When we released Panzer Corps six years ago, our goal was to revive a genre by going back to its roots. We worked with Flashback Games and The Lordz Games Studio and with the help of a vibrant community to create a new classic that would start a new era in wargaming. We had goals, hopes and objectives, but we couldn’t possibly imagine the impact this game would have had in the wargaming and strategy gaming communities.
The release of Panzer Corps marked the return of a long-neglected gaming formula, which we knew still had a large and loyal following. Its spectacular success brought an almost forgotten genre back into fashion, it inspired multiple clones and literally gave new life to an entire market.
After over five years of expansions, mods, challenges and tournaments, a brand-new instalment of the franchise is ready to take the strategy gaming segment by storm again. This time, with even bigger ambitions.
Panzer Corps 2 is currently in development using Unreal Engine 4, to allow an impressive leap forward in both technological capabilities and visual impact. Hundreds of World War 2 units will be shown with a level of quality and detail never seen before in awargame.
The move to a fully 3D engine is a natural evolution of the game, but the core gameplay will always remain true to its roots: pay tribute to the classic gameplay of a distant golden age of strategy gaming, refine it, perfect it and use the most recent technologies to enhance these experiences and bring them to a new generation of gamers. In other words, strike the perfect balance between tradition and innovation, both in visuals and gameplay.