Deploy a AI commander
Moderators: Order of Battle Moderators, The Artistocrats
Deploy a AI commander
Its possible to deploy an AI Commander to an invidual reinforcement unit ?
What I can see for now is - the AI dont assign them to the units.
Thanks
What I can see for now is - the AI dont assign them to the units.
Thanks
Re: Deploy a AI commander
No, you can only assign AI commanders to units that are deployed or in the reserve (undeployed) list.
Re: Deploy a AI commander
...and the AI use this units and deploy them from the reserve pool ?No, you can only assign AI commanders to units that are deployed or in the reserve (undeployed) list.
Thank you Eric !
Re: Deploy a AI commander
The AI won't deploy units, but you can script it.
So instead of spawning reinforcements, you may create AI units, undeploy them, assign commanders and deploy them later.
So instead of spawning reinforcements, you may create AI units, undeploy them, assign commanders and deploy them later.
Re: Deploy a AI commander
How ? With wich triggers ?
Re: Deploy a AI commander
Create unit
Undeploy unit
Use Unlock Commander to assign to unit
Use ie Condition Check Turn and Effect Deploy Unit to put onto map with commander assigned
Edit: the forum messes up the attachments again...
Undeploy unit
Use Unlock Commander to assign to unit
Use ie Condition Check Turn and Effect Deploy Unit to put onto map with commander assigned
Edit: the forum messes up the attachments again...
- Attachments
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- deploy.jpg (704.02 KiB) Viewed 1897 times
Re: Deploy a AI commander
Ah Thank you ! How can I undeploy a unit ?
Re: Deploy a AI commander
Thanks - now it works !
But its really bad - that we cant erase commanders (use them for nocore units) or upgrade them.
But its really bad - that we cant erase commanders (use them for nocore units) or upgrade them.
Re: Deploy a AI commander
You can remove a commander from a unit, hit ' i ' to open the unit info and remove the commander from there.
And I think you can assign to a non-core units as well.
And I think you can assign to a non-core units as well.
Re: Deploy a AI commander
I know that ! Thanks ! But you cant erase commanders for noncore units from scenario to scenario - they are every time available in an campaign !You can remove a commander from a unit, hit ' i ' to open the unit info and remove the commander from there.
And I think you can assign to a non-core units as well.
Also it would be nice to upgrade them - same name but higher command level. Would be nice to have some new trigger to do that....
Re: Deploy a AI commander
Sadly, the time still hasn’t come yet for commanders to go forever:
http://www.slitherine.com/forum/viewtop ... 74&t=77288
http://www.slitherine.com/forum/viewtop ... 74&t=79110
The only way to prevent taking added commanders on your side along is to create alliances under AI control with them, like it is done in the U.S. Pacific scenario Marshalls-Gilberts Raid.
An allied AI fighting besides own units is always interesting to watch.
Or, is Orde Wingate actually removed from the Burma campaign if you don't destroy the 2 aircraft in Ops Longcloth? I need to check that again.
PS: ah, I think I got it: as long as the faction doesn't belong to the player-core, commanders unlocked to foreign factions aren't taken along the next campaign mission.
E.g. in Burma, you only have the Britain faction, but Orde Wingate is spawned on British India under player control.
http://www.slitherine.com/forum/viewtop ... 74&t=77288
http://www.slitherine.com/forum/viewtop ... 74&t=79110
The only way to prevent taking added commanders on your side along is to create alliances under AI control with them, like it is done in the U.S. Pacific scenario Marshalls-Gilberts Raid.
An allied AI fighting besides own units is always interesting to watch.
Or, is Orde Wingate actually removed from the Burma campaign if you don't destroy the 2 aircraft in Ops Longcloth? I need to check that again.
PS: ah, I think I got it: as long as the faction doesn't belong to the player-core, commanders unlocked to foreign factions aren't taken along the next campaign mission.
E.g. in Burma, you only have the Britain faction, but Orde Wingate is spawned on British India under player control.
Last edited by Horst on Sun Jun 09, 2019 10:08 am, edited 1 time in total.
Re: Deploy a AI commander
Thanks Horst to clear that !
Hopefully the developers not only talk about things and do this trigger effect with the next fix.
Hopefully the developers not only talk about things and do this trigger effect with the next fix.
Re: Deploy a AI commander
You were too fast, mate!
Check out my edited post again how to prevent unlocked commanders being taken along campaigns. You just have to add a core-foreign faction for them. For the US, it's always easy because of "US Army" and "Red USA". It gets more complicated with other faction-cores. The Kriegsmarine is often a favored aux-faction for Germany.
PS: just checked Marshalls-Gilberts Raid again: the aux commander is also unlocked on a US Army ship to prevent permanent recruitment.
Check out my edited post again how to prevent unlocked commanders being taken along campaigns. You just have to add a core-foreign faction for them. For the US, it's always easy because of "US Army" and "Red USA". It gets more complicated with other faction-cores. The Kriegsmarine is often a favored aux-faction for Germany.
PS: just checked Marshalls-Gilberts Raid again: the aux commander is also unlocked on a US Army ship to prevent permanent recruitment.