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Solo : Battle of Villers-Bocage

Download scenarios and talk about scenario design.

Moderators: Slitherine Core, BA Moderators

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12 posts • Page 1 of 1

Solo : Battle of Villers-Bocage

Postby Amaris » Wed Feb 02, 2011 4:37 pm

Always Normandy but in the German camp this time :P

Inspired but not realistic/historical scenario ;-)

Side: German
Size: 30x44
Lenght: ???
Missions: destroy 30+ british tanks ?
Background: http://en.wikipedia.org/wiki/Battle_of_Villers-Bocage

Image

Image

Well, the battle is not over yet, it's just a preview :wink:

The map is complete, the oob is almost finished. There is still work on IA, achievements and victory conditions. So i hope release it before ... well i prefer don't give any date :twisted:
Amaris
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Postby pipfromslitherine » Wed Feb 02, 2011 10:52 pm

Uh oh - Tigers around!

Cheers

Pip
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Postby Amaris » Sun Feb 06, 2011 8:56 pm

It's is well advanced:

Image

Image

There are still some bugs and settings for the AI.
Amaris
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Postby Amaris » Tue Feb 08, 2011 6:19 pm

@Pip: I have some troubles with function PlaceUnit :shock: **WARNING**: SetUnitFacing unknow unit: -1

I realized that there were already 64 units on the map. I remember I read something like this but I can't find it :(

can you confirm me that there is a limit of 64 units per side?
Amaris
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Postby adherbal » Tue Feb 08, 2011 7:39 pm

Yes there is a 64 limit and that's an error you'll get when it's exceeded.
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Postby Amaris » Tue Feb 08, 2011 8:34 pm

ok thanks
Amaris
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Postby Amaris » Thu Feb 10, 2011 11:32 am

Here is the first playable version (version 1):

Download: https://sites.google.com/site/bbcbaamar ... ers-bocage

Install: Unzip the Amaris_VB.zip into the My Documents\My Games\BBCBA\Campaigns folder.

Side: German

Lenght: 25 turns

Size: 30x44

Missions: Destroy 25+ tanks.

Background: http://en.wikipedia.org/wiki/Battle_of_Villers-Bocage

Force Selection:

Image

Don't worry: reinforcements are planned ;-)

Initial Start:

Image


I hope I've removed all bugs :P I mostly need to feedbacks on the difficulty setting to validate this scenario for user content.
Amaris
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Postby random27 » Wed Feb 23, 2011 11:09 am

thank you for the scenario i hope you will continue to post so interesting things :)
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Postby Amaris » Mon Mar 07, 2011 4:38 pm

Thanks to U :oops:

No other advices on the difficulty? Because if that's ok I will like to send it quickly to the user content system.

A little pause in my work, but I intend to return ;-)
I have lots of ideas: perhaps a mini-campaign on the capture of Caen, or even a redux battle of Ardennes... Or rather a MP map...

Well we'll see ;-)
Amaris
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Postby Missouri_Rebel » Tue Mar 29, 2011 6:18 am

A very fun twist on an old story. I thoroughly enjoyed this scenario even if it was just based on the events at VB.Great map and good flow. It took me 3 tries before I was able to beat it, yet when I did do so I earned every accomplishment. With that said, maybe the rockets give just a bit too much power to the Germans and a couple more mounted troops might be better. Just an opinion.

Thanks for the work and again, good job. What Id love to see from you are some multiplayer maps.

Mo Reb
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Postby Amaris » Tue Mar 29, 2011 4:03 pm

I now have a pretty introductive picture :P

I'll make the latest tests, package the whole scenario and submit this for user content.

I 'm seeing what is doable in multiplayer, I have some ideas but nothing concrete yet. Such as accounting the losses of each camp for the award of the victory over the controls of VPs :?:
Amaris
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Postby Amaris » Wed Apr 20, 2011 8:25 am

New on version 2 :

- Bug fix for victory conditions.
- Adds introductive pictures.

:arrow: user content 8)
Amaris
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