Blitzkrieg, improvement suggestions

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terminator
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Blitzkrieg, improvement suggestions

Post by terminator »

04_Belgium :

Title could be better presented :

04_Belgium(1).jpg
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bru888
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Re: Blitzkrieg, improvement suggestions

Post by bru888 »

I always use title capitalization (e.g., Blood, Sweat, and Tears!) because it leaves room for more to say.

Heh, there's an online tool for everything. Try typing BLOOD, SWEAT, AND TEARS! in the dialog box here and notice that it correctly lower-cases "and." As they haughtily inform you, "Coordinating Conjunctions" (and, but, for) "are generally not capitalized when using title case":

https://capitalizemytitle.com/

That's good because it save a bit more space! :)
- Bru
GabeKnight
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Re: Blitzkrieg, improvement suggestions

Post by GabeKnight »

I'm always forgetting about this popup, but it has bothered me as well.
Thanks for the good idea, Bruce! :D
(Do you even need the second comma with a list/series? I guess not)

Screenshot 1020.jpg
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Erik2
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Re: Blitzkrieg, improvement suggestions

Post by Erik2 »

I wish the message headlines would use a much smaller font, maybe even 1/2 the current size.
I run into this 'glitch' all the times in my own scenarios. Slightly annoying.
Horst
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Re: Blitzkrieg, improvement suggestions

Post by Horst »

While you guys fix that, change it to Historical Event, please!
Special should be reserved for scenario-relevant events.
Erik2
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Re: Blitzkrieg, improvement suggestions

Post by Erik2 »

What is the difference between Historical and Special event types, other than the name of the event?
The event options in the editor are identical.
Horst
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Re: Blitzkrieg, improvement suggestions

Post by Horst »

It's only the title AFAIKT.
bru888
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Re: Blitzkrieg, improvement suggestions

Post by bru888 »

Yes, it's only a label as far as I know. I've never noticed any difference in performance otherwise.

Gabe, that last comma in a list is a matter of debate. I happen to agree with this authority:

Always Put a Comma Before “and” in a List, No Matter What Your Old Grammar Teacher Said

Heh, it's a measure of my nerdiness that I care enough about this to sacrifice the extra space to include that comma. Much as I regret it. :roll: :)
- Bru
terminator
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Re: Blitzkrieg, improvement suggestions

Post by terminator »

06_CaseRed :

06_CaseRed.png
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terminator
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Re: Blitzkrieg, improvement suggestions

Post by terminator »

07_Yugoslavia

07_Yugoslavia.png
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Horst
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Re: Blitzkrieg, improvement suggestions

Post by Horst »

terminator wrote: Fri May 24, 2019 4:11 am07_Yugoslavia
This must be the best vacation spot of the villagers nearby with pier and roads right to the riverbank. I suggest additional deco houses for the tourists to rent who arrive by train.
terminator
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Re: Blitzkrieg, improvement suggestions

Post by terminator »

08_Greece :

The Secondary Objective "Capture Larissa Airfield in 25 turns" is validated by capturing Larissa City (silver flag) and not the airfield (a little difficult to distinguish because of the railway) :

08_Greece.jpg
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terminator
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Re: Blitzkrieg, improvement suggestions

Post by terminator »

09_Minsk

09_Minsk.jpg
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GabeKnight
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Re: Blitzkrieg, improvement suggestions

Post by GabeKnight »

Horst wrote: Fri May 24, 2019 4:31 pm
terminator wrote: Fri May 24, 2019 4:11 am07_Yugoslavia
This must be the best vacation spot of the villagers nearby with pier and roads right to the riverbank. I suggest additional deco houses for the tourists to rent who arrive by train.
:lol: :lol: :lol: :lol:

Thanks terminator, good finds.
But still, didn't you already report some of those map issues ages ago? Especially Yugoslavia comes to mind...
Horst
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Re: Blitzkrieg, improvement suggestions

Post by Horst »

Let him do some sightseeing. I like his slideshows. 8)
It's always fascinating what most people, including designers, miss to notice. My favorite mistake is to place forests and similar on deco-trees that should be removed afterward that rather only few trees are still showing. Similar happens with deco houses and settlement hexes.
terminator
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Re: Blitzkrieg, improvement suggestions

Post by terminator »

GabeKnight wrote: Sun May 26, 2019 12:16 pm
Horst wrote: Fri May 24, 2019 4:31 pm
terminator wrote: Fri May 24, 2019 4:11 am07_Yugoslavia
This must be the best vacation spot of the villagers nearby with pier and roads right to the riverbank. I suggest additional deco houses for the tourists to rent who arrive by train.
:lol: :lol: :lol: :lol:

Thanks terminator, good finds.
But still, didn't you already report some of those map issues ages ago? Especially Yugoslavia comes to mind...
Maybe, I don’t remember all my posts and some identical maps are used in different DLCs.
terminator
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Re: Blitzkrieg, improvement suggestions

Post by terminator »

10_Smolensk :

Smolensk(1).jpg
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Smolensk(2).jpg
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You can receive two kinds of captured units : BA-10 or 76mm m1939.

Two problems for this Secondary Objective :
- no-core units (BA-10 & 76mm m1939): the units will no longer be present in the following scenario
- no transport for 76mm m1939: impossible to purchase a transport (noPurchase trait ?)

PS: I will add this bug to the bug database
shiroronin
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Re: Blitzkrieg, improvement suggestions

Post by shiroronin »

100% agree , that objective is a bit hard (FM) and that "reward" has 0 value :roll:
Core art (capt) would be nice even without transport (or horse only?).
terminator
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Re: Blitzkrieg, improvement suggestions

Post by terminator »

shiroronin wrote: Mon May 27, 2019 9:33 am 100% agree , that objective is a bit hard (FM) and that "reward" has 0 value :roll:
Core art (capt) would be nice even without transport (or horse only?).
For me, it was not too difficult, I received this unit in the 28th turn (screenshoot) by playing with difficulty 3.
The problem was to be careful not to kill too many Russians not to validate the primary objective "Destroy 80 Soviet ground units" before and therefore the scenario would have been finished without me being able to accomplish this secondary objective. I put to rest the other German units around Smolensk.
One cannot buy transport to the Russian artillery unit captured regardless of Core or no-Core. It’s probably because of the trait "noPurchase".
shiroronin
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Re: Blitzkrieg, improvement suggestions

Post by shiroronin »

every scenario below 5 (FM) is rather a Sunday afternoon stroll than any challenge :wink:
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