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Back to News Listing Command: Modern Air/Naval has been updated to version 1.11!

Posted: Monday, May 9, 2016 by Daniele Meneghini

Type: News

Command: Modern Air/Naval Operations is considered the ultimate military simulator for modern military conflicts, thanks to its massive library of “Aircraft, surface ships, submarines, land units, strategic and space forces and all their real-life sensors.”
 
With an engine so flexible in being able to simulate every element of modern warfare (even on a epic scale confrontation), this multi award-winning title has always been praised by hardened wargamers looking for a real challenge.
 
Today, the relentless dev team of Warfare Sims have released yet another massive free update upgrading the game to version v1.11. The new update brings a host of groundbreaking new features, hotly anticipated by the air/naval wargaming community!
 
Here some highlights but be sure to check the entire changelog here

Pier-docking Operations add a whole new operational/strategic dimension to CMANO's gameplay: Ships and submarines can now dock to their parent hosting facilities (either a shore pier or a mother ship/sub) and refuel, re-arm and even repair their damage. Will you push your ships to the limit and risk withdrawing too late from the fight? Or too early and give your enemy free reign? Will you take your time to fully repair (and possibly let your enemy get away), or put back to sea too early and risk being outgunned? The choice is yours.
 
ORBAT recon of air/naval bases
"The last satellite pass 4 hours ago showed that an additional 12 fighter-bombers have been moved outside of their shelters and parked on the perimeter revetments, probably in preparation for a major sortie. Accordingly, the raid leader adjusted the targeting and weaponry of the second wave: instead of blasting the hardened shelters with precision penetrator munitions, most of the strikes would sprinkle the open parking spaces with cluster bombs". You can now do these things in CMANO.
 
AGL altitude settings, stores jettison and mission player feedback
Sometimes it's the little things that make a big difference. Your terrain-following capable aircraft can now go really down in the weeds and stay there. You can now define (with doctrine, so per unit, group, mission or entire side) which aircraft will jettison their heavy stores when under attack, to better manouver, and which will hang on to them. What risks will you take?
 
 
Last but not least: Massive performance/scalability gains
3x to over 10x speed gains on large, complex scenarios. You read that right. And even more fine tuning options for tailoring speed to your specific hardware & OS setup so you can squeeze every ounce of horsepower from your rig. Now bring your world war to fruition. You know you want to

More Info

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