POTZBLITZ V9.3 MAY11th 2019

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onpp
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
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Joined: Fri Aug 26, 2016 9:15 pm

Re: POTZBLITZ V9.3 MAY11th 2019

Post by onpp » Sun May 12, 2019 10:46 pm

I think I got A on turn 45, annoncing surrender.
And I got B too on turn 46.

Kossatx
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
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Re: POTZBLITZ V9.3 MAY11th 2019

Post by Kossatx » Sun May 12, 2019 11:13 pm

@Robotron: I agree with you in most points, but not with the first. After 1907, when King Edward VII visited Cartagena, Britain agreed with Spain to transfer technology to build three dreadnoughts in exchange for joining allied navy if Italy joined CP. As you say, Spain was not prepared to fight in west front trenches, so Joffre reject Alfonso's XIII offering to send 100.000 troops, it was foolish. But although the dreadnoughts construction was delayed, the Spanish navy would have joined the allied. It would have been a little contribution, but enough to improve allied mediterranean fleet. Of course, it would be very difficult to translate this to the game, and probably it is not worth it. Your mod already include a lot of events :D
Last edited by Kossatx on Mon May 13, 2019 4:17 pm, edited 1 time in total.

Argentum
Corporal - Strongpoint
Corporal - Strongpoint
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Re: POTZBLITZ V9.3 MAY11th 2019

Post by Argentum » Mon May 13, 2019 3:41 pm

By the way about Spain... I noticed that Portugal very rarely join the Entente. It would be nice add an event about Anglo-Portugal alliance for Entente like 'Bulgarian mobilization' for CP.

Robotron
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1199
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Re: POTZBLITZ V9.3 MAY11th 2019

Post by Robotron » Tue May 14, 2019 12:19 am

The starting alignment for Portugal was indeed on average set a bit too far to staying neutral, I'll change it for the next release.
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

hnox
Lance Corporal - SdKfz 222
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Posts: 28
Joined: Tue Nov 27, 2018 9:57 pm

Garrison in production queue bug

Post by hnox » Sat May 18, 2019 6:55 am

Not sure if I already reported this one for V7 or so, but a full British army corps in queue has become into a humble garrison. Not the first time I see this.


