Guille's PzCorps Support Base - Multipurpose Icons and more.
Moderators: Slitherine Core, Panzer Corps Design, Panzer Corps Moderators
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- Major-General - Jagdtiger
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Unless it is a very large file, you can just compress it with WinRar or Winzip and upload it here...
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- Major-General - Jagdtiger
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- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Here are some rough sound files for the Panzer Grenadiers... Two versions of a troop marching sound with an engine vehicle sound background...
- Attachments
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- PzGren Sounds.rar
- (436.57 KiB) Downloaded 198 times
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- Field Marshal - Elefant
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Good work, made with Audacity ?guille1434 wrote: ↑Fri Mar 29, 2019 6:54 pm Here are some rough sound files for the Panzer Grenadiers... Two versions of a troop marching sound with an engine vehicle sound background...
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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
No, I could not install Audacity in my PC because it kept saying that there was one .dll file missing... I made those sound effects with good, old, trusty Oceanaudio...
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
I completely forgot about just zipping the file and posting it directly. Anyway, great work on the sound file! Now I may have to add this unit.guille1434 wrote: ↑Sat Mar 30, 2019 1:22 pm No, I could not install Audacity in my PC because it kept saying that there was one .dll file missing... I made those sound effects with good, old, trusty Oceanaudio...
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello guys, I present you two forgotten warriors: the tank destroyers Sturer Emil and Dicker Max.
Sturer Emil
Skins and masks:
https://www.mediafire.com/file/kfnc9xkl ... l.rar/file
Dicker Max
Skins and masks:
https://www.mediafire.com/file/450ubbzn ... x.rar/file
Best regards,
Akkula.
Sturer Emil
Skins and masks:
https://www.mediafire.com/file/kfnc9xkl ... l.rar/file
Dicker Max
Skins and masks:
https://www.mediafire.com/file/450ubbzn ... x.rar/file
Best regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello Akkula!
Nice to see you here again, and thanks for sharing those nice icons...
Now that you came around I would like to ask you a question, may be you can help me... If I am not mistaken, I read that in the Modern Conflicts mod there are air units with weapon range bigger than 0. I even remember to have seen a screenshot of a F-16 fighter "pointing" its weapons to another air unit which was placed two hexes away...
How could you do that? I looked in your mod eqp file but I could not find any clue. I am trying to give air units with big guns range = 1 to make them able to fire on targets and escaping from taking damage from return fire. For example, I think that a Hs-129 with its 7,5 cm gun should be able to fire on tanks from outside the range of said tanks AA machine guns, so avoiding taking damage from the target tank unit, but not from specialized AA units protecting them. Could you give me some advice on how to achieve that? I tried many ways, but I could not get an air unit with a firing range superior to zero.
Thanks in advance!
Nice to see you here again, and thanks for sharing those nice icons...
Now that you came around I would like to ask you a question, may be you can help me... If I am not mistaken, I read that in the Modern Conflicts mod there are air units with weapon range bigger than 0. I even remember to have seen a screenshot of a F-16 fighter "pointing" its weapons to another air unit which was placed two hexes away...
How could you do that? I looked in your mod eqp file but I could not find any clue. I am trying to give air units with big guns range = 1 to make them able to fire on targets and escaping from taking damage from return fire. For example, I think that a Hs-129 with its 7,5 cm gun should be able to fire on tanks from outside the range of said tanks AA machine guns, so avoiding taking damage from the target tank unit, but not from specialized AA units protecting them. Could you give me some advice on how to achieve that? I tried many ways, but I could not get an air unit with a firing range superior to zero.
Thanks in advance!
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- Field Marshal - Elefant
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- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
I did not know this software that I will test occasionally (Ocenaudio not Oceanaudio ). As description, we can read: "Ocenaudio is a free audio editor that combines good features and simplicity of use, something rather rare in the field. Admittedly less complete than the Audacity unmissable, this solution allows to edit audio files thanks to several effects and advanced options."guille1434 wrote: ↑Sat Mar 30, 2019 1:22 pm No, I could not install Audacity in my PC because it kept saying that there was one .dll file missing... I made those sound effects with good, old, trusty Oceanaudio...
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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Ocenaudio it is, in fact... Obviously, I never got to use Audacity, because I could no install it. But from what I learned in its home page and some forums, Ocenaudio has less features than Audacity, nevertheless, what I could do with this simpler program was enough for my needs and skills...
Last edited by guille1434 on Sun Mar 31, 2019 5:44 pm, edited 1 time in total.
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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Base icon, mask and SE version for the Sdkfz 10/4 big unit portrait...
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- Sdkfz_10-4 Big Unit Pack.rar
- (64.17 KiB) Downloaded 186 times
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- SE_SdKfz_10-4.png (21.82 KiB) Viewed 4298 times
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- SdKfz_10-4.png (25.55 KiB) Viewed 4298 times
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hi Guille,guille1434 wrote: ↑Sun Mar 31, 2019 3:27 am Hello Akkula!
Nice to see you here again, and thanks for sharing those nice icons...
