Deploy a AI commander

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JB72
Corporal - 5 cm Pak 38
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Deploy a AI commander

Post by JB72 »

Its possible to deploy an AI Commander to an invidual reinforcement unit ?
What I can see for now is - the AI dont assign them to the units.

Thanks :D
Erik2
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Re: Deploy a AI commander

Post by Erik2 »

No, you can only assign AI commanders to units that are deployed or in the reserve (undeployed) list.
JB72
Corporal - 5 cm Pak 38
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Re: Deploy a AI commander

Post by JB72 »

No, you can only assign AI commanders to units that are deployed or in the reserve (undeployed) list.
...and the AI use this units and deploy them from the reserve pool ?

Thank you Eric !
Erik2
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Re: Deploy a AI commander

Post by Erik2 »

The AI won't deploy units, but you can script it.
So instead of spawning reinforcements, you may create AI units, undeploy them, assign commanders and deploy them later.
JB72
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Re: Deploy a AI commander

Post by JB72 »

How ? With wich triggers ?
Erik2
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Re: Deploy a AI commander

Post by Erik2 »

Create unit
Undeploy unit
Use Unlock Commander to assign to unit
commander.jpg
commander.jpg (704.84 KiB) Viewed 1897 times
Use ie Condition Check Turn and Effect Deploy Unit to put onto map with commander assigned
deploy.jpg
deploy.jpg (708.11 KiB) Viewed 1896 times
Edit: the forum messes up the attachments again...
Attachments
deploy.jpg
deploy.jpg (704.02 KiB) Viewed 1897 times
JB72
Corporal - 5 cm Pak 38
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Re: Deploy a AI commander

Post by JB72 »

Ah Thank you ! How can I undeploy a unit ?
Erik2
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Re: Deploy a AI commander

Post by Erik2 »

JB72 wrote: Fri Jun 07, 2019 4:34 pm Ah Thank you ! How can I undeploy a unit ?
Select a unit on-map or in the deployed tab of the unit list, then click on the top of the unit list (the blank slot above the unit in the screenshot.
This slot has a small header 'Undeploy Unit' :wink:
JB72
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
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Re: Deploy a AI commander

Post by JB72 »

Thanks - now it works !
But its really bad - that we cant erase commanders (use them for nocore units) or upgrade them.
Erik2
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Re: Deploy a AI commander

Post by Erik2 »

You can remove a commander from a unit, hit ' i ' to open the unit info and remove the commander from there.
And I think you can assign to a non-core units as well.
JB72
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 46
Joined: Wed May 22, 2019 12:22 am

Re: Deploy a AI commander

Post by JB72 »

You can remove a commander from a unit, hit ' i ' to open the unit info and remove the commander from there.
And I think you can assign to a non-core units as well.
I know that ! Thanks ! But you cant erase commanders for noncore units from scenario to scenario - they are every time available in an campaign !
Also it would be nice to upgrade them - same name but higher command level. Would be nice to have some new trigger to do that....
Horst
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Re: Deploy a AI commander

Post by Horst »

Sadly, the time still hasn’t come yet for commanders to go forever:
http://www.slitherine.com/forum/viewtop ... 74&t=77288
http://www.slitherine.com/forum/viewtop ... 74&t=79110
The only way to prevent taking added commanders on your side along is to create alliances under AI control with them, like it is done in the U.S. Pacific scenario Marshalls-Gilberts Raid.
An allied AI fighting besides own units is always interesting to watch.

Or, is Orde Wingate actually removed from the Burma campaign if you don't destroy the 2 aircraft in Ops Longcloth? I need to check that again.

PS: ah, I think I got it: as long as the faction doesn't belong to the player-core, commanders unlocked to foreign factions aren't taken along the next campaign mission.
E.g. in Burma, you only have the Britain faction, but Orde Wingate is spawned on British India under player control.
Last edited by Horst on Sun Jun 09, 2019 10:08 am, edited 1 time in total.
JB72
Corporal - 5 cm Pak 38
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Re: Deploy a AI commander

Post by JB72 »

Thanks Horst to clear that !
Hopefully the developers not only talk about things and do this trigger effect with the next fix.
Horst
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Re: Deploy a AI commander

Post by Horst »

You were too fast, mate!
Check out my edited post again how to prevent unlocked commanders being taken along campaigns. You just have to add a core-foreign faction for them. For the US, it's always easy because of "US Army" and "Red USA". It gets more complicated with other faction-cores. The Kriegsmarine is often a favored aux-faction for Germany.

PS: just checked Marshalls-Gilberts Raid again: the aux commander is also unlocked on a US Army ship to prevent permanent recruitment.
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