An inquiring mind asks why Change Hex Ownership?

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bru888
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An inquiring mind asks why Change Hex Ownership?

Post by bru888 » Sun Nov 05, 2017 12:18 am

An inquiring mind wants to know. I have seen this trigger used in Setup for a number of DLC scenarios. Wrecks are being placed on the map with a Remove Unit (Kill) trigger at Scenario Start. What I cannot understand is the function of making the hex they are standing on initially No Man's Land, then applying Change Hex Ownership after Remove Unit. Why? The wrecks are just as visible without that function. Or are they? :?
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terminator
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Re: An inquiring mind asks why Change Hex Ownership?

Post by terminator » Sun Nov 05, 2017 2:59 pm

If you kill a unit who belong to you to make it a wreck, it will appear in the column of the destroyed units :
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bru888
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Re: An inquiring mind asks why Change Hex Ownership?

Post by bru888 » Sun Nov 05, 2017 3:04 pm

Ah! Excellent, thank you.
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terminator
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Re: An inquiring mind asks why Change Hex Ownership?

Post by terminator » Mon Jan 14, 2019 6:55 am

How do we do to have No Man's Land units facing right to make a wreck :?:
Always facing left :evil:
I must have known at some point but unfortunately I can’t find the solution now :cry:

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Last edited by terminator on Mon Jan 14, 2019 3:50 pm, edited 2 times in total.

terminator
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Re: An inquiring mind asks why Change Hex Ownership?

Post by terminator » Mon Jan 14, 2019 3:44 pm

terminator wrote:
Mon Jan 14, 2019 6:55 am
How do we do to have No Man's Land units facing right :?:
Always facing left :evil:
I must have known at some point but unfortunately I can’t find the solution now :cry:
It seems that only the devs can do that as to change the orientation of the units :cry:

Example : 001_Donbass (Endsieg)

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