||  

Back to News Listing Tigers on the Hunt has been updated to version 1.0.51!

Posted: Tuesday, December 6, 2016 by Daniele Meneghini

Type: News

Tigers on the Hunt has received a tremendous upgrade, bringing the game to version 1.0.51!

This version aims to fix several bugs experienced by the players, making the game more realistic than ever!

You can download the update from here

Please take a look at the changelog below:

v1.0.51

Bug fixes:

  • Russian SU 122 now has HEAT rounds (ISU 122 now does not have HEAT rounds)
  • Fixed 1024x768 resolution issue for Log Window being too big as well as the Pop up window was not positioned properly
  • When firing with an Ordnance/AFV vs target hex that only has AFV, the Infantry Target Type button will be disabled on the Target Type Dialog
  • An AFV was sometimes stuck in a Close Combat/Melee even after Close Combat Segment was over
  • Broken+ personnel unit in a Brush Hill hex is cannot be interdicted since Brush is not a clear terrain
  • Broken+ personnel unit in a Woods Hill hex is cannot be interdicted as Woods is not a clear terrain
  • AI, personnel unit firing with Flame Thrower will not now crash the game 

READ THE FULL CHANGELOG HERE

More Info

Tigers on the Hunt

  ( Views : 8584 )


In Other News..

Twitch Weekly Schedule

Monday, May 21, 2018

Hi everyone!

We are going to have a quite busy week on Twitch, as the Warhammer 40,000 Gladius - Relics of War will be previewed massively! And that is no surprise, as the game is the first 4x strategy game set in the Warhammer 40k universe, so expect a lot of stuff to be featured! 

Read more...

Cylon Hydra Resupply Ship - Watch the video

Friday, May 18, 2018

Watch Spacedock as he unfolds the light Cylon Hydra Resupply Ship, one of the new ships coming in Battlestar Galactica Deadlock: The Broken Alliance!

Get more information from its official product page and Steam page

Read more...

Aggressors - Dev Interview!

Friday, May 18, 2018

We had the chance to chat a bit with Pavel Kubat, developer of Aggressors, our epic upcoming 4x game set during Ancient Rome!
 
Matrix: First of all, thanks a lot for your time and congrats for the outstanding job with this game so far. What moved you to adopt the Ancient Mediterranean during the period of the rise of Rome as setting?
 
Pavel Kubat: The Aggressors was initially supposed to be released as a multimod game, but I eventually realized that this was simply not possible. Not just because we had a very small development team, but also because the amount of testing required and likelihood of bugs would not let us finish it. 

Read more...

Horrors of the Warp - Khorne preview

Thursday, May 17, 2018

A new day, a new Chaos god to showcase! Today it's the turn of the Lord of Battle himself: Khorne.

Read more...

Order of Battle: Sandstorm is out!

Wednesday, May 16, 2018

The new expansion in the Order of Battle series, Sandstorm, is now out!

Read more...

Horrors of the Warp - Tzeentch preview

Tuesday, May 15, 2018

Today we start looking at the first in a series of previews on Horrors of the Warp, the upcoming expansion for Warhammer 40,000: Sanctus Reach.

Each of these previews is dedicated to a different god of Chaos and the new units which serve them. Let's start with the Changer of Ways, the Great Conspirator, the Architect of Fate: Tzeentch!

Read more...

Battlestar Galactica Deadlock - Dev Diary #6 'The Broken Alliance'

Tuesday, May 15, 2018

Youd think theyd be better shots,said Tobias. There were slugs littered throughout the plating beneath him, but the belt armour had taken most of it. It was like the Cylons hadnt even tried to aim anywhere else. Yknow, for sentient calculators.

Emaline crested the hull a few metres further down, the headlamps of her helmet lost in the flood lighting of the yards dock. Why should they be any better? Field ballistics requires intuition just as much as calculations.

Read more...