||  

Back to News Listing Armored Brigade Developer Interview

Posted: Thursday, April 13, 2017 by Daniele Meneghini

Type: News

Juha Kellokoski is the main programmer and game designer of Armored Brigade. Together with his three fellow comrades Sam, Nikola and Dmitriy, they form the team developing the game. 
 
We met Juha and we had the chance to ask him some questions about its latest work. 
 
First off, thank you for answering these questions about upcoming game, Armored Brigade. 

MatrixWould you like to tell us what has been the driving force behind its design?
 
Juha Kellokoski. The starting point was to make a game I like to play. I've combined elements from games that I have enjoyed, including wargames and simulations, and even flavors from outside these genres. I've been an avid gamer since the mid-80's. The original Steel Panthers is perhaps the greatest inspiration, if I had to name just one, but I'm sure that the players of many other PC wargame classics will feel like home when they try Armored Brigade. Also, especially in the earlier days, I did a lot of research about what the players think is missing from other games, and did my best to make sure Armored Brigade won't be lacking in those respects. 
 
M. When it was available for free, Armored Brigade got a strong reputation among wargamers. What is the story behind this incredible project? 
 
J.K. Armored Brigade was actually my first game project. The initial steps were taken as early as 2004 when I decided to do something else than just modding the games of others. I considered different ideas, including a “Roguelike” game concept, but with real graphics. A bit later it evolved into making a Steel Panthers clone, with turn-based gameplay. I think the current real-time concept matured in late 2005, and later the '87 equipment became the data set. Since then it's been expanding and expanding in all directions. Basically, everything has been redone several times, and even now we're ditching old stuff we know can be done better. The first freeware version was made public in March 2008. It was a very sincere effort, like “Hey, I made a game, do you want to try it?” I was fairly ignorant about the “grognard scene” and all that. I started receiving emails from the grognards, (ex-)servicemen and established publishers, saying very positive things about the game, even in its early, crude form. Unfortunately, I wasn't very responsive those days, and even left some of the emails unanswered. Hopefully I've improved from that. Around the same time the discussion forum was opened, and I got feedback and help from the players, and kept developing the game. All of the current team members were “recruited” from the forum. I'm still the only programmer and the project leader. Sam is mainly responsible for the textures, Dmitriy makes the maps and additional artwork and Nikola is building the database. In 2016 I decided to work on this project full-time, to give it all the polish and chrome it deserves. For that purpose, I established my company, Veitikka Studios, and signed a contract with Matrix Games. That's where we're now. 
 
READ THE FULL INTERVIEW HERE
 
 

More Info

Armored Brigade

  ( Views : 3861 )


In Other News..

Battlestar Galactica Deadlock Tournament!!

Tuesday, September 19, 2017

Hello everyone!
Today we are going to open the doors to our Battlestar Galactica Deadlock Tournament!

“What is this tournament?”, you ask? It’s our way to involve our community, let them play with other users, win some prizes and (hopefully) build new relationships between us all!

 

Read more...

Order of Battle: Panzerkrieg is coming!

Tuesday, September 19, 2017

December 1941. Russian winter takes its toll and the German offensive is halted at Moscow and Leningrad. But the Wehrmacht high command knows that the winter is not going to last forever, and they are already making plans for a huge, renewed offensive in 1942. Long Panzer columns will be the armored spearhead of what is going to be the biggest offensive in history. It is the Panzerkrieg!

Read more...

Woken and alexrus will face each other for the title of Panzer Corps champion!

Tuesday, September 19, 2017

This is it! It's been a long tournament but the official 2017 Panzer Corps Tournament is almost over!

Read more...

The Operational Art of War IV FAQ!

Tuesday, September 19, 2017

Hello everyone!
Since we've announced The Operational Art of War IV, many of you have asked for more informations about the game!

Read more...

Battlestar Galactica Deadlock Dev Diary - the Armory Update

Monday, September 18, 2017

“She’s sturdy, powerful, and cost effective. That alone is the reason why it’s a staple of almost every major fleet in the Twelve Colonies. It’s impact on my personal good fortune is exactly none of your concern, and I believe, outside the remit of this interview.” - Sinon Quade, in reply to being questioned about the propagation of the Adamant frigate in modern militaries.

Read more...

Order of Battle Sales NOW!

Friday, September 15, 2017

Hello everyone!

Today we are going to announce a whole week of Order of Battle’s sales!
From today, 15th of September, to September 21st, most of the expansions for Order of Battle: World War II are going to be available at lower price, so be sure to check them out!

Read more...

Sanctus Reach - Read the interview and a sneak peek on what's next!

Wednesday, September 13, 2017

The guys from Wargamer.com interviewed Straylight Entertainment, the studio which brought Warhammer 40,000: Sanctus Reach to life! The interview is quite long and contains lots of interesting tidbits on what went on behind the scenes during development.

But that’s not all… We have something to show you, something coming from the next expansion. I bet you’re all eager to see what it is - read the interview, you’ll find it at the bottom of this article!

Read more...