Sd.Kfz.6/3 (7,62cm FK(r) auf 5t Zgkw) = 7.62cm FK36(r)auf PzJgr Selbstfahrlafette Zugkraftwagen 5t (Sd.Kfz.6/3)... or simply (but mistakenly ) "Diana" Sturmgeschutz
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Sd.Kfz.6/3 (7,62cm FK(r) auf 5t Zgkw) = 7.62cm FK36(r)auf PzJgr Selbstfahrlafette Zugkraftwagen 5t (Sd.Kfz.6/3)... or simply (but mistakenly ) "Diana" Sturmgeschutz
It was probably in this unitkondi754 wrote: ↑Sat Mar 02, 2019 6:37 pmSd.Kfz.6/3 (7,62cm FK(r) auf 5t Zgkw) = 7.62cm FK36(r)auf PzJgr Selbstfahrlafette Zugkraftwagen 5t (Sd.Kfz.6/3)... or simply (but mistakenly ) "Diana" Sturmgeschutz
https://www.perthmilitarymodelling.com/ ... 35038.html
Kondi,kondi754 wrote: ↑Sat Mar 02, 2019 5:27 pm Gabe,
Two things:
1). SdKfz 250/2 (with mortar), no weapon effect, I borrow "weapon effect" from Churchill AVRE and everything works fine (I suppose "mortar_armor" is wrong entry in units.csv file, I set "mortar_300mm" instead )
2). It seems to me that your models don't work in 7.1.6. Editor, I want my Diana (based on Admiral's SdKfz 7/2 AT model) to be an auxilliary, pre-deployed unit before Gazala scn, but the editor doesn't see this model (HELP )
Gabe,GabeKnight wrote: ↑Sat Mar 02, 2019 8:07 pm Kondi,
also two things:
1) Sure it doesn't work in your mod, if you forget to copy the weaponeffect from my mod with it.
2) It seems to me that you either forgot the texture file (each model= MDT + texture + destroyed-texture) or messed up the model-filename in the units.csv file somehow.
And the unit's name is seriously a bit too long...
If you can deploy it in the game alright, then all should be good. I've tested all my models in the editor first.
Tell me, in what folder should I place your models so that the Game Editor also sees them?GabeKnight wrote: ↑Sun Mar 03, 2019 1:35 amIf you can deploy it in the game alright, then all should be good. I've tested all my models in the editor first.
Don't know what's going on on your side, I still think it's some mess up in the units file of your mod. Maybe double names or ID or something. If you want, send me the mod, I'll look over it.
And yes, skins don't work with my models (and the Admiral's, I think). But you can easily redesign the texture to whatever camo/look you want. If you plan a mod for each DLC, this shouldn't be a problem then.
The same as the game. I don't know why it doesn't work for you.
Yeah, I did not rework the arty version, yet. It's still using the stock model.terminator wrote: ↑Sun Mar 03, 2019 2:32 pm Armoured_Train_MK2 :
I tried to apply a skin (Kondi "SS-DR") directly to the AT and ART textures : it works well for the AT version but not for the ART version
Cool, thanks for the info. The secret of one more column of the units.csv revealedAdmiral_Horthy wrote: ↑Fri Oct 12, 2018 6:35 pm There are only few types of mini planes: zero, a4N, E13a, seafire, kingfisher, wildcat. The "miniature" entry contains these IF miniature is used. All IJN planes use Zero, all US use wildcat. Except the seaplane recon. British fighters use Seafire, bombers use none. Italian and the rest use none.
EDIT, tried to import a mini plane but does not work...
Yeah, Bob, I'd like one, too, actually. I think that the Admiral was planning to model a FlaK train, but who knows if he finds the time to come back and work on his mod any time soon?airbornemongo101 wrote: ↑Thu Mar 07, 2019 5:56 pm A Flak train, either one that is "switchable" or one that does not switch, but I think it would be very useful and they were used extensively by the Wehrmacht
I'm not sure if I explained it correctly. Too much (boring) work would be to build new models. The two possibilities I've said I could do, those are no work actually. Just swapping some lines of code. Also removing the turrets would be no work at all.airbornemongo101 wrote: ↑Fri Mar 08, 2019 10:10 am Wow, that's too much work.
Oh well, thx for the explanation Gabe
When I played Sandstorm, the thought occurred to me: how will Gabe do this without his beloved trains.GabeKnight wrote: ↑Fri Mar 08, 2019 8:53 am BTW I'm playing AfrikaKorps at the moment, and since there seems to be a complete lack of railroad tracks in Afrika, new rail units are not on my immediate to-do-list, you know...
Yeah, Erik always cares for such details with his maps.
I don’t really like ski troops with helmets, I prefer when they wear caps although I saw pictures where ski troops wore helmets but mostly caps.GabeKnight wrote: ↑Wed Mar 13, 2019 7:36 pm Updates:
- Fixes to the Fin. Infantry models, esp. major overhaul of the Ski infantry models, reported here
Since these tanks were not very numerous, it might be better to make them more expensive ?GabeKnight wrote: ↑Wed Mar 13, 2019 7:36 pm Also, I'm planning to add some light Pz I / II flamethrower tanks to the Germans for the next update of my mod (like the Ital. L35fiamme)
Those are cheap and proved to be very effective against dug-in infantry.