||  

Back to News Listing A Sengoku Jidai: Gempei Kassen AAR

Posted: Thursday, August 4, 2016 by Alberto Casulini

Type: News

Jayson NG, one of the developers of the new, upcoming DLC for Sengoku Jidai: Shadow of the Shogun, has written an AAR to show us what this new expansion is all about! We hope you'll enjoy it.

The Gempei War started in 1180 when Taira no Kiyomori placed his grandson, Antoku, on the imperial throne after deposing Emperor Takakura.   The Minamoto lords then rose up to oppose this political move.

Warfare during the late Heian period was quite different from the period of warring states 300 years later.  During this time, the samurai were mainly mounted archers but they would also fight on foot in their heavy and boxy Ō-yoroi armour.  The supporting ashigaru wore less armour than their Sengoku era counterparts.  Because shock cavalry was non-existent, their main weapon was the naginata polarm instead of the yari spear.  There were ashigaru units armed with bows too.    

 

 
Illustrated Story of Night Attack on Yoshitsune's Residence At Horikawa, 16th Century
 

In the following AAR, I took command of 7,000 Taira troops against 11,000 Minamoto warriors in open battle (skirmish mode).  The terrain is pretty open with a town and temple, flanked by fields, in the centre.  On my right is a forest.  There is nothing in the terrain that will greatly influence my tactics.  For my optional troops, I chose to bring more naginata armed ashigaru and some samurai (mounted and foot).  I do not foresee a large number of opposing cavalry so I opted to purchase more melee than bow infantry.  Bows are good weapons against cavalry due to the rate of fire but the samurai armour would partially reduce the damage potential.  Just like the early Sengoku era, all foot units are classed as warriors during this time.  This gives them less problems with mobility and terrain so the paddy fields won’t be a problem.  Since they don’t require to fight in formation, they are able to charge cavalry at will.   But bow cavalry can choose to evade a melee engagement...

 

You can continue reading the AAR on the forum here!

More Info

Sengoku Jidai: Gempei Kassen

  ( Views : 4384 )


In Other News..

Gettysburg Tournament Starts on July 20th

Wednesday, July 19, 2017

We are close to releasing an update for Gettysburg: The Tide Turns, which will fix some issues encountered lately. We decided to push back the start date of the Tournament - initially planned to be today - in order to allow us to work on the update before it releases and making the Tournament running on a better version of the game.

The Gettysburg: The Tide Turns Tournament will start tomorrow, July 20th.

Read more...

Field of Glory 2 Developers Diary - A.I.

Tuesday, July 18, 2017

The AI for Field of Glory II has been developed by building on the knowledge gained from developing the generally praised AI for Pike and Shot and Sengoku Jidai.
 
Deployment
For non-preset scenarios, it is important that the AI can deploy its army in a sensible formation, taking account of the prevailing terrain.
Generally speaking, most ancient armies would deploy with an infantry centre in one or more lines. (Usually three for Romans, usually only one for Hellenistic armies). They would then have cavalry on both wings and perhaps in reserve, plus light troops both in the centre and on the wings.

Read more...

Battlestar Galactica Deadlock - Ask Us Anything on Reddit!

Friday, July 14, 2017

Join us on https://www.reddit.com/r/IAmA/ next week on Wednesday July 19th at 8 pm PST / 11 pm EST! 

Read more...

Carrier Deck version 1.1.2 is out!

Friday, July 14, 2017

Hello Captains!
 
Carrier Deck has been updated to version 1.1.2! This update brings a lot of improvements and changes, making the game better than ever! Now, you can launch missions in any order (you do not have to do them in the order of the mission queue). As a balancing act to that, the mission queue has been reduced to 3 slots. 
 
Check the entire changelog below!
 
You can download the patch from here or from the Members Area

Read more...

Gettysburg: The Tide Turns is out!

Thursday, July 13, 2017

The Battle of Gettysburg, fought between the Army of the Potomac and the Army of Northern Virginia, is considered by many the turning point of the American Civil War.

Lasted three days, from July 1st to July 3rd, 1863, the battle saw many epic and tragic moments, culminating in the famous Pickett's Charge, the desperate frontal assault of the confederates against the unionist defensive lines at Cemetery Ridge.

Today, Shenandoah and Slitherine are very proud to release Gettysburg: The Tide Turns, the brilliant hex-based wargame that will make you relive all the hard tactical choices the Confederates and the Unionists had to take during these long and crucial days of fierce fighting.

Read more...

Desert War Scenario Screenshots

Thursday, July 13, 2017

We have received a new set of screenshots about our upcoming wargame Desert War, featuring the starting points of the main scenarios available in the game!

Browse between“Operazione E”, “The Battle of Sollum, “The Fall of Tobruk” up to “Operation Supercharge”, and discover plenty of tactical options you’ll have at disposal! 

Read more...

Order of Battle: Burma Road - Campaign Diary!

Wednesday, July 12, 2017

With the upcoming release of Burma Road DLC for Order of Battle, we wanted to take a moment to fill you in on what's been developed by The Artistocrats in association with Demon Wings Interactive.

Read more...