Erik's campaigns

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Erik2
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US Navy Campaign 2.1

Post by Erik2 » Wed Apr 17, 2019 3:46 pm

US Navy Campaign 2.1

Pearl:
New map
Random placement of Jap naval groups
Revised objectives
Jap carrier withdrawal if things go bad
Dialed down Jap aggression levels

Wake:
Random placement of Jap naval groups
Fixed objectives
Jap carrier withdrawal if things go bad
Dialed down Jap aggression levels

Coral:
Random placement of Jap naval groups
Jap carrier withdrawal if things go bad
Dialed down Jap aggression levels

Midway:
Fixed objectives
Random placement of Jap naval groups
Dialed down Jap aggression levels
Jap carrier withdrawal if things go bad

I plan to give the rest of the scenarios the same treatment.
Link updated in first post.

wrongplanet67
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Re: US Navy Campaign 2.1

Post by wrongplanet67 » Thu Apr 18, 2019 6:01 pm

Erik2 wrote:
Wed Apr 17, 2019 3:46 pm
US Navy Campaign 2.1
I plan to give the rest of the scenarios the same treatment.
Link updated in first post.
Thanks for the fast reply!

Bobster66
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Re: Forgotten Army 1.0

Post by Bobster66 » Fri Apr 19, 2019 3:36 am

McLeoudX wrote:
Wed Apr 17, 2019 1:02 pm

First: Thank you for the fast reaction!
Second: The fixing of the mission objectives works.
Third: But especially in the Gin-Drinker-Mission it seems to be impossible to get the goal without cheating!
There is much more money (More Income and more start money) needed, if anyone would have a chance, to win this.
And even than, it's still very hard to play!
I played the new Gin Drinkers mission and was able to get a Minor Victory. It's just a matter of a delaying action but I didn't defend the Redoubt.

Just for fun I tried again by sacrificing a unit in defense of the Redoubt. Yup, it was eliminated pretty quickly but I did seem to delay the assault just enough. At the end of the sixth turn I was lucky and still had a single unit of strength on the fortress. It was immediately captured at the start of the 7th turn, but it appears that was long enough as the objective was achieved.

terminator
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Re: Erik's campaigns

Post by terminator » Fri Apr 19, 2019 1:11 pm

kondi754 wrote:
Sat Apr 13, 2019 9:37 am
Djebel Abiod scn

- M24 light tank in Nov 1942? I suppose this vehicle substitutes other one, which isn't in the game yet?
(M24 Chaffee wasn't introduced until November 1944 in ETO, the first use in a larger-scale in December 1944 in the Ardennes )
M24Chaffee.PNG
M24Chaffee.PNG (138.73 KiB) Viewed 110 times

WarHomer
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Re: Erik's campaigns

Post by WarHomer » Sat Apr 20, 2019 6:19 am

Just finished US 42/43.

Overall great campaign and I cant wait for the next chapter.

I had to give myself an extra 400 prestige from the start, but after that it played like a charm difficulty wise (highest diff).

The first time you get to choose a path one of them doesn´t work properly. Unfortunately I cant remember exactly which as I just chose the other and pushed on.

Great campaign.

McLeoudX
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Re: Erik's campaigns

Post by McLeoudX » Sat Apr 20, 2019 10:27 pm

McLeoudX wrote:
Mon Apr 15, 2019 1:10 pm
Bobster66 wrote:
Mon Apr 15, 2019 9:03 am
I gave Forgotten Army a try.

In Gin Drinkers Line, all of the reward units for holding the objectives are available from the start. All Primary Objectives have check marks as "competed" from the start except Kowloon and this doesn't change by the end of the scenario. Although I did manage to evacuate all my core units on my third attempt, the the count on the objective never changed and it didn't show as complete.

The Hong Kong scenario was as instant win, no unit deployment or anything. After the very brief "Briefing", a new objective popped up telling me to evacuate my forces, followed immediately by the Victory screen.

I look forward to giving this a try again when it gets ironed out.
Well, you took me the words right of my fingers :D
I had yesterday the same idea, and the same problems. Nearly all enemy units have been killed, and 4 units have been evacuated (why is this necessary, when I win the fight?). And the second mission (Rescue Hongkong) was an instant win, without a chance, to do anything, that was nice, but not really satisfying!

Greetings and thanks!
So, the next strange thing is the battle of "Slim River", which is unwinable!
Even, if I had win 4/3 winning points, I loose the battle! wtf?
And I have tried it more than one time , it's always the same. At least, it is very very unfair, to have a total air superiotity of the japanese air force. After 20(!) rounds I got my first spitfire (Yeah!) (lol). The Anti Air guns where always either dead or total exhausted . I have made screenshots on steam (Look for my real nick "McLeoud" (without "x", this was accidently.
Greetings !
There can only be one :)

bru888
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Re: Erik's campaigns

Post by bru888 » Sun Apr 21, 2019 1:27 am

I'm currently doing a CSI Sweep of Forgotten Army and there is an error in Slim River's "Jap 2 objs" trigger. This campaign is going to be fabulous but I must say, at this time, it needs a great deal of work. Erik is busy with other stuff and I believe he is waiting for me to finish my CSI Sweep before returning to Forgotten Army.
- Bru

Bobster66
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Re: US Navy Campaign 2.1

Post by Bobster66 » Sun Apr 21, 2019 2:58 am

Erik2 wrote:
Wed Apr 17, 2019 3:46 pm
US Navy Campaign 2.1

Coral:
Random placement of Jap naval groups
Jap carrier withdrawal if things go bad
Dialed down Jap aggression levels


I plan to give the rest of the scenarios the same treatment.
Link updated in first post.

I've just played up to Coral Sea but the objective to prevent any Japanese transports from entering Port Moresby never triggered as complete, even though I destroyed them all before they got close.

It was a really intense scenario though, and I liked it a lot.

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