||  

Back to News Listing Order of Battle: Blitzkrieg - Interview with the developers!

Posted: Wednesday, November 9, 2016 by Alberto Casulini

Type: News

Hello everyone! With the release of Order of Battle: Blitzkrieg drawing near (tomorrow!) we decided to ask a few questions to the developers from the Artistocrats.

We hope youi'll find it interesting.

 

 

With Blitzkrieg, Order of Battle visits the main European theatre for the first time. Germany in 1939-1941 was waging a type of warfare which was completely different from the one fought in the Pacific or in Finland during the Winter War. How is it represented in game? How is this campaign different strategy wise?

Blitzkrieg is the first purely offensive campaign of the game - at least as far as overal scenario objectives are concerned. And while armoured warfare played a smaller role in the Pacific theatre, the harsh terrain of Finland and the Sino-Japanese conflicts, the Germans practically invented it.

This is immediately visible by the large variety of different tank types and Ausführungen that are available in the 1.5 years of war covered by this campaign. Besides the Panzer I, II, III and IV series the Germans have access to Czech 38(t) tanks and even captured French equipment through the Beutepanzer specialization.

On a tactical level, many scenarios are designed entirely with armoured pincer attacks in mind. Players will find that using historical large scale encirclements - using Panzer units to spearhead the attacks - will provide the best way to assure victory. This is largely achieved by the simple-yet-effective supply system of the Order of Battle series, but is further emphasized by primary and secondary objectives. In particular during the invasion of the Soviet Union players will have a hard time grinding through the massive Soviet armies frontally. By instead pushing aggressively around the flanks of these forces and eventually closing the encirclement, huge amounts of units will be trapped and easily wiped out.

 

 

Blitzkrieg adds a multitude of new units (over 200!). Many vehicles – do you think that Blitzkrieg expands on the concept of combined arms and mechanized warfare in Order of Battle? How?

While the German Panzers take much of the glory, the only way to assure that their advance does not grind to a halt is by providing selective and effective artillery and air support. Stuka dive bombers and motorized artillery are essential to preserve the strength of the Panzer arm by breaking enemy strong points and AT positions.

Equally important is the follow up of infantry forces to mob up any remaining resistance and securing the supply lines of the armoured spearhead. The AI is particularly effective at cutting through the player's supply lines, so careless play will quickly cripple the potential firepower and mobility of an isolated Panzer division.

 

 

Blitzkrieg doesn’t add only Germany, but many other countries as well. Could you tell us something of their army rosters?

As Order of Battle grows and visits new theatres of war, many units and nations are being added. France and Poland now have a respectable and varied amount of unit types available while the British - already present since the Pacific campaigns - have received further additions to their arsenal.

Besides these, players will encounter many new units when facing the minor Allied nations of World War 2 such as Belgium, Norway, Greece and Yugoslavia.
 

 

What about the AI: has it been improved and adapted to the new type of Blitzkrieg warfare?

Besides various general fixes and optimizations of the AI code, specific attention went to retreat mechanics.

Besides strategic retreats in specific scenarios such as the evacuation of Dunkirk and the breakout attempts of encircled Soviet forces during Barbarossa, the AI will now retreat badly damaged units from the front lines. Rather then sticking around indecisively until the player delivers the final blow, these units will now retreat to the rear or attempt to leave the map entirely. This behaviour can even be consciously used by the player to meet the strict time-table of the German offensives: Destroying every single enemy unit is time consuming, and while secondary objective encourage the destruction of enough enemy forces, some can be "allowed" to escape to assure a quicker conclusion of the current battle.

 

 

What’s next in the future of Order of Battle? What can you tell us?

Blitzkrieg ends in 1941 with the Battle of Moscow. Needless to say we are not yet done with the Germans! A total of at least 4 more German-oriented campaigns is planned for 2017, including some rather unique content.

Equally important, the long announced - and requested - Skirmish Mode is now the focus of our attention. Without any other major theatre changes coming in the near future we hope to finally find the time to finish this exciting feature in the coming months.

More Info

Order of Battle: Blitzkrieg

  ( Views : 5541 )


In Other News..

Warhammer 40,000: Sanctus Reach Video Tutorials

Friday, January 20, 2017

Warhammer 40,000: Sanctus Reach has been just released, but even the most experienced and veteran Commander needs some key information before commencing a Battle! Even if you are an elite Space Wolf or a merciless Ork!

Watch these videos to learn useful tips about basic and advanced gameplay concepts, like combat range, movements, tactics, cover, weapons, morale and more!

Read more...

Warhammer 40,000: Sanctus Reach is OUT!

Thursday, January 19, 2017

The unforgiving planet of Alaric Prime is the perfect place to wage an apocalyptic battle between the ferocious Space Wolves chapter of Space Marines and the rampaging Ork Hordes of Grukk Face-Rippa. Warhammer 40,000: Sanctus Reach, the turn-based strategy game, is out and there’s going to be blood.

Read more...

Tigers on the Hunt: Kursk screenshots!

Tuesday, January 17, 2017

Today developer Siliconsoft Systems is proud to reveal a new set of screenshots for Tigers on the Hunt: Kursk, featuring the fight for a village, the roads toward Prokhorovka, a surrounded soviet farm, and more!

Get more information about the game from its official product page!

Read more...

War in the West Beginner's Guide (Updated)

Thursday, January 12, 2017

Are you still intimidated by the gargantuan complexity of War in the West? Scared about the hundreds of counters to move, the deep logistic system to learn, the Air War layer to master?

Fear no more! Our friend jonboym has put together a comprehensive list of tutorials covering every aspect of this marvelous wargame!

To have an idea of this impressive work, look at the screenshot below, just highlighting a little portion of the List of Content:

Read more...

Warhammer 40,000: Sanctus Reach Orkish Cards

Wednesday, January 11, 2017

Last month we released 8 unit cards showing some of the 30 Space Wolves unit types available in Warhammer 40,000: Sanctus Reach. Today we have a different type of treat for you...

It's time for the Greenskins! It's time for the Red WAAAGH! It's time for Grukk Face-Rippa's boyz. IT'S THE TIME OF THE ORKS!

Read more...

Tigers on the Hunt first DLC announced! Welcome to Kursk!

Tuesday, January 10, 2017

On July 1943, the German war machine had the chance to deal a mortal blow to the Red Army. After the defeat at Stalingrad, it was necessary to regain the initiative and secure the Eastern front. For this purpose, the German High Command massed a huge quantity of Panthers and Tigers tanks in proximity of the Kursk salient, hoping to destroy the bulk of the Russian forces in this area.

But the Soviets, knowing in advance the Hitler’s plan, created over 190 miles of depth defense to stop the Panzerwaffe and they moved their armored forces in reserve for the counter-attack.

The largest tank battle of the entire Second World War was about to commence…

Read more...

Warhammer 40,000: Sanctus Reach - Developer Interview!

Monday, January 9, 2017

Warhammer 40,000: Sanctus Reach is promising to be an amazing tactical Warhammer 40,000 experience on PC. The game is being released on January 19th, and we decided to interview the developers from Straylight. We asked them about the game: we hope you'll enjoy the read!

Read more...