Now that you came around I would like to ask you a question, may be you can help me... If I am not mistaken, I read that in the Modern Conflicts mod there are air units with weapon range bigger than 0. I even remember to have seen a screenshot of a F-16 fighter "pointing" its weapons to another air unit which was placed two hexes away...
How could you do that? I looked in your mod eqp file but I could not find any clue. I am trying to give air units with big guns range = 1 to make them able to fire on targets and escaping from taking damage from return fire. For example, I think that a Hs-129 with its 7,5 cm gun should be able to fire on tanks from outside the range of said tanks AA machine guns, so avoiding taking damage from the target tank unit, but not from specialized AA units protecting them. Could you give me some advice on how to achieve that? I tried many ways, but I could not get an air unit with a firing range superior to zero.
Thanks in advance!
What I did with the Su-57, MiG-31, F-22 and F-35 is jut add range 2, this allow them to attack with "artillery range" withouth risk of retaliation. That affects ground and air units, that of course it is realistic for modern aircrafts but in the case of the Hs-129 I think it wouldnt work as the unit has to be above the same hex of the ground unit losing that "no retaliation" advantage. Maybe you could add lots of air and ground defence points??.
Regards,
Akkula.
Eastern Front: Soviet Storm (v1.96): http://www.slitherine.com/forum/viewtopic.php?f=147&t=50342
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
Modern Conflicts (v1.95): http://www.slitherine.com/forum/viewtopic.php?f=147&t=72062
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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello Akkula: Yes, I dis just that when doing my tests... I gave the Hs-129 range 1, even changed its unit class as artillery, but to no avail... So, you think that for an air unit to be able to attack a ground unit it should only be positioned just on top of the target ground unit (in the same hex)? I think this should be the reason, then. If this is the case, at least, we can have, for example, a Me-262 with 5 cm gun firing from outside the range of a bomber defensive machine guns...
Its a pity that an air unit cannot make a ranged attack on a surface unit (like, for example, torpedo planes in Pacific General) because it would be "historically realistic" to be able to attack warships with a dive bomber from above and a torpedo plane from the side in the same turn...
Thanks friend for the answer... By the way, did you test what happened when, for example, a F-35 attacked a Mig-31 (both units with range 2)? Did the attacked unit fire back?
May be a new .exe version???
Its a pity that an air unit cannot make a ranged attack on a surface unit (like, for example, torpedo planes in Pacific General) because it would be "historically realistic" to be able to attack warships with a dive bomber from above and a torpedo plane from the side in the same turn...
Thanks friend for the answer... By the way, did you test what happened when, for example, a F-35 attacked a Mig-31 (both units with range 2)? Did the attacked unit fire back?
May be a new .exe version???
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- Senior Corporal - Ju 87G
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
For anyone interested, the Kettendradshutzen (Kettenkrad based infantry, similar to the Kradshuzten). Its based on the already existing Sdkfz 2 icon, mixed with bits from the Kradshutzen. I gave it identical stats to the Kradshutzen (and all variants) but with the halftrack movement type and speed of seven. I use the normal Sdkfz 2 icon for the transport version.
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- Major-General - Jagdtiger
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- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Hello. Here are some new versions of the Kettenkrad icon, with some variants... Besides the unit pack included here, which contains the basic icons and masks, I will make a set of templates for the ones who likes to show crewmen on their vehicle icons...
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- Kettenkrad-Trailer.png (17.29 KiB) Viewed 4119 times
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- SS_Kettenkrad.png (15.17 KiB) Viewed 4119 times
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- Kettenkrad Unit Pack.rar
- (123.76 KiB) Downloaded 186 times
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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
The "regular desert" icons, which were missing in the previous pack...
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- Kettenkrad-Trailer-desert.png (18.41 KiB) Viewed 4118 times
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- Kettenkrad-desert.png (14.23 KiB) Viewed 4118 times
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- Major-General - Jagdtiger
- Posts: 2856
- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Using the crew templates I previously mentioned, here is a "switchable" Kettenkrad unit: recon - harassing (with an machine gun armed infantryman) roles... Enjoy!!
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- Kettenkrad-MG.png (16.2 KiB) Viewed 4117 times
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- Kettenkrad-Recon.png (16.35 KiB) Viewed 4117 times
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- Major-General - Jagdtiger
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- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
...And last, but not least, here is a custom animation fire for the MG armed Sdkfz.2, which I tested with the DCS software and seems to work fine.
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- Kettenkrad-MG34.png (190.86 KiB) Viewed 4115 times
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- Major-General - Jagdtiger
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- Joined: Sun Jul 01, 2012 5:32 pm
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Big units for the Panzerjager I, in regular and SE/SS versions...
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- SS_Panzerjager_IB.png (24.38 KiB) Viewed 4040 times
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- Panzerjager_IB.png (25.17 KiB) Viewed 4040 times
Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
Thanks for the big units' pics, Guille. You're filling in some of the holes in my roster.
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- Sergeant Major - SdKfz 234/2 8Rad
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Re: Guille's PzCorps Support Base - Multipurpose Icons and more.
@cw58
Greetings, you can share your Mod.
Thank you,
- GerMOD
- VolksMOD
- XXIX Le PzKorps
- VolksMOD
- XXIX Le PzKorps