Erik's Multiplayer scenarios
Moderators: Order of Battle Moderators, The Artistocrats
Re: Erik's Multiplayer scenarios
Showdown in the Pacific (1924 2 vs Japan AI)
Seems to be a problem with this scenario... it doesn't end after the Japan Fleet is destroyed. Also the 4 secondary objectives of capture the harbors is never marked completed, even though they are captured and the fleet is destroyed.
Seems to be a problem with this scenario... it doesn't end after the Japan Fleet is destroyed. Also the 4 secondary objectives of capture the harbors is never marked completed, even though they are captured and the fleet is destroyed.
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- Staff Sergeant - Kavallerie
- Posts: 325
- Joined: Fri Apr 06, 2018 5:49 pm
- Location: Greece
Re: Erik's Multiplayer scenarios
I agree with my teammate in this scenario. We have destroyed the Japan Fleet and the airplanes at turn 38 and nothing happened. Scenario must finish automatically when all the objectives are accomplished.codem wrote: ↑Sat Jan 12, 2019 1:42 am Showdown in the Pacific (1924 2 vs Japan AI)
Seems to be a problem with this scenario... it doesn't end after the Japan Fleet is destroyed. Also the 4 secondary objectives of capture the harbors is never marked completed, even though they are captured and the fleet is destroyed.
3v1 Scandinavia
3v1 Scandinavia
Replaced all coastal gun units with fortress units, mainly to reduce range.
All fortress units are now 10-strength.
British or French naval vessels in the Skagerrak sea between Denmark and Norway will spawn additional Luftwaffe units.
Removed Danish objectives.
The Germans would still be wise to occupy Denmark to capture Danish fortresses and prevent Danish units raiding German airfields.
Replaced remaining mountain/road hexes with difficult terrain/road.
Link updated to 4.0 in first post.
Replaced all coastal gun units with fortress units, mainly to reduce range.
All fortress units are now 10-strength.
British or French naval vessels in the Skagerrak sea between Denmark and Norway will spawn additional Luftwaffe units.
Removed Danish objectives.
The Germans would still be wise to occupy Denmark to capture Danish fortresses and prevent Danish units raiding German airfields.
Replaced remaining mountain/road hexes with difficult terrain/road.
Link updated to 4.0 in first post.
Showdown Jap AI 1924
Showdown Jap AI 1924
The last game version was 1.7.0 so this is really an oldie
Fixed primary objective.
Replaced naval and air units with more proper unit types (ie older versions) for all nations.
Increased Japanese aggression.
All units are now non-core.
Link updated to 2.0 in first post.
The last game version was 1.7.0 so this is really an oldie
Fixed primary objective.
Replaced naval and air units with more proper unit types (ie older versions) for all nations.
Increased Japanese aggression.
All units are now non-core.
Link updated to 2.0 in first post.
Re: Erik's Multiplayer scenarios
Tobruk(1941 2v1)
Third time happened. I was pressing "Play next action" button and at the end "Turn Overview" pupped up and the game started uploading my turn.... This never happened to me before.
Third time happened. I was pressing "Play next action" button and at the end "Turn Overview" pupped up and the game started uploading my turn.... This never happened to me before.
Re: Erik's Multiplayer scenarios
Petsamo-Kirkenes (1944 1v1) v1.3
Those support Ju-52s. How do they work? Because it does nothing at all.
Those support Ju-52s. How do they work? Because it does nothing at all.
Re: Erik's Multiplayer scenarios
You should report this as a bug/issue in the Tech Support Forum. viewforum.php?f=372
i doubt it has anything to do with the scenario itself.
Re: Petsamo-Kirkenes (1944 1v1)
Petsamo-Kirkenes (1944 1v1)
Changed victory objectives.
All units are now non-core.
Added unit experience.
Removed fortification levels for all structures.
Updated various Soviet armor unit types.
Updated various Soviet air unit types.
Replaced German concrete bunkers with bunkers.
Replaced a couple of Axis airstrips with exit/deploy locations.
Reduced map size.
Changed ground conditions to mud.
Updated specialisations.
Added more commanders.
Link updated to 2.0 in first post.
Changed victory objectives.
All units are now non-core.
Added unit experience.
Removed fortification levels for all structures.
Updated various Soviet armor unit types.
Updated various Soviet air unit types.
Replaced German concrete bunkers with bunkers.
Replaced a couple of Axis airstrips with exit/deploy locations.
Reduced map size.
Changed ground conditions to mud.
Updated specialisations.
Added more commanders.
Link updated to 2.0 in first post.
Re: Erik's Multiplayer scenarios
It is happening to me only in this scenario therefore I reporting it to youErik2 wrote: ↑Thu Jan 17, 2019 9:46 amYou should report this as a bug/issue in the Tech Support Forum. viewforum.php?f=372
i doubt it has anything to do with the scenario itself.
Re: Erik's Multiplayer scenarios
Sorry, it is 1v1 Velikiye Luki 1942 2.4 scenario. After landing Ju-52 at airfield nothing happened.
Re: Erik's Multiplayer scenarios
Re: Erik's Multiplayer scenarios
The Ju52s trips are going in a loop. When one reaches the AF it is removed and spawns another auntie for the next trip.
Re: Erik's Multiplayer scenarios
Is it possible to make a whole world scenario ? Or at least an entire Pacific Japan VS US Scenario.... or are maps that big not possible.
I've played around a little with the editor and it looks like you can make some big maps... but I don't have knowledge to make a scenario of that scope.. much less a simple one
I've played around a little with the editor and it looks like you can make some big maps... but I don't have knowledge to make a scenario of that scope.. much less a simple one
Re: Erik's Multiplayer scenarios
Max map size is 120x120 hexes.
Not enough for a world, at least it would be a very crude one
Not enough for a world, at least it would be a very crude one
Re: Erik's Multiplayer scenarios
Huh, when I last checked the triggers, flying the Ju52s within one hex of the eastern town (Velikiye Luki?) would despawn the Ju52 and give the German player 50 resource points, then another Ju52 would spawn. Landing the Ju52 causes another one to spawn?
Re: Erik's Multiplayer scenarios
Haven't looked/tested this extensively yet, but I think the problem is that the Ju52 is set to spawn when 0 Ju52s are deployed, and landing an air unit at an airfield counts as undeploying. I'll see if I can cook something up.
Re: Erik's Multiplayer scenarios
yes, landing the Ju52 causes another one to spawn but no resources gain. The landed Ju stays in the hangar and can be deploy again.