||  

Back to News Listing Command: Modern Air/Naval has been updated to version 1.11!

Posted: Monday, May 9, 2016 by Daniele Meneghini

Type: News

Command: Modern Air/Naval Operations is considered the ultimate military simulator for modern military conflicts, thanks to its massive library of “Aircraft, surface ships, submarines, land units, strategic and space forces and all their real-life sensors.”
 
With an engine so flexible in being able to simulate every element of modern warfare (even on a epic scale confrontation), this multi award-winning title has always been praised by hardened wargamers looking for a real challenge.
 
Today, the relentless dev team of Warfare Sims have released yet another massive free update upgrading the game to version v1.11. The new update brings a host of groundbreaking new features, hotly anticipated by the air/naval wargaming community!
 
Here some highlights but be sure to check the entire changelog here

Pier-docking Operations add a whole new operational/strategic dimension to CMANO's gameplay: Ships and submarines can now dock to their parent hosting facilities (either a shore pier or a mother ship/sub) and refuel, re-arm and even repair their damage. Will you push your ships to the limit and risk withdrawing too late from the fight? Or too early and give your enemy free reign? Will you take your time to fully repair (and possibly let your enemy get away), or put back to sea too early and risk being outgunned? The choice is yours.
 
ORBAT recon of air/naval bases
"The last satellite pass 4 hours ago showed that an additional 12 fighter-bombers have been moved outside of their shelters and parked on the perimeter revetments, probably in preparation for a major sortie. Accordingly, the raid leader adjusted the targeting and weaponry of the second wave: instead of blasting the hardened shelters with precision penetrator munitions, most of the strikes would sprinkle the open parking spaces with cluster bombs". You can now do these things in CMANO.
 
AGL altitude settings, stores jettison and mission player feedback
Sometimes it's the little things that make a big difference. Your terrain-following capable aircraft can now go really down in the weeds and stay there. You can now define (with doctrine, so per unit, group, mission or entire side) which aircraft will jettison their heavy stores when under attack, to better manouver, and which will hang on to them. What risks will you take?
 
 
Last but not least: Massive performance/scalability gains
3x to over 10x speed gains on large, complex scenarios. You read that right. And even more fine tuning options for tailoring speed to your specific hardware & OS setup so you can squeeze every ounce of horsepower from your rig. Now bring your world war to fruition. You know you want to

More Info

Command: Modern Air Naval Operations Wargame of the Year Edition

  ( Views : 8596 )


In Other News..

War in the East has been updated to version 1.11.00

Friday, October 20, 2017

Hi everybody, 
Gary Grigsby's War in the East has been updated to version 1.11.00! This version adds a tremendous amount of changes, among all: 

Read more...

This week in Matrix #21

Friday, October 20, 2017

Hello everyone!
We’re back with everyone’s favourite recap regarding our awesome site!
This week has been pretty busy, with some interesting releases (while some have been delayed), and our tournaments for Field of Glory II rolling in!

Read more...

Afghanistan 11 is coming to iOS!

Thursday, October 19, 2017

We have a great surprise for you: Afghanistan ’11 is coming to iOS on October 24th!

Read more...

Field of Glory II Second Tournament

Thursday, October 19, 2017

Pyrrhos of Epiros Tournament

We are pleased to announce the second Field of Glory 2 public tournament. This will be played using the normal Field of Glory 2 Multiplayer system and our automated tournament system.
Anyone can enter. To join, go to the tournament page HERE while thee general tournament rules can be found HERE!

Read more...

Sons of Cadia - Units Preview #2

Wednesday, October 18, 2017

Are you ready for another round of units previews for Sons of Cadia?

Today we’ll have a look at some of the vehicles available to the Astra Militarum. Let’s face it: could you imagine the Astra Militarum without their nice and shiny tanks and their heavy artillery? I dare say that they wouldn’t be so tough then! (This text has been redacted by order of the Ordo Hereticus, and its author has been removed; the Astra Militarum is the invincible army of the Imperium, it has always won and will always win! Please carry on reading).

Where were we? Ah yes, let’s have a look at those powerful vehicles! 

Read more...

Strategic Command WWII: Community Content

Wednesday, October 18, 2017

Our incredible users are always striving to create new contents for their favourite games, bringing awesome mods on daily bases that we are always happy to share with all of you.
Today is Strategic Command's turn, with this new Community Content that contains 5 of the best mods that our users have ever created!

Read more...

Battlestar Galactica Deadlock - Dev Diary #2!

Tuesday, October 17, 2017

Revision 28396 has failed the testing suite. Cause of failure is unknown. Subject is offline.

That is disappointing. Deploy revision 28399.

Revision 28399 has launched. Initiating the FTL testing suite.

... and?

Jumps successful. Revision 28399 has passed and remains online, all system functional. Do we begin production?

Immediately. It is not my intent to allow Colonial Fleet the luxury of complacency.

Read more...