. The main army list provides the majority of the troops available for selection, the allies provide a smaller proportion.

The permitted allies for each list are based on known historical alliances. Hence some army lists can have as many as 12 possible allies, others may have none. Altogether, well over 400 allies are currently specified, which, together with the 281 single nation army lists, makes a total of more than 700 pure or mixed army lists in the game. This in turn means that, including “what if” games, the number of possible matchups is now over 500,000! And that is before unit selection.

Read more...