Game is for v9.2

Log date: 2019-05-18 08:36:59
[08:36:59][9688]Steam not running
[08:36:59][9688]Renderer: ANGLE (Intel(R) HD Graphics 5500 Direct3D9Ex vs_3_0 ps_3_0) version: OpenGL ES 2.0 (ANGLE 2.1.d7e7d735ec75)
[08:36:59][9688]Commander: The Great War(v 1.6.6)
[08:37:00][9688]Audio device used: OpenAL Soft
[08:37:00][9688]Loading main script
[08:37:00][9688]Loading app script
[08:37:00][9688]App version:1.6.6
[08:37:00][9688]Today is: 18.5.2019
[08:37:01][9688]ALUCK 62
[08:37:01][9688]BLUCK 34
[08:37:01][9688]CLUCK 74
[08:37:20][7312]Starting PBEM game. Id: 430573 hnox1 vs cocolo
[08:37:22][7312]Game instance downloaded, moving on
[08:37:32][9688]MINES START
[08:37:32][9688]LIGHT CRUISER COVER!
[08:37:32][9688]lightcruiserHIT BY MINES AT COORDINATES:116/1
[08:37:32][9688]+++++++++++++++++++++++++ event:Mines
[08:37:32][9688]CP CHANCE/ROLL:46.666666666667/41
[08:37:32][9688]MINES END
[08:37:33][9688]GERMAN BALTIC MINING SUPERIORITY MINES LAID: 5980/9359
[08:37:33][9688]MINES START
[08:37:33][9688]LIGHT CRUISER COVER!
[08:37:33][9688]LIGHT CRUISER COVER!
[08:37:33][9688]CP CHANCE/ROLL:12.5/205
[08:37:33][9688]MINES END
[08:37:34][9688]MINES START
[08:37:34][9688]CP CHANCE/ROLL:30/994
[08:37:34][9688]MINES END
[08:37:35][9688]MINES START
[08:37:35][9688]CP CHANCE/ROLL:40/65
[08:37:35][9688]MINES END
[08:37:42][9688]MINES START
[08:37:42][9688]CP CHANCE/ROLL:27.5/126
[08:37:42][9688]MINES END
[08:37:44][9688]MINES START
[08:37:44][9688]CP CHANCE/ROLL:17.5/778
[08:37:44][9688]MINES END
[08:37:45][9688]MINES START
[08:37:45][9688]LIGHT CRUISER COVER!
[08:37:45][9688]CP CHANCE/ROLL:8.3333333333333/701
[08:37:45][9688]MINES END
[08:37:46][9688]MINES START
[08:37:46][9688]LIGHT CRUISER COVER!
[08:37:46][9688]LIGHT CRUISER COVER!
[08:37:46][9688]CP CHANCE/ROLL:6.25/821
[08:37:46][9688]MINES END
[08:38:20][9688]+++++++++++++++++++++++++ event:Phosgene
[08:38:31][9688]Invalid frame size for animation: arrows/move3/move_32_6fi
[08:38:31][9688]+++++++++++++++++++++++++ event:AbadanCaptured
[08:38:48][9688]BRTISH MINING SUPERIORITY! MINES LAID :21798/5352
[08:38:48][9688]MINES START
[08:38:48][9688]CP CHANCE/ROLL:48/935
[08:38:48][9688]MINES END
[08:38:49][9688]BRTISH MINING SUPERIORITY! MINES LAID :21798/5352
[08:38:49][9688]MINES START
[08:38:49][9688]CP CHANCE/ROLL:48/170
[08:38:49][9688]MINES END
[08:38:57][9688]=======================DIPLO SEQUENCE START============================
[08:38:57][9688]=======================DIPLO SEQUENCE START============================
[08:38:57][9688]Phase start: entente
[08:38:57][9688]**************
[08:38:57][9688]**************
[08:38:57][9688]SIGINT PHASE
[08:38:57][9688]**************
[08:38:57][9688]**************
[08:38:57][9688]------------------------------------////////////////---------------------------------ENT SIGINT PHASE
[08:38:57][9688]ENTENTE LAB COST TOTAL: 25 CP LAB COST TOTAL: 61
[08:38:57][9688]MORALE CALC DONE
[08:38:57][9688]UNLOCK COMMANDERS DONE
[08:38:57][9688]MANAGECONVOYSDONE
[08:38:57][9688]======================DIPLO SEQUENCE END: ALL DIPLO DONE!=================================
[08:39:04][9688]EgyptRevolt
[08:39:14][9688]Phosgene
[08:39:15][9688]AbadanCaptured
Attachments
bug garrison.gif
bug garrison.gif (604.91 KiB) Viewed 104 times

Robotron
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
Posts: 1199
Joined: Tue Nov 23, 2010 3:35 pm

Re: POTZBLITZ V9.3 MAY11th 2019

Post by Robotron » Sat May 18, 2019 2:09 pm

That garrison (formerly known as smallgarrison) is a result from the Egypt Revolt event that must have happened the turn before (at least the logfile says so). Any British units on Egypt cities are "repatriated" into the production queue.

Do you still have the autosaveEndturn of the last turn (turn 24) to check you had indeed an army corps in the queue too?
It would not be the first time people are misremembering things after playing for a long time and losing attention.

If not, the next time this happens send me that autosaveEndturn: put it an a zip/rar archive and upload it using the forum's upload feature (in the "full editor" reply box).
Slitherine's Commander the Great War on steroids: POTZBLITZ mod!
http://www.slitherine.com/forum/viewtopic.php?f=218&t=77884&p=662610#p662610

hnox
Lance Corporal - SdKfz 222
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Posts: 28
Joined: Tue Nov 27, 2018 9:57 pm

Re: POTZBLITZ V9.3 MAY11th 2019

Post by hnox » Mon May 20, 2019 7:20 pm

Do you still have the autosaveEndturn of the last turn (turn 24) to check you had indeed an army corps in the queue too?
This is a MP against Cocolo, so no savegame available, I'm afraid. The game is just an agony right now, but we are testing and making our own experiments just to see what happens.
It would not be the first time people are misremembering things after playing for a long time and losing attention.
Well... I can`t confirm 100% that this is not the case. Better not to chase ghosts. I'll try to keep a log of the production queue next games.

Cheers.

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