Neutral mines' 'ownership' is visible during the deployment phase. The surprise element is thus lost...
Screenshot is from one of my custom scenarios.
I think this is a new issue in 7.1.6
[Gameplay Bug][Mines][New]
Moderators: Order of Battle Moderators, The Artistocrats
-
- Field Marshal - Elefant
- Posts: 5865
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: [Gameplay Bug][Mines][New]
I think it is not a bug, have you try to change the "Hex Ownership" of the mines with the Editor after having placed the mines ?
Re: [Gameplay Bug][Mines][New]
Why should you be required to change the ownership after you've placed a neutral mine?
This is either a bug or poor implementation. Mines should have no ownership trait, similar to recon.
The mines work fine (are invisible) as soon as the game starts. They should be invisible in the deployment phase as well.
This is either a bug or poor implementation. Mines should have no ownership trait, similar to recon.
The mines work fine (are invisible) as soon as the game starts. They should be invisible in the deployment phase as well.
Re: [Gameplay Bug][Mines][New]
In a short editor test I did not get neutral hex ownership when just placing neutral mines on the map (in foreign territory).
Did you modify the scn, esp. alliance settings? This can unset hex ownership in some cases. In that case it should be visible in the editor, and can just be corrected there by normally "re-painting" the correct territory owner onto those hexes..
Re: [Gameplay Bug][Mines][New]
Aha, I see. i may have changed alliances somewhere along the line before I started play-testing this campaign.
It's an easy fix and I'm happy I do not have to check every mine-infested scenario I've created...
It's an easy fix and I'm happy I do not have to check every mine-infested scenario I've created...
-
- Field Marshal - Elefant
- Posts: 5865
- Joined: Mon Aug 15, 2011 12:48 pm
- Location: the land of freedom
Re: [Gameplay Bug][Mines][New]
Sometimes to test a scenario, I change sides (playing the AI side) to see the "los" and the possibilities of movements for the enemy units at the beginning of the scenario.