I'm not sure how much of the game will be fleshed out at release, and how much will be fleshed out through DLC, but if it will be more fleshed out at release, I do have a few things to say about Judea.
From what I've seen, it is in the game. I don't know any of the details, but I'm pretty sure it does exist.
Alright, suggestions:
First, the Jewish Holy Temple is an absolute must as a special building for Jerusalem. A large garrison, higher siege resistance, massive culture boost, and more. It would be very powerful, as it was historically. But, at least initially, it will also generate significant decadence. The decadence generated can be decreased, however.
Some possible upgrades: Chamber of the Hewn Stone (the Sanhedrin, the Jewish high court), marketplace (a marketplace just outside the walls (visible today in the Kotel Tunnels) where materials for sacrifices are sold), and a thorough renovation (very high level upgrade, equivalent to Herod's renovation),
The Temple can be destroyed if a foreign power is occupying Jerusalem.
Second, if a non-vassal Judea holds enough land, they should be able to form Israel.
Thirdly, Judea should have VERY good light infantry.
Finally, Judea should be highly resistant to assimilation into other cultures. If pushed too hard, they get large revolt chance with bonuses (Maccabees and Bar Kokhva).
Can't wait for FoGE!
Judea Suggestions
Moderator: Pocus
Re: Judea Suggestions
guess what
Re: Judea Suggestions
Yes, but forgive Loki and me for not telling more, as we don't want to A) talk about something that might still change and B) spoil the fun
Re: Judea Suggestions
Re: Judea Suggestions
There should also be two Zealot units (one called JPF and one called PFOJ) that are never able to leave the capital as they are too busy fighting each other
Re: Judea Suggestions
Well, in the Great Revolt, the Jews did spend more time fighting each other than fighting Rome (and still somehow almost won), so...
Re: Judea Suggestions
Splittters!!